Archived Changes (39318 total)

ID Target Collection Target Change Type Status Changes Reason Time User
68ec0518a8271838e4e14e35 spells Odirile's Essence Conversion Add Approved
Name:
None → Essence Conversion
Complexity:
None → Improbable
Cast Time:
None → Ritual
Initial Cost:
None → 6
Upkeep Cost:
None → 3
Usable By:
None → Nations
Hidden:
None → 0
Effect:
None → If successful, a target node within your nation begins to transform into a Magic Node. It will automatically turn into a Magic Node after it receives Magic Points equal to the amount of progress it would take to make a Magic Node. The upkeep of the spell paid while it is transforming, and its initial cost does go into this progress requirement. The original node may not be used, or benefitted from in any way while it is being transformed. You may not put additional magic into the pool, and must wait until the upkeep for the spell finishes the node. (Ex: When turning a Wood node into a Magic Node (-/18 progress), 6 Nation Magic is already placed into the pool, meaning that it will take four sessions of upkeep for the node to transform. Once the node is transformed, the spell ends. Only one Essence Conversion spell may be upkept at a time.
Creator:
None → None
mykonos_
68ec00bda8271838e4e14e34 wonders Mirror City Update Approved
Effect Description:
The owner of the Mirror City gains the following effects: +1 effective pop capacity per era +1 City Capacity Additionally, the owner of the wonder, or any willing characters may enter on expeditions into the N'th dimension. The owner may temporarily sacrifice a pop into the wonder and choose the length of the expedition. This will determine the length of time the pop is gone, the risk, and the rewards: Short Expedition: Minor Risk / Minor Rewards / 1d2 (Min 1) Sessions Medium Expedition: Moderate Risk / Moderate Rewards / 1d2+1 Sessions Long Expedition: Great Risk / Great Rewards / 1d2+2 Sessions When characters engage in an expedition they lose the ability to perform mech-rps outside of the expedition, receive specific goals to complete, and receive Slow Aging until they exit the expedition, paying upkeep if possible. The mech-rps that characters spend on the quest must align with the quest they are attending, failure to do so will result in an automatic failure of the mech-rp. Failing a mech-rp within the Void should have greater consequences than failing outside of it; a Great Risk quest for instance should gravely injure you upon failure. Valid mech-rps should still have bonuses outside of the quest. For example, on a quest to "Map the Mirror City" would require mech-rps to "gather intel and supplies", "go exploring" or "mark down maps"; attempting to gather stone or improve relations will not do. They may enter on any of the below quests, which can be randomly generated by the owner spending 3 Nation Magic Points. On quest completion, the character(s) on the expedition would gain a majority of the rewards, with the owner gaining a smaller reward as well. Organizations whose characters are within the expeditions still function as normal. There is a 10% chance that any quest made will be a "Phufèadú Quest". As the True Custodian of the Mirror City, his quests are always Long, with Great risks, but hold greater rewards than any other quest. Quests (5/5): Disperse the Palorthin Protest: Minor Risk / Minor Rewards / Short Length - 'Some wild Palorthin are against some new Mirror City ordinances, and are fighting against them. Break up the protest.' (2 Mech-rps) Defuse the Void Detonation: Great Risk / Moderate Rewards / Moderate Length - 'A Void entity has placed an explosive spell somewhere within the city, locate it and defuse it before it destroys thousands of Palorthin.' (3 Mech-rps) (COMPLETED) Free the Captured Palorthin: Moderate Risk / Moderate Rewards / Moderate Length - 'The Void has captured some vital Palorthin, and are keeping them in a broken castle. Free them.' (3 Mech-rps) (COMPLETED) Repel the Void Colossus (Phufèadú): Great Risk / Major Rewards / Long Length - 'A great Void demon is assailing the city, defend the innocent, and repel it.' (4 Mech-rps) (COMPLETED) Excavate the Sunken Library: Great Risk / Moderate Rewards / Long Length - 'A sunken library has been found, buried with monsters. Unearth it and destroy the monsters within.' (4 Mech-rps) (COMPLETED) Map the Mirror City: Minor Risk / Minor Rewards / Short Length (COMPLETED) Rescue the Local Palorthin: Moderate Risk / Moderate Rewards / Moderate Length (COMPLETED) Slay the Void Heretic: Great Risk / Moderate Rewards / Short Length (COMPLETED) Find the Mirror Witness: Moderate Risk / Moderate Rewards / Long Length (COMPLETED) Cleanse Mirror Sewers: Great Risk / Minor Rewards / Short Length (COMPLETED) Chart the Void Skyline: Minor Risk / Minor Rewards / Short Length - 'The sky within the Void is hellishly confusing, please attempt to map the area above the city.' (2 Mech-rps) (COMPLETED) Pet the Void Puppy: Great Risk / Minor Rewards / Short Length - 'A wild Void puppy has been spotted, and must be pet at all costs'. (2 Mech-rps) (COMPLETED) Cleanse the Void Architect: Moderate Risk / Moderate Rewards / Short Length - 'The architect of the Mirror City has been corrupted, and must be cleansed' (2 Mech-rps) (COMPLETED) Tame the Void Archon: Great Risk / Great Rewards / Long Length - 'A wounded Archon has been located near the city, find it, and attempt to free it from its Void bonds.' (4 Mech-rps) → The owner of the Mirror City gains the following effects: +1 effective pop capacity per era +1 City Capacity Additionally, the owner of the wonder, or any willing characters may enter on expeditions into the N'th dimension. The owner may temporarily sacrifice a pop into the wonder and choose the length of the expedition. This will determine the length of time the pop is gone, the risk, and the rewards: Short Expedition: Minor Risk / Minor Rewards / 1d2 (Min 1) Sessions Medium Expedition: Moderate Risk / Moderate Rewards / 1d2+1 Sessions Long Expedition: Great Risk / Great Rewards / 1d2+2 Sessions When characters engage in an expedition they lose the ability to perform mech-rps outside of the expedition, receive specific goals to complete, and receive Slow Aging until they exit the expedition, paying upkeep if possible. The mech-rps that characters spend on the quest must align with the quest they are attending, failure to do so will result in an automatic failure of the mech-rp. Failing a mech-rp within the Void should have greater consequences than failing outside of it; a Great Risk quest for instance should gravely injure you upon failure. Valid mech-rps should still have bonuses outside of the quest. For example, on a quest to "Map the Mirror City" would require mech-rps to "gather intel and supplies", "go exploring" or "mark down maps"; attempting to gather stone or improve relations will not do. They may enter on any of the below quests, which can be randomly generated by the owner spending 3 Nation Magic Points. On quest completion, the character(s) on the expedition would gain a majority of the rewards, with the owner gaining a smaller reward as well. Organizations whose characters are within the expeditions still function as normal. There is a 10% chance that any quest made will be a "Phufèadú Quest". As the True Custodian of the Mirror City, his quests are always Long, with Great risks, but hold greater rewards than any other quest. Quests (4/5): Disperse the Palorthin Protest: Minor Risk / Minor Rewards / Short Length - 'Some wild Palorthin are against some new Mirror City ordinances, and are fighting against them. Break up the protest.' (2 Mech-rps) Defuse the Void Detonation: Great Risk / Moderate Rewards / Moderate Length - 'A Void entity has placed an explosive spell somewhere within the city, locate it and defuse it before it destroys thousands of Palorthin.' (3 Mech-rps) Free the Crystal Kitty from the Void Tree: Moderate Risk / Moderate Rewards / Short Length - 'Poor Mittens the Crystal Kitty has been trapped in the ancient T̷̖̮̝͆̃r̶̟̦̬̳̃́͝e̶̘̓͐̅̆ȩ̷͇̼̞̂̋̉., be a hero and retrieve her.' (1 Mech-rps) Stop the Void Cult (Phufèadú): Great Risk / Great Rewards / Long Length - 'A strange cult of corrupted Palorthin have begun weakening the barrier of the Mirror City. Put a stop to them, immediately.' (4 Mech-rps) (COMPLETED) Free the Captured Palorthin: Moderate Risk / Moderate Rewards / Moderate Length - 'The Void has captured some vital Palorthin, and are keeping them in a broken castle. Free them.' (COMPLETED) Repel the Void Colossus (Phufèadú): Great Risk / Major Rewards / Long Length - 'A great Void demon is assailing the city, defend the innocent, and repel it.' (4 Mech-rps) (COMPLETED) Excavate the Sunken Library: Great Risk / Moderate Rewards / Long Length - 'A sunken library has been found, buried with monsters. Unearth it and destroy the monsters within.' (COMPLETED) Map the Mirror City: Minor Risk / Minor Rewards / Short Length (COMPLETED) Rescue the Local Palorthin: Moderate Risk / Moderate Rewards / Moderate Length (COMPLETED) Slay the Void Heretic: Great Risk / Moderate Rewards / Short Length (COMPLETED) Find the Mirror Witness: Moderate Risk / Moderate Rewards / Long Length (COMPLETED) Cleanse Mirror Sewers: Great Risk / Minor Rewards / Short Length (COMPLETED) Chart the Void Skyline: Minor Risk / Minor Rewards / Short Length - 'The sky within the Void is hellishly confusing, please attempt to map the area above the city. (COMPLETED) Pet the Void Puppy: Great Risk / Minor Rewards / Short Length - 'A wild Void puppy has been spotted, and must be pet at all costs'. (2 Mech-rps) (COMPLETED) Cleanse the Void Architect: Moderate Risk / Moderate Rewards / Short Length - 'The architect of the Mirror City has been corrupted, and must be cleansed' (COMPLETED) Tame the Void Archon: Great Risk / Great Rewards / Long Length - 'A wounded Archon has been located near the city, find it, and attempt to free it from its Void bonds.'
None mykonos_
68ebec7ca8271838e4e14e28 nations The United Duchies Update Approved
Jobs:
bureaucrat: 3 → 2
metallurgist: 2 → 3
Job Assignment justcharlies
68ebe96aa8271838e4e14e26 characters Salphaxia Update Approved
Ongoing Modifiers:
Added:
Item 26:
field: prowess
value: 1.0
duration: -1
source: https://discord.com/channels/1188889187018088488/1390128375850467389/1426978765627719791
None docrm
68ebb46ba8271838e4e14e17 wonders Leyline Amplifier Update Approved
Mechanical Modifiers:
6th magic node juggernacht
68eb4690a8271838e4e14de6 nations Varying Pride Update Approved
Region:
None → Golden Expanse
Concessions:
"" → {}
Districts:
Added: 4 new districts
Added:
Districts 1:
type: ""
node: ""
Districts 2:
type: ""
node: ""
Districts 3:
type: ""
node: ""
Districts 4:
type: ""
node: ""
Cities:
Added: 3 new cities
Added:
Cities 1:
name: ""
type: ""
node: ""
wall: ""
Cities 2:
name: ""
type: ""
node: ""
wall: ""
Cities 3:
name: ""
type: ""
node: ""
wall: ""
Notes:
None → None
Jobs:
entertainer: None → 0
artificer: None → 0
apprentice: None → 0
stone_speaker: None → 0
farmer: None → 0
Land Units:
classical_light_archers: None → 0
classical_light_infantry: None → 0
classical_siege_weapon: None → 0
classical_spearmen: None → 0
imperial_legionnaire: None → 0
imperial_marksman: None → 0
ancient_heavy_archers: None → 0
ancient_heavy_infantry: None → 0
ancient_light_archers: None → 0
ancient_light_infantry: None → 0
ancient_ameru_marines: None → 0
ancient_battering_ram: None → 0
ancient_elite_infantry: None → 0
ancient_heavy_cavalry: None → 0
ancient_light_cavalry: None → 0
ancient_siege_weapon: None → 0
classical_cavalry_archer: None → 0
classical_light_cavalry: None → 0
classical_tactician: None → 0
imperial_cavalier: None → 0
ancient_beacon: None → 0
ancient_oakling: None → 0
ancient_ravager: None → 0
ancient_vortex: None → 0
ancient_wyrm: None → 0
classical_auxiliary: None → 0
classical_civilian: None → 0
ancient_civilian: None → 0
classical_orchal_cavalry: None → 0
Naval Units:
classical_terrapin: None → 0
ancient_boarding_ship: None → 0
ancient_elite_warship: None → 0
ancient_missile_ship: None → 0
ancient_transport_ship: None → 0
classical_boarding_ship: None → 0
classical_missile_ship: None → 0
classical_scout_ship: None → 0
None titancrushet
68eb38d8a8271838e4e14de2 nations Small Pride Update Approved
Region:
None → Golden Expanse
Concessions:
"" → {}
Districts:
Added: 4 new districts
Added:
Districts 1:
type: ""
node: ""
Districts 2:
type: ""
node: ""
Districts 3:
type: ""
node: ""
Districts 4:
type: ""
node: ""
Cities:
Added: 3 new cities
Added:
Cities 1:
name: ""
type: ""
node: ""
wall: ""
Cities 2:
name: ""
type: ""
node: ""
wall: ""
Cities 3:
name: ""
type: ""
node: ""
wall: ""
Notes:
None → None
Jobs:
entertainer: None → 0
artificer: None → 0
apprentice: None → 0
stone_speaker: None → 0
farmer: None → 0
Land Units:
classical_light_archers: None → 0
classical_light_infantry: None → 0
classical_siege_weapon: None → 0
classical_spearmen: None → 0
imperial_legionnaire: None → 0
imperial_marksman: None → 0
ancient_heavy_archers: None → 0
ancient_heavy_infantry: None → 0
ancient_light_archers: None → 0
ancient_light_infantry: None → 0
ancient_ameru_marines: None → 0
ancient_battering_ram: None → 0
ancient_elite_infantry: None → 0
ancient_heavy_cavalry: None → 0
ancient_light_cavalry: None → 0
ancient_siege_weapon: None → 0
classical_cavalry_archer: None → 0
classical_light_cavalry: None → 0
classical_tactician: None → 0
imperial_cavalier: None → 0
ancient_beacon: None → 0
ancient_oakling: None → 0
ancient_ravager: None → 0
ancient_vortex: None → 0
ancient_wyrm: None → 0
classical_auxiliary: None → 0
classical_civilian: None → 0
ancient_civilian: None → 0
classical_orchal_cavalry: None → 0
Naval Units:
classical_terrapin: None → 0
ancient_boarding_ship: None → 0
ancient_elite_warship: None → 0
ancient_missile_ship: None → 0
ancient_transport_ship: None → 0
classical_boarding_ship: None → 0
classical_missile_ship: None → 0
classical_scout_ship: None → 0
None titancrushet
68eb3234a8271838e4e14dd4 characters Bob Bobbinson Update Approved
Age:
1 → 0
Progress Quests:
None → []
Notes:
None → None
None titancrushet
68eb322aa8271838e4e14dd2 characters Bob Bobbinson Add Approved
Name:
None → Bob Bobbinson
Player:
None → epsilonwave
Creator:
None → epsilonwave
Race:
None → Homo-bobbinus
Culture:
None → Bobbin
Religion:
None → Bobbintry
Ruling Nation/Organization:
None → Bobbins United
Region:
None → None
Strengths:
None → ['charisma', 'strategy']
Weaknesses:
None → ['cunning', 'prowess']
random_stats:
None → 0
titles:
None → ['', '', '']
Ongoing Modifiers:
None → [{'field': 'charisma', 'value': 1, 'duration': -1, 'source': 'Strength'}, {'field': 'strategy', 'value': 2, 'duration': -1, 'source': 'Strength'}, {'field': 'cunning', 'value': -2, 'duration': -1, 'source': 'Weakness'}, {'field': 'prowess', 'value': -1, 'duration': -1, 'source': 'Weakness'}]
Character Type:
None → Populist
Character Subtype:
None → Orator
Health Status:
None → Healthy
Positive Quirk:
None → Articulate
Negative Quirk:
None → Aggressive
Age:
None → 1
administration:
None → 0
effective_territory:
None → 0
current_territory:
None → 0
road_capacity:
None → 0
effective_pop_capacity:
None → 0
pop_count:
None → 0
title_slots:
None → 3
Elderly Age:
None → 3
Age Status:
None → Adult
Death Chance:
None → 0
Heal Chance:
None → 0.15
Stat Gain Chance:
None → 0
Rulership Cap:
None → 6
Cunning Cap:
None → 6
Charisma Cap:
None → 6
Prowess Cap:
None → 6
Magic Cap:
None → 6
Strategy Cap:
None → 6
Rulership:
None → -1
Cunning:
None → 0
Charisma:
None → 3
Prowess:
None → -2
Magic:
None → 0
Strategy:
None → 1
Magic Point Production:
None → 0
Magic Point Capacity:
None → 0
Magic Points:
None → 0
titancrushet
68eb31d0a8271838e4e14dd1 nations Khanya Update Approved
Progress Quests:
Removed:
Item 6:
quest_name: Crystal-Phage Epidemic
bonus_progress_per_tick: 4
current_progress: 20
required_progress: 20
link: https://discord.com/channels/1188889187018088488/1413206944289652826/1414886082817818664
slot: no_slot
total_progress_per_tick: 0
Discord Message (1426787248312942622) juggernacht