68466abda54a47c22e10f114:
Target: | Tear of the Archon |
---|---|
Target Type: | artifacts |
Status: | Approved |
Approver: | System |
Time Implemented: | 2025-06-09 01:01:49.341000 |
Changes: |
_id:
Removed:
67f57af13ea41ff4f8ea83e3
Name:
Removed:
Tear of the Archon
Owner:
Removed:
67fb283b0761f268a3ecf8d4
Effect Description:
Removed:
At the start of a war session, the wielder of the Tear of the Archon may spend 1 nation magic point to instantly take control of any non-ruler/archon Void unit. Only one unit can be taken at a time.
Additionally, at the start of any war session, the wielder of the Tear of Archon may designate one friendly unit to become a Void Archon under their control. Only one Void Archon may exist in a war at a time.
At the end of a war session, there is a 5% chance the Void Archon becomes a hostile unit. Each time this unit attacks, substitutes its attack, or joins a battle, this chance increases by 5%. Before the chance is rolled, the user choose to sacrifice 2 Nation Magic to reduce the chance by 10%.
Creator:
Removed:
""
Rarity:
Removed:
Legendary
Mechanical Modifiers:
Removed:
[]
|
Reason: | Tick Update for Tear of the Archon |
Show Detailed Changes
Target Collection: | artifacts |
---|---|
Target: | Tear of the Archon |
Time Requested: | 2025-06-09 01:01:49.280000 |
Time Implemented: | 2025-06-09 01:01:49.341000 |
Time Denied: | |
Time Reverted: | |
Requester: | None |
Approver: | System |
Denier: | None |
Reverter: | None |
Change Type: | Update |
Before Requested Data: | {} |
After Requested Data: | {} |
Differential Data: | {} |
Before Data: | {'_id': ObjectId('67f57af13ea41ff4f8ea83e3'), 'name': 'Tear of the Archon', 'owner': '67fb283b0761f268a3ecf8d4', 'effect_description': 'At the start of a war session, the wielder of the Tear of the Archon may spend 1 nation magic point to instantly take control of any non-ruler/archon Void unit. Only one unit can be taken at a time.\r\n\r\nAdditionally, at the start of any war session, the wielder of the Tear of Archon may designate one friendly unit to become a Void Archon under their control. Only one Void Archon may exist in a war at a time.\r\n\r\nAt the end of a war session, there is a 5% chance the Void Archon becomes a hostile unit. Each time this unit attacks, substitutes its attack, or joins a battle, this chance increases by 5%. Before the chance is rolled, the user choose to sacrifice 2 Nation Magic to reduce the chance by 10%.', 'creator': '', 'rarity': 'Legendary', 'external_modifiers': []} |
After Data: | {} |
Before Revert Data: | |
After Revert Data: | |
Reason: | Tick Update for Tear of the Archon |
Status: | Approved |