Change #682c24853c935b83ecb2b8e0:

Target: 67f0b7b784cf1dc0bf4ffb3d
Target Type: nations
Status: Approved
Approver: System
Time Implemented: 2025-05-20 06:43:17.840000
Changes:
_id:
Removed: 67f0b7b784cf1dc0bf4ffb3d
Government Type:
Removed: Representative Council
Justice Stance:
Removed: None
Money:
Removed: 800
Primary Culture:
Removed: 67f0b68c84cf1dc0bf4ffb39
Stability:
Removed: United
Name:
Removed: Fjarar Eyjar
Economy Type:
Removed: None
Current Territory:
Removed: 5
Temporary Karma:
Removed: 0
Primary Religion:
Removed: 67f0b6b084cf1dc0bf4ffb3b
Citizenship Stance:
Removed: None
Magic Stance:
Removed: Military
Foreign Acceptance:
Removed: Integration
Conscription Type:
Removed: Moderate
Prestige:
Removed: 0
Military Funding:
Removed: Substantial
Mercenary Law:
Removed: No Mercenaries
Nomad Camp Type:
Removed: None
Compliance:
Removed: None
Expansion Control Stance:
Removed: Free
Naval Doctrine:
Removed: Skirmish
Diplomatic Stance:
Removed: Isolated
Origin:
Removed: (C) Enlightened Defeat
Road Usage:
Removed: 0
Tax Stance:
Removed: None
Consumption Stance:
Removed: None
Overlord:
Removed: ""
Temperament:
Restricted content
Succession Type:
Removed: Inherited
Vassal Type:
Removed: None
Infamy:
Removed: 0
Land Doctrine:
Removed: Standard
Primary Race:
Removed: 67ef41c689e17a6e9fa6bbc5
Subject Stance:
Removed: Benevolence
Region:
Removed: 67ef6b5c98867826cf7962ef
Scientific Stance:
Removed: Conservative
Rolling Karma:
Removed: 0
Administration:
Removed: 1
City Count:
Removed: 0
City Slots:
Removed: 3
Chance to Demand Concessions:
Removed: 0
Concessions Amount:
Removed: 4
Defensive Pact Slots:
Removed: 0
Chance to Disobey:
Removed: 0
District Slots:
Removed: 5
Effective Territory:
Removed: 15
Event Roll:
Restricted content
Export Slots:
Removed: 3
Import Slots:
Removed: 3
job_details:
Removed:
harvester: {'display_name': 'Harvester', 'upkeep': {'stone': 1}, 'production': {'wood': 3}}
hunter: {'display_name': 'Hunter', 'production': {'food': 2}}
merchant: {'display_name': 'Merchant', 'upkeep': {'mount': 1}, 'production': {'trade_distance': 4, 'trade_slots': 2}}
metallurgist: {'display_name': 'Metallurgist', 'upkeep': {'stone': 1}, 'production': {'bronze': 1}}
miner: {'display_name': 'Miner', 'upkeep': {'wood': 1}, 'production': {'stone': 3}}
mystic: {'display_name': 'Mystic', 'production': {'magic': 1}}
researcher: {'display_name': 'Researcher', 'upkeep': {'stone': 1, 'bronze': 1}, 'production': {'research': 1}}
Total Karma:
Removed: 3
Land Attack Modifier:
Removed: 2
Land Defense Modifier:
Removed: 2
Land Unit Capacity:
Removed: 4
Mercenary Land Attack Modifier:
Removed: 0
Mercenary Land Defense Modifier:
Removed: 0
Mercenary Naval Attack Modifier:
Removed: 0
Mercenary Naval Defense Modifier:
Removed: 0
Migration Distance:
Removed: 6
Military Alliance Slots:
Removed: 1
Money Capacity:
Removed: 6000
Money Income:
Removed: 150
Naval Attack Modifier:
Removed: 2
Naval Defense Modifier:
Removed: 2
Naval Unit Capacity:
Removed: 4
Pop Count:
Removed: 13
Chance to Rebel:
Removed: 0
Remaining Export Slots:
Removed: 3
Remaining Import Slots:
Removed: 3
resource_capacity:
Removed:
food: 20
wood: 15
stone: 15
mounts: 10
research: 0
magic: 10
bronze: 5
iron: 0
Resource Consumption:
Removed:
food: 13
wood: 0
stone: 0
mounts: 0
research: 0
magic: 0
bronze: 0
iron: 0
Resource Excess:
Removed:
food: -12
wood: 0
stone: 0
mounts: 0
research: 0
magic: 0
bronze: 0
iron: 0
Resource Production:
Removed:
food: 1
wood: 0
stone: 0
mounts: 0
research: 0
magic: 0
bronze: 0
iron: 0
Road Capacity:
Removed: 10
Stability Gain Chance:
Removed: 0.1
Stability Loss Chance:
Removed: 0
Stability Loss Chance On Leader Death:
Removed: 0.75
Stationary Delay:
Removed: 2
temp_karma:
Removed: 0
Minority Count:
Removed: 0
Event Type:
Restricted content
Raw Roll:
Restricted content
Effective Pop Capacity:
Removed: 13
Cities:
Removed:
Item 1:
name: ""
type: ""
node: ""
wall: ""
Item 2:
name: ""
type: ""
node: ""
wall: ""
Item 3:
name: ""
type: ""
node: ""
wall: ""
Districts:
Removed:
Item 1:
type: ancient_dock
node: ""
Item 2:
type: ancient_workshop
node: bronze
Item 3:
type: ancient_market
node: luxury
Item 4:
type: ""
node: ""
Item 5:
type: ""
node: ""
Jobs:
Removed:
apprentice: 0
farmer: 0
bureaucrat: 0
fisherman: 0
harvester: 0
hunter: 0
merchant: 0
metallurgist: 0
miner: 0
mystic: 0
researcher: 0
Ongoing Modifiers:
Removed:
Item 1:
field: miner_resource_production
value: 1.0
duration: 1
source: https://discord.com/channels/1188889187018088488/1188894981214175283/1370854178578235573
Item 2:
field: metallurgist_resource_production
value: 1.0
duration: 1
source: https://discord.com/channels/1188889187018088488/1188894981214175283/1370854178578235573
Item 3:
field: Temp Quest Progress Stoppage
value: -3.0
duration: 1
source: https://discord.com/channels/1188889187018088488/1373143109994549339/1373874012484276224
resource_nodes:
Removed:
food: 0
wood: 0
stone: 0
mounts: 0
research: 0
magic: 0
bronze: 1
iron: 0
Resource Storage:
Removed:
food: 12
wood: 15
stone: 15
mounts: 4
research: 0
magic: 0
bronze: 5
iron: 0
Nomadic:
Removed: 0
Trade Distance:
Removed: 7
Land Units:
Removed:
ancient_beacon: 0
ancient_oakling: 0
ancient_ravager: 0
ancient_vortex: 0
ancient_wyrm: 0
ancient_battering_ram: 0
ancient_elite_infantry: 0
ancient_siege_weapon: 0
ancient_civilian: 0
ancient_heavy_archers: 0
ancient_heavy_infantry: 0
ancient_light_archers: 0
ancient_light_infantry: 0
ancient_fire_shaman: 0
ancient_heavy_cavalry: 0
ancient_light_cavalry: 0
Naval Units:
Removed:
ancient_boarding_ship: 0
ancient_elite_warship: 0
ancient_missile_ship: 0
ancient_transport_ship: 0
expansion_chance_at_tick:
Removed: 0.4
expansion_roll:
Removed: 0.5234680759320981
stability_gain_chance_at_tick:
Removed: 0.57
stability_gain_roll:
Removed: 0.22624353176993328
stability_loss_chance_at_tick:
Removed: 0.35
stability_loss_roll:
Removed: 0.6704969031550935
previous_karma:
Removed: 5
previous_rolling_karma:
Removed: 1
previous_temporary_karma:
Removed: 0
Imperial District:
Removed:
type: ""
node: ""
Concessions:
Removed:
Progress Quests:
Territory Types:
Removed:
plains: 0
forest: 0
dense_forest: 0
urban: 0
hill: 0
mountain: 3
river: 0
desert: 0
tundra: 3
marsh: 0
hazardous_land: 0
shallow_water: 1
deep_water: 0
hazardous_water: 0
Technologies:
aqueducts: {'investing': 0, 'cost': 4, 'researched': False} → None
caravansaries: {'investing': 0, 'cost': 4, 'researched': False} → None
chests: {'investing': 0, 'cost': 3, 'researched': False} → None
citizenship: {'investing': 0, 'cost': 8, 'researched': False} → None
city_defense: {'investing': 0, 'cost': 6, 'researched': False} → None
cosmology: {'investing': 0, 'cost': 6, 'researched': False} → None
deep_hulls: {'investing': 0, 'cost': 7, 'researched': False} → None
dynastic_hunters: {'investing': 0, 'cost': 5, 'researched': False} → None
fermentation: {'investing': 0, 'cost': 5, 'researched': False} → None
frame_saddles: {'investing': 0, 'cost': 3, 'researched': False} → None
levers_and_pulleys: {'investing': 0, 'cost': 6, 'researched': True} → None
lumber_yards: {'investing': 0, 'cost': 5, 'researched': False} → None
metal_hooks: {'investing': 0, 'cost': 4, 'researched': True} → None
military_wages: {'investing': 0, 'cost': 6, 'researched': False} → None
mine_shafts: {'investing': 0, 'cost': 5, 'researched': False} → None
mints: {'investing': 0, 'cost': 4, 'researched': False} → None
mote_stabilization: {'investing': 0, 'cost': 7, 'researched': False} → None
national_identity: {'investing': 0, 'cost': 8, 'researched': False} → None
novitiates: {'investing': 0, 'cost': 7, 'researched': False} → None
official_courts: {'investing': 0, 'cost': 7, 'researched': False} → None
philosophy: {'investing': 0, 'cost': 8, 'researched': False} → None
pit_mining: {'investing': 0, 'cost': 5, 'researched': False} → None
political_philosophy: {'investing': 0, 'cost': 0, 'researched': True} → None
public_programs: {'investing': 0, 'cost': 4, 'researched': False} → None
public_zeal: {'investing': 0, 'cost': 6, 'researched': False} → None
ramparts: {'investing': 0, 'cost': 6, 'researched': False} → None
rig_and_sail: {'investing': 0, 'cost': 7, 'researched': False} → None
sewers: {'investing': 0, 'cost': 3, 'researched': False} → None
trade_records:
investing: 2 → 0
cost: 3 → None
researched: 0 → None
invested: None → 2
war_engineers: {'investing': 0, 'cost': 7, 'researched': False} → None
research_consumption_at_tick:
Removed: 2
research_production_at_tick:
Removed: 0
Reason: Tick Update for Fjarar Eyjar