68466aeba54a47c22e10f1b9:

Target: The United Duchies
Target Type: nations
Status: Approved
Approver: System
Time Implemented: 2025-06-09 01:02:35.413000
Changes:
_id:
Removed: 67ef7c0698867826cf796345
Magic Stance:
Removed: Creation
Subject Stance:
Removed: Benevolence
Scientific Stance:
Removed: Conservative
Name:
Removed: The United Duchies
Infamy:
20 → 10
Economy Type:
Removed: Production
Government Type:
Removed: Representative Council
Mercenary Law:
Removed: Some Mercenaries
Tax Stance:
Removed: None
Justice Stance:
Removed: None
Prestige:
Removed: 0
Current Territory:
Removed: 15
Vassal Type:
Removed: None
Region:
Removed: 67ef6b5c98867826cf7962ef
Consumption Stance:
Removed: None
Succession Type:
Removed: Elected
Primary Culture:
Removed: 67ef7b1798867826cf796341
Primary Race:
Removed: 67ef41c689e17a6e9fa6bbc5
Diplomatic Stance:
Removed: Expansionist
Foreign Acceptance:
Removed: Oppression
Expansion Control Stance:
Removed: Free
Citizenship Stance:
Removed: None
Road Usage:
Removed: 0
Rolling Karma:
Removed: -3
Military Funding:
Removed: Standard
Land Doctrine:
Removed: Standard
Nomad Camp Type:
Removed: None
Money:
275 → 425
Compliance:
Removed: None
Temporary Karma:
Removed: 0
Naval Doctrine:
Removed: Fleet
Primary Religion:
Removed: 67ef7b4298867826cf796343
Overlord:
Removed: ""
Conscription Type:
Removed: Low
Origin:
Removed: (C) Shattered Dominion
Temperament:
Removed: Player
Stability:
Removed: United
Administration:
Removed: 1
City Count:
Removed: 0
City Slots:
Removed: 3
Chance to Demand Concessions:
Removed: 0
Concessions Amount:
Removed: 4
Defensive Pact Slots:
Removed: 2
Chance to Disobey:
Removed: 0
District Slots:
Removed: 4
Effective Territory:
Removed: 15
event_roll:
Removed: 14
Export Slots:
Removed: 3
Import Slots:
Removed: 3
job_details:
Removed:
fisherman: {'display_name': 'Fisherman', 'requirements': {'district': 'dock'}, 'production': {'food': 3}}
harvester: {'display_name': 'Harvester', 'upkeep': {'stone': 1}, 'production': {'wood': 3}}
hunter: {'display_name': 'Hunter', 'production': {'food': 2}}
merchant: {'display_name': 'Merchant', 'upkeep': {'mount': 1}, 'production': {'trade_distance': 4, 'trade_slots': 2}}
metallurgist: {'display_name': 'Metallurgist', 'upkeep': {'stone': 1}, 'production': {'bronze': 1}}
miner: {'display_name': 'Miner', 'upkeep': {'wood': 1}, 'production': {'stone': 3}}
mystic: {'display_name': 'Mystic', 'production': {'magic': 1}}
researcher: {'display_name': 'Researcher', 'upkeep': {'stone': 1, 'bronze': 1}, 'production': {'research': 1}}
Total Karma:
Removed: 4
Land Attack Modifier:
Removed: 3
Land Defense Modifier:
Removed: 3
Land Unit Capacity:
Removed: 2
Mercenary Land Attack Modifier:
Removed: 0
Mercenary Land Defense Modifier:
Removed: 0
Mercenary Naval Attack Modifier:
Removed: 0
Mercenary Naval Defense Modifier:
Removed: 0
Migration Distance:
Removed: 6
Military Alliance Slots:
Removed: 1
Money Capacity:
Removed: 6000
Money Income:
Removed: 150
Naval Attack Modifier:
Removed: 3
Naval Defense Modifier:
Removed: 3
Naval Unit Capacity:
Removed: 2
Pop Count:
Removed: 6
Chance to Rebel:
Removed: 0
Remaining Export Slots:
Removed: 3
Remaining Import Slots:
Removed: 3
Resource Capacity:
Removed:
food: 20
wood: 15
stone: 15
mounts: 10
research: 0
magic: 10
bronze: 5
iron: 0
Resource Consumption:
Removed:
food: 6
wood: 4
stone: 3
mounts: 0
research: 0
magic: 0
bronze: 0
iron: 0
Resource Excess:
Removed:
food: 2
wood: 2
stone: 5
mounts: 0
research: 0
magic: 0
bronze: 0
iron: 0
Resource Production:
Removed:
food: 8
wood: 6
stone: 8
mounts: 0
research: 0
magic: 0
bronze: 0
iron: 0
Road Capacity:
Removed: 10
Stability Gain Chance:
Removed: 0.1
Stability Loss Chance:
Removed: 0.1
Stability Loss Chance On Leader Death:
Removed: 0.75
Stationary Delay:
Removed: 2
temp_karma:
Removed: 0
Minority Count:
Removed: 0
event_type:
Removed: Neutral
raw_roll:
Removed: 8
Effective Pop Capacity:
Removed: 16
Cities:
Removed:
Item 1:
name: Raleigh
type: metropolis
node: stone
wall: ""
Item 2:
name: Columbine
type: metropolis
node: wood
wall: ""
Item 3:
name: ""
type: ""
node: ""
wall: ""
Districts:
Removed:
Item 1:
type: ancient_dock
node: ""
Item 2:
type: ancient_forge
node: ""
Item 3:
type: ancient_ranch
node: ""
Item 4:
type: ancient_cache
node: ""
Item 5:
type: ancient_workshop
node: ""
Jobs:
farmer: 0 → None
fisherman: 3 → 0
harvester: 2 → 0
hunter: 0 → None
merchant: 0 → None
metallurgist: 2 → 0
miner: 4 → 0
mystic: 0 → None
researcher: 3 → 0
apprentice: 0 → None
bureaucrat: 0 → None
artificer: 0 → None
Ongoing Modifiers:
Removed:
[]
resource_nodes:
Removed:
food: 0
wood: 0
stone: 1
mounts: 0
research: 0
magic: 0
bronze: 0
iron: 0
Resource Storage:
food: 24 → 25
wood: 15 → 18
stone: 11 → 16
mounts: 7 → 9
research: 0 → None
magic: 1 → None
bronze: 12 → 10
iron: 0 → None
Nomadic:
Removed: 0
Trade Distance:
Removed: 7
expansion_chance_at_tick:
Removed: 0.4
expansion_roll:
0.9814425103009599 → 0.17275698496542857
stability_gain_chance_at_tick:
0.69 → 0.1
stability_gain_roll:
0.21302014696519833 → 0.5903760721164767
stability_loss_chance_at_tick:
Removed: 0.1
stability_loss_roll:
0.23597963127886745 → 0.5063401941766177
Imperial District:
Removed:
type: ""
node: ""
Land Units:
Removed:
ancient_heavy_archers: 1
ancient_heavy_infantry: 1
ancient_light_archers: 0
ancient_light_infantry: 0
ancient_beacon: 0
ancient_oakling: 0
ancient_ravager: 0
ancient_vortex: 0
ancient_wyrm: 0
ancient_battering_ram: 0
ancient_civilian: 0
ancient_elite_infantry: 1
ancient_heavy_cavalry: 0
ancient_light_cavalry: 0
ancient_siege_weapon: 0
ancient_fire_shaman: 0
classical_grey_wardens: 0
imperial_legionnaire: 0
imperial_marksman: 0
imperial_vanguard: 0
classical_light_archers: 0
classical_light_infantry: 0
classical_spearmen: 0
imperial_river_runner: 0
imperial_cavalier: 0
imperial_celestial: 0
imperial_tyranus: 0
imperial_arbalest: 0
Naval Units:
Removed:
ancient_boarding_ship: 0
ancient_elite_warship: 0
ancient_missile_ship: 0
ancient_transport_ship: 0
previous_karma:
Removed: 6
previous_rolling_karma:
Removed: -3
previous_temporary_karma:
Removed: 4
Concessions:
Removed:
Territory Types:
Removed:
plains: 15
forest: 1
dense_forest: 0
urban: 0
hill: 2
mountain: 0
river: 0
desert: 0
tundra: 0
marsh: 0
hazardous_land: 0
shallow_water: 0
deep_water: 0
hazardous_water: 0
Progress Quests:
Technologies:
aqueducts: {'investing': 0, 'cost': 4, 'researched': False} → None
caravansaries: {'investing': 0, 'cost': 4, 'researched': False} → None
chests: {'investing': 0, 'cost': 3, 'researched': False} → None
citizenship: {'investing': 0, 'cost': 8, 'researched': False} → None
city_defense: {'investing': 0, 'cost': 6, 'researched': False} → None
cosmology: {'investing': 0, 'cost': 6, 'researched': False} → None
deep_hulls: {'investing': 0, 'cost': 7, 'researched': False} → None
dynastic_hunters: {'investing': 0, 'cost': 5, 'researched': False} → None
fermentation: {'investing': 0, 'cost': 5, 'researched': False} → None
frame_saddles: {'investing': 0, 'cost': 3, 'researched': False} → None
levers_and_pulleys: {'investing': 0, 'cost': 6, 'researched': False} → None
lumber_yards: {'investing': 0, 'cost': 5, 'researched': False} → None
metal_hooks: {'investing': 0, 'cost': 4, 'researched': False} → None
military_wages: {'investing': 0, 'cost': 6, 'researched': False} → None
mine_shafts: {'investing': 0, 'cost': 5, 'researched': False} → None
mints: {'investing': 0, 'cost': 2, 'researched': True} → None
mote_stabilization: {'investing': 0, 'cost': 7, 'researched': False} → None
national_identity: {'investing': 0, 'cost': 8, 'researched': False} → None
novitiates: {'investing': 0, 'cost': 7, 'researched': False} → None
official_courts: {'investing': 0, 'cost': 7, 'researched': False} → None
philosophy: {'investing': 0, 'cost': 8, 'researched': False} → None
pit_mining: {'investing': 0, 'cost': 5, 'researched': False} → None
political_philosophy: {'investing': 0, 'cost': 0, 'researched': True} → None
public_programs: {'investing': 0, 'cost': 4, 'researched': False} → None
public_zeal: {'investing': 0, 'cost': 6, 'researched': False} → None
ramparts: {'investing': 0, 'cost': 6, 'researched': False} → None
rig_and_sail: {'investing': 0, 'cost': 7, 'researched': False} → None
sewers:
investing: 3 → 0
cost: 3 → None
researched: 0 → True
invested: None → 3
trade_records: {'investing': 0, 'cost': 3, 'researched': False} → None
war_engineers: {'investing': 0, 'cost': 7, 'researched': False} → None
research_consumption_at_tick:
0 → 3
research_production_at_tick:
0 → 3
production_at_tick:
Added:
food: 15
wood: 8
stone: 14
mounts: 2
research: 3
magic: 0
bronze: 5
iron: 0
Reason: Tick Update for The United Duchies
Show Detailed Changes
Target Collection: nations
Target: The United Duchies
Time Requested: 2025-06-09 01:02:35.350000
Time Implemented: 2025-06-09 01:02:35.413000
Time Denied:
Time Reverted:
Requester: None
Approver: System
Denier: None
Reverter: None
Change Type: Update
Before Requested Data: {'infamy': 20, 'money': 275, 'jobs': {'fisherman': 3, 'harvester': 2, 'metallurgist': 2, 'miner': 4, 'researcher': 3}, 'resource_storage': {'food': 24, 'wood': 15, 'stone': 11, 'mounts': 7, 'bronze': 12}, 'expansion_roll': 0.9814425103009599, 'stability_gain_chance_at_tick': 0.69, 'stability_gain_roll': 0.21302014696519833, 'stability_loss_roll': 0.23597963127886745, 'progress_quests': [{'current_progress': 3}, {'current_progress': 1}], 'technologies': {'sewers': {'investing': 3, 'researched': False, 'invested': None}}, 'research_consumption_at_tick': 0, 'research_production_at_tick': 0, 'production_at_tick': None}
After Requested Data: {'infamy': 10, 'money': 425, 'jobs': {'fisherman': 0, 'harvester': 0, 'metallurgist': 0, 'miner': 0, 'researcher': 0}, 'resource_storage': {'food': 25, 'wood': 18, 'stone': 16, 'mounts': 9, 'bronze': 10}, 'expansion_roll': 0.17275698496542857, 'stability_gain_chance_at_tick': 0.1, 'stability_gain_roll': 0.5903760721164767, 'stability_loss_roll': 0.5063401941766177, 'progress_quests': [{'current_progress': 5}, {'current_progress': 2}], 'technologies': {'sewers': {'investing': 0, 'researched': True, 'invested': 3}}, 'research_consumption_at_tick': 3, 'research_production_at_tick': 3, 'production_at_tick': {'food': 15, 'wood': 8, 'stone': 14, 'mounts': 2, 'research': 3, 'magic': 0, 'bronze': 5, 'iron': 0}}
Differential Data: {'infamy': -10, 'research_consumption_at_tick': 3, 'research_production_at_tick': 3, 'money': 150}
Before Data: {'_id': ObjectId('67ef7c0698867826cf796345'), 'magic_stance': 'Creation', 'subject_stance': 'Benevolence', 'scientific_stance': 'Conservative', 'name': 'The United Duchies', 'infamy': 20, 'economy_type': 'Production', 'government_type': 'Representative Council', 'mercenary_law': 'Some Mercenaries', 'tax_stance': 'None', 'justice_stance': 'None', 'prestige': 0, 'current_territory': 15, 'vassal_type': 'None', 'region': '67ef6b5c98867826cf7962ef', 'consumption_stance': 'None', 'succession_type': 'Elected', 'primary_culture': '67ef7b1798867826cf796341', 'primary_race': '67ef41c689e17a6e9fa6bbc5', 'diplomatic_stance': 'Expansionist', 'foreign_acceptance': 'Oppression', 'expansion_stance': 'Free', 'citizenship_stance': 'None', 'road_usage': 0, 'rolling_karma': -3, 'military_funding': 'Standard', 'land_doctrine': 'Standard', 'nomad_camp_type': 'None', 'money': 275, 'compliance': 'None', 'temporary_karma': 0, 'naval_doctrine': 'Fleet', 'primary_religion': '67ef7b4298867826cf796343', 'overlord': '', 'conscription_type': 'Low', 'origin': '(C) Shattered Dominion', 'temperament': 'Player', 'stability': 'United', 'administration': 1, 'city_count': 0, 'city_slots': 3, 'concessions_chance': 0, 'concessions_qty': 4, 'defensive_pact_slots': 2, 'disobey_chance': 0, 'district_slots': 4, 'effective_territory': 15, 'event_roll': 14, 'export_slots': 3, 'import_slots': 3, 'job_details': {'fisherman': {'display_name': 'Fisherman', 'requirements': {'district': 'dock'}, 'production': {'food': 3}}, 'harvester': {'display_name': 'Harvester', 'upkeep': {'stone': 1}, 'production': {'wood': 3}}, 'hunter': {'display_name': 'Hunter', 'production': {'food': 2}}, 'merchant': {'display_name': 'Merchant', 'upkeep': {'mount': 1}, 'production': {'trade_distance': 4, 'trade_slots': 2}}, 'metallurgist': {'display_name': 'Metallurgist', 'upkeep': {'stone': 1}, 'production': {'bronze': 1}}, 'miner': {'display_name': 'Miner', 'upkeep': {'wood': 1}, 'production': {'stone': 3}}, 'mystic': {'display_name': 'Mystic', 'production': {'magic': 1}}, 'researcher': {'display_name': 'Researcher', 'upkeep': {'stone': 1, 'bronze': 1}, 'production': {'research': 1}}}, 'karma': 4, 'land_attack': 3, 'land_defense': 3, 'land_unit_capacity': 2, 'mercenary_land_attack': 0, 'mercenary_land_defense': 0, 'mercenary_naval_attack': 0, 'mercenary_naval_defense': 0, 'migration_distance': 6, 'military_alliance_slots': 1, 'money_capacity': 6000, 'money_income': 150, 'naval_attack': 3, 'naval_defense': 3, 'naval_unit_capacity': 2, 'pop_count': 6, 'rebellion_chance': 0, 'remaining_export_slots': 3, 'remaining_import_slots': 3, 'resource_capacity': {'food': 20, 'wood': 15, 'stone': 15, 'mounts': 10, 'research': 0, 'magic': 10, 'bronze': 5, 'iron': 0}, 'resource_consumption': {'food': 6, 'wood': 4, 'stone': 3, 'mounts': 0, 'research': 0, 'magic': 0, 'bronze': 0, 'iron': 0}, 'resource_excess': {'food': 2, 'wood': 2, 'stone': 5, 'mounts': 0, 'research': 0, 'magic': 0, 'bronze': 0, 'iron': 0}, 'resource_production': {'food': 8, 'wood': 6, 'stone': 8, 'mounts': 0, 'research': 0, 'magic': 0, 'bronze': 0, 'iron': 0}, 'road_capacity': 10, 'stability_gain_chance': 0.1, 'stability_loss_chance': 0.1, 'stability_loss_chance_on_leader_death': 0.75, 'stationary_delay': 2, 'temp_karma': 0, 'unique_minority_count': 0, 'event_type': 'Neutral', 'raw_roll': 8, 'effective_pop_capacity': 16, 'cities': [{'name': 'Raleigh', 'type': 'metropolis', 'node': 'stone', 'wall': ''}, {'name': 'Columbine', 'type': 'metropolis', 'node': 'wood', 'wall': ''}, {'name': '', 'type': '', 'node': '', 'wall': ''}], 'districts': [{'type': 'ancient_dock', 'node': ''}, {'type': 'ancient_forge', 'node': ''}, {'type': 'ancient_ranch', 'node': ''}, {'type': 'ancient_cache', 'node': ''}, {'type': 'ancient_workshop', 'node': ''}], 'jobs': {'farmer': 0, 'fisherman': 3, 'harvester': 2, 'hunter': 0, 'merchant': 0, 'metallurgist': 2, 'miner': 4, 'mystic': 0, 'researcher': 3, 'apprentice': 0, 'bureaucrat': 0, 'artificer': 0}, 'modifiers': [], 'resource_nodes': {'food': 0, 'wood': 0, 'stone': 1, 'mounts': 0, 'research': 0, 'magic': 0, 'bronze': 0, 'iron': 0}, 'resource_storage': {'food': 24, 'wood': 15, 'stone': 11, 'mounts': 7, 'research': 0, 'magic': 1, 'bronze': 12, 'iron': 0}, 'nomadic': 0, 'trade_distance': 7, 'expansion_chance_at_tick': 0.4, 'expansion_roll': 0.9814425103009599, 'stability_gain_chance_at_tick': 0.69, 'stability_gain_roll': 0.21302014696519833, 'stability_loss_chance_at_tick': 0.1, 'stability_loss_roll': 0.23597963127886745, 'imperial_district': {'type': '', 'node': ''}, 'land_units': {'ancient_heavy_archers': 1, 'ancient_heavy_infantry': 1, 'ancient_light_archers': 0, 'ancient_light_infantry': 0, 'ancient_beacon': 0, 'ancient_oakling': 0, 'ancient_ravager': 0, 'ancient_vortex': 0, 'ancient_wyrm': 0, 'ancient_battering_ram': 0, 'ancient_civilian': 0, 'ancient_elite_infantry': 1, 'ancient_heavy_cavalry': 0, 'ancient_light_cavalry': 0, 'ancient_siege_weapon': 0, 'ancient_fire_shaman': 0, 'classical_grey_wardens': 0, 'imperial_legionnaire': 0, 'imperial_marksman': 0, 'imperial_vanguard': 0, 'classical_light_archers': 0, 'classical_light_infantry': 0, 'classical_spearmen': 0, 'imperial_river_runner': 0, 'imperial_cavalier': 0, 'imperial_celestial': 0, 'imperial_tyranus': 0, 'imperial_arbalest': 0}, 'naval_units': {'ancient_boarding_ship': 0, 'ancient_elite_warship': 0, 'ancient_missile_ship': 0, 'ancient_transport_ship': 0}, 'previous_karma': 6, 'previous_rolling_karma': -3, 'previous_temporary_karma': 4, 'concessions': {}, 'territory_types': {'plains': 15, 'forest': 1, 'dense_forest': 0, 'urban': 0, 'hill': 2, 'mountain': 0, 'river': 0, 'desert': 0, 'tundra': 0, 'marsh': 0, 'hazardous_land': 0, 'shallow_water': 0, 'deep_water': 0, 'hazardous_water': 0}, 'progress_quests': [{'quest_name': 'Quest for Artifact 1', 'progress_per_tick': 2, 'current_progress': 3, 'required_progress': 9, 'link': 'https://discord.com/channels/1188889187018088488/1372527102322016307/1372742854438551572'}, {'quest_name': 'Contract Artifact Upgrade', 'progress_per_tick': 1, 'current_progress': 1, 'required_progress': 6, 'link': 'https://discord.com/channels/1188889187018088488/1362793593579769976/1365078339634855998'}], 'technologies': {'aqueducts': {'investing': 0, 'cost': 4, 'researched': False}, 'caravansaries': {'investing': 0, 'cost': 4, 'researched': False}, 'chests': {'investing': 0, 'cost': 3, 'researched': False}, 'citizenship': {'investing': 0, 'cost': 8, 'researched': False}, 'city_defense': {'investing': 0, 'cost': 6, 'researched': False}, 'cosmology': {'investing': 0, 'cost': 6, 'researched': False}, 'deep_hulls': {'investing': 0, 'cost': 7, 'researched': False}, 'dynastic_hunters': {'investing': 0, 'cost': 5, 'researched': False}, 'fermentation': {'investing': 0, 'cost': 5, 'researched': False}, 'frame_saddles': {'investing': 0, 'cost': 3, 'researched': False}, 'levers_and_pulleys': {'investing': 0, 'cost': 6, 'researched': False}, 'lumber_yards': {'investing': 0, 'cost': 5, 'researched': False}, 'metal_hooks': {'investing': 0, 'cost': 4, 'researched': False}, 'military_wages': {'investing': 0, 'cost': 6, 'researched': False}, 'mine_shafts': {'investing': 0, 'cost': 5, 'researched': False}, 'mints': {'investing': 0, 'cost': 2, 'researched': True}, 'mote_stabilization': {'investing': 0, 'cost': 7, 'researched': False}, 'national_identity': {'investing': 0, 'cost': 8, 'researched': False}, 'novitiates': {'investing': 0, 'cost': 7, 'researched': False}, 'official_courts': {'investing': 0, 'cost': 7, 'researched': False}, 'philosophy': {'investing': 0, 'cost': 8, 'researched': False}, 'pit_mining': {'investing': 0, 'cost': 5, 'researched': False}, 'political_philosophy': {'investing': 0, 'cost': 0, 'researched': True}, 'public_programs': {'investing': 0, 'cost': 4, 'researched': False}, 'public_zeal': {'investing': 0, 'cost': 6, 'researched': False}, 'ramparts': {'investing': 0, 'cost': 6, 'researched': False}, 'rig_and_sail': {'investing': 0, 'cost': 7, 'researched': False}, 'sewers': {'investing': 3, 'cost': 3, 'researched': False}, 'trade_records': {'investing': 0, 'cost': 3, 'researched': False}, 'war_engineers': {'investing': 0, 'cost': 7, 'researched': False}}, 'research_consumption_at_tick': 0, 'research_production_at_tick': 0}
After Data: {'infamy': 10, 'money': 425, 'jobs': {'fisherman': 0, 'harvester': 0, 'metallurgist': 0, 'miner': 0, 'researcher': 0}, 'resource_storage': {'food': 25, 'wood': 18, 'stone': 16, 'mounts': 9, 'bronze': 10}, 'expansion_roll': 0.17275698496542857, 'stability_gain_chance_at_tick': 0.1, 'stability_gain_roll': 0.5903760721164767, 'stability_loss_roll': 0.5063401941766177, 'progress_quests': [{'current_progress': 5}, {'current_progress': 2}], 'technologies': {'sewers': {'investing': 0, 'researched': True, 'invested': 3}}, 'research_consumption_at_tick': 3, 'research_production_at_tick': 3, 'production_at_tick': {'food': 15, 'wood': 8, 'stone': 14, 'mounts': 2, 'research': 3, 'magic': 0, 'bronze': 5, 'iron': 0}}
Before Revert Data:
After Revert Data:
Reason: Tick Update for The United Duchies
Status: Approved