Archived Changes (46328 total)

ID Target Collection Target Change Type Status Changes Reason Time User
6899b310f1885a8fe098299e nations The Crimson Accolade Update Approved
Jobs:
metallurgist: 3 → 5
Job Assignment yoda1546
6899b2fdf1885a8fe098299d nations The Crimson Accolade Update Approved
Jobs:
harvester: 0 → 3
metallurgist: 0 → 3
miner: 0 → 3
Job Assignment yoda1546
6899b2d6f1885a8fe098299c nations The Crimson Accolade Update Approved
Ongoing Modifiers:
Removed:
Item 11:
field: money_income
value: 375.0
duration: -1
source: https://discord.com/channels/1188889187018088488/1276324751803023371/1402758126481965137
Item 12:
field: stability_loss_chance_per_pop
value: -0.04
duration: 1
source: https://discord.com/channels/1188889187018088488/1188909580378443816/1403217460605489283
None yoda1546
6899b2b8f1885a8fe098299b wonders Xuros Obelisk Update Approved
Effect Description:
At the start of each session, the owner of the Xuros Obelisk may choose to store nation magic points within the obelisk, spending them at will to perform any of the following actions. Recover (10): Friendly nation spell is rerolled, new result must be taken. May only be used once per spell. Repulse (10): Hostile spell is forced to reroll, new result must be taken. May only be used once per spell. Repel (10): A chosen non-ruler unit within or adjacent to the borders of this nation is teleported 2d6 hexes in the opposite direction of the wonder. This cannot teleport them into hostile terrain. Shield (10): Target unit gains a +5 Defense bonus on their next roll this war session, exceeding cap. Empower (10): Target unit gains a +5 Attack bonus on their next roll this war session, exceeding cap. Destroy (10): Target non-ruler unit has a 50% chance of being destroyed, and a 50% chance to be reduced to half their HP maximum, rounded up. This may be used once per war session, and must be used at the start of the war session. Embolden (10): Target unit gains +1 Speed, Armor, HP, Damage, Retaliation Damage, and Morale; and gains the Magical special trait. Increase this cost to 20 when cast on Ruler units. This does not stack, and has a 50% chance to go away at the end of each war session. Obliterate (15): Prior to a war session's start, select 2d6 hexes. These hexes cannot be entered by any units during the war session. This cannot be used to completely surround any district, wonder or city, cannot be placed in another nation's territory, and cannot be placed on a district, wonder, or city. Vision (15): Instantly gain 2d10 temporary karma. Unite (15): Target nation gains one level of stability, reduces their stability loss chance by 100%, and increases their stability gain chance by 100% for one session. Increase the cost of this action by 5 each time it is used on a unique nation during an age. Uplift (80): This wonder gains an additional effect, and it's storage and production grow as well. The Xuros Obelisk currently generates (4) MP a session, placed into storage. Current Storage: (36/80) Magic points can never be withdrawn from the Obelisk. This wonder can sacrifice 3 of any resource that isn't Magic Points to increase the amount of Magic Points in the wonder by 1. → At the start of each session, the owner of the Xuros Obelisk may choose to store nation magic points within the obelisk, spending them at will to perform any of the following actions. Recover (10): Friendly nation spell is rerolled, new result must be taken. May only be used once per spell. Repulse (10): Hostile spell is forced to reroll, new result must be taken. May only be used once per spell. Repel (10): A chosen non-ruler unit within or adjacent to the borders of this nation is teleported 2d6 hexes in the opposite direction of the wonder. This cannot teleport them into hostile terrain. Shield (10): Target unit gains a +5 Defense bonus on their next roll this war session, exceeding cap. Empower (10): Target unit gains a +5 Attack bonus on their next roll this war session, exceeding cap. Destroy (10): Target non-ruler unit has a 50% chance of being destroyed, and a 50% chance to be reduced to half their HP maximum, rounded up. This may be used once per war session, and must be used at the start of the war session. Embolden (10): Target unit gains +1 Speed, Armor, HP, Damage, Retaliation Damage, and Morale; and gains the Magical special trait. Increase this cost to 20 when cast on Ruler units. This does not stack, and has a 50% chance to go away at the end of each war session. Obliterate (15): Prior to a war session's start, select 2d6 hexes. These hexes cannot be entered by any units during the war session. This cannot be used to completely surround any district, wonder or city, cannot be placed in another nation's territory, and cannot be placed on a district, wonder, or city. Vision (15): Instantly gain 2d10 temporary karma. Unite (15): Target nation gains one level of stability, reduces their stability loss chance by 100%, and increases their stability gain chance by 100% for one session. Increase the cost of this action by 5 each time it is used on a unique nation during an age. Uplift (80): This wonder gains an additional effect, and it's storage and production grow as well. The Xuros Obelisk currently generates (4) MP a session, placed into storage. Current Storage: (40/80) Magic points can never be withdrawn from the Obelisk. This wonder can sacrifice 3 of any resource that isn't Magic Points to increase the amount of Magic Points in the wonder by 1.
None docrm
6899b28ff1885a8fe098299a nations The Crimson Accolade Update Approved
Jobs:
fisherman: 0 → 10
full_vampire: 0 → 6
Technologies:
chests:
investing: 0 → 3
philosophy:
investing: 0 → 3
None yoda1546
6899b268f1885a8fe0982999 wonders Xuros Obelisk Update Approved
Effect Description:
At the start of each session, the owner of the Xuros Obelisk may choose to store nation magic points within the obelisk, spending them at will to perform any of the following actions. Recover (10): Friendly nation spell is rerolled, new result must be taken. May only be used once per spell. Repulse (10): Hostile spell is forced to reroll, new result must be taken. May only be used once per spell. Repel (10): A chosen non-ruler unit within or adjacent to the borders of this nation is teleported 2d6 hexes in the opposite direction of the wonder. This cannot teleport them into hostile terrain. Shield (10): Target unit gains a +5 Defense bonus on their next roll this war session, exceeding cap. Empower (10): Target unit gains a +5 Attack bonus on their next roll this war session, exceeding cap. Destroy (10): Target non-ruler unit has a 50% chance of being destroyed, and a 50% chance to be reduced to half their HP maximum, rounded up. This may be used once per war session, and must be used at the start of the war session. Embolden (10): Target unit gains +1 Speed, Armor, HP, Damage, Retaliation Damage, and Morale; and gains the Magical special trait. Increase this cost to 20 when cast on Ruler units. This does not stack, and has a 50% chance to go away at the end of each war session. Obliterate (15): Prior to a war session's start, select 2d6 hexes. These hexes cannot be entered by any units during the war session. This cannot be used to completely surround any district, wonder or city, cannot be placed in another nation's territory, and cannot be placed on a district, wonder, or city. Vision (15): Instantly gain 2d10 temporary karma. Unite (15): Target nation gains one level of stability, reduces their stability loss chance by 100%, and increases their stability gain chance by 100% for one session. Increase the cost of this action by 5 each time it is used on a unique nation during an age. Uplift (80): This wonder gains an additional effect, and it's storage and production grow as well. The Xuros Obelisk currently generates (4) MP a session, placed into storage. Current Storage: (36/80) Magic points can never be withdrawn from the Obelisk. → At the start of each session, the owner of the Xuros Obelisk may choose to store nation magic points within the obelisk, spending them at will to perform any of the following actions. Recover (10): Friendly nation spell is rerolled, new result must be taken. May only be used once per spell. Repulse (10): Hostile spell is forced to reroll, new result must be taken. May only be used once per spell. Repel (10): A chosen non-ruler unit within or adjacent to the borders of this nation is teleported 2d6 hexes in the opposite direction of the wonder. This cannot teleport them into hostile terrain. Shield (10): Target unit gains a +5 Defense bonus on their next roll this war session, exceeding cap. Empower (10): Target unit gains a +5 Attack bonus on their next roll this war session, exceeding cap. Destroy (10): Target non-ruler unit has a 50% chance of being destroyed, and a 50% chance to be reduced to half their HP maximum, rounded up. This may be used once per war session, and must be used at the start of the war session. Embolden (10): Target unit gains +1 Speed, Armor, HP, Damage, Retaliation Damage, and Morale; and gains the Magical special trait. Increase this cost to 20 when cast on Ruler units. This does not stack, and has a 50% chance to go away at the end of each war session. Obliterate (15): Prior to a war session's start, select 2d6 hexes. These hexes cannot be entered by any units during the war session. This cannot be used to completely surround any district, wonder or city, cannot be placed in another nation's territory, and cannot be placed on a district, wonder, or city. Vision (15): Instantly gain 2d10 temporary karma. Unite (15): Target nation gains one level of stability, reduces their stability loss chance by 100%, and increases their stability gain chance by 100% for one session. Increase the cost of this action by 5 each time it is used on a unique nation during an age. Uplift (80): This wonder gains an additional effect, and it's storage and production grow as well. The Xuros Obelisk currently generates (4) MP a session, placed into storage. Current Storage: (36/80) Magic points can never be withdrawn from the Obelisk. This wonder can sacrifice 3 of any resource that isn't Magic Points to increase the amount of Magic Points in the wonder by 1.
None mykonos_
6899b179f1885a8fe0982997 artifacts 67f5807b3ea41ff4f8ea840d Update Approved
Effect Description:
The owner of the Apron of the Songsmith reduces per session loss chance by 1%, to a minimum of 0%. Additionally, the wielder of this artifact may reroll any natural 1 rolled when attempting to increase the progress per session of an artifact upgrading or creation quest; they must take the new roll. → The owner of the Apron of the Songsmith reduces the loss chance of all artifacts by 1%, to a minimum of 0%. Additionally, the wielder of this artifact may reroll any natural 1 rolled when attempting to increase the progress per session of an artifact upgrading or creation quest; they must take the new roll.
None mykonos_
6899b159f1885a8fe0982996 artifacts 67f5807b3ea41ff4f8ea840d Update Approved
Effect Description:
The owner of the Apron of the Songsmith reduces per session loss chance by half, rounded up. Additionally, the wielder of this artifact may reroll any natural 1 rolled when attempting to increase the progress per session of an artifact upgrading or creation quest; they must take the new roll. → The owner of the Apron of the Songsmith reduces per session loss chance by 1%, to a minimum of 0%. Additionally, the wielder of this artifact may reroll any natural 1 rolled when attempting to increase the progress per session of an artifact upgrading or creation quest; they must take the new roll.
None mykonos_
6899b0d0f1885a8fe0982994 characters Zubayran Qazarusia Ab-Ashar Update Approved
Ongoing Modifiers:
Added:
Item 19:
field: charisma
value: 1.0
duration: -1
source: From Artifact Healing
Discord Message (1404388146493526079) juggernacht
6899b0c9f1885a8fe0982993 nations The Crimson Accolade Update Approved
Progress Quests:
None yoda1546