684c9888c831d762e5b00e44:

Target: Mirror City
Target Type: wonders
Status: Approved
Approver: mykonos_
Time Implemented: 2025-06-13 21:30:48.863000
Changes:
Effect Description:
The owner of the Mirror City gains the following effects: +1 effective pop capacity per era +1 City Capacity Additionally, the owner of the wonder, or any willing characters may enter on expeditions into the N'th dimension. The owner may temporarily sacrifice a pop into the wonder and choose the length of the expedition. This will determine the length of time the pop is gone, the risk, and the rewards: Short Expedition: Minor Risk / Minor Rewards / 1d2 (Min 1) Sessions Medium Expedition: Moderate Risk / Moderate Rewards / 1d2+1 Sessions Long Expedition: Great Risk / Great Rewards / 1d2+2 Sessions When characters engage in an expedition they lose the ability to perform mech-rps outside of the expedition, receive specific goals to complete, and receive Slow Aging until they exit the expedition, paying upkeep if possible. The mech-rps that characters spend on the quest must align with the quest they are attending, failure to do so will result in an automatic failure of the mech-rp. Failing a mech-rp within the Void should have greater consequences than failing outside of it; a Great risk quest for instance should gravely injure you upon failure. Valid mech-rps should still have bonuses outside of the quest. For example, on a quest to "Map the Mirror City" would require mech-rps to "gather intel and supplies", "go exploring" or "mark down maps"; attempting to gather stone or improve relations will not do. They may enter on any of the below quests, which can be randomly generated by the owner spending 3 Nation Magic Points. On quest completion, the character(s) on the expedition would gain a majority of the rewards, with the owner gaining a smaller reward as well. Organizations whose characters are within the expeditions still function as normal. There is a 10% chance that any quest made will be a "Phufèadú Quest". As the True Custodian of the Mirror City, his quests are always Long, with Great risks, but hold greater rewards than any other quest. Quests (1/5): Repel the Void Colossus (Phufèadú): Great Risk / Major Rewards / Long Length - 'A great Void demon is assailing the city, defend the innocent, and repel it.' (4 Mech-rps) Chart the Void Skyline: Minor Risk / Minor Rewards / Short Length - 'The sky within the Void is hellishly confusing, please attempt to map the area above the city.' (2 Mech-rps) (COMPLETED) Map the Mirror City: Minor Risk / Minor Rewards / Short Length (COMPLETED) Rescue the Local Palorthin: Moderate Risk / Moderate Rewards / Moderate Length (COMPLETED) Slay the Void Heretic: Great Risk / Moderate Rewards / Short Length (COMPLETED) Find the Mirror Witness: Moderate Risk / Moderate Rewards / Long Length (COMPLETED) Cleanse Mirror Sewers: Great Risk / Minor Rewards / Short Length → The owner of the Mirror City gains the following effects: +1 effective pop capacity per era +1 City Capacity Additionally, the owner of the wonder, or any willing characters may enter on expeditions into the N'th dimension. The owner may temporarily sacrifice a pop into the wonder and choose the length of the expedition. This will determine the length of time the pop is gone, the risk, and the rewards: Short Expedition: Minor Risk / Minor Rewards / 1d2 (Min 1) Sessions Medium Expedition: Moderate Risk / Moderate Rewards / 1d2+1 Sessions Long Expedition: Great Risk / Great Rewards / 1d2+2 Sessions When characters engage in an expedition they lose the ability to perform mech-rps outside of the expedition, receive specific goals to complete, and receive Slow Aging until they exit the expedition, paying upkeep if possible. The mech-rps that characters spend on the quest must align with the quest they are attending, failure to do so will result in an automatic failure of the mech-rp. Failing a mech-rp within the Void should have greater consequences than failing outside of it; a Great risk quest for instance should gravely injure you upon failure. Valid mech-rps should still have bonuses outside of the quest. For example, on a quest to "Map the Mirror City" would require mech-rps to "gather intel and supplies", "go exploring" or "mark down maps"; attempting to gather stone or improve relations will not do. They may enter on any of the below quests, which can be randomly generated by the owner spending 3 Nation Magic Points. On quest completion, the character(s) on the expedition would gain a majority of the rewards, with the owner gaining a smaller reward as well. Organizations whose characters are within the expeditions still function as normal. There is a 10% chance that any quest made will be a "Phufèadú Quest". As the True Custodian of the Mirror City, his quests are always Long, with Great risks, but hold greater rewards than any other quest. Quests (1/5): Repel the Void Colossus (Phufèadú): Great Risk / Major Rewards / Long Length - 'A great Void demon is assailing the city, defend the innocent, and repel it.' (4 Mech-rps) Excavate the Sunken Library: Great Risk / Moderate Rewards / Long Length - 'A sunken library has been found, buried with monsters. Unearth it and destroy the monsters within.' (4 Mech-rps) (COMPLETED) Map the Mirror City: Minor Risk / Minor Rewards / Short Length (COMPLETED) Rescue the Local Palorthin: Moderate Risk / Moderate Rewards / Moderate Length (COMPLETED) Slay the Void Heretic: Great Risk / Moderate Rewards / Short Length (COMPLETED) Find the Mirror Witness: Moderate Risk / Moderate Rewards / Long Length (COMPLETED) Cleanse Mirror Sewers: Great Risk / Minor Rewards / Short Length (COMPLETED) Chart the Void Skyline: Minor Risk / Minor Rewards / Short Length - 'The sky within the Void is hellishly confusing, please attempt to map the area above the city.' (2 Mech-rps)
Reason: None
Show Detailed Changes
Target Collection: wonders
Target: Mirror City
Time Requested: 2025-06-13 21:30:48.841000
Time Implemented: 2025-06-13 21:30:48.863000
Time Denied:
Time Reverted:
Requester: mykonos_
Approver: mykonos_
Denier: None
Reverter: None
Change Type: Update
Before Requested Data: {'effect_description': 'The owner of the Mirror City gains the following effects:\r\n\r\n+1 effective pop capacity per era\r\n+1 City Capacity\r\n\r\nAdditionally, the owner of the wonder, or any willing characters may enter on expeditions into the N\'th dimension.\r\nThe owner may temporarily sacrifice a pop into the wonder and choose the length of the expedition. This will determine the length of time the pop is gone, the risk, and the rewards:\r\n\r\nShort Expedition: Minor Risk / Minor Rewards / 1d2 (Min 1) Sessions\r\nMedium Expedition: Moderate Risk / Moderate Rewards / 1d2+1 Sessions\r\nLong Expedition: Great Risk / Great Rewards / 1d2+2 Sessions\r\n\r\nWhen characters engage in an expedition they lose the ability to perform mech-rps outside of the expedition, receive specific goals to complete, and receive Slow Aging until they exit the expedition, paying upkeep if possible. \r\n\r\nThe mech-rps that characters spend on the quest must align with the quest they are attending, failure to do so will result in an automatic failure of the mech-rp. Failing a mech-rp within the Void should have greater consequences than failing outside of it; a Great risk quest for instance should gravely injure you upon failure. Valid mech-rps should still have bonuses outside of the quest. \r\nFor example, on a quest to "Map the Mirror City" would require mech-rps to "gather intel and supplies", "go exploring" or "mark down maps"; attempting to gather stone or improve relations will not do. \r\n\r\nThey may enter on any of the below quests, which can be randomly generated by the owner spending 3 Nation Magic Points. On quest completion, the character(s) on the expedition would gain a majority of the rewards, with the owner gaining a smaller reward as well.\r\n\r\nOrganizations whose characters are within the expeditions still function as normal.\r\n\r\nThere is a 10% chance that any quest made will be a "Phufèadú Quest". As the True Custodian of the Mirror City, his quests are always Long, with Great risks, but hold greater rewards than any other quest. \r\n\r\nQuests (1/5):\r\n\r\nRepel the Void Colossus (Phufèadú): Great Risk / Major Rewards / Long Length - \'A great Void demon is assailing the city, defend the innocent, and repel it.\' (4 Mech-rps)\r\n\r\nChart the Void Skyline: Minor Risk / Minor Rewards / Short Length - \'The sky within the Void is hellishly confusing, please attempt to map the area above the city.\' (2 Mech-rps)\r\n\r\n\r\n(COMPLETED) Map the Mirror City: Minor Risk / Minor Rewards / Short Length\r\n(COMPLETED) Rescue the Local Palorthin: Moderate Risk / Moderate Rewards / Moderate Length\r\n(COMPLETED) Slay the Void Heretic: Great Risk / Moderate Rewards / Short Length\r\n(COMPLETED) Find the Mirror Witness: Moderate Risk / Moderate Rewards / Long Length\r\n(COMPLETED) Cleanse Mirror Sewers: Great Risk / Minor Rewards / Short Length\r\n'}
After Requested Data: {'effect_description': 'The owner of the Mirror City gains the following effects:\r\n\r\n+1 effective pop capacity per era\r\n+1 City Capacity\r\n\r\nAdditionally, the owner of the wonder, or any willing characters may enter on expeditions into the N\'th dimension.\r\nThe owner may temporarily sacrifice a pop into the wonder and choose the length of the expedition. This will determine the length of time the pop is gone, the risk, and the rewards:\r\n\r\nShort Expedition: Minor Risk / Minor Rewards / 1d2 (Min 1) Sessions\r\nMedium Expedition: Moderate Risk / Moderate Rewards / 1d2+1 Sessions\r\nLong Expedition: Great Risk / Great Rewards / 1d2+2 Sessions\r\n\r\nWhen characters engage in an expedition they lose the ability to perform mech-rps outside of the expedition, receive specific goals to complete, and receive Slow Aging until they exit the expedition, paying upkeep if possible. \r\n\r\nThe mech-rps that characters spend on the quest must align with the quest they are attending, failure to do so will result in an automatic failure of the mech-rp. Failing a mech-rp within the Void should have greater consequences than failing outside of it; a Great risk quest for instance should gravely injure you upon failure. Valid mech-rps should still have bonuses outside of the quest. \r\nFor example, on a quest to "Map the Mirror City" would require mech-rps to "gather intel and supplies", "go exploring" or "mark down maps"; attempting to gather stone or improve relations will not do. \r\n\r\nThey may enter on any of the below quests, which can be randomly generated by the owner spending 3 Nation Magic Points. On quest completion, the character(s) on the expedition would gain a majority of the rewards, with the owner gaining a smaller reward as well.\r\n\r\nOrganizations whose characters are within the expeditions still function as normal.\r\n\r\nThere is a 10% chance that any quest made will be a "Phufèadú Quest". As the True Custodian of the Mirror City, his quests are always Long, with Great risks, but hold greater rewards than any other quest. \r\n\r\nQuests (1/5):\r\n\r\nRepel the Void Colossus (Phufèadú): Great Risk / Major Rewards / Long Length - \'A great Void demon is assailing the city, defend the innocent, and repel it.\' (4 Mech-rps)\r\n\r\nExcavate the Sunken Library: Great Risk / Moderate Rewards / Long Length - \'A sunken library has been found, buried with monsters. Unearth it and destroy the monsters within.\' (4 Mech-rps)\r\n\r\n\r\n(COMPLETED) Map the Mirror City: Minor Risk / Minor Rewards / Short Length\r\n(COMPLETED) Rescue the Local Palorthin: Moderate Risk / Moderate Rewards / Moderate Length\r\n(COMPLETED) Slay the Void Heretic: Great Risk / Moderate Rewards / Short Length\r\n(COMPLETED) Find the Mirror Witness: Moderate Risk / Moderate Rewards / Long Length\r\n(COMPLETED) Cleanse Mirror Sewers: Great Risk / Minor Rewards / Short Length\r\n(COMPLETED) Chart the Void Skyline: Minor Risk / Minor Rewards / Short Length - \'The sky within the Void is hellishly confusing, please attempt to map the area above the city.\' (2 Mech-rps)\r\n'}
Differential Data: {}
Before Data: {'effect_description': 'The owner of the Mirror City gains the following effects:\r\n\r\n+1 effective pop capacity per era\r\n+1 City Capacity\r\n\r\nAdditionally, the owner of the wonder, or any willing characters may enter on expeditions into the N\'th dimension.\r\nThe owner may temporarily sacrifice a pop into the wonder and choose the length of the expedition. This will determine the length of time the pop is gone, the risk, and the rewards:\r\n\r\nShort Expedition: Minor Risk / Minor Rewards / 1d2 (Min 1) Sessions\r\nMedium Expedition: Moderate Risk / Moderate Rewards / 1d2+1 Sessions\r\nLong Expedition: Great Risk / Great Rewards / 1d2+2 Sessions\r\n\r\nWhen characters engage in an expedition they lose the ability to perform mech-rps outside of the expedition, receive specific goals to complete, and receive Slow Aging until they exit the expedition, paying upkeep if possible. \r\n\r\nThe mech-rps that characters spend on the quest must align with the quest they are attending, failure to do so will result in an automatic failure of the mech-rp. Failing a mech-rp within the Void should have greater consequences than failing outside of it; a Great risk quest for instance should gravely injure you upon failure. Valid mech-rps should still have bonuses outside of the quest. \r\nFor example, on a quest to "Map the Mirror City" would require mech-rps to "gather intel and supplies", "go exploring" or "mark down maps"; attempting to gather stone or improve relations will not do. \r\n\r\nThey may enter on any of the below quests, which can be randomly generated by the owner spending 3 Nation Magic Points. On quest completion, the character(s) on the expedition would gain a majority of the rewards, with the owner gaining a smaller reward as well.\r\n\r\nOrganizations whose characters are within the expeditions still function as normal.\r\n\r\nThere is a 10% chance that any quest made will be a "Phufèadú Quest". As the True Custodian of the Mirror City, his quests are always Long, with Great risks, but hold greater rewards than any other quest. \r\n\r\nQuests (1/5):\r\n\r\nRepel the Void Colossus (Phufèadú): Great Risk / Major Rewards / Long Length - \'A great Void demon is assailing the city, defend the innocent, and repel it.\' (4 Mech-rps)\r\n\r\nChart the Void Skyline: Minor Risk / Minor Rewards / Short Length - \'The sky within the Void is hellishly confusing, please attempt to map the area above the city.\' (2 Mech-rps)\r\n\r\n\r\n(COMPLETED) Map the Mirror City: Minor Risk / Minor Rewards / Short Length\r\n(COMPLETED) Rescue the Local Palorthin: Moderate Risk / Moderate Rewards / Moderate Length\r\n(COMPLETED) Slay the Void Heretic: Great Risk / Moderate Rewards / Short Length\r\n(COMPLETED) Find the Mirror Witness: Moderate Risk / Moderate Rewards / Long Length\r\n(COMPLETED) Cleanse Mirror Sewers: Great Risk / Minor Rewards / Short Length\r\n'}
After Data: {'effect_description': 'The owner of the Mirror City gains the following effects:\r\n\r\n+1 effective pop capacity per era\r\n+1 City Capacity\r\n\r\nAdditionally, the owner of the wonder, or any willing characters may enter on expeditions into the N\'th dimension.\r\nThe owner may temporarily sacrifice a pop into the wonder and choose the length of the expedition. This will determine the length of time the pop is gone, the risk, and the rewards:\r\n\r\nShort Expedition: Minor Risk / Minor Rewards / 1d2 (Min 1) Sessions\r\nMedium Expedition: Moderate Risk / Moderate Rewards / 1d2+1 Sessions\r\nLong Expedition: Great Risk / Great Rewards / 1d2+2 Sessions\r\n\r\nWhen characters engage in an expedition they lose the ability to perform mech-rps outside of the expedition, receive specific goals to complete, and receive Slow Aging until they exit the expedition, paying upkeep if possible. \r\n\r\nThe mech-rps that characters spend on the quest must align with the quest they are attending, failure to do so will result in an automatic failure of the mech-rp. Failing a mech-rp within the Void should have greater consequences than failing outside of it; a Great risk quest for instance should gravely injure you upon failure. Valid mech-rps should still have bonuses outside of the quest. \r\nFor example, on a quest to "Map the Mirror City" would require mech-rps to "gather intel and supplies", "go exploring" or "mark down maps"; attempting to gather stone or improve relations will not do. \r\n\r\nThey may enter on any of the below quests, which can be randomly generated by the owner spending 3 Nation Magic Points. On quest completion, the character(s) on the expedition would gain a majority of the rewards, with the owner gaining a smaller reward as well.\r\n\r\nOrganizations whose characters are within the expeditions still function as normal.\r\n\r\nThere is a 10% chance that any quest made will be a "Phufèadú Quest". As the True Custodian of the Mirror City, his quests are always Long, with Great risks, but hold greater rewards than any other quest. \r\n\r\nQuests (1/5):\r\n\r\nRepel the Void Colossus (Phufèadú): Great Risk / Major Rewards / Long Length - \'A great Void demon is assailing the city, defend the innocent, and repel it.\' (4 Mech-rps)\r\n\r\nExcavate the Sunken Library: Great Risk / Moderate Rewards / Long Length - \'A sunken library has been found, buried with monsters. Unearth it and destroy the monsters within.\' (4 Mech-rps)\r\n\r\n\r\n(COMPLETED) Map the Mirror City: Minor Risk / Minor Rewards / Short Length\r\n(COMPLETED) Rescue the Local Palorthin: Moderate Risk / Moderate Rewards / Moderate Length\r\n(COMPLETED) Slay the Void Heretic: Great Risk / Moderate Rewards / Short Length\r\n(COMPLETED) Find the Mirror Witness: Moderate Risk / Moderate Rewards / Long Length\r\n(COMPLETED) Cleanse Mirror Sewers: Great Risk / Minor Rewards / Short Length\r\n(COMPLETED) Chart the Void Skyline: Minor Risk / Minor Rewards / Short Length - \'The sky within the Void is hellishly confusing, please attempt to map the area above the city.\' (2 Mech-rps)\r\n'}
Before Revert Data:
After Revert Data:
Reason: None
Status: Approved