Change #68239bcf248a6326b1212fc1:
| Target: | 67f3679085c3146077f1077d |
|---|---|
| Target Type: | wonders |
| Status: | Approved |
| Approver: | mykonos_ |
| Time Implemented: | 2025-05-13 19:21:51.312000 |
| Changes: |
Effect Description:
The owner of the Mirror City gains the following effects:
+1 effective pop capacity per era
+1 City Capacity
Additionally, the owner of the wonder, or any willing characters may enter on expeditions into the N'th dimension.
The owner may temporarily sacrifice a pop into the wonder and choose the length of the expedition. This will determine the length of time the pop is gone, the risk, and the rewards:
Short Expedition: Minor Risk / Minor Rewards / 1d2 (Min 1) Sessions
Medium Expedition: Moderate Risk / Moderate Rewards / 1d2+1 Sessions
Long Expedition: Great Risk / Great Rewards / 1d2+2 Sessions
When characters engage in an expedition they lose the ability to perform mech-rps outside of the expedition, receive specific goals to complete, and receive Slow Aging until they exit the expedition, paying upkeep if possible.
The mech-rps that characters spend on the quest must align with the quest they are attending, failure to do so will result in an automatic failure of the mech-rp. Valid mech-rps should still have bonuses outside of the quest.
For example, on a quest to "Map the Mirror City" would require mech-rps to "gather intel and supplies", "go exploring" or "mark down maps"; attempting to gather stone or improve relations will not do.
They may enter on any of the below quests, which can be randomly generated by the owner spending 3 Nation Magic Points. On quest completion, the character(s) on the expedition would gain a majority of the rewards, with the owner gaining a smaller reward as well.
Organizations whose characters are within the expeditions still function as normal.
There is a 10% chance that any quest made will be a "Phufèadú Quest". As the True Custodian of the Mirror City, his quests are always Long, with Great risks, but hold much greater rewards than any other quest.
Quests (1/5):
Find the Mirror Witness: Moderate Risk / Moderate Rewards / Long Length (1d2+2 Successful Mech-rps)
(COMPLETED) Map the Mirror City: Minor Risk / Minor Rewards / Short Length
(COMPLETED) Rescue the Local Palorthin: Moderate Risk / Moderate Rewards / Moderate Length
(COMPLETED) Slay the Void Heretic: Great Risk / Moderate Rewards / Short Length
→
The owner of the Mirror City gains the following effects:
+1 effective pop capacity per era
+1 City Capacity
Additionally, the owner of the wonder, or any willing characters may enter on expeditions into the N'th dimension.
The owner may temporarily sacrifice a pop into the wonder and choose the length of the expedition. This will determine the length of time the pop is gone, the risk, and the rewards:
Short Expedition: Minor Risk / Minor Rewards / 1d2 (Min 1) Sessions
Medium Expedition: Moderate Risk / Moderate Rewards / 1d2+1 Sessions
Long Expedition: Great Risk / Great Rewards / 1d2+2 Sessions
When characters engage in an expedition they lose the ability to perform mech-rps outside of the expedition, receive specific goals to complete, and receive Slow Aging until they exit the expedition, paying upkeep if possible.
The mech-rps that characters spend on the quest must align with the quest they are attending, failure to do so will result in an automatic failure of the mech-rp. Valid mech-rps should still have bonuses outside of the quest.
For example, on a quest to "Map the Mirror City" would require mech-rps to "gather intel and supplies", "go exploring" or "mark down maps"; attempting to gather stone or improve relations will not do.
They may enter on any of the below quests, which can be randomly generated by the owner spending 3 Nation Magic Points. On quest completion, the character(s) on the expedition would gain a majority of the rewards, with the owner gaining a smaller reward as well.
Organizations whose characters are within the expeditions still function as normal.
There is a 10% chance that any quest made will be a "Phufèadú Quest". As the True Custodian of the Mirror City, his quests are always Long, with Great risks, but hold much greater rewards than any other quest.
Quests (1/5):
Cleanse Mirror Sewers: Great Risk / Minor Rewards / Short Length - 'The Mirror City sewers have grown a deposit of horrifying void pests. Cleanse them.'
(COMPLETED) Map the Mirror City: Minor Risk / Minor Rewards / Short Length
(COMPLETED) Rescue the Local Palorthin: Moderate Risk / Moderate Rewards / Moderate Length
(COMPLETED) Slay the Void Heretic: Great Risk / Moderate Rewards / Short Length
(COMPLETED) Find the Mirror Witness: Moderate Risk / Moderate Rewards / Long Length (1d2+2 Successful Mech-rps)
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| Reason: | [] |