Change #684fadd1bed428052c155340:

Target: 67ef6eba98867826cf7962fe
Target Type: nations
Status: Approved
Approver: System
Time Implemented: 2025-06-16 05:38:25.356000
Changes:
_id:
Removed: 67ef6eba98867826cf7962fe
Magic Stance:
Removed: Bureaucracy
Subject Stance:
Removed: Benevolence
Scientific Stance:
Removed: Conservative
Name:
Removed: Celtearan Empire
Infamy:
20 → 10
Economy Type:
Removed: Production
Government Type:
Removed: Imperial Council
Mercenary Law:
Removed: No Mercenaries
Tax Stance:
Removed: Moderate
Justice Stance:
Removed: None
Prestige:
93 → 96
Current Territory:
Removed: 58
Vassal Type:
Removed: None
Region:
Removed: 67ef6c8a98867826cf7962f8
Consumption Stance:
Removed: None
Succession Type:
Removed: Strength
Empire:
Removed: on
Primary Culture:
Removed: 67ef5a45690147f64b5a82bb
Primary Race:
Removed: 67ef57b389e17a6e9fa6bc0f
Diplomatic Stance:
Removed: Expansionist
Foreign Acceptance:
Removed: Integration
Expansion Control Stance:
Removed: Free
Citizenship Stance:
Removed: None
Road Usage:
Removed: 28
Rolling Karma:
-2 → -3
Military Funding:
Removed: Substantial
Land Doctrine:
Removed: Shock
Nomad Camp Type:
Removed: None
Money:
3742 → 3937.0
Compliance:
Removed: None
Temporary Karma:
Removed: 0
Naval Doctrine:
Removed: Standard
Primary Religion:
Removed: 67ef60af690147f64b5a8349
Overlord:
Removed: ""
Conscription Type:
Removed: Low
Origin:
Removed: (T) Strange Outsiders
Temperament:
Restricted content
Stability:
Stable → Balanced
jobs[harvester]:
Removed: 0
jobs[hunter]:
Removed: 0
jobs[merchant]:
Removed: 0
jobs[metallurgist]:
Removed: 0
jobs[miner]:
Removed: 0
jobs[mystic]:
Removed: 0
jobs[researcher]:
Removed: 0
resource_storage[bronze]:
Removed: 0
resource_storage[food]:
Removed: 0
resource_storage[iron]:
Removed: 0
resource_storage[magic]:
Removed: 0
resource_storage[mounts]:
Removed: 0
resource_storage[research]:
Removed: 0
resource_storage[stone]:
Removed: 0
resource_storage[wood]:
Removed: 0
Administration:
Removed: 3
City Count:
Removed: 0
City Slots:
Removed: 5
Chance to Demand Concessions:
Removed: 0
Concessions Amount:
Removed: 4
Defensive Pact Slots:
Removed: 1
Chance to Disobey:
Removed: 0
District Slots:
Removed: 7
Effective Territory:
Removed: 28
Event Roll:
Restricted content
Export Slots:
Removed: 3
Import Slots:
Removed: 3
job_details:
Removed:
artificer: {'display_name': 'Artificer', 'requirements': {'district': 'artifactory'}, 'production': {'artifact_rolls': 2}}
bureaucrat: {'display_name': 'Bureaucrat', 'requirements': {'district': 'center'}, 'upkeep': {'wood': 1}, 'production': {'administration': 1}}
fisherman: {'display_name': 'Fisherman', 'requirements': {'district': 'dock'}, 'production': {'food': 4}}
harvester: {'display_name': 'Harvester', 'upkeep': {'stone': 1}, 'production': {'wood': 3}}
hunter: {'display_name': 'Hunter', 'production': {'food': 2}}
merchant: {'display_name': 'Merchant', 'upkeep': {'mount': 1}, 'production': {'trade_distance': 4, 'trade_slots': 2}}
metallurgist: {'display_name': 'Metallurgist', 'upkeep': {'stone': 1}, 'production': {'bronze': 2}}
miner: {'display_name': 'Miner', 'upkeep': {'wood': 1}, 'production': {'stone': 3}}
mystic: {'display_name': 'Mystic', 'production': {'magic': 1}}
researcher: {'display_name': 'Researcher', 'upkeep': {'stone': 1, 'bronze': 1}, 'production': {'research': 1}}
Total Karma:
Removed: 12
Land Attack Modifier:
Removed: 3
Land Defense Modifier:
Removed: 3
Land Unit Capacity:
Removed: 5
Mercenary Land Attack Modifier:
Removed: 0
Mercenary Land Defense Modifier:
Removed: 0
Mercenary Naval Attack Modifier:
Removed: 0
Mercenary Naval Defense Modifier:
Removed: 0
Migration Distance:
Removed: 6
Military Alliance Slots:
Removed: 1
Money Capacity:
Removed: 6000
Money Income:
Removed: 150
Naval Attack Modifier:
Removed: 3
Naval Defense Modifier:
Removed: 3
Naval Unit Capacity:
Removed: 5
Pop Count:
Removed: 21
Chance to Rebel:
Removed: 0
Remaining Export Slots:
Removed: 3
Remaining Import Slots:
Removed: 3
resource_capacity:
Removed:
food: 20
wood: 25
stone: 25
mounts: 20
research: 0
magic: 10
bronze: 15
iron: 0
Resource Consumption:
Removed:
food: 22
wood: 12
stone: 10
mounts: 0
research: 0
magic: 1
bronze: 3
iron: 0
Resource Excess:
Removed:
food: 6
wood: 7
stone: 12
mounts: 4
research: 6
magic: 4
bronze: 2
iron: 1
Resource Production:
Removed:
food: 28
wood: 19
stone: 22
mounts: 4
research: 6
magic: 5
bronze: 5
iron: 1
Road Capacity:
Removed: 18
Stability Gain Chance:
Removed: 0.1
Stability Loss Chance:
Removed: 0.44
Stability Loss Chance On Leader Death:
Removed: 1
Stationary Delay:
Removed: 2
temp_karma:
Removed: 0
Minority Count:
Removed: 3
Event Type:
Restricted content
Raw Roll:
Restricted content
Cities:
Removed:
Item 1:
name: Ecliptara
type: generic
node: ""
wall: ""
Item 2:
name: Tymbravane
type: sanctum
node: ""
wall: ""
Item 3:
name: Beegrockhill
type: generic
node: ""
wall: ""
Item 4:
name: Liosantra
type: metropolis
node: ""
wall: ""
Item 5:
name: Rungaingan
type: generic
node: mounts
wall: ""
Districts:
Removed:
Item 1:
type: ancient_home
node: food
Item 2:
type: classical_workshop
node: ""
Item 3:
type: ancient_forge
node: bronze
Item 4:
type: ancient_dock
node: ""
Item 5:
type: ancient_center
node: wood
Item 6:
type: ancient_cache
node: stone
Item 7:
type: ancient_fishery
node: research
Item 8:
type: ancient_artifactory
node: ""
Jobs:
apprentice: 0 → None
farmer: 0 → None
bureaucrat: 0 → None
fisherman: 4 → 0
harvester: 4 → 0
hunter: 0 → None
merchant: 7 → 0
metallurgist: 4 → 0
miner: 4 → 0
mystic: 0 → None
researcher: 0 → None
artificer: 1 → 0
vampire: 1 → 0
astronomer: 0 → None
Ongoing Modifiers:
Removed:
Item 5:
field: stability_gain_chance
value: 0.15
duration: 1
source: https://discord.com/channels/1188889187018088488/1188909580378443816/1383958925669302323
resource_nodes:
Removed:
food: 1
wood: 2
stone: 2
mounts: 2
research: 1
magic: 0
bronze: 1
iron: 0
Resource Storage:
food: 11 → 13
wood: 10 → 18
stone: 11 → 18
mounts: 13 → None
research: 0 → None
magic: 2 → 4.0
bronze: 0 → 8
iron: 0 → 4
Effective Pop Capacity:
Removed: 19
Nomadic:
Removed: 0
Trade Distance:
Removed: 7
Land Units:
Removed:
ancient_heavy_cavalry: 0
ancient_light_cavalry: 0
ancient_beacon: 0
ancient_oakling: 0
ancient_ravager: 0
ancient_vortex: 0
ancient_wyrm: 0
ancient_battering_ram: 0
ancient_civilian: 0
ancient_elite_infantry: 1
ancient_heavy_archers: 0
ancient_heavy_infantry: 0
ancient_light_archers: 1
ancient_light_infantry: 3
ancient_siege_weapon: 0
ancient_fire_shaman: 0
classical_grey_wardens: 0
imperial_arbalest: 0
imperial_river_runner: 0
classical_light_archers: 0
imperial_vanguard: 0
classical_light_infantry: 0
classical_spearmen: 0
imperial_cavalier: 0
imperial_celestial: 0
imperial_legionnaire: 0
imperial_marksman: 0
imperial_tyranus: 0
imperial_war_dancer: 1
ancient_reman_longbowbird: 0
classical_auxiliary: 0
classical_civilian: 0
ancient_ameru_marines: 0
classical_cavalry_archer: 0
classical_light_cavalry: 0
Naval Units:
Removed:
ancient_boarding_ship: 0
ancient_elite_warship: 0
ancient_missile_ship: 0
ancient_transport_ship: 0
classical_terrapin: 0
Imperial District:
Removed:
type: quarters
node: wood
expansion_chance_at_tick:
0.4 → 0
expansion_roll:
0.3734785842659284 → 0.9608297243233389
stability_gain_chance_at_tick:
0.35 → 0.5
stability_gain_roll:
0.8600259958824538 → 0.6410869195423533
stability_loss_chance_at_tick:
1.17 → 0.93
stability_loss_roll:
0.6701002108434102 → 0.8546745261667564
previous_karma:
Removed: 13
previous_rolling_karma:
Removed: -2
previous_temporary_karma:
Removed: 2
Concessions:
Removed:
Territory Types:
Removed:
plains: 19
forest: 2
dense_forest: 0
urban: 0
hill: 0
mountain: 12
river: 0
desert: 15
tundra: 0
marsh: 21
hazardous_land: 0
shallow_water: 0
deep_water: 0
hazardous_water: 0
Progress Quests:
Technologies:
aqueducts: {'investing': 0, 'cost': 4, 'researched': False} → None
caravansaries: {'investing': 0, 'cost': 4, 'researched': False} → None
chests: {'investing': 0, 'cost': 3, 'researched': False} → None
citizenship: {'investing': 0, 'cost': 8, 'researched': False} → None
city_defense: {'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
cosmology: {'investing': 0, 'cost': 6, 'researched': False} → None
deep_hulls: {'investing': 0, 'cost': 7, 'researched': False} → None
dynastic_hunters: {'investing': 0, 'cost': 5, 'researched': False} → None
fermentation: {'investing': 0, 'cost': 5, 'researched': False} → None
frame_saddles: {'investing': 0, 'cost': 3, 'researched': False} → None
levers_and_pulleys:
investing: 6 → 0
cost: 6 → None
researched: 0 → True
invested: None → 6
lumber_yards: {'investing': 0, 'cost': 5, 'researched': False} → None
metal_hooks: {'investing': 0, 'cost': 4, 'researched': False} → None
military_wages: {'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
mine_shafts: {'investing': 0, 'cost': 5, 'researched': True} → None
mints: {'investing': 0, 'cost': 4, 'researched': True} → None
mote_stabilization: {'investing': 0, 'cost': 7, 'researched': False} → None
national_identity: {'investing': 0, 'cost': 8, 'researched': False} → None
novitiates: {'investing': 0, 'cost': 7, 'researched': False} → None
official_courts: {'investing': 0, 'cost': 7, 'researched': False} → None
philosophy: {'investing': 0, 'cost': 8, 'researched': False} → None
pit_mining: {'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
political_philosophy: {'investing': 0, 'cost': 0, 'researched': True} → None
public_programs: {'investing': 0, 'cost': 4, 'researched': True} → None
public_zeal: {'investing': 0, 'cost': 6, 'researched': False} → None
ramparts: {'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
rig_and_sail: {'investing': 0, 'cost': 7, 'researched': False} → None
sewers: {'investing': 0, 'cost': 3, 'researched': True} → None
trade_records: {'investing': 0, 'cost': 3, 'researched': False} → None
war_engineers: {'investing': 0, 'cost': 7, 'researched': False} → None
research_consumption_at_tick:
12 → 6
research_production_at_tick:
12.0 → 6.0
production_at_tick:
food: 45 → 2
wood: 19 → 8
stone: 18 → 7
mounts: 5 → 0
research: 12.0 → 0
magic: 3 → 2.0
bronze: 11 → 8
iron: 4 → None
Reason: Tick Update for Celtearan Empire