68466abda54a47c22e10f114:

Target: Tear of the Archon
Target Type: artifacts
Status: Approved
Approver: System
Time Implemented: 2025-06-09 01:01:49.341000
Changes:
_id:
Removed: 67f57af13ea41ff4f8ea83e3
Name:
Removed: Tear of the Archon
Owner:
Removed: 67fb283b0761f268a3ecf8d4
Effect Description:
Removed: At the start of a war session, the wielder of the Tear of the Archon may spend 1 nation magic point to instantly take control of any non-ruler/archon Void unit. Only one unit can be taken at a time. Additionally, at the start of any war session, the wielder of the Tear of Archon may designate one friendly unit to become a Void Archon under their control. Only one Void Archon may exist in a war at a time. At the end of a war session, there is a 5% chance the Void Archon becomes a hostile unit. Each time this unit attacks, substitutes its attack, or joins a battle, this chance increases by 5%. Before the chance is rolled, the user choose to sacrifice 2 Nation Magic to reduce the chance by 10%.
Creator:
Removed: ""
Rarity:
Removed: Legendary
Mechanical Modifiers:
Removed:
[]
Reason: Tick Update for Tear of the Archon
Show Detailed Changes
Target Collection: artifacts
Target: Tear of the Archon
Time Requested: 2025-06-09 01:01:49.280000
Time Implemented: 2025-06-09 01:01:49.341000
Time Denied:
Time Reverted:
Requester: None
Approver: System
Denier: None
Reverter: None
Change Type: Update
Before Requested Data: {}
After Requested Data: {}
Differential Data: {}
Before Data: {'_id': ObjectId('67f57af13ea41ff4f8ea83e3'), 'name': 'Tear of the Archon', 'owner': '67fb283b0761f268a3ecf8d4', 'effect_description': 'At the start of a war session, the wielder of the Tear of the Archon may spend 1 nation magic point to instantly take control of any non-ruler/archon Void unit. Only one unit can be taken at a time.\r\n\r\nAdditionally, at the start of any war session, the wielder of the Tear of Archon may designate one friendly unit to become a Void Archon under their control. Only one Void Archon may exist in a war at a time.\r\n\r\nAt the end of a war session, there is a 5% chance the Void Archon becomes a hostile unit. Each time this unit attacks, substitutes its attack, or joins a battle, this chance increases by 5%. Before the chance is rolled, the user choose to sacrifice 2 Nation Magic to reduce the chance by 10%.', 'creator': '', 'rarity': 'Legendary', 'external_modifiers': []}
After Data: {}
Before Revert Data:
After Revert Data:
Reason: Tick Update for Tear of the Archon
Status: Approved