Change #680f49293952ff1a7b985163:
| Target: | 67f21e55609d94b5146136e2 |
|---|---|
| Target Type: | nations |
| Status: | Approved |
| Approver: | System |
| Time Implemented: | 2025-04-28 09:23:53.572000 |
| Changes: |
_id:
Removed:
67f21e55609d94b5146136e2
Economy Type:
Removed:
None
Stability:
Removed:
Balanced
Primary Race:
Removed:
67ef40c489e17a6e9fa6bbb7
Scientific Stance:
Removed:
Pragmatic
Compliance:
Removed:
Compliant
Foreign Acceptance:
Removed:
Integration
Land Doctrine:
Removed:
Standard
Tax Stance:
Removed:
None
Primary Culture:
Removed:
67ef5ba5690147f64b5a82db
Naval Doctrine:
Removed:
Standard
Name:
Removed:
Masira
Citizenship Stance:
Removed:
None
Justice Stance:
Removed:
None
Succession Type:
Removed:
Strength
Subject Stance:
Removed:
Balanced
Consumption Stance:
Removed:
None
Conscription Type:
Removed:
Moderate
Expansion Control Stance:
Removed:
Free
Government Type:
Removed:
Autocracy
Temperament:
Restricted content
Money:
0 →
150
Primary Religion:
Removed:
67ef6506690147f64b5a8395
Current Territory:
Removed:
0
Vassal Type:
Removed:
Protectorate
Nomad Camp Type:
Removed:
None
Origin:
Removed:
Unknown
Road Usage:
Removed:
0
Prestige:
Removed:
0
Temporary Karma:
Removed:
0
Overlord:
Removed:
67ef6eba98867826cf7962fe
Infamy:
Removed:
0
Rolling Karma:
-1 →
0
Region:
Removed:
67ef6c8a98867826cf7962f8
Mercenary Law:
Removed:
Some Mercenaries
Diplomatic Stance:
Removed:
Expansionist
Magic Stance:
Removed:
Bureaucracy
Military Funding:
Removed:
Standard
Administration:
Removed:
1
City Count:
Removed:
0
City Slots:
Removed:
3
Chance to Demand Concessions:
Removed:
0.3
Concessions Amount:
Removed:
8
Defensive Pact Slots:
Removed:
1
Chance to Disobey:
Removed:
0.15
District Slots:
Removed:
6
Effective Territory:
Removed:
18
Event Roll:
Restricted content
Export Slots:
Removed:
3
Import Slots:
Removed:
3
job_details:
Removed:
harvester:
{'display_name': 'Harvester', 'upkeep': {'stone': 1}, 'production': {'wood': 3}}
hunter:
{'display_name': 'Hunter', 'production': {'food': 2}}
merchant:
{'display_name': 'Merchant', 'upkeep': {'mount': 1}, 'production': {'trade_distance': 4, 'trade_slots': 2}}
metallurgist:
{'display_name': 'Metallurgist', 'upkeep': {'stone': 1}, 'production': {'bronze': 1}}
miner:
{'display_name': 'Miner', 'upkeep': {'wood': 1}, 'production': {'stone': 3}}
mystic:
{'display_name': 'Mystic', 'production': {'magic': 1}}
researcher:
{'display_name': 'Researcher', 'upkeep': {'stone': 1, 'bronze': 1}, 'production': {'research': 1}}
Total Karma:
Removed:
-1
Land Attack Modifier:
Removed:
0
Land Defense Modifier:
Removed:
0
Land Unit Capacity:
Removed:
3
Mercenary Land Attack Modifier:
Removed:
0
Mercenary Land Defense Modifier:
Removed:
0
Mercenary Naval Attack Modifier:
Removed:
0
Mercenary Naval Defense Modifier:
Removed:
0
Migration Distance:
Removed:
6
Military Alliance Slots:
Removed:
1
Money Capacity:
Removed:
6000
Money Income:
Removed:
150
Naval Attack Modifier:
Removed:
0
Naval Defense Modifier:
Removed:
0
Naval Unit Capacity:
Removed:
3
Pop Count:
Removed:
10
Chance to Rebel:
Removed:
0
Remaining Export Slots:
Removed:
3
Remaining Import Slots:
Removed:
3
resource_capacity:
Removed:
food:
20
wood:
15
stone:
15
mounts:
10
research:
0
magic:
10
bronze:
5
iron:
0
Resource Consumption:
Removed:
food:
10
wood:
0
stone:
0
mounts:
0
research:
0
magic:
0
bronze:
0
iron:
0
Resource Excess:
Removed:
food:
-10
wood:
0
stone:
0
mounts:
1
research:
1
magic:
0
bronze:
0
iron:
0
Resource Production:
Removed:
food:
0
wood:
0
stone:
0
mounts:
1
research:
1
magic:
0
bronze:
0
iron:
0
Road Capacity:
Removed:
10
Stability Gain Chance:
Removed:
0
Stability Loss Chance:
Removed:
0.12
Stability Loss Chance On Leader Death:
Removed:
1
Stationary Delay:
Removed:
2
temp_karma:
Removed:
0
Minority Count:
Removed:
4
Event Type:
Restricted content
Raw Roll:
Restricted content
Effective Pop Capacity:
Removed:
13
Nomadic:
Removed:
0
Trade Distance:
Removed:
7
Cities:
Removed:
Item 1:
name:
""
type:
""
node:
""
wall:
""
Item 2:
name:
""
type:
""
node:
""
wall:
""
Item 3:
name:
""
type:
""
node:
""
wall:
""
Districts:
Removed:
Item 1:
type:
""
node:
""
Item 2:
type:
""
node:
""
Item 3:
type:
""
node:
""
Item 4:
type:
""
node:
""
Item 5:
type:
""
node:
""
Item 6:
type:
""
node:
""
Imperial District:
Removed:
type:
""
node:
""
Jobs:
Removed:
bureaucrat:
0
farmer:
0
fisherman:
0
harvester:
0
hunter:
0
merchant:
0
metallurgist:
0
miner:
0
mystic:
0
researcher:
0
Land Units:
Removed:
ancient_battering_ram:
0
ancient_elite_infantry:
0
ancient_heavy_cavalry:
0
ancient_light_cavalry:
0
ancient_siege_weapon:
0
ancient_heavy_archers:
0
ancient_heavy_infantry:
0
ancient_light_archers:
0
ancient_light_infantry:
0
ancient_ameru_marines:
0
ancient_civilian:
0
Ongoing Modifiers:
Removed:
[]
Naval Units:
Removed:
ancient_boarding_ship:
0
ancient_elite_warship:
0
ancient_missile_ship:
0
ancient_transport_ship:
0
resource_nodes:
Removed:
food:
0
wood:
0
stone:
0
mounts:
0
research:
0
magic:
0
bronze:
0
iron:
0
Resource Storage:
food:
0 →
-10
mounts:
0 →
1
stability_gain_roll:
Added:
0.7085557685985835
stability_gain_chance_at_tick:
Added:
0
stability_loss_roll:
Added:
0.5671986290729345
stability_loss_chance_at_tick:
Added:
0.12
concessions_roll:
Added:
0.6552006635159227
concessions_chance_at_tick:
Added:
0.2
rebellion_roll:
Added:
0.18170539214718362
rebellion_chance_at_tick:
Added:
0
expansion_roll:
Added:
0.5475228241740309
expansion_chance_at_tick:
Added:
0.4
|
| Reason: | Tick Update for Masira |