681ad63efbd7be29685c5574:
Target: | Curse |
---|---|
Target Type: | spells |
Status: | Approved |
Approver: | mykonos_ |
Time Implemented: | 2025-05-07 03:40:46.567000 |
Changes: |
Name:
Added:
Curse
Complexity:
Added:
Average
Cast Time:
Added:
Ritual
Initial Cost:
Added:
4
Upkeep Cost:
Added:
1
Usable By:
Added:
Either
Effect:
Added:
If successful, you may designate one character or nation to bestow negative effects upon.
You may request specific effects, or leave the consequences up to the moderator; if the desired curse is random, its strength increases by one tier.
The complexity, and cost of the spell depends on the scope of the desired effect, following the below list:
Minor Curse (4 MP, 1 Upkeep, Average) - A minor baneful effect such as the continuous loss of two food a session, having to reroll a random mech-rp each session, or suffering a -1 Attack OR Defense during all wars.
Moderate Curse (8 MP, 2 Upkeep, Hard) - A moderate baneful effect such as the loss of an artifact slot, all Harvesters reducing their production by 1, or all units reducing their morale by one during wars.
Major Curse (12 MP, 3 Upkeep, Very Hard) - A major baneful effect such as doubling pop Food consumption, having all rulers turn their strength attributes into weaknesses, or reducing the damage and retaliation damage of all units by one during wars.
Terrible Curse (16 MP, 4 Upkeep, Improbable) - A terrible baneful effect such as removing the Harvester and Miner job, the inability to gain stability, or reducing the HP of all units by half during wars.
Only one curse may affect the same nation / character at a time.
Creator:
Added:
""
_id:
Added:
681ad63efbd7be29685c5575
|
Reason: |
Show Detailed Changes
Target Collection: | spells |
---|---|
Target: | Curse |
Time Requested: | 2025-05-07 03:40:46.551000 |
Time Implemented: | 2025-05-07 03:40:46.567000 |
Time Denied: | |
Time Reverted: | |
Requester: | mykonos_ |
Approver: | mykonos_ |
Denier: | None |
Reverter: | None |
Change Type: | Add |
Before Requested Data: | {'name': None, 'complexity': None, 'cast_time': None, 'initial_cost': None, 'upkeep_cost': None, 'usable_by': None, 'effect': None, 'creator': None} |
After Requested Data: | {'name': 'Curse', 'complexity': 'Average', 'cast_time': 'Ritual', 'initial_cost': 4, 'upkeep_cost': 1, 'usable_by': 'Either', 'effect': 'If successful, you may designate one character or nation to bestow negative effects upon. \r\nYou may request specific effects, or leave the consequences up to the moderator; if the desired curse is random, its strength increases by one tier.\r\n \r\nThe complexity, and cost of the spell depends on the scope of the desired effect, following the below list:\r\n\r\nMinor Curse (4 MP, 1 Upkeep, Average) - A minor baneful effect such as the continuous loss of two food a session, having to reroll a random mech-rp each session, or suffering a -1 Attack OR Defense during all wars.\r\n\r\nModerate Curse (8 MP, 2 Upkeep, Hard) - A moderate baneful effect such as the loss of an artifact slot, all Harvesters reducing their production by 1, or all units reducing their morale by one during wars.\r\n\r\nMajor Curse (12 MP, 3 Upkeep, Very Hard) - A major baneful effect such as doubling pop Food consumption, having all rulers turn their strength attributes into weaknesses, or reducing the damage and retaliation damage of all units by one during wars.\r\n\r\nTerrible Curse (16 MP, 4 Upkeep, Improbable) - A terrible baneful effect such as removing the Harvester and Miner job, the inability to gain stability, or reducing the HP of all units by half during wars.\r\n\r\n\r\n\r\nOnly one curse may affect the same nation / character at a time.', 'creator': ''} |
Differential Data: | {} |
Before Data: | {} |
After Data: | {'name': 'Curse', 'complexity': 'Average', 'cast_time': 'Ritual', 'initial_cost': 4, 'upkeep_cost': 1, 'usable_by': 'Either', 'effect': 'If successful, you may designate one character or nation to bestow negative effects upon. \r\nYou may request specific effects, or leave the consequences up to the moderator; if the desired curse is random, its strength increases by one tier.\r\n \r\nThe complexity, and cost of the spell depends on the scope of the desired effect, following the below list:\r\n\r\nMinor Curse (4 MP, 1 Upkeep, Average) - A minor baneful effect such as the continuous loss of two food a session, having to reroll a random mech-rp each session, or suffering a -1 Attack OR Defense during all wars.\r\n\r\nModerate Curse (8 MP, 2 Upkeep, Hard) - A moderate baneful effect such as the loss of an artifact slot, all Harvesters reducing their production by 1, or all units reducing their morale by one during wars.\r\n\r\nMajor Curse (12 MP, 3 Upkeep, Very Hard) - A major baneful effect such as doubling pop Food consumption, having all rulers turn their strength attributes into weaknesses, or reducing the damage and retaliation damage of all units by one during wars.\r\n\r\nTerrible Curse (16 MP, 4 Upkeep, Improbable) - A terrible baneful effect such as removing the Harvester and Miner job, the inability to gain stability, or reducing the HP of all units by half during wars.\r\n\r\n\r\n\r\nOnly one curse may affect the same nation / character at a time.', 'creator': '', '_id': ObjectId('681ad63efbd7be29685c5575')} |
Before Revert Data: | |
After Revert Data: | |
Reason: | |
Status: | Approved |