Archived Changes for Stella's Telescope (1 total)
| ID | Target Collection | Target | Change Type | Status | Changes | Reason | Time | User |
|---|---|---|---|---|---|---|---|---|
| 695218988557497f824a5d3e | artifacts | Stella's Telescope | Update | Approved |
Effect Description:
Once per session, the wielder of this artifact may choose to create a constellation up to a total of five, replacing one if wanted.
Creating a constellation requires five resources of any one kind, $100 (Per Era) giving it a name and permanent small magical effect.
1.Skipper - Once per session, the wielder may choose one:
Commerce: All naval trade gets a 10% risk reduction to a minimum of 5%.
Conquest: All naval units gain +1 speed.
2.Big Mug - Once per session the wielder may choose one:
Celebration: Increase stability gain chance by 15%
Mourning: Decrease stability loss chance by 15%
3. Spear of Destiny - Once per session the wielder may choose one:
Turn the Cheek: All units have a 20% chance to heal 2 HP or 1 Morale when successfully hit on the defense (Cannot exceed starting HP/Moral)
Holy Wrath: All units gain a 20% chance to deal +1 damage that cannot be reduced or prevented on a successful attack
4.
5. →
1. Parable of the Talents (Mathew 25) - Once per session, the wielder may choose activate and spend $50 (1d3 options may occur):
>Gain -10% trade risk (to a minimum of 5%).
>Outcome 1: Gain Nothing
>Outcome 2: Gain $50
>Outcome 3: Gain $100
2. Three Days of Christ (Mathew 12) - Once per session the wielder may choose one (Cannot select one previously chosen till all are selected):
>Mourning: Decrease stability loss chance by 20%
>Waiting: No Effect
>Celebration: Increase stability gain chance by 20%
3. Eye for an Eye (Matthew 5) - Once per session the wielder may choose one:
>Turn the Cheek: All units have a 20% chance to heal 2 HP or 1 Morale when successfully hit on the defense (Cannot exceed starting HP/Moral)
>Poke: All units gain a 20% chance to deal +1 damage that cannot be reduced or prevented on a successful attack
4. Passover (Exodus 12) - Once per session the wielder may choose one:
>Gain +1d4 to defensive secret MRPs / non-combat cunning checks
>Gain religious conversions suffer -4 to rolls in your nations pops
5. Feeding the Masses (Matthew 14) - Once per session the wielder may choose one:
>Feed the Soul: Convert 1 domestic pop, 25% chance to convert 1 random pop in your capital region
>Feed the Body: Gain 1d6+1 Food, 1 random nation in your capital region gain 1d2+1
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