Archived Changes (21415 total)

ID Target Collection Target Change Type Status Changes Reason Time User
688c07e981e8bd3ff4132c6d nations Izor-Karak Update Approved
Naval Units:
classical_terrapin: None → 0
classical_boarding_ship: None → 0
classical_missile_ship: None → 0
classical_scout_ship: None → 0
classical_transport_ship: None → 0
None 2025-08-01 00:18:49.531000 docrm
688c07ae81e8bd3ff4132c6c characters Bjorn Fenris Update Approved
Dependency update from change #688c07ad81e8bd3ff4132c6b - artifacts 68683578265554d7b32a083f changed 2025-08-01 00:17:50.019000
688c07ad81e8bd3ff4132c6b artifacts Liber Daemonicum Update Approved
Effect Description:
Restricted content
None 2025-08-01 00:17:49.984000 docrm
688c073081e8bd3ff4132c69 characters Bjorn Fenris Update Approved
Dependency update from change #688ae3c981e8bd3ff4132c25 - artifacts 68683578265554d7b32a083f changed 2025-08-01 00:15:44.335000
688ae3c981e8bd3ff4132c25 artifacts Liber Daemonicum Update Approved
Effect Description:
Restricted content
Discord Message (1400319929395318825) 2025-07-31 03:32:25.272000 my5trya55a55in2
68883b8ea1769b0c93f449d9 nations Arkadia Update Rejected
Resource Storage:
food: -2 → 4
wood: -4 → 2
research: -3 → 0
Territory Types:
disconnected: None → 0
Jobs:
bureaucrat: 0 → 1
farmer: 0 → 5
harvester: 0 → 8
metallurgist: 0 → 1
miner: 0 → 2
researcher: 0 → 1
Naval Units:
classical_terrapin: None → 0
classical_boarding_ship: None → 0
classical_missile_ship: None → 0
classical_scout_ship: None → 0
classical_transport_ship: None → 0
yall fucked my storage all the way up https://discordapp.com/channels/1188889187018088488/1394719328548556904/1395475398799917078 Harvesters are supposed to produce 1 wood, for some reason they produce 0. 2025-07-29 03:10:06.179000 muricanman
688c069981e8bd3ff4132c68 nations Sishayo Update Approved
Money:
1578 → 1283
Resource Storage:
food: 24 → 21
wood: 17 → 8
stone: 20 → 16
magic: 11 → 9
iron: 10 → 6
Naval Units:
classical_terrapin: None → 0
classical_boarding_ship: None → 0
classical_missile_ship: None → 0
classical_scout_ship: None → 0
classical_transport_ship: None → 0
Discord Message (1400632413079605424) 2025-08-01 00:13:13.656000 juggernacht
688c028d81e8bd3ff4132c67 nations Taika Update Approved
Money:
2574 → 2274
Naval Units:
classical_terrapin: None → 0
classical_boarding_ship: None → 0
classical_missile_ship: None → 0
classical_scout_ship: None → 0
classical_transport_ship: None → 0
None 2025-07-31 23:55:57.519000 docrm
688bfbd781e8bd3ff4132c66 nations Lokhim Empire Update Approved
Dependency update from change #688bfbd781e8bd3ff4132c65 - wonders 67f3679085c3146077f1077d changed 2025-07-31 23:27:19.639000
688bfbd781e8bd3ff4132c65 wonders Mirror City Update Approved
Effect Description:
The owner of the Mirror City gains the following effects: +1 effective pop capacity per era +1 City Capacity Additionally, the owner of the wonder, or any willing characters may enter on expeditions into the N'th dimension. The owner may temporarily sacrifice a pop into the wonder and choose the length of the expedition. This will determine the length of time the pop is gone, the risk, and the rewards: Short Expedition: Minor Risk / Minor Rewards / 1d2 (Min 1) Sessions Medium Expedition: Moderate Risk / Moderate Rewards / 1d2+1 Sessions Long Expedition: Great Risk / Great Rewards / 1d2+2 Sessions When characters engage in an expedition they lose the ability to perform mech-rps outside of the expedition, receive specific goals to complete, and receive Slow Aging until they exit the expedition, paying upkeep if possible. The mech-rps that characters spend on the quest must align with the quest they are attending, failure to do so will result in an automatic failure of the mech-rp. Failing a mech-rp within the Void should have greater consequences than failing outside of it; a Great Risk quest for instance should gravely injure you upon failure. Valid mech-rps should still have bonuses outside of the quest. For example, on a quest to "Map the Mirror City" would require mech-rps to "gather intel and supplies", "go exploring" or "mark down maps"; attempting to gather stone or improve relations will not do. They may enter on any of the below quests, which can be randomly generated by the owner spending 3 Nation Magic Points. On quest completion, the character(s) on the expedition would gain a majority of the rewards, with the owner gaining a smaller reward as well. Organizations whose characters are within the expeditions still function as normal. There is a 10% chance that any quest made will be a "Phufèadú Quest". As the True Custodian of the Mirror City, his quests are always Long, with Great risks, but hold greater rewards than any other quest. Quests (1/5): Repel the Void Colossus (Phufèadú): Great Risk / Major Rewards / Long Length - 'A great Void demon is assailing the city, defend the innocent, and repel it.' (4 Mech-rps) Excavate the Sunken Library: Great Risk / Moderate Rewards / Long Length - 'A sunken library has been found, buried with monsters. Unearth it and destroy the monsters within.' (4 Mech-rps) (COMPLETED) Map the Mirror City: Minor Risk / Minor Rewards / Short Length (COMPLETED) Rescue the Local Palorthin: Moderate Risk / Moderate Rewards / Moderate Length (COMPLETED) Slay the Void Heretic: Great Risk / Moderate Rewards / Short Length (COMPLETED) Find the Mirror Witness: Moderate Risk / Moderate Rewards / Long Length (COMPLETED) Cleanse Mirror Sewers: Great Risk / Minor Rewards / Short Length (COMPLETED) Chart the Void Skyline: Minor Risk / Minor Rewards / Short Length - 'The sky within the Void is hellishly confusing, please attempt to map the area above the city.' (2 Mech-rps) → The owner of the Mirror City gains the following effects: +1 effective pop capacity per era +1 City Capacity Additionally, the owner of the wonder, or any willing characters may enter on expeditions into the N'th dimension. The owner may temporarily sacrifice a pop into the wonder and choose the length of the expedition. This will determine the length of time the pop is gone, the risk, and the rewards: Short Expedition: Minor Risk / Minor Rewards / 1d2 (Min 1) Sessions Medium Expedition: Moderate Risk / Moderate Rewards / 1d2+1 Sessions Long Expedition: Great Risk / Great Rewards / 1d2+2 Sessions When characters engage in an expedition they lose the ability to perform mech-rps outside of the expedition, receive specific goals to complete, and receive Slow Aging until they exit the expedition, paying upkeep if possible. The mech-rps that characters spend on the quest must align with the quest they are attending, failure to do so will result in an automatic failure of the mech-rp. Failing a mech-rp within the Void should have greater consequences than failing outside of it; a Great Risk quest for instance should gravely injure you upon failure. Valid mech-rps should still have bonuses outside of the quest. For example, on a quest to "Map the Mirror City" would require mech-rps to "gather intel and supplies", "go exploring" or "mark down maps"; attempting to gather stone or improve relations will not do. They may enter on any of the below quests, which can be randomly generated by the owner spending 3 Nation Magic Points. On quest completion, the character(s) on the expedition would gain a majority of the rewards, with the owner gaining a smaller reward as well. Organizations whose characters are within the expeditions still function as normal. There is a 10% chance that any quest made will be a "Phufèadú Quest". As the True Custodian of the Mirror City, his quests are always Long, with Great risks, but hold greater rewards than any other quest. Quests (2/5): Free the Captured Palorthin: Moderate Risk / Moderate Rewards / Moderate Length - 'The Void has captured some vital Palorthin, and are keeping them in a broken castle. Free them.' (3 Mech-rps) Disperse the Palorthin Protest: Short Risk / Short Rewards / Short Length - 'Some wild Palorthin are against some new Mirror City ordinances, and are fighting against them. Break up the protest.' (2 Mech-rps) (COMPLETED) Repel the Void Colossus (Phufèadú): Great Risk / Major Rewards / Long Length - 'A great Void demon is assailing the city, defend the innocent, and repel it.' (4 Mech-rps) (COMPLETED) Excavate the Sunken Library: Great Risk / Moderate Rewards / Long Length - 'A sunken library has been found, buried with monsters. Unearth it and destroy the monsters within.' (4 Mech-rps) (COMPLETED) Map the Mirror City: Minor Risk / Minor Rewards / Short Length (COMPLETED) Rescue the Local Palorthin: Moderate Risk / Moderate Rewards / Moderate Length (COMPLETED) Slay the Void Heretic: Great Risk / Moderate Rewards / Short Length (COMPLETED) Find the Mirror Witness: Moderate Risk / Moderate Rewards / Long Length (COMPLETED) Cleanse Mirror Sewers: Great Risk / Minor Rewards / Short Length (COMPLETED) Chart the Void Skyline: Minor Risk / Minor Rewards / Short Length - 'The sky within the Void is hellishly confusing, please attempt to map the area above the city.' (2 Mech-rps)
None 2025-07-31 23:27:19.568000 mykonos_