6838db3e2d0b0a0bce42872f:
Target: | Amastan Adder's Stasis |
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Target Type: | spells |
Status: | Approved |
Approver: | mykonos_ |
Time Implemented: | 2025-05-29 22:10:06.424000 |
Changes: |
Effect:
If successful, the caster can place a character under Stasis. A character in Stasis cannot be harmed, does not age, and cannot be played. When the spell ends, they are returned to their exact condition at the time the spell was cast.
If the target is unwilling, increase the cost by 2, and a contested magic check is made.
The spell ends of the target is affected in any way by an outside influence.
If this is cast during a war, or in a duel, increase the complexity and cost by two.
Alternatively, this may be used to grant moderately increased chances of success when attempting to preserve something. →
If successful, the caster can place a character under Stasis. A character in Stasis cannot be harmed, does not age, and cannot be played. When the spell ends, they are returned to their exact condition at the time the spell was cast.
If the target is unwilling, increase the cost by 2, and a contested magic check is made.
The spell ends of the target is affected in any way by an outside influence.
If this is cast during a war, or in a duel, increase the complexity and cost by two.
Upkeeping a character in Stasis over an Era transition consumes all character magic of the character upkeeping the spell, and requires a DC 20 Magic check.
Alternatively, this may be used to grant moderately increased chances of success when attempting to preserve something.
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Reason: |
Show Detailed Changes
Target Collection: | spells |
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Target: | Amastan Adder's Stasis |
Time Requested: | 2025-05-29 22:10:06.407000 |
Time Implemented: | 2025-05-29 22:10:06.424000 |
Time Denied: | |
Time Reverted: | |
Requester: | mykonos_ |
Approver: | mykonos_ |
Denier: | None |
Reverter: | None |
Change Type: | Update |
Before Requested Data: | {'effect': 'If successful, the caster can place a character under Stasis. A character in Stasis cannot be harmed, does not age, and cannot be played. When the spell ends, they are returned to their exact condition at the time the spell was cast. \r\n\r\nIf the target is unwilling, increase the cost by 2, and a contested magic check is made.\r\n\r\nThe spell ends of the target is affected in any way by an outside influence.\r\n\r\nIf this is cast during a war, or in a duel, increase the complexity and cost by two.\r\n\r\nAlternatively, this may be used to grant moderately increased chances of success when attempting to preserve something.'} |
After Requested Data: | {'effect': 'If successful, the caster can place a character under Stasis. A character in Stasis cannot be harmed, does not age, and cannot be played. When the spell ends, they are returned to their exact condition at the time the spell was cast. \r\n\r\nIf the target is unwilling, increase the cost by 2, and a contested magic check is made.\r\n\r\nThe spell ends of the target is affected in any way by an outside influence.\r\n\r\nIf this is cast during a war, or in a duel, increase the complexity and cost by two.\r\n\r\nUpkeeping a character in Stasis over an Era transition consumes all character magic of the character upkeeping the spell, and requires a DC 20 Magic check.\r\n\r\nAlternatively, this may be used to grant moderately increased chances of success when attempting to preserve something.'} |
Differential Data: | {} |
Before Data: | {'effect': 'If successful, the caster can place a character under Stasis. A character in Stasis cannot be harmed, does not age, and cannot be played. When the spell ends, they are returned to their exact condition at the time the spell was cast. \r\n\r\nIf the target is unwilling, increase the cost by 2, and a contested magic check is made.\r\n\r\nThe spell ends of the target is affected in any way by an outside influence.\r\n\r\nIf this is cast during a war, or in a duel, increase the complexity and cost by two.\r\n\r\nAlternatively, this may be used to grant moderately increased chances of success when attempting to preserve something.'} |
After Data: | {'effect': 'If successful, the caster can place a character under Stasis. A character in Stasis cannot be harmed, does not age, and cannot be played. When the spell ends, they are returned to their exact condition at the time the spell was cast. \r\n\r\nIf the target is unwilling, increase the cost by 2, and a contested magic check is made.\r\n\r\nThe spell ends of the target is affected in any way by an outside influence.\r\n\r\nIf this is cast during a war, or in a duel, increase the complexity and cost by two.\r\n\r\nUpkeeping a character in Stasis over an Era transition consumes all character magic of the character upkeeping the spell, and requires a DC 20 Magic check.\r\n\r\nAlternatively, this may be used to grant moderately increased chances of success when attempting to preserve something.'} |
Before Revert Data: | |
After Revert Data: | |
Reason: | |
Status: | Approved |