68270d0f7d3113e09d190520:

Target: The United Duchies
Target Type: nations
Status: Approved
Approver: System
Time Implemented: 2025-05-16 10:01:51.315000
Changes:
_id:
Removed: 67ef7c0698867826cf796345
Magic Stance:
Removed: Creation
Subject Stance:
Removed: Benevolence
Scientific Stance:
Removed: Conservative
Name:
Removed: Duchy of Raleigh
Infamy:
Removed: 0
Economy Type:
Removed: Production
Government Type:
Removed: Representative Council
Mercenary Law:
Removed: Some Mercenaries
Tax Stance:
Removed: None
Justice Stance:
Removed: None
Prestige:
Removed: 0
Current Territory:
Removed: 15
Vassal Type:
Removed: None
Region:
Removed: 67ef6b5c98867826cf7962ef
Consumption Stance:
Removed: None
Succession Type:
Removed: Inherited
Primary Culture:
Removed: 67ef7b1798867826cf796341
Primary Race:
Removed: 67ef41c689e17a6e9fa6bbc5
Diplomatic Stance:
Removed: Cooperative
Foreign Acceptance:
Removed: Oppression
Expansion Control Stance:
Removed: Free
Citizenship Stance:
Removed: None
Road Usage:
Removed: 0
Rolling Karma:
Removed: -3
Military Funding:
Removed: Notable
Land Doctrine:
Removed: Standard
Nomad Camp Type:
Removed: None
Money:
Removed: 350
Compliance:
Removed: None
Temporary Karma:
Removed: 1
Naval Doctrine:
Removed: Fleet
Primary Religion:
Removed: 67ef7b4298867826cf796343
Overlord:
Removed: ""
Conscription Type:
Removed: Low
Origin:
Removed: (C) Shattered Dominion
Temperament:
Removed: Player
Stability:
Removed: United
Administration:
Removed: 1
City Count:
Removed: 0
City Slots:
Removed: 3
Chance to Demand Concessions:
Removed: 0
Concessions Amount:
Removed: 4
Defensive Pact Slots:
Removed: 2
Chance to Disobey:
Removed: 0
District Slots:
Removed: 4
Effective Territory:
Removed: 15
event_roll:
Removed: 16
Export Slots:
Removed: 3
Import Slots:
Removed: 3
job_details:
Removed:
fisherman: {'display_name': 'Fisherman', 'requirements': {'district': 'dock'}, 'production': {'food': 3}}
harvester: {'display_name': 'Harvester', 'upkeep': {'stone': 1}, 'production': {'wood': 3}}
hunter: {'display_name': 'Hunter', 'production': {'food': 2}}
merchant: {'display_name': 'Merchant', 'upkeep': {'mount': 1}, 'production': {'trade_distance': 4, 'trade_slots': 2}}
metallurgist: {'display_name': 'Metallurgist', 'upkeep': {'stone': 1}, 'production': {'bronze': 1}}
miner: {'display_name': 'Miner', 'upkeep': {'wood': 1}, 'production': {'stone': 3}}
mystic: {'display_name': 'Mystic', 'production': {'magic': 1}}
researcher: {'display_name': 'Researcher', 'upkeep': {'stone': 1, 'bronze': 1}, 'production': {'research': 1}}
Total Karma:
Removed: 4
Land Attack Modifier:
Removed: 3
Land Defense Modifier:
Removed: 3
Land Unit Capacity:
Removed: 2
Mercenary Land Attack Modifier:
Removed: 0
Mercenary Land Defense Modifier:
Removed: 0
Mercenary Naval Attack Modifier:
Removed: 0
Mercenary Naval Defense Modifier:
Removed: 0
Migration Distance:
Removed: 6
Military Alliance Slots:
Removed: 1
Money Capacity:
Removed: 6000
Money Income:
Removed: 150
Naval Attack Modifier:
Removed: 3
Naval Defense Modifier:
Removed: 3
Naval Unit Capacity:
Removed: 2
Pop Count:
Removed: 6
Chance to Rebel:
Removed: 0
Remaining Export Slots:
Removed: 3
Remaining Import Slots:
Removed: 3
Resource Capacity:
Removed:
food: 20
wood: 15
stone: 15
mounts: 10
research: 0
magic: 10
bronze: 5
iron: 0
Resource Consumption:
Removed:
food: 6
wood: 4
stone: 3
mounts: 0
research: 0
magic: 0
bronze: 0
iron: 0
Resource Excess:
Removed:
food: 2
wood: 2
stone: 5
mounts: 0
research: 0
magic: 0
bronze: 0
iron: 0
Resource Production:
Removed:
food: 8
wood: 6
stone: 8
mounts: 0
research: 0
magic: 0
bronze: 0
iron: 0
Road Capacity:
Removed: 10
Stability Gain Chance:
Removed: 0.1
Stability Loss Chance:
Removed: 0.1
Stability Loss Chance On Leader Death:
Removed: 0.75
Stationary Delay:
Removed: 2
temp_karma:
Removed: 0
Minority Count:
Removed: 0
event_type:
Removed: Good
raw_roll:
Removed: 9
Effective Pop Capacity:
Removed: 16
Cities:
Removed:
Item 1:
name: Raleigh
type: metropolis
node: stone
wall: ""
Item 2:
name: ""
type: ""
node: ""
wall: ""
Item 3:
name: ""
type: ""
node: ""
wall: ""
Districts:
Removed:
Item 1:
type: ancient_dock
node: ""
Item 2:
type: ancient_forge
node: ""
Item 3:
type: ancient_ranch
node: ""
Item 4:
type: ""
node: ""
Jobs:
harvester: 4 → 3
metallurgist: 1 → 2
Ongoing Modifiers:
Removed:
[]
resource_nodes:
Removed:
food: 0
wood: 0
stone: 1
mounts: 0
research: 0
magic: 0
bronze: 0
iron: 0
Resource Storage:
Removed:
food: 7
wood: 4
stone: 3
mounts: 3
research: 0
magic: 0
bronze: 2
iron: 0
Nomadic:
Removed: 0
Trade Distance:
Removed: 7
expansion_chance_at_tick:
Removed: 0.4
expansion_roll:
Removed: 0.14942086114491704
stability_gain_chance_at_tick:
Removed: 0.1
stability_gain_roll:
Removed: 0.46099443544500096
stability_loss_chance_at_tick:
Removed: 0
stability_loss_roll:
Removed: 0.0011162339682483369
Imperial District:
Removed:
type: ""
node: ""
Land Units:
Removed:
ancient_beacon: 0
ancient_oakling: 0
ancient_ravager: 0
ancient_vortex: 0
ancient_wyrm: 0
ancient_fire_shaman: 0
ancient_heavy_archers: 0
ancient_heavy_infantry: 0
ancient_light_archers: 0
ancient_light_infantry: 0
ancient_battering_ram: 0
ancient_civilian: 0
ancient_elite_infantry: 0
ancient_heavy_cavalry: 0
ancient_light_cavalry: 0
ancient_siege_weapon: 0
Naval Units:
Removed:
ancient_boarding_ship: 0
ancient_elite_warship: 0
ancient_missile_ship: 0
ancient_transport_ship: 0
previous_karma:
Removed: 7
previous_rolling_karma:
Removed: -2
previous_temporary_karma:
Removed: 4
Concessions:
Removed:
Territory Types:
Removed:
plains: 12
forest: 1
dense_forest: 0
urban: 0
hill: 2
mountain: 0
river: 0
desert: 0
tundra: 0
marsh: 0
hazardous_land: 0
shallow_water: 0
deep_water: 0
hazardous_water: 0
Progress Quests:
Removed:
Item 1:
quest_name: Quest for Artifact 1
progress_per_tick: 2
current_progress: 1
required_progress: 9
link: https://discord.com/channels/1188889187018088488/1372527102322016307/1372742854438551572
Item 2:
quest_name: Contract Artifact Upgrade
progress_per_tick: 1
current_progress: 0
required_progress: 6
link: https://discord.com/channels/1188889187018088488/1362793593579769976/1365078339634855998
Reason: Job Assignment
Show Detailed Changes
Target Collection: nations
Target: The United Duchies
Time Requested: 2025-05-16 10:01:51.309000
Time Implemented: 2025-05-16 10:01:51.315000
Time Denied:
Time Reverted:
Requester: justcharlies
Approver: System
Denier: None
Reverter: None
Change Type: Update
Before Requested Data: {'jobs': {'apprentice': 0, 'bureaucrat': 0, 'farmer': 0, 'fisherman': 6, 'harvester': 4, 'hunter': 0, 'merchant': 0, 'metallurgist': 1, 'miner': 1, 'mystic': 0, 'researcher': 0}}
After Requested Data: {'jobs': {'apprentice': 0, 'bureaucrat': 0, 'farmer': 0, 'fisherman': 6, 'harvester': 3, 'hunter': 0, 'merchant': 0, 'metallurgist': 2, 'miner': 1, 'mystic': 0, 'researcher': 0}}
Differential Data: {}
Before Data: {'_id': ObjectId('67ef7c0698867826cf796345'), 'magic_stance': 'Creation', 'subject_stance': 'Benevolence', 'scientific_stance': 'Conservative', 'name': 'Duchy of Raleigh', 'infamy': 0, 'economy_type': 'Production', 'government_type': 'Representative Council', 'mercenary_law': 'Some Mercenaries', 'tax_stance': 'None', 'justice_stance': 'None', 'prestige': 0, 'current_territory': 15, 'vassal_type': 'None', 'region': '67ef6b5c98867826cf7962ef', 'consumption_stance': 'None', 'succession_type': 'Inherited', 'primary_culture': '67ef7b1798867826cf796341', 'primary_race': '67ef41c689e17a6e9fa6bbc5', 'diplomatic_stance': 'Cooperative', 'foreign_acceptance': 'Oppression', 'expansion_stance': 'Free', 'citizenship_stance': 'None', 'road_usage': 0, 'rolling_karma': -3, 'military_funding': 'Notable', 'land_doctrine': 'Standard', 'nomad_camp_type': 'None', 'money': 350, 'compliance': 'None', 'temporary_karma': 1, 'naval_doctrine': 'Fleet', 'primary_religion': '67ef7b4298867826cf796343', 'overlord': '', 'conscription_type': 'Low', 'origin': '(C) Shattered Dominion', 'temperament': 'Player', 'stability': 'United', 'administration': 1, 'city_count': 0, 'city_slots': 3, 'concessions_chance': 0, 'concessions_qty': 4, 'defensive_pact_slots': 2, 'disobey_chance': 0, 'district_slots': 4, 'effective_territory': 15, 'event_roll': 16, 'export_slots': 3, 'import_slots': 3, 'job_details': {'fisherman': {'display_name': 'Fisherman', 'requirements': {'district': 'dock'}, 'production': {'food': 3}}, 'harvester': {'display_name': 'Harvester', 'upkeep': {'stone': 1}, 'production': {'wood': 3}}, 'hunter': {'display_name': 'Hunter', 'production': {'food': 2}}, 'merchant': {'display_name': 'Merchant', 'upkeep': {'mount': 1}, 'production': {'trade_distance': 4, 'trade_slots': 2}}, 'metallurgist': {'display_name': 'Metallurgist', 'upkeep': {'stone': 1}, 'production': {'bronze': 1}}, 'miner': {'display_name': 'Miner', 'upkeep': {'wood': 1}, 'production': {'stone': 3}}, 'mystic': {'display_name': 'Mystic', 'production': {'magic': 1}}, 'researcher': {'display_name': 'Researcher', 'upkeep': {'stone': 1, 'bronze': 1}, 'production': {'research': 1}}}, 'karma': 4, 'land_attack': 3, 'land_defense': 3, 'land_unit_capacity': 2, 'mercenary_land_attack': 0, 'mercenary_land_defense': 0, 'mercenary_naval_attack': 0, 'mercenary_naval_defense': 0, 'migration_distance': 6, 'military_alliance_slots': 1, 'money_capacity': 6000, 'money_income': 150, 'naval_attack': 3, 'naval_defense': 3, 'naval_unit_capacity': 2, 'pop_count': 6, 'rebellion_chance': 0, 'remaining_export_slots': 3, 'remaining_import_slots': 3, 'resource_capacity': {'food': 20, 'wood': 15, 'stone': 15, 'mounts': 10, 'research': 0, 'magic': 10, 'bronze': 5, 'iron': 0}, 'resource_consumption': {'food': 6, 'wood': 4, 'stone': 3, 'mounts': 0, 'research': 0, 'magic': 0, 'bronze': 0, 'iron': 0}, 'resource_excess': {'food': 2, 'wood': 2, 'stone': 5, 'mounts': 0, 'research': 0, 'magic': 0, 'bronze': 0, 'iron': 0}, 'resource_production': {'food': 8, 'wood': 6, 'stone': 8, 'mounts': 0, 'research': 0, 'magic': 0, 'bronze': 0, 'iron': 0}, 'road_capacity': 10, 'stability_gain_chance': 0.1, 'stability_loss_chance': 0.1, 'stability_loss_chance_on_leader_death': 0.75, 'stationary_delay': 2, 'temp_karma': 0, 'unique_minority_count': 0, 'event_type': 'Good', 'raw_roll': 9, 'effective_pop_capacity': 16, 'cities': [{'name': 'Raleigh', 'type': 'metropolis', 'node': 'stone', 'wall': ''}, {'name': '', 'type': '', 'node': '', 'wall': ''}, {'name': '', 'type': '', 'node': '', 'wall': ''}], 'districts': [{'type': 'ancient_dock', 'node': ''}, {'type': 'ancient_forge', 'node': ''}, {'type': 'ancient_ranch', 'node': ''}, {'type': '', 'node': ''}], 'jobs': {'apprentice': 0, 'bureaucrat': 0, 'farmer': 0, 'fisherman': 6, 'harvester': 4, 'hunter': 0, 'merchant': 0, 'metallurgist': 1, 'miner': 1, 'mystic': 0, 'researcher': 0}, 'modifiers': [], 'resource_nodes': {'food': 0, 'wood': 0, 'stone': 1, 'mounts': 0, 'research': 0, 'magic': 0, 'bronze': 0, 'iron': 0}, 'resource_storage': {'food': 7, 'wood': 4, 'stone': 3, 'mounts': 3, 'research': 0, 'magic': 0, 'bronze': 2, 'iron': 0}, 'nomadic': 0, 'trade_distance': 7, 'expansion_chance_at_tick': 0.4, 'expansion_roll': 0.14942086114491704, 'stability_gain_chance_at_tick': 0.1, 'stability_gain_roll': 0.46099443544500096, 'stability_loss_chance_at_tick': 0, 'stability_loss_roll': 0.0011162339682483369, 'imperial_district': {'type': '', 'node': ''}, 'land_units': {'ancient_beacon': 0, 'ancient_oakling': 0, 'ancient_ravager': 0, 'ancient_vortex': 0, 'ancient_wyrm': 0, 'ancient_fire_shaman': 0, 'ancient_heavy_archers': 0, 'ancient_heavy_infantry': 0, 'ancient_light_archers': 0, 'ancient_light_infantry': 0, 'ancient_battering_ram': 0, 'ancient_civilian': 0, 'ancient_elite_infantry': 0, 'ancient_heavy_cavalry': 0, 'ancient_light_cavalry': 0, 'ancient_siege_weapon': 0}, 'naval_units': {'ancient_boarding_ship': 0, 'ancient_elite_warship': 0, 'ancient_missile_ship': 0, 'ancient_transport_ship': 0}, 'previous_karma': 7, 'previous_rolling_karma': -2, 'previous_temporary_karma': 4, 'concessions': {}, 'territory_types': {'plains': 12, 'forest': 1, 'dense_forest': 0, 'urban': 0, 'hill': 2, 'mountain': 0, 'river': 0, 'desert': 0, 'tundra': 0, 'marsh': 0, 'hazardous_land': 0, 'shallow_water': 0, 'deep_water': 0, 'hazardous_water': 0}, 'progress_quests': [{'quest_name': 'Quest for Artifact 1', 'progress_per_tick': 2, 'current_progress': 1, 'required_progress': 9, 'link': 'https://discord.com/channels/1188889187018088488/1372527102322016307/1372742854438551572'}, {'quest_name': 'Contract Artifact Upgrade', 'progress_per_tick': 1, 'current_progress': 0, 'required_progress': 6, 'link': 'https://discord.com/channels/1188889187018088488/1362793593579769976/1365078339634855998'}]}
After Data: {'jobs': {'apprentice': 0, 'bureaucrat': 0, 'farmer': 0, 'fisherman': 6, 'harvester': 3, 'hunter': 0, 'merchant': 0, 'metallurgist': 2, 'miner': 1, 'mystic': 0, 'researcher': 0}}
Before Revert Data:
After Revert Data:
Reason: Job Assignment
Status: Approved