Archived Changes (39097 total)

ID Target Collection Target Change Type Status Changes Reason Time User
6876c222f4eaa3c0dd75f66d nations Jinying Update Approved
Jobs:
bureaucrat: 0 → 1
Job Assignment guacshadow
6876c1edf4eaa3c0dd75f66c nations Jinying Update Approved
Jobs:
fisherman: 0 → 5
Job Assignment guacshadow
6876c1cff4eaa3c0dd75f66b nations Jinying Update Approved
Jobs:
fisherman: 8 → 0
harvester: 3 → 0
merchant: 1 → 0
metallurgist: 4 → 0
miner: 4 → 0
researcher: 3 → 0
Job Assignment guacshadow
6876c1a0f4eaa3c0dd75f66a nations Vandador Update Approved
Jobs:
harvester: 3 → 5
miner: 5 → 3
Job Assignment adador
6876c16cf4eaa3c0dd75f669 nations Vandador Update Approved
Jobs:
harvester: 4 → 3
hunter: 5 → 6
Job Assignment adador
6876bfabf4eaa3c0dd75f668 nations The Crimson Accolade Update Approved
Resource Storage:
bronze: 20 → 18
None yoda1546
6876bf7ef4eaa3c0dd75f667 nations The Crimson Accolade Update Approved
Jobs:
artificer: 0 → 3
Job Assignment yoda1546
6876bc37f4eaa3c0dd75f666 characters Salphaxia Update Approved
Magic Points:
18 → 14
None docrm
6876b9a4f4eaa3c0dd75f665 nations The Crimson Accolade Update Approved
Jobs:
fisherman: 0 → 5
harvester: 0 → 5
metallurgist: 0 → 4
miner: 0 → 5
researcher: 0 → 1
Job Assignment yoda1546
6876b924f4eaa3c0dd75f664 wonders The Transcendent Forge Update Approved
Effect Description:
The owner of this wonder may sacrifice artifacts into this wonder in order to melt them down into "Raw Material". This Raw Material may be used as a substitute for progress points in order to upgrade or create non-mythical artifacts. In order to melt an artifact down into Raw Material, it must be placed into the wonder for a certain amount of time. Only two artifacts may be in the process of melting down, and it takes an amount of sessions, and grants an amount of Raw Material equal to the below list: Mundane: 1 Session (2 Raw Materials) Good: 1 Session (5 Raw Materials) Great: 1 Sessions (9 Raw Materials) Legendary: 2 Sessions (14 Raw Materials) Mythical: 3 Sessions (30 Raw Materials) There is also only one slot for an artifact being made, or upgraded at one time. Once an artifact is placed inside the wonder in order to be upgraded, it cannot be used, worked on by mech-rps, or removed until it is done. This wonder cannot function without the Hamner of Creation equipped by its owner. If it is lost, it will be returned to the owner in 1d8 sessions, twice this if it is destroyed. If it is stolen or unequipped, the wonder will go inert until it is recovered and reequipped. All artifacts created in this wonder have a 10% chance of being of a quality higher than expected. Upon artifact creation, the owner can risk a 20% chance of destruction to grant the artifact a random additional effect. Additionally, this wonder does not function without the (Forge) district, and consumes 1d4+1 (Bronze) each session. Failure to meet this will render the wonder unusable for 1d2+2 sessions. The wonder may hold up to 30 Raw Materials at a time, and will generate one a session. (5/30) Artifact 1 currently being melted: session 49 Started melting: Carmillas Rose (Great) Artifact 2 currently being melted: (Great) Started melting: Wamd of the Screaming Sycamore → The owner of this wonder may sacrifice artifacts into this wonder in order to melt them down into "Raw Material". This Raw Material may be used as a substitute for progress points in order to upgrade or create non-mythical artifacts. In order to melt an artifact down into Raw Material, it must be placed into the wonder for a certain amount of time. Only two artifacts may be in the process of melting down, and it takes an amount of sessions, and grants an amount of Raw Material equal to the below list: Mundane: 1 Session (2 Raw Materials) Good: 1 Session (5 Raw Materials) Great: 1 Sessions (9 Raw Materials) Legendary: 2 Sessions (14 Raw Materials) Mythical: 3 Sessions (30 Raw Materials) There is also only one slot for an artifact being made, or upgraded at one time. Once an artifact is placed inside the wonder in order to be upgraded, it cannot be used, worked on by mech-rps, or removed until it is done. This wonder cannot function without the Hamner of Creation equipped by its owner. If it is lost, it will be returned to the owner in 1d8 sessions, twice this if it is destroyed. If it is stolen or unequipped, the wonder will go inert until it is recovered and reequipped. All artifacts created in this wonder have a 10% chance of being of a quality higher than expected. Upon artifact creation, the owner can risk a 20% chance of destruction to grant the artifact a random additional effect. Additionally, this wonder does not function without the (Forge) district, and consumes 1d4+1 (Bronze) each session. Failure to meet this will render the wonder unusable for 1d2+2 sessions. The wonder may hold up to 30 Raw Materials at a time, and will generate one a session. (24/30) Artifact 1 currently being melted: Started melting: Artifact 2 currently being melted: Started melting:
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