Archived Changes (21415 total)
ID | Target Collection | Target | Change Type | Status | Changes | Reason | Time | User |
---|---|---|---|---|---|---|---|---|
688c07e981e8bd3ff4132c6d | nations | Izor-Karak | Update | Approved |
Naval Units:
classical_terrapin:
None →
0
classical_boarding_ship:
None →
0
classical_missile_ship:
None →
0
classical_scout_ship:
None →
0
classical_transport_ship:
None →
0
|
None | 2025-08-01 00:18:49.531000 | docrm |
688c07ae81e8bd3ff4132c6c | characters | Bjorn Fenris | Update | Approved |
|
Dependency update from change #688c07ad81e8bd3ff4132c6b - artifacts 68683578265554d7b32a083f changed | 2025-08-01 00:17:50.019000 | |
688c07ad81e8bd3ff4132c6b | artifacts | Liber Daemonicum | Update | Approved |
Effect Description:
Restricted content
|
None | 2025-08-01 00:17:49.984000 | docrm |
688c073081e8bd3ff4132c69 | characters | Bjorn Fenris | Update | Approved |
|
Dependency update from change #688ae3c981e8bd3ff4132c25 - artifacts 68683578265554d7b32a083f changed | 2025-08-01 00:15:44.335000 | |
688ae3c981e8bd3ff4132c25 | artifacts | Liber Daemonicum | Update | Approved |
Effect Description:
Restricted content
|
Discord Message (1400319929395318825) | 2025-07-31 03:32:25.272000 | my5trya55a55in2 |
68883b8ea1769b0c93f449d9 | nations | Arkadia | Update | Rejected |
Resource Storage:
food:
-2 →
4
wood:
-4 →
2
research:
-3 →
0
Territory Types:
disconnected:
None →
0
Jobs:
bureaucrat:
0 →
1
farmer:
0 →
5
harvester:
0 →
8
metallurgist:
0 →
1
miner:
0 →
2
researcher:
0 →
1
Naval Units:
classical_terrapin:
None →
0
classical_boarding_ship:
None →
0
classical_missile_ship:
None →
0
classical_scout_ship:
None →
0
classical_transport_ship:
None →
0
|
yall fucked my storage all the way up https://discordapp.com/channels/1188889187018088488/1394719328548556904/1395475398799917078 Harvesters are supposed to produce 1 wood, for some reason they produce 0. | 2025-07-29 03:10:06.179000 | muricanman |
688c069981e8bd3ff4132c68 | nations | Sishayo | Update | Approved |
Money:
1578 →
1283
Resource Storage:
food:
24 →
21
wood:
17 →
8
stone:
20 →
16
magic:
11 →
9
iron:
10 →
6
Naval Units:
classical_terrapin:
None →
0
classical_boarding_ship:
None →
0
classical_missile_ship:
None →
0
classical_scout_ship:
None →
0
classical_transport_ship:
None →
0
|
Discord Message (1400632413079605424) | 2025-08-01 00:13:13.656000 | juggernacht |
688c028d81e8bd3ff4132c67 | nations | Taika | Update | Approved |
Money:
2574 →
2274
Naval Units:
classical_terrapin:
None →
0
classical_boarding_ship:
None →
0
classical_missile_ship:
None →
0
classical_scout_ship:
None →
0
classical_transport_ship:
None →
0
|
None | 2025-07-31 23:55:57.519000 | docrm |
688bfbd781e8bd3ff4132c66 | nations | Lokhim Empire | Update | Approved |
|
Dependency update from change #688bfbd781e8bd3ff4132c65 - wonders 67f3679085c3146077f1077d changed | 2025-07-31 23:27:19.639000 | |
688bfbd781e8bd3ff4132c65 | wonders | Mirror City | Update | Approved |
Effect Description:
The owner of the Mirror City gains the following effects:
+1 effective pop capacity per era
+1 City Capacity
Additionally, the owner of the wonder, or any willing characters may enter on expeditions into the N'th dimension.
The owner may temporarily sacrifice a pop into the wonder and choose the length of the expedition. This will determine the length of time the pop is gone, the risk, and the rewards:
Short Expedition: Minor Risk / Minor Rewards / 1d2 (Min 1) Sessions
Medium Expedition: Moderate Risk / Moderate Rewards / 1d2+1 Sessions
Long Expedition: Great Risk / Great Rewards / 1d2+2 Sessions
When characters engage in an expedition they lose the ability to perform mech-rps outside of the expedition, receive specific goals to complete, and receive Slow Aging until they exit the expedition, paying upkeep if possible.
The mech-rps that characters spend on the quest must align with the quest they are attending, failure to do so will result in an automatic failure of the mech-rp. Failing a mech-rp within the Void should have greater consequences than failing outside of it; a Great Risk quest for instance should gravely injure you upon failure. Valid mech-rps should still have bonuses outside of the quest.
For example, on a quest to "Map the Mirror City" would require mech-rps to "gather intel and supplies", "go exploring" or "mark down maps"; attempting to gather stone or improve relations will not do.
They may enter on any of the below quests, which can be randomly generated by the owner spending 3 Nation Magic Points. On quest completion, the character(s) on the expedition would gain a majority of the rewards, with the owner gaining a smaller reward as well.
Organizations whose characters are within the expeditions still function as normal.
There is a 10% chance that any quest made will be a "Phufèadú Quest". As the True Custodian of the Mirror City, his quests are always Long, with Great risks, but hold greater rewards than any other quest.
Quests (1/5):
Repel the Void Colossus (Phufèadú): Great Risk / Major Rewards / Long Length - 'A great Void demon is assailing the city, defend the innocent, and repel it.' (4 Mech-rps)
Excavate the Sunken Library: Great Risk / Moderate Rewards / Long Length - 'A sunken library has been found, buried with monsters. Unearth it and destroy the monsters within.' (4 Mech-rps)
(COMPLETED) Map the Mirror City: Minor Risk / Minor Rewards / Short Length
(COMPLETED) Rescue the Local Palorthin: Moderate Risk / Moderate Rewards / Moderate Length
(COMPLETED) Slay the Void Heretic: Great Risk / Moderate Rewards / Short Length
(COMPLETED) Find the Mirror Witness: Moderate Risk / Moderate Rewards / Long Length
(COMPLETED) Cleanse Mirror Sewers: Great Risk / Minor Rewards / Short Length
(COMPLETED) Chart the Void Skyline: Minor Risk / Minor Rewards / Short Length - 'The sky within the Void is hellishly confusing, please attempt to map the area above the city.' (2 Mech-rps)
→
The owner of the Mirror City gains the following effects:
+1 effective pop capacity per era
+1 City Capacity
Additionally, the owner of the wonder, or any willing characters may enter on expeditions into the N'th dimension.
The owner may temporarily sacrifice a pop into the wonder and choose the length of the expedition. This will determine the length of time the pop is gone, the risk, and the rewards:
Short Expedition: Minor Risk / Minor Rewards / 1d2 (Min 1) Sessions
Medium Expedition: Moderate Risk / Moderate Rewards / 1d2+1 Sessions
Long Expedition: Great Risk / Great Rewards / 1d2+2 Sessions
When characters engage in an expedition they lose the ability to perform mech-rps outside of the expedition, receive specific goals to complete, and receive Slow Aging until they exit the expedition, paying upkeep if possible.
The mech-rps that characters spend on the quest must align with the quest they are attending, failure to do so will result in an automatic failure of the mech-rp. Failing a mech-rp within the Void should have greater consequences than failing outside of it; a Great Risk quest for instance should gravely injure you upon failure. Valid mech-rps should still have bonuses outside of the quest.
For example, on a quest to "Map the Mirror City" would require mech-rps to "gather intel and supplies", "go exploring" or "mark down maps"; attempting to gather stone or improve relations will not do.
They may enter on any of the below quests, which can be randomly generated by the owner spending 3 Nation Magic Points. On quest completion, the character(s) on the expedition would gain a majority of the rewards, with the owner gaining a smaller reward as well.
Organizations whose characters are within the expeditions still function as normal.
There is a 10% chance that any quest made will be a "Phufèadú Quest". As the True Custodian of the Mirror City, his quests are always Long, with Great risks, but hold greater rewards than any other quest.
Quests (2/5):
Free the Captured Palorthin: Moderate Risk / Moderate Rewards / Moderate Length - 'The Void has captured some vital Palorthin, and are keeping them in a broken castle. Free them.' (3 Mech-rps)
Disperse the Palorthin Protest: Short Risk / Short Rewards / Short Length - 'Some wild Palorthin are against some new Mirror City ordinances, and are fighting against them. Break up the protest.' (2 Mech-rps)
(COMPLETED) Repel the Void Colossus (Phufèadú): Great Risk / Major Rewards / Long Length - 'A great Void demon is assailing the city, defend the innocent, and repel it.' (4 Mech-rps)
(COMPLETED) Excavate the Sunken Library: Great Risk / Moderate Rewards / Long Length - 'A sunken library has been found, buried with monsters. Unearth it and destroy the monsters within.' (4 Mech-rps)
(COMPLETED) Map the Mirror City: Minor Risk / Minor Rewards / Short Length
(COMPLETED) Rescue the Local Palorthin: Moderate Risk / Moderate Rewards / Moderate Length
(COMPLETED) Slay the Void Heretic: Great Risk / Moderate Rewards / Short Length
(COMPLETED) Find the Mirror Witness: Moderate Risk / Moderate Rewards / Long Length
(COMPLETED) Cleanse Mirror Sewers: Great Risk / Minor Rewards / Short Length
(COMPLETED) Chart the Void Skyline: Minor Risk / Minor Rewards / Short Length - 'The sky within the Void is hellishly confusing, please attempt to map the area above the city.' (2 Mech-rps)
|
None | 2025-07-31 23:27:19.568000 | mykonos_ |