Archived Changes (39242 total)
| ID | Target Collection | Target | Change Type | Status | Changes | Reason | Time | User |
|---|---|---|---|---|---|---|---|---|
| 67f8440b49036e41e6ed1fe9 | artifacts | Scepter of Tn'kaneid | Update | Approved |
Effect Description:
Once per session, you may cast the Clairvoyance spell at no Magic Point cost.
Magic Malfunctions cannot occur from the use of this artifact.
Twice per age, when casting Clairvoyance through the scepter, you may act as though the roll was a natural 20, for the purposes of level of detail for information. When casting Clairvoyance through the scepter, no magical barrier, spell, or non-Legendary artifact may prevent it from working. →
Once per session, you may cast the Clairvoyance spell at no Magic Point cost.
Magic Malfunctions cannot occur from the use of this artifact.
Twice per age, when casting Clairvoyance through the scepter, you may act as though the roll was a natural 20, for the purposes of level of detail for information.
When casting Clairvoyance through the scepter, no magical barrier, spell, or non-Legendary artifact may prevent it from working.
|
mykonos_ | ||
| 67f843e149036e41e6ed1fe8 | artifacts | Scepter of Tn'kaneid | Update | Approved |
Effect Description:
Once per session, you may cast the Clairvoyance spell at no Magic Point cost. Magic Malfunctions cannot occur from the use of this artifact. Twice per age, when casting Clairvoyance through the scepter, you may act as though the roll was a natural 20, for the purposes of level of detail for information. When casting Clairvoyance through the scepter, no magical barrier, spell, or non-Legendary artifact may prevent it from working. →
Once per session, you may cast the Clairvoyance spell at no Magic Point cost.
Magic Malfunctions cannot occur from the use of this artifact.
Twice per age, when casting Clairvoyance through the scepter, you may act as though the roll was a natural 20, for the purposes of level of detail for information. When casting Clairvoyance through the scepter, no magical barrier, spell, or non-Legendary artifact may prevent it from working.
|
mykonos_ | ||
| 67f843cd49036e41e6ed1fe7 | artifacts | Pheuxthae Pack | Update | Approved |
|
mykonos_ | ||
| 67f843b849036e41e6ed1fe6 | artifacts | Pheuxthae Pack | Update | Approved |
Effect Description:
All non-ruler units gain a +2 speed, +1 morale, and [+1 HP (per era)]. Additionally, whenever a unit would lose morale, there is a 25% chance they instead lose none. →
All non-ruler units gain a +1 Speed and +2 HP.
|
mykonos_ | ||
| 67f8415749036e41e6ed1fe5 | artifacts | Lushlands Guardian | Update | Approved |
Effect Description:
Once per session, the wielder of the Lushlands Guardian may choose to unleash it on a nation or organization. That nation or organization reduces one random mech-rp for the session by 2d4, this is increased to 2d4+1 versus nations or organizations that are actively at war with the wielder of this artifact. If this artifact were to cause the mech-rp to fail, the character who failed loses a health state. The same nation or organization can never be picked two sessions in a row. →
Once per session, the wielder of the Lushlands Guardian may choose to unleash it on a nation or organization.
That nation or organization reduces one random mech-rp for the session by 2d4, this is increased to 2d4+1 versus nations or organizations that are actively at war with the wielder of this artifact.
If this artifact were to cause the mech-rp to fail, the character who failed loses a health state.
The same nation or organization can never be picked two sessions in a row.
|
juggernacht | ||
| 67f8413149036e41e6ed1fe4 | artifacts | Lushlands Guardian | Update | Approved |
Effect Description:
Once per session, the wielder of the Lushlands Guardian may choose to unleash it on a nation or organization. That nation or organization reduces one random mech-rp for the session by 1d6, this is increased to 1d6+2 versus nations or organizations that are actively at war with the wielder of this artifact. If this artifact were to cause the mech-rp to fail, the character who failed loses a health state. The same nation or organization can never be picked two sessions in a row. →
Once per session, the wielder of the Lushlands Guardian may choose to unleash it on a nation or organization. That nation or organization reduces one random mech-rp for the session by 2d4, this is increased to 2d4+1 versus nations or organizations that are actively at war with the wielder of this artifact. If this artifact were to cause the mech-rp to fail, the character who failed loses a health state. The same nation or organization can never be picked two sessions in a row.
|
mykonos_ | ||
| 67f8411f49036e41e6ed1fe3 | artifacts | Lushlands Guardian | Update | Approved |
Effect Description:
Once per session, the wielder of the Lushlands Guardian may choose to unleash it on a nation or organization. That nation or organization reduces one mech-rp for the session by 1d4, this is increased to 1d4+2 versus nations or organizations that are actively at war with the wielder of this artifact. If this artifact were to cause the mech-rp to fail, the character who failed loses a health state. The same nation or organization can never be picked two sessions in a row. →
Once per session, the wielder of the Lushlands Guardian may choose to unleash it on a nation or organization. That nation or organization reduces one random mech-rp for the session by 1d6, this is increased to 1d6+2 versus nations or organizations that are actively at war with the wielder of this artifact. If this artifact were to cause the mech-rp to fail, the character who failed loses a health state. The same nation or organization can never be picked two sessions in a row.
|
mykonos_ | ||
| 67f840ee49036e41e6ed1fe2 | artifacts | Helm of Antipathy | Update | Approved |
Effect Description:
The wielder of the Helm of Antipathy is made immune to all castings of Clairvoyance, and all attempts to gather information on their character or nation. Additionally, once per age the wielder of this artifact may choose to perform all their mech-rps in secret, gaining slightly increased chances of success. This bonus is increased to moderately on subversive actions or trickery. →
The wielder of the Helm of Antipathy is made immune to all castings of Clairvoyance, and all attempts to gather information on their character or nation.
Additionally, once per age the wielder of this artifact may choose to perform all their mech-rps in secret, gaining slightly increased chances of success. This bonus is increased to moderately on subversive actions or trickery.
|
juggernacht | ||
| 67f8408149036e41e6ed1fe1 | artifacts | Helm of Antipathy | Update | Approved |
Effect Description:
The wielder of the Helm of Antipathy is made immune to all castings of Clairvoyance, and all attempts to gather information on their character or nation. Additionally, once per age the wielder of this artifact may choose to perform all their mech-rps in secret, gaining slightly increased chances of success. This bonus is increased to moderately on subversive actions or trickery. →
The wielder of the Helm of Antipathy is made immune to all castings of Clairvoyance, and all attempts to gather information on their character or nation. Additionally, once per age the wielder of this artifact may choose to perform all their mech-rps in secret, gaining slightly increased chances of success. This bonus is increased to moderately on subversive actions or trickery.
|
mykonos_ | ||
| 67f8406449036e41e6ed1fe0 | artifacts | Hamner of Creation | Update | Approved |
Effect Description:
While wielding the Hamner of Creation, gain moderately increased chances to create, upgrade or recover artifacts. Additionally, all artifacts made while wielding the Hamner of Creation gain a 10% chance of being one Quality higher at creation, this stacks with the effects of the Artifactory Additionally, if an artifact is lost while this artifact is equipped, there is a 20% chance that it instead is not. →
While wielding the Hamner of Creation, gain moderately increased chances to create, upgrade or recover artifacts.
Additionally, all artifacts made while wielding the Hamner of Creation gain a 10% chance of being one Quality higher at creation, this stacks with the effects of the Artifactory.
Additionally, if an artifact is lost while this artifact is equipped, there is a 15% chance that it instead is not.
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mykonos_ |