Archived Changes for Artifacts (6226 total)
| ID | Target Collection | Target | Change Type | Status | Changes | Reason | Time | User |
|---|---|---|---|---|---|---|---|---|
| 689e5f9b3fa49f87708f207b | artifacts | Yseult "The Void-Diver" | Update | Approved |
Effect Description:
The wielder of Yseult "the Void-Diver" gains the following benefits:
- Thrice per age they may reroll any mech-rp that did not come up a natural 1; however, if the new roll is a natural 1, this artifact becomes lost. (3 uses remaining)
- Moderately increased chances of success on all rolls involving the Void
- Their Prowess increases by 1.
- Yseult is also tied directly to a mercenary band.
- Additionally, the wielder may embark on a Void Hunt. This extremely dangerous quest places both the wielder and the artifact at risk, but for grand rewards. At the start of a session, the wielder may choose to enter the hunt, banishing them from the material realm for the entire duration of the quest. The length of this quest is anywhere from three to eight mech-rps. The shorter the quest, the more dangerous it is. While within the quest, no interaction with the primary world is allowed. This means no diplomacy, mech-rps spent outside of the void, or the use of any nation / organization mechanics. At the start of the quest, they are assigned the requirements and DCs for each of the mech-rps they must spend. However, the wielder should be warned, if a mech-rp is failed, they will suffer the loss of one health state guaranteed, on top of any penalties from the failed roll. If the user were to die, or fail two mech-rps in a row within the quest, it is considered a failure, and the character is killed (resulting in the loss of the artifact). →
The wielder of Yseult "the Void-Diver" gains the following benefits:
- Twice per age they may reroll any mech-rp that did not come up a natural 1; however, if the new roll is a natural 1, this artifact becomes lost. (2 uses remaining)
- Moderately increased chances of success on all rolls involving the Void
- Their Prowess increases by 1.
- Yseult is also tied directly to a mercenary band.
- Additionally, the wielder may embark on a Void Hunt. This extremely dangerous quest places both the wielder and the artifact at risk, but for grand rewards. At the start of a session, the wielder may choose to enter the hunt, banishing them from the material realm for the entire duration of the quest. The length of this quest is anywhere from three to eight mech-rps. The shorter the quest, the more dangerous it is. While within the quest, no interaction with the primary world is allowed. This means no diplomacy, mech-rps spent outside of the void, or the use of any nation / organization mechanics. At the start of the quest, they are assigned the requirements and DCs for each of the mech-rps they must spend. However, the wielder should be warned, if a mech-rp is failed, they will suffer the loss of one health state guaranteed, on top of any penalties from the failed roll. If the user were to die, or fail two mech-rps in a row within the quest, it is considered a failure, and the character is killed (resulting in the loss of the artifact).
|
None | mykonos_ | |
| 689e5f5a3fa49f87708f207a | artifacts | Yseult "The Void-Diver" | Update | Approved |
Rarity:
Great →
Legendary
Effect Description:
The wielder of Yseult "the Void-Diver" gains the following benefits:
- Twice per age they may reroll any mech-rp that did not come up a natural 1; however, if the new roll is a natural 1, this artifact becomes lost. (1 uses remaining)
- Moderately increased chances of success on all rolls involving the Void
- Their Prowess increases by 1.
- Yseult is also tied directly to a mercenary band. →
The wielder of Yseult "the Void-Diver" gains the following benefits:
- Thrice per age they may reroll any mech-rp that did not come up a natural 1; however, if the new roll is a natural 1, this artifact becomes lost. (3 uses remaining)
- Moderately increased chances of success on all rolls involving the Void
- Their Prowess increases by 1.
- Yseult is also tied directly to a mercenary band.
- Additionally, the wielder may embark on a Void Hunt. This extremely dangerous quest places both the wielder and the artifact at risk, but for grand rewards. At the start of a session, the wielder may choose to enter the hunt, banishing them from the material realm for the entire duration of the quest. The length of this quest is anywhere from three to eight mech-rps. The shorter the quest, the more dangerous it is. While within the quest, no interaction with the primary world is allowed. This means no diplomacy, mech-rps spent outside of the void, or the use of any nation / organization mechanics. At the start of the quest, they are assigned the requirements and DCs for each of the mech-rps they must spend. However, the wielder should be warned, if a mech-rp is failed, they will suffer the loss of one health state guaranteed, on top of any penalties from the failed roll. If the user were to die, or fail two mech-rps in a row within the quest, it is considered a failure, and the character is killed (resulting in the loss of the artifact).
|
None | mykonos_ | |
| 689aad6af1885a8fe0982a82 | artifacts | Elegant Cape of Dramatic Billowing | Update | Approved |
Effect Description:
The Character who equips this cape has their Charisma stat increased by 1 and doubles the effective range of diplomacy. Slightly increase diplomacy with nations in a shared market. Increase this bonus to significant if you traded with the nation this session.
Once per session, if the wielder of this artifact gained relation with a nation, the artifact gains 1 charge.
The wielder may sacrifice any number of charges once per session:
1 Charge: Gain +4 to a single charisma roll
2 Charges: Gain reduce infamy by 10 and gain +1 to all charisma rolls for a single session
3 Charges: Gain a single diplomatic MRP for the session, this can only be used to interact with another nations government.
This artifact can not be upgraded via progress quests. The cape becomes more powerful when the wielder has Allied relations with other nations.]
Legendary - Requires 9 Allied/pacted Nations
Mythic - Requires 16 Allied/pacted Nations]
Current Charges: 2 →
The Character who equips this cape has their Charisma stat increased by 1 and doubles the effective range of diplomacy. Slightly increase diplomacy with nations in a shared market. Increase this bonus to significant if you traded with the nation this session.
Once per session, if the wielder of this artifact gained relation with a nation, the artifact gains 1 charge.
The wielder may sacrifice any number of charges once per session:
1 Charge: Gain +4 to a single charisma roll
2 Charges: Gain reduce infamy by 10 and gain +1 to all charisma rolls for a single session
3 Charges: Gain a single diplomatic MRP for the session, this can only be used to interact with another nations government.
This artifact can not be upgraded via progress quests. The cape becomes more powerful when the wielder has Allied relations with other nations.]
Legendary - Requires 9 Allied/pacted Nations
Mythic - Requires 16 Allied/pacted Nations]
Current Charges: 1
|
Discord Message (1404604515080208518) | titancrushet | |
| 689aad4cf1885a8fe0982a81 | artifacts | Pax Celteara | Update | Approved |
Equipped:
True →
0
|
Discord Message (1404557069754826792) | titancrushet | |
| 689a6631f1885a8fe0982a3a | artifacts | Soul of the Last Moondancer | Update | Approved |
Equipped:
0 →
True
|
None | yoda1546 | |
| 6899e42ef1885a8fe09829e5 | artifacts | Sapling of the Gildergreen | Update | Approved | None | titancrushet | ||
| 6899e428f1885a8fe09829e4 | artifacts | House of Rune Carvers | Update | Approved | None | titancrushet | ||
| 6899e423f1885a8fe09829e3 | artifacts | Crown of Karak | Update | Approved | None | titancrushet | ||
| 6899ca69f1885a8fe09829be | artifacts | Rak'utis Kitchen Knife | Update | Approved |
Mechanical Modifiers:
|
Discord Message (1404402790435913809) | titancrushet | |
| 6899b179f1885a8fe0982997 | artifacts | 67f5807b3ea41ff4f8ea840d | Update | Approved |
Effect Description:
The owner of the Apron of the Songsmith reduces per session loss chance by 1%, to a minimum of 0%.
Additionally, the wielder of this artifact may reroll any natural 1 rolled when attempting to increase the progress per session of an artifact upgrading or creation quest; they must take the new roll. →
The owner of the Apron of the Songsmith reduces the loss chance of all artifacts by 1%, to a minimum of 0%.
Additionally, the wielder of this artifact may reroll any natural 1 rolled when attempting to increase the progress per session of an artifact upgrading or creation quest; they must take the new roll.
|
None | mykonos_ |