682210a5abf8bcc2338c921f:

Target: Qophelo's Enrich Leyline
Target Type: spells
Status: Approved
Approver: mykonos_
Time Implemented: 2025-05-12 15:15:49.470000
Changes:
Effect:
This spell may be cast on a progress quest that is being used to create a magic node. If successful, an additional progress quest slot is created for the quest. This additional slot passively earns an amount of progress per session, chosen when the spell is cast, up to a maximum of +3 progress per session. Only one additional progress quest slot may exist from this spell at a time. Any Magic Node that is created with any use of this spell is placed at admin discretion at a location somewhere within two hexes of the nation and any preexisting magic nodes, should they exist. Once the node is created, this spell may be automatically rolled into another progress quest to create an additional magic node. The cost, complexity and upkeep of the spell is based on the below table. - Cost 6, Upkeep 1, Hard | +1 Progress per session - Cost 9, Upkeep 2, Very Hard | +2 Progress per session - Cost 12, Upkeep 3, Improbable | +3 Progress per session → This spell may be cast on a progress quest that is being used to create a magic node. If successful, an additional progress quest slot is created for the quest. This additional slot passively earns an amount of progress per session, chosen when the spell is cast, up to a maximum of +3 progress per session. This may not be increased via mech-rp. Only one additional progress quest slot may exist from this spell at a time. Any Magic Node that is created with any use of this spell is placed at admin discretion at a location somewhere within two hexes of the nation and any preexisting magic nodes, should they exist. Once the node is created, this spell may be automatically rolled into another progress quest to create an additional magic node. The cost, complexity and upkeep of the spell is based on the below table. - Cost 6, Upkeep 1, Hard | +1 Progress per session - Cost 9, Upkeep 2, Very Hard | +2 Progress per session - Cost 12, Upkeep 3, Improbable | +3 Progress per session
Reason: []
Show Detailed Changes
Target Collection: spells
Target: Qophelo's Enrich Leyline
Time Requested: 2025-05-12 15:15:49.464000
Time Implemented: 2025-05-12 15:15:49.470000
Time Denied:
Time Reverted:
Requester: mykonos_
Approver: mykonos_
Denier: None
Reverter: None
Change Type: Update
Before Requested Data: {'effect': 'This spell may be cast on a progress quest that is being used to create a magic node.\r\n\r\nIf successful, an additional progress quest slot is created for the quest. This additional slot passively earns an amount of progress per session, chosen when the spell is cast, up to a maximum of +3 progress per session.\r\n\r\nOnly one additional progress quest slot may exist from this spell at a time. \r\n\r\nAny Magic Node that is created with any use of this spell is placed at admin discretion at a location somewhere within two hexes of the nation and any preexisting magic nodes, should they exist.\r\n\r\nOnce the node is created, this spell may be automatically rolled into another progress quest to create an additional magic node. \r\n\r\nThe cost, complexity and upkeep of the spell is based on the below table.\r\n\r\n- Cost 6, Upkeep 1, Hard | +1 Progress per session\r\n- Cost 9, Upkeep 2, Very Hard | +2 Progress per session\r\n- Cost 12, Upkeep 3, Improbable | +3 Progress per session'}
After Requested Data: {'effect': 'This spell may be cast on a progress quest that is being used to create a magic node.\r\n\r\nIf successful, an additional progress quest slot is created for the quest. This additional slot passively earns an amount of progress per session, chosen when the spell is cast, up to a maximum of +3 progress per session. This may not be increased via mech-rp.\r\n\r\nOnly one additional progress quest slot may exist from this spell at a time. \r\n\r\nAny Magic Node that is created with any use of this spell is placed at admin discretion at a location somewhere within two hexes of the nation and any preexisting magic nodes, should they exist.\r\n\r\nOnce the node is created, this spell may be automatically rolled into another progress quest to create an additional magic node. \r\n\r\nThe cost, complexity and upkeep of the spell is based on the below table.\r\n\r\n- Cost 6, Upkeep 1, Hard | +1 Progress per session\r\n- Cost 9, Upkeep 2, Very Hard | +2 Progress per session\r\n- Cost 12, Upkeep 3, Improbable | +3 Progress per session'}
Differential Data: {}
Before Data: {'effect': 'This spell may be cast on a progress quest that is being used to create a magic node.\r\n\r\nIf successful, an additional progress quest slot is created for the quest. This additional slot passively earns an amount of progress per session, chosen when the spell is cast, up to a maximum of +3 progress per session.\r\n\r\nOnly one additional progress quest slot may exist from this spell at a time. \r\n\r\nAny Magic Node that is created with any use of this spell is placed at admin discretion at a location somewhere within two hexes of the nation and any preexisting magic nodes, should they exist.\r\n\r\nOnce the node is created, this spell may be automatically rolled into another progress quest to create an additional magic node. \r\n\r\nThe cost, complexity and upkeep of the spell is based on the below table.\r\n\r\n- Cost 6, Upkeep 1, Hard | +1 Progress per session\r\n- Cost 9, Upkeep 2, Very Hard | +2 Progress per session\r\n- Cost 12, Upkeep 3, Improbable | +3 Progress per session'}
After Data: {'effect': 'This spell may be cast on a progress quest that is being used to create a magic node.\r\n\r\nIf successful, an additional progress quest slot is created for the quest. This additional slot passively earns an amount of progress per session, chosen when the spell is cast, up to a maximum of +3 progress per session. This may not be increased via mech-rp.\r\n\r\nOnly one additional progress quest slot may exist from this spell at a time. \r\n\r\nAny Magic Node that is created with any use of this spell is placed at admin discretion at a location somewhere within two hexes of the nation and any preexisting magic nodes, should they exist.\r\n\r\nOnce the node is created, this spell may be automatically rolled into another progress quest to create an additional magic node. \r\n\r\nThe cost, complexity and upkeep of the spell is based on the below table.\r\n\r\n- Cost 6, Upkeep 1, Hard | +1 Progress per session\r\n- Cost 9, Upkeep 2, Very Hard | +2 Progress per session\r\n- Cost 12, Upkeep 3, Improbable | +3 Progress per session'}
Before Revert Data:
After Revert Data:
Reason: []
Status: Approved