Archived Changes (45425 total)

ID Target Collection Target Change Type Status Changes Reason Time User
696aa193b01cddd6da97b704 pops None Update Approved
Nation:
Discord Message (1460385908493914203) mc_nugs
696aa189b01cddd6da97b703 pops None Update Approved
Nation:
Discord Message (1460385908493914203) mc_nugs
696aa178b01cddd6da97b702 pops None Update Approved
Nation:
Discord Message (1460385908493914203) mc_nugs
696aa169b01cddd6da97b701 pops None Update Approved
Nation:
Discord Message (1460385908493914203) mc_nugs
696c4ae428706b3fc81c4d8b nations The Conclave Update Approved
Jobs:
miner: 7 → 8
Job Assignment mc_nugs
696c4ab328706b3fc81c4d8a nations The Conclave Update Approved
Jobs:
revolutionary: 8 → 7
Job Assignment mc_nugs
696c48ca28706b3fc81c4d86 wonders The Grand Canal Update Approved
Effect Description:
The owner gains +1 pop cap (per era) The owner gains +1 district slot Rivers in the owner's territory become fully navigable to all naval units. Urban tiles built on rivers within the owner's territory are considered rivers instead of urban during war sessions. River terrain now produces 1 food per 2 tiles instead of 1 food per 3 tiles. Non-Mountain/Hazardous hexs within the owner's territory may be terraformed into a river at the cost of: 1 food (per era), 1 wood (per era), 1 stone (per era), and 1 of the most advanced metal available (currently iron) (per era). Unique Sacking: The wonder has 15 HP, If the Wonder reaches 0 HP, it is considered sacked. Its HP does not replenish naturally. This wonder can still be sacked normally. May be repaired at a rate of 1 stone, metal, or wood per HP. River terrain can now be occupied to deal damage to the wonder at the following rates: Empty River Hex within the owner's territory: 1 damage District River Hex: 3 damage City/Wonder: 5 damage Current HP: 15/15 While this wonder is sacked: All naval units on river tiles in the owner's territory cannot move until wonder is repaired or unit is disbanded. All units on world map suffer -1 Speed on river hexes to a minimum of 1. All battles maps that have rivers are considered hazardous terrain instead. Upkeep: The wonder requires 1 wood (per era), 1 stone (per era), and 1 of the most advanced metal available (currently iron) (per era) as upkeep each session → The owner gains +1 pop cap (per era) The owner gains +1 district slot Rivers in the owner's territory become fully navigable to all naval units. Urban tiles built on rivers within the owner's territory are considered rivers instead of urban during war sessions. River terrain now produces 1 food per 2 tiles instead of 1 food per 3 tiles. Non-Hazardous hexes within the owner's territory may be terraformed into a river at the cost of: 1 food (per era), 1 wood (per era), 1 stone (per era), and 1 of the most advanced metal available (currently iron) (per era). Unique Sacking: The wonder has 15 HP, If the Wonder reaches 0 HP, it is considered sacked. Its HP does not replenish naturally. This wonder can still be sacked normally. May be repaired at a rate of 1 stone, metal, or wood per HP. River terrain can now be occupied to deal damage to the wonder at the following rates: Empty River Hex within the owner's territory: 1 damage District River Hex: 3 damage City/Wonder: 5 damage Current HP: 15/15 While this wonder is sacked: All naval units on river tiles in the owner's territory cannot move until wonder is repaired or unit is disbanded. All units on world map suffer -1 Speed on river hexes to a minimum of 1. All battles maps that have rivers are considered hazardous terrain instead. Upkeep: The wonder requires 1 wood (per era), 1 stone (per era), and 1 of the most advanced metal available (currently iron) (per era) as upkeep each session
None mykonos_
696c441828706b3fc81c4d84 wonders Ethereal City Update Approved
Effect Description:
Effects & Mechanics: This Wonder counts as a Cathedral Imperial District with it's synergy if placed on a node, rendering it similarly disabled. Leadership & Doctrine: Upon Flowvior’s death, eligible Circulator nations vote to elect a new Flowvior. The nation who was the last Flowvior gets one less vote on the next election for every term they were in office. Publicly known immortals & non-living creatures cannot be the Flowvior. Ethereal Flow Doctrine outlines religious law; violating it may result in excommunication. Nations that are majority Flow, unexcommunicated, and invested via MRP (DC 20) may propose Doctrine changes; approved by majority Circulator vote. Circulators: Each nation with the same religion as the wonder owner gets 1 Circulator; may be granted more once per session by the Flowvior up to a max of half their current pops rounded down; nations do not have to accept additional Circulators. The Flovier cannot grant themselves a Circulator. Each Circulator costs $5 (Per Era) per session after the first. Minimum tithe: $10 (Per Era) per session per Circulator nation. Tithe Account: Only the Flowvior Controller can use these funds. Can be stolen via war occupation or legendary quest. Nations of the same faith as the wonder owner may donate money to the wonder for a bonus. $75 (Per Era) for a +1 to a MRP or $111 (Per Era) for +1 Temp Karma; capped at $300 (Per Era) per session. Spending uses: Give loans/investments. / Excommunication ($250 per era). / Edicts ($500 per era, 1/session, affects all nations of the same religion as the wonder owner). Excommunication: 1 excommunicated nation at a time, must have violated the Doctrine. Triggers -8 to diplo MRP to nations of the same religion, Cannot benefit from Ethereal Edicts, +33% chance to lose a level of relations with each nation of the same faith as wonder, same nations can declare war on the excommunicated nation with a -50% infamy reduction. May be lifted by Flowvior, on excommunicated ruler's death, or $300 (per era) indulgence into the tithe account without receiving benefits. The same nation cannot be excommunicated twice for the same reason during an age. Ethereal Edicts: Conclave Banners: +1Atk/+1Def, +1 Morale, +2 HP; suffer the inverse if war goals are against nations the same religion as wonder owner; +100% upkeep unit upkeep (including laws, if unit has no resource upkeep, double law upkeep instead). Flowvior Visit: +20% stab gain chance, -20% stab loss chance, +1 food consumption for every 3 pops. Proclaim Holy War: +5 points for war goals on nations not of the same faith as wonder owner, +10 if alien faith: +25 Infamy for non-holy wars. Send Flowvior Rep: +6 to diplo MRPs with Flow nations; -8 with others. Sanction Monopoly: +4 trade distance and +1 import/export per era; -1 temp karma per two trade slots used for nations not of the same religion as wonder owner. Archive Access: +1 Researcher production, +4 on Tech reduction; double research job upkeep. Religious Missions: +6 to religious conversion MRPs, -10% backlash chance; +15% chance a random pop changes to another faith in the region for each conversion Investigate Heresy: -8 to religiously converting pops in nations of the same religion as the wonder owner, +5 Infamy on conversion attempts of nations of the same religion as the wonder owner; -8 to religious conversion mrps. -4 to diplomacy MRPs. The destroyer of this wonder suffers double infamy for doing so. The owner of this wonder pays $100 per session to upkeep it. https://docs.google.com/spreadsheets/d/1I-CqSj3M1305sSrLobFpFiDp-oyzx8k2WgKbFE-7Ulc/edit?usp=sharing → Effects & Mechanics: This Wonder counts as a Cathedral Imperial District with it's synergy if placed on a node, rendering it similarly disabled. Leadership & Doctrine: Upon Flowvior’s death, eligible Circulator nations vote to elect a new Flowvior. The nation who was the last Flowvior gets one less vote on the next election for every term they were in office. Publicly known immortals & non-living creatures cannot be the Flowvior. Ethereal Flow Doctrine outlines religious law; violating it may result in excommunication. Nations that are majority Flow, unexcommunicated, and invested via MRP (DC 20) may propose Doctrine changes; approved by majority Circulator vote. Circulators: Each nation with the same religion as the wonder owner gets 1 Circulator; may be granted more once per session by the Flowvior up to a max of half their current pops rounded down; nations do not have to accept additional Circulators. The Flovier cannot grant themselves a Circulator. Each Circulator costs $5 (Per Era) per session after the first. Minimum tithe: $10 (Per Era) per session per Circulator nation. Tithe Account: Only the Flowvior Controller can use these funds. Can be stolen via war occupation or legendary quest. Nations of the same faith as the wonder owner may donate money to the wonder for a bonus. $75 (Per Era) for a +1 to a MRP or $100 (Per Era) for +1 Temp Karma; capped at $300 (Per Era) per session. Spending uses: Give loans/investments. / Excommunication ($250 per era). / Edicts ($500 per era, 1/session, affects all nations of the same religion as the wonder owner). Excommunication: 1 excommunicated nation at a time, must have violated the Doctrine. Triggers -8 to diplo MRP to nations of the same religion, Cannot benefit from Ethereal Edicts, +33% chance to lose a level of relations with each nation of the same faith as wonder, same nations can declare war on the excommunicated nation with a -50% infamy reduction. May be lifted by Flowvior, on excommunicated ruler's death, or $300 (per era) indulgence into the tithe account without receiving benefits. The same nation cannot be excommunicated twice for the same reason during an age. Ethereal Edicts: Conclave Banners: +1Atk/+1Def, +1 Morale, +2 HP; suffer the inverse if war goals are against nations the same religion as wonder owner; +100% upkeep unit upkeep (including laws, if unit has no resource upkeep, double law upkeep instead). Flowvior Visit: +20% stab gain chance, -20% stab loss chance, +1 food consumption for every 3 pops. Proclaim Holy War: +5 points for war goals on nations not of the same faith as wonder owner, +10 if alien faith: +25 Infamy for non-holy wars. Send Flowvior Rep: +6 to diplo MRPs with Flow nations; -8 with others. Sanction Monopoly: +4 trade distance and +1 import/export per era; -1 temp karma per two trade slots used for nations not of the same religion as wonder owner. Archive Access: +1 Researcher production, +4 on Tech reduction; double research job upkeep. Religious Missions: +6 to religious conversion MRPs, -10% backlash chance; +15% chance a random pop changes to another faith in the region for each conversion Investigate Heresy: -8 to religiously converting pops in nations of the same religion as the wonder owner, +5 Infamy on conversion attempts of nations of the same religion as the wonder owner; -8 to religious conversion mrps. -4 to diplomacy MRPs. The destroyer of this wonder suffers double infamy for doing so. The owner of this wonder pays $100 per session to upkeep it. https://docs.google.com/spreadsheets/d/1I-CqSj3M1305sSrLobFpFiDp-oyzx8k2WgKbFE-7Ulc/edit?usp=sharing
None mykonos_
696c3f8f28706b3fc81c4d6b nations Sszdor Update Approved
Primary Religion:
Jobs:
revolutionary: None → 0
Naval Units:
classical_explosive_ship: None → 0
classical_siege_ship: None → 0
None mykonos_
696c3f4c28706b3fc81c4d6a pops None Update Approved
Religion:
None mykonos_