Change #684fadd5bed428052c155362:

Target: 67ef800de311e8b3699a1b22
Target Type: nations
Status: Approved
Approver: System
Time Implemented: 2025-06-16 05:38:29.343000
Changes:
_id:
Removed: 67ef800de311e8b3699a1b22
Region:
Removed: 67ef6b6398867826cf7962f1
Diplomatic Stance:
Removed: Cooperative
Consumption Stance:
Removed: Comfort
Nomad Camp Type:
Removed: None
Justice Stance:
Removed: Punishment
Expansion Control Stance:
Removed: Free
Road Usage:
Removed: 0
Subject Stance:
Removed: Balanced
Military Funding:
Removed: Standard
Compliance:
Removed: None
Foreign Acceptance:
Removed: Oppression
Naval Doctrine:
Removed: Fleet
Name:
Removed: Izor-Karak
Primary Race:
Removed: 67ef792798867826cf79632a
Scientific Stance:
Removed: Radical
Economy Type:
Removed: Construction
Primary Culture:
Removed: 67ef79bc98867826cf796335
Government Type:
Removed: Representative Council
Infamy:
Removed: 0
Overlord:
Removed: ""
Land Doctrine:
Removed: Militia
Money:
1030 → 1180
Tax Stance:
Removed: None
Citizenship Stance:
Removed: None
Prestige:
Removed: 0
Vassal Type:
Removed: None
Stability:
Removed: United
Primary Religion:
Removed: 67ef63eb690147f64b5a8381
Succession Type:
Removed: Inherited
Conscription Type:
Removed: Low
Mercenary Law:
Removed: Some Mercenaries
Magic Stance:
Removed: Creation
Origin:
Removed: (C) Shattered Dominion
Current Territory:
Removed: 0
Temporary Karma:
Removed: 0
Rolling Karma:
-3 → -2
Temperament:
Restricted content
Administration:
Removed: 1
City Count:
Removed: 0
City Slots:
Removed: 3
Chance to Demand Concessions:
Removed: 0
Concessions Amount:
Removed: 4
Defensive Pact Slots:
Removed: 0
Chance to Disobey:
Removed: 0
District Slots:
Removed: 4
Effective Territory:
Removed: 15
Event Roll:
Restricted content
Export Slots:
Removed: 3
Import Slots:
Removed: 3
job_details:
Removed:
harvester: {'display_name': 'Harvester', 'upkeep': {'stone': 1}, 'production': {'wood': 2}}
hunter: {'display_name': 'Hunter', 'production': {'food': 1}}
merchant: {'display_name': 'Merchant', 'upkeep': {'mount': 1}, 'production': {'trade_distance': 4, 'trade_slots': 2}}
metallurgist: {'display_name': 'Metallurgist', 'upkeep': {'stone': 1}, 'production': {'bronze': 1}}
miner: {'display_name': 'Miner', 'upkeep': {'wood': 1}, 'production': {'stone': 2}}
mystic: {'display_name': 'Mystic', 'production': {'magic': 1}}
researcher: {'display_name': 'Researcher', 'upkeep': {'stone': 1, 'bronze': 1}, 'production': {'research': 1}}
Total Karma:
Removed: -2
Land Attack Modifier:
Removed: 1
Land Defense Modifier:
Removed: 1
Land Unit Capacity:
Removed: 2
Mercenary Land Attack Modifier:
Removed: 0
Mercenary Land Defense Modifier:
Removed: 0
Mercenary Naval Attack Modifier:
Removed: 0
Mercenary Naval Defense Modifier:
Removed: 0
Migration Distance:
Removed: 6
Military Alliance Slots:
Removed: 1
Money Capacity:
Removed: 6000
Money Income:
Removed: 150
Naval Attack Modifier:
Removed: 1
Naval Defense Modifier:
Removed: 1
Naval Unit Capacity:
Removed: 2
Pop Count:
Removed: 6
Chance to Rebel:
Removed: 0
Remaining Export Slots:
Removed: 3
Remaining Import Slots:
Removed: 3
resource_capacity:
Removed:
food: 20
wood: 15
stone: 15
mounts: 10
research: 0
magic: 10
bronze: 5
iron: 0
Resource Consumption:
Removed:
food: 5
wood: 2
stone: 2
mounts: 0
research: 0
magic: 0
bronze: 0
iron: 0
Resource Excess:
Removed:
food: -1
wood: 0
stone: 1
mounts: 0
research: 6
magic: 0
bronze: 0
iron: 0
Resource Production:
Removed:
food: 4
wood: 2
stone: 3
mounts: 0
research: 6
magic: 0
bronze: 0
iron: 0
Road Capacity:
Removed: 10
Stability Gain Chance:
Removed: 0
Stability Loss Chance:
Removed: 0.35
Stability Loss Chance On Leader Death:
Removed: 0.75
Stationary Delay:
Removed: 2
temp_karma:
Removed: 0
Minority Count:
Removed: 0
Event Type:
Restricted content
Raw Roll:
Restricted content
Effective Pop Capacity:
Removed: 16
Cities:
Removed:
Item 1:
name: Izor-Karak
type: metropolis
node: ""
wall: ""
Item 2:
name: Aide-Karak
type: sanctum
node: ""
wall: ""
Item 3:
name: ""
type: ""
node: ""
wall: ""
Districts:
Removed:
Item 1:
type: ancient_farms
node: ""
Item 2:
type: ancient_fort
node: stone
Item 3:
type: ancient_forge
node: bronze
Item 4:
type: ancient_magic_site
node: magic
Item 5:
type: ""
node: ""
Item 6:
type: ""
node: ""
Jobs:
apprentice: 0 → None
bureaucrat: 0 → None
fisherman: 0 → None
farmer: 4 → 0
harvester: 2 → 0
hunter: 0 → None
merchant: 0 → None
metallurgist: 1 → 0
miner: 0 → None
mystic: 0 → None
researcher: 0 → None
artificer: 0 → None
astronomer: 7 → 0
vampire: 0 → None
Ongoing Modifiers:
Removed:
Item 1:
field: stability_loss_chance
value: -0.1
duration: 1
source: https://discord.com/channels/1188889187018088488/1188909580378443816/1382529178997489829
resource_nodes:
Removed:
food: 0
wood: 0
stone: 3
mounts: 0
research: 0
magic: 1
bronze: 1
iron: 0
Resource Storage:
food: 20 → 19
wood: 10 → 11
stone: 4 → 5
mounts: 1 → None
research: 0 → None
magic: 3 → 10
bronze: 2 → 5
iron: 1 → 2
Nomadic:
Removed: 0
Trade Distance:
Removed: 7
expansion_chance_at_tick:
0.4 → 0
expansion_roll:
0.4091868015852985 → 0.08913884790158311
stability_gain_chance_at_tick:
0.25 → 0.6
stability_gain_roll:
0.19402335593702957 → 0.5432546784180032
stability_loss_chance_at_tick:
0.6 → 1.12
stability_loss_roll:
0.5241032546663813 → 0.6804912071707088
Imperial District:
Removed:
type: ""
node: ""
Land Units:
Removed:
ancient_beacon: 0
ancient_oakling: 0
ancient_ravager: 0
ancient_vortex: 0
ancient_wyrm: 0
ancient_heavy_archers: 0
ancient_heavy_infantry: 0
ancient_light_archers: 0
ancient_light_infantry: 0
ancient_battering_ram: 0
ancient_civilian: 0
ancient_elite_infantry: 0
ancient_heavy_cavalry: 0
ancient_light_cavalry: 0
ancient_siege_weapon: 0
ancient_fire_shaman: 0
classical_grey_wardens: 0
imperial_river_runner: 0
classical_light_archers: 0
classical_light_infantry: 0
classical_spearmen: 0
imperial_cavalier: 0
imperial_celestial: 0
imperial_legionnaire: 0
imperial_marksman: 0
imperial_tyranus: 0
imperial_vanguard: 0
imperial_war_dancer: 0
classical_auxiliary: 0
classical_civilian: 0
imperial_arbalest: 0
ancient_ameru_marines: 0
ancient_reman_longbowbird: 0
classical_cavalry_archer: 0
classical_light_cavalry: 0
Naval Units:
Removed:
ancient_boarding_ship: 0
ancient_elite_warship: 0
ancient_missile_ship: 0
ancient_transport_ship: 0
classical_terrapin: 0
previous_karma:
Removed: -3
previous_rolling_karma:
Removed: -3
previous_temporary_karma:
Removed: 1
Concessions:
Removed:
Territory Types:
Removed:
plains: 1
forest: 0
dense_forest: 0
urban: 0
hill: 0
mountain: 13
river: 0
desert: 0
tundra: 0
marsh: 0
hazardous_land: 0
shallow_water: 0
deep_water: 0
hazardous_water: 0
Progress Quests:
Technologies:
aqueducts: {'investing': 0, 'cost': 4, 'researched': True} → None
caravansaries: {'investing': 0, 'cost': 4, 'researched': False} → None
chests: {'investing': 0, 'cost': 3, 'researched': False} → None
citizenship: {'investing': 0, 'cost': 8, 'researched': False} → None
city_defense: {'investing': 0, 'cost': 6, 'researched': False} → None
cosmology: {'investing': 0, 'cost': 6, 'researched': False} → None
deep_hulls: {'investing': 0, 'cost': 7, 'researched': False} → None
dynastic_hunters: {'investing': 0, 'cost': 5, 'researched': False} → None
fermentation: {'investing': 0, 'cost': 5, 'researched': False} → None
frame_saddles: {'investing': 0, 'cost': 3, 'researched': False} → None
levers_and_pulleys: {'investing': 0, 'cost': 6, 'researched': False} → None
lumber_yards: {'investing': 0, 'cost': 5, 'researched': False} → None
metal_hooks: {'investing': 0, 'cost': 4, 'researched': True} → None
military_wages:
investing: 2 → 0
cost: 6 → None
researched: 0 → None
invested: None → 2
mine_shafts: {'investing': 0, 'cost': 5, 'researched': True} → None
mints: {'investing': 0, 'cost': 4, 'researched': True} → None
mote_stabilization: {'investing': 0, 'cost': 7, 'researched': False} → None
national_identity: {'investing': 0, 'cost': 8, 'researched': False} → None
novitiates: {'investing': 0, 'cost': 7, 'researched': False} → None
official_courts: {'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
philosophy: {'investing': 0, 'cost': 8, 'researched': False} → None
pit_mining: {'investing': 0, 'cost': 5, 'researched': False} → None
political_philosophy: {'investing': 0, 'cost': 0, 'researched': True} → None
public_programs:
investing: 2 → 0
cost: 4 → None
researched: 0 → True
invested: 2 → 4
public_zeal: {'investing': 0, 'cost': 6, 'researched': False} → None
ramparts: {'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
rig_and_sail: {'investing': 0, 'cost': 7, 'researched': False} → None
sewers: {'investing': 0, 'cost': 3, 'researched': True} → None
trade_records:
investing: 2 → 0
cost: 3 → None
researched: 0 → True
invested: 1 → 3
war_engineers: {'investing': 0, 'cost': 7, 'researched': False} → None
research_consumption_at_tick:
Removed: 6
research_production_at_tick:
Removed: 6.0
production_at_tick:
food: 18 → -1
wood: 15 → 1
stone: 12 → 1
mounts: 0 → None
research: 6.0 → 0
magic: 5 → 7
bronze: 5 → None
iron: 1 → None
Reason: Tick Update for Izor-Karak