Change #67f3679085c3146077f1077c:

Target: 67f3679085c3146077f1077d
Target Type: wonders
Status: Approved
Approver: juggernacht
Time Implemented: 2025-04-07 05:50:08.425000
Changes:
Creator:
None → None
Name:
None → Mirror City
Era Created:
None → Ancient
Owner:
None → None
Effect Description:
None → The owner of the Mirror City gains the following effects: +1 Pop capacity per era +1 City Capacity Additionally, the owner of the wonder, or any willing characters may enter on expeditions into the N'th dimension. The owner may temporarily sacrifice a pop into the wonder and choose the length of the expedition. This will determine the length of time the pop is gone, the risk, and the rewards: Short Expedition: Minor Risk / Minor Rewards / 1d4-1 (Min 1) Sessions Medium Expedition: Moderate Risk / Moderate Rewards / 1d4 Sessions Long Expedition: Great Risk / Great Rewards / 1d4+1 Sessions When characters engage in an expedition they lose the ability to perform mech-rps outside of the expedition, recieve specific goals to complete, and recieve Slow Aging until they exit the expedition, paying upkeep if possible. The mech-rps that characters spend on the quest must align with the quest they are attending, failure to do so will result in an automatic failure of the mech-rp. Valid mech-rps should still have bonuses outside of the quest. For example, on a quest to "Map the Mirror City" would require mech-rps to "gather intel and supplies", "go exploring" or "mark down maps"; attempting to gather stone or improve relations will not do. They may enter on any of the below quests, which can be randomly generated by the owner spending 5 Nation Magic Points. On quest completion, the character(s) on the expedition would gain a majority of the rewards, with the owner gaining a smaller reward as well. Organizations whose characters are within the expeditions still function as normal. There is a 10% chance that any quest made will be a "Phufèadú Quest". As the True Custodian of the Mirror City, his quests are always Long, with Great risks, but hold much greater rewards than any other quest. Quests (3/5): (COMPLETED) Map the Mirror City: Minor Risk / Minor Rewards / Short Length (1d2+1 Successful Mech-rps) (COMPLETED) Rescue the Local Palorthin: Moderate Risk / Moderate Rewards / Moderate Length (1d2+2 Successful Mech-rps) (COMPLETED) Slay the Void Heretic: Great Risk / Moderate Rewards / Short Length (1d2+1 Successful Mech-rps)
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Added: 67f3679085c3146077f1077d
Reason: