681ad63efbd7be29685c5574:

Target: Curse
Target Type: spells
Status: Approved
Approver: mykonos_
Time Implemented: 2025-05-07 03:40:46.567000
Changes:
Name:
Added: Curse
Complexity:
Added: Average
Cast Time:
Added: Ritual
Initial Cost:
Added: 4
Upkeep Cost:
Added: 1
Usable By:
Added: Either
Effect:
Added: If successful, you may designate one character or nation to bestow negative effects upon. You may request specific effects, or leave the consequences up to the moderator; if the desired curse is random, its strength increases by one tier. The complexity, and cost of the spell depends on the scope of the desired effect, following the below list: Minor Curse (4 MP, 1 Upkeep, Average) - A minor baneful effect such as the continuous loss of two food a session, having to reroll a random mech-rp each session, or suffering a -1 Attack OR Defense during all wars. Moderate Curse (8 MP, 2 Upkeep, Hard) - A moderate baneful effect such as the loss of an artifact slot, all Harvesters reducing their production by 1, or all units reducing their morale by one during wars. Major Curse (12 MP, 3 Upkeep, Very Hard) - A major baneful effect such as doubling pop Food consumption, having all rulers turn their strength attributes into weaknesses, or reducing the damage and retaliation damage of all units by one during wars. Terrible Curse (16 MP, 4 Upkeep, Improbable) - A terrible baneful effect such as removing the Harvester and Miner job, the inability to gain stability, or reducing the HP of all units by half during wars. Only one curse may affect the same nation / character at a time.
Creator:
Added: ""
_id:
Added: 681ad63efbd7be29685c5575
Reason:
Show Detailed Changes
Target Collection: spells
Target: Curse
Time Requested: 2025-05-07 03:40:46.551000
Time Implemented: 2025-05-07 03:40:46.567000
Time Denied:
Time Reverted:
Requester: mykonos_
Approver: mykonos_
Denier: None
Reverter: None
Change Type: Add
Before Requested Data: {'name': None, 'complexity': None, 'cast_time': None, 'initial_cost': None, 'upkeep_cost': None, 'usable_by': None, 'effect': None, 'creator': None}
After Requested Data: {'name': 'Curse', 'complexity': 'Average', 'cast_time': 'Ritual', 'initial_cost': 4, 'upkeep_cost': 1, 'usable_by': 'Either', 'effect': 'If successful, you may designate one character or nation to bestow negative effects upon. \r\nYou may request specific effects, or leave the consequences up to the moderator; if the desired curse is random, its strength increases by one tier.\r\n \r\nThe complexity, and cost of the spell depends on the scope of the desired effect, following the below list:\r\n\r\nMinor Curse (4 MP, 1 Upkeep, Average) - A minor baneful effect such as the continuous loss of two food a session, having to reroll a random mech-rp each session, or suffering a -1 Attack OR Defense during all wars.\r\n\r\nModerate Curse (8 MP, 2 Upkeep, Hard) - A moderate baneful effect such as the loss of an artifact slot, all Harvesters reducing their production by 1, or all units reducing their morale by one during wars.\r\n\r\nMajor Curse (12 MP, 3 Upkeep, Very Hard) - A major baneful effect such as doubling pop Food consumption, having all rulers turn their strength attributes into weaknesses, or reducing the damage and retaliation damage of all units by one during wars.\r\n\r\nTerrible Curse (16 MP, 4 Upkeep, Improbable) - A terrible baneful effect such as removing the Harvester and Miner job, the inability to gain stability, or reducing the HP of all units by half during wars.\r\n\r\n\r\n\r\nOnly one curse may affect the same nation / character at a time.', 'creator': ''}
Differential Data: {}
Before Data: {}
After Data: {'name': 'Curse', 'complexity': 'Average', 'cast_time': 'Ritual', 'initial_cost': 4, 'upkeep_cost': 1, 'usable_by': 'Either', 'effect': 'If successful, you may designate one character or nation to bestow negative effects upon. \r\nYou may request specific effects, or leave the consequences up to the moderator; if the desired curse is random, its strength increases by one tier.\r\n \r\nThe complexity, and cost of the spell depends on the scope of the desired effect, following the below list:\r\n\r\nMinor Curse (4 MP, 1 Upkeep, Average) - A minor baneful effect such as the continuous loss of two food a session, having to reroll a random mech-rp each session, or suffering a -1 Attack OR Defense during all wars.\r\n\r\nModerate Curse (8 MP, 2 Upkeep, Hard) - A moderate baneful effect such as the loss of an artifact slot, all Harvesters reducing their production by 1, or all units reducing their morale by one during wars.\r\n\r\nMajor Curse (12 MP, 3 Upkeep, Very Hard) - A major baneful effect such as doubling pop Food consumption, having all rulers turn their strength attributes into weaknesses, or reducing the damage and retaliation damage of all units by one during wars.\r\n\r\nTerrible Curse (16 MP, 4 Upkeep, Improbable) - A terrible baneful effect such as removing the Harvester and Miner job, the inability to gain stability, or reducing the HP of all units by half during wars.\r\n\r\n\r\n\r\nOnly one curse may affect the same nation / character at a time.', 'creator': '', '_id': ObjectId('681ad63efbd7be29685c5575')}
Before Revert Data:
After Revert Data:
Reason:
Status: Approved