67f57af13ea41ff4f8ea83e2:

Target: 67f57af13ea41ff4f8ea83e3
Target Type: artifacts
Status: Approved
Approver: yoda1546
Time Implemented: 2025-04-08 19:37:21.696000
Changes:
Name:
None → Tear of the Archon
Owner:
None → None
Effect Description:
None → At the start of a war session, the wielder of the Tear of the Archon may spend 1 nation magic point to instantly take control of any non-ruler/archon Void unit. Only one unit can be taken at a time. Additionally, at the start of any war session, the wielder of the Tear of Archon may designate one friendly unit to become a Void Archon under their control. Only one Void Archon may exist in a war at a time. Each time this unit attacks, substitutes its attack, and at the end of the war session there is a 25% chance that the wielder loses control of the unit, and it becomes a hostile unit. Before the chance is rolled, the user may spend 5 Nation Magic to ignore a roll.
Creator:
None → None
Rarity:
None → Legendary
_id:
Added: 67f57af13ea41ff4f8ea83e3
Reason:
Show Detailed Changes
Target Collection: artifacts
Target: 67f57af13ea41ff4f8ea83e3
Time Requested: 2025-04-08 19:37:21.680000
Time Implemented: 2025-04-08 19:37:21.696000
Time Denied:
Time Reverted:
Requester: yoda1546
Approver: yoda1546
Denier: None
Reverter: None
Change Type: Add
Before Requested Data: {'name': None, 'owner': None, 'effect_description': None, 'creator': None, 'rarity': None}
After Requested Data: {'name': 'Tear of the Archon', 'owner': '', 'effect_description': 'At the start of a war session, the wielder of the Tear of the Archon may spend 1 nation magic point to instantly take control of any non-ruler/archon Void unit. Only one unit can be taken at a time. Additionally, at the start of any war session, the wielder of the Tear of Archon may designate one friendly unit to become a Void Archon under their control. Only one Void Archon may exist in a war at a time. Each time this unit attacks, substitutes its attack, and at the end of the war session there is a 25% chance that the wielder loses control of the unit, and it becomes a hostile unit. Before the chance is rolled, the user may spend 5 Nation Magic to ignore a roll.', 'creator': '', 'rarity': 'Legendary'}
Differential Data: {}
Before Data: {'name': None, 'owner': None, 'effect_description': None, 'creator': None, 'rarity': None}
After Data: {'name': 'Tear of the Archon', 'owner': '', 'effect_description': 'At the start of a war session, the wielder of the Tear of the Archon may spend 1 nation magic point to instantly take control of any non-ruler/archon Void unit. Only one unit can be taken at a time. Additionally, at the start of any war session, the wielder of the Tear of Archon may designate one friendly unit to become a Void Archon under their control. Only one Void Archon may exist in a war at a time. Each time this unit attacks, substitutes its attack, and at the end of the war session there is a 25% chance that the wielder loses control of the unit, and it becomes a hostile unit. Before the chance is rolled, the user may spend 5 Nation Magic to ignore a roll.', 'creator': '', 'rarity': 'Legendary', '_id': '67f57af13ea41ff4f8ea83e3'}
Before Revert Data:
After Revert Data:
Reason:
Status: Approved