Archived Changes (40270 total)
| ID | Target Collection | Target | Change Type | Status | Changes | Reason | Time | User |
|---|---|---|---|---|---|---|---|---|
| 6821743b1a12f405a59c524e | nations | The Crimson Accolade | Update | Approved |
|
Job Assignment | yoda1546 | |
| 682174191a12f405a59c524d | nations | The Crimson Accolade | Update | Approved |
|
Job Assignment | yoda1546 | |
| 682173ea1a12f405a59c524c | nations | The Crimson Accolade | Update | Approved |
Jobs:
fisherman:
7 →
0
harvester:
5 →
4
miner:
5 →
6
|
Job Assignment | yoda1546 | |
| 682171c41a12f405a59c524b | nations | The Conclave | Update | Approved |
Infamy:
40 →
30
Land Units:
ancient_heavy_cavalry:
0 →
None
ancient_light_cavalry:
0 →
None
|
Discord Message (1371334693555011594) | mc_nugs | |
| 682171491a12f405a59c524a | nations | The Conclave | Update | Approved |
Name:
Lumithal Conclave →
The Conclave
Land Units:
ancient_heavy_cavalry:
0 →
None
ancient_light_cavalry:
0 →
None
|
name chnage :)))) | mc_nugs | |
| 68216f0a1a12f405a59c5249 | nations | The Conclave | Update | Approved |
Cities:
Cities 5:
name:
"" →
Tides Landing
type:
"" →
generic
node:
"" →
food
Resource Storage:
food:
11 →
13
wood:
13 →
18
stone:
8 →
15
Land Units:
ancient_heavy_cavalry:
0 →
None
ancient_light_cavalry:
0 →
None
|
resources fromt he wonder i deconstructed- u gave me the money but not the other? XD same link as before goob | mc_nugs | |
| 68216a7a1a12f405a59c5248 | spells | Qophelo's Enrich Leyline | Update | Approved |
Initial Cost:
8 →
6
|
mykonos_ | ||
| 68216a561a12f405a59c5247 | spells | Qophelo's Enrich Leyline | Update | Approved |
Effect:
This spell may be cast on a progress quest that is being used to create a magic node.
If successful, an additional progress quest slot is created for the quest. This additional slot passively earns an amount of progress per session, chosen when the spell is cast, up to a maximum of +3 progress per session.
This spell cannot be used to recover Mythic artifacts.
Only one additional progress quest slot may exist from this spell at a time.
Any Magic Node that is created with any use of this spell is placed at admin discretion at a location somewhere within two hexes of the nation and any preexisting magic nodes, should they exist.
Once the node is created, this spell may be automatically rolled into another progress quest to create an additional magic node.
The cost, complexity and upkeep of the spell is based on the below table.
- Cost 6, Upkeep 1, Hard | +1 Progress per session
- Cost 9, Upkeep 2, Very Hard | +2 Progress per session
- Cost 12, Upkeep 3, Improbable | +3 Progress per session →
This spell may be cast on a progress quest that is being used to create a magic node.
If successful, an additional progress quest slot is created for the quest. This additional slot passively earns an amount of progress per session, chosen when the spell is cast, up to a maximum of +3 progress per session.
Only one additional progress quest slot may exist from this spell at a time.
Any Magic Node that is created with any use of this spell is placed at admin discretion at a location somewhere within two hexes of the nation and any preexisting magic nodes, should they exist.
Once the node is created, this spell may be automatically rolled into another progress quest to create an additional magic node.
The cost, complexity and upkeep of the spell is based on the below table.
- Cost 6, Upkeep 1, Hard | +1 Progress per session
- Cost 9, Upkeep 2, Very Hard | +2 Progress per session
- Cost 12, Upkeep 3, Improbable | +3 Progress per session
|
mykonos_ | ||
| 68216a4a1a12f405a59c5246 | spells | Qophelo's Enrich Leyline | Update | Approved |
Effect:
This spell may be cast on a progress quest that is being used to create a magic node.
If successful, an additional progress quest slot is created for the quest. This additional slot passively earns an amount of progress per session, chosen when the spell is cast, up to a maximum of +3 progress per session.
This spell cannot be used to recover Mythic artifacts.
Only one additional progress quest slot may exist from this spell at a time.
Any Magic Node that is created with any use of this spell is placed at admin discretion at a location somewhere within two hexes of the nation and any preexisting magic nodes, should they exist.
Once the node is created, this spell may be automatically rolled into another progress quest to create an additional magic node.
The cost, complexity and upkeep of the spell is based on the below table.
- Cost 6, Upkeep 1, Hard| +1 Progress per session
- Cost 9, Upkeep 2, Very Hard | +2 Progress per session
- Cost 12, Upkeep 3, Improbable | +3 Progress per session →
This spell may be cast on a progress quest that is being used to create a magic node.
If successful, an additional progress quest slot is created for the quest. This additional slot passively earns an amount of progress per session, chosen when the spell is cast, up to a maximum of +3 progress per session.
This spell cannot be used to recover Mythic artifacts.
Only one additional progress quest slot may exist from this spell at a time.
Any Magic Node that is created with any use of this spell is placed at admin discretion at a location somewhere within two hexes of the nation and any preexisting magic nodes, should they exist.
Once the node is created, this spell may be automatically rolled into another progress quest to create an additional magic node.
The cost, complexity and upkeep of the spell is based on the below table.
- Cost 6, Upkeep 1, Hard | +1 Progress per session
- Cost 9, Upkeep 2, Very Hard | +2 Progress per session
- Cost 12, Upkeep 3, Improbable | +3 Progress per session
|
mykonos_ | ||
| 68216a371a12f405a59c5245 | spells | Qophelo's Simulate | Update | Approved |
Effect:
This spell may be cast to create a spell.
Increase the progress per session of the quest by 1.
This spell cannot be used to create Very Hard or harder spells.
This spell may not be cast on a quest that already has this cast on it. →
This spell may be cast on a progress quest that is being used to create spells.
If successful, an additional progress quest slot is created for the quest. This additional slot passively earns an amount of progress per session, chosen when the spell is cast, up to a maximum of +3 progress per session.
This spell cannot be used to create Very Hard or harder spells.
Only one additional progress quest slot may exist from this spell at a time.
The cost, complexity and upkeep of the spell is based on the below table.
- Cost 4, Upkeep 1, Average | +1 Progress per session
- Cost 6, Upkeep 2, Hard | +2 Progress per session
- Cost 8, Upkeep 3, Very Hard | +3 Progress per session
|
mykonos_ |