Change #684fadd5bed428052c155364:

Target: 67ef6fbf98867826cf796302
Target Type: nations
Status: Approved
Approver: System
Time Implemented: 2025-06-16 05:38:29.389000
Changes:
_id:
Removed: 67ef6fbf98867826cf796302
Magic Stance:
Removed: Creation
Subject Stance:
Removed: Balanced
Scientific Stance:
Removed: Radical
Name:
Removed: Jinying
Infamy:
35 → 20
Economy Type:
Removed: None
Government Type:
Removed: Trade Federation
Mercenary Law:
Removed: No Mercenaries
Tax Stance:
Removed: Low
Justice Stance:
Removed: None
Prestige:
Removed: 0
Current Territory:
Removed: 0
Vassal Type:
Removed: None
Region:
Removed: 67ef6c8a98867826cf7962f8
Consumption Stance:
Removed: Comfort
Succession Type:
Removed: Inherited
Primary Culture:
Removed: 67ef5e98690147f64b5a8327
Primary Race:
Removed: 67ef4cd789e17a6e9fa6bbdb
Diplomatic Stance:
Removed: Expansionist
Foreign Acceptance:
Removed: Integration
Expansion Control Stance:
Removed: Free
Citizenship Stance:
Removed: None
Road Usage:
Removed: 18
Rolling Karma:
0 → 1
Military Funding:
Removed: Standard
Land Doctrine:
Removed: Militia
Nomad Camp Type:
Removed: None
Money:
423 → 924.0
Compliance:
Removed: None
Temporary Karma:
Removed: 0
Naval Doctrine:
Removed: Fleet
Primary Religion:
Removed: 67ef661c690147f64b5a83ab
Overlord:
Removed: ""
Conscription Type:
Removed: High
Origin:
Removed: (A) Conquest State
Temperament:
Restricted content
Stability:
Stable → Balanced
Administration:
Removed: 4
City Count:
Removed: 0
City Slots:
Removed: 4
Chance to Demand Concessions:
Removed: 0
Concessions Amount:
Removed: 4
Defensive Pact Slots:
Removed: 1
Chance to Disobey:
Removed: 0
District Slots:
Removed: 6
Effective Territory:
Removed: 33
Event Roll:
Restricted content
Export Slots:
Removed: 8
Import Slots:
Removed: 8
job_details:
Removed:
bureaucrat: {'display_name': 'Bureaucrat', 'requirements': {'district': 'center'}, 'upkeep': {'wood': 1}, 'production': {'administration': 1}}
fisherman: {'display_name': 'Fisherman', 'requirements': {'district': 'dock'}, 'production': {'food': 3, 'administration': 0.25}}
harvester: {'display_name': 'Harvester', 'upkeep': {'stone': 1}, 'production': {'wood': 3}}
hunter: {'display_name': 'Hunter', 'production': {'food': 2}}
merchant: {'display_name': 'Merchant', 'upkeep': {'mount': 1}, 'production': {'trade_distance': 4, 'trade_slots': 2}}
metallurgist: {'display_name': 'Metallurgist', 'upkeep': {'stone': 1}, 'production': {'bronze': 1}}
miner: {'display_name': 'Miner', 'upkeep': {'wood': 1}, 'production': {'stone': 3}}
mystic: {'display_name': 'Mystic', 'production': {'magic': 1}}
researcher: {'display_name': 'Researcher', 'upkeep': {'stone': 1, 'bronze': 1}, 'production': {'research': 1}}
Total Karma:
Removed: 1
Land Attack Modifier:
Removed: 1
Land Defense Modifier:
Removed: 1
Land Unit Capacity:
Removed: 8
Mercenary Land Attack Modifier:
Removed: 0
Mercenary Land Defense Modifier:
Removed: 0
Mercenary Naval Attack Modifier:
Removed: 0
Mercenary Naval Defense Modifier:
Removed: 0
Migration Distance:
Removed: 6
Military Alliance Slots:
Removed: 1
Money Capacity:
Removed: 6000
Money Income:
Removed: 250
Naval Attack Modifier:
Removed: 1
Naval Defense Modifier:
Removed: 1
Naval Unit Capacity:
Removed: 8
Pop Count:
Removed: 18
Chance to Rebel:
Removed: 0
Remaining Export Slots:
Removed: 8
Remaining Import Slots:
Removed: 8
resource_capacity:
Removed:
food: 20
wood: 15
stone: 15
mounts: 10
research: 0
magic: 10
bronze: 5
iron: 0
Resource Consumption:
Removed:
food: 18
wood: 8
stone: 11
mounts: 1
research: 0
magic: 1.0
bronze: 4
iron: 0
Resource Excess:
Removed:
food: 0
wood: 6
stone: 3
mounts: -1
research: 6
magic: 0
bronze: 0
iron: 0
Resource Production:
Removed:
food: 18
wood: 14
stone: 14
mounts: 0
research: 6
magic: 1
bronze: 4.0
iron: 0
Road Capacity:
Removed: 22
Stability Gain Chance:
Removed: 0
Stability Loss Chance:
Removed: 0.06
Stability Loss Chance On Leader Death:
Removed: 0.75
Stationary Delay:
Removed: 2
temp_karma:
Removed: 0
Minority Count:
Removed: 2
Event Type:
Restricted content
Raw Roll:
Restricted content
Cities:
Removed:
Item 1:
name: Shílín
type: metropolis
node: ""
wall: ""
Item 2:
name: Huīzīché
type: commerce
node: magic
wall: ""
Item 3:
name: ""
type: ""
node: ""
wall: ""
Item 4:
name: ""
type: ""
node: ""
wall: ""
Districts:
Removed:
Item 1:
type: ancient_dock
node: food
Item 2:
type: ancient_home
node: food
Item 3:
type: classical_market
node: ""
Item 4:
type: ancient_center
node: wood
Item 5:
type: ""
node: ""
Item 6:
type: ""
node: ""
Item 7:
type: ""
node: ""
Jobs:
apprentice: 0 → None
farmer: 0 → None
bureaucrat: 0 → None
fisherman: 10 → 0
harvester: 0 → None
hunter: 0 → None
merchant: 0 → None
metallurgist: 5 → 0
miner: 3 → 0
mystic: 0 → None
researcher: 5 → 0
artificer: 0 → None
vampire: 1 → 0
astronomer: 0 → None
Ongoing Modifiers:
Removed:
Item 3:
field: stability_gain_chance
value: 0.05
duration: 1
source: https://discord.com/channels/1188889187018088488/1188909580378443816/1383983345465032705
resource_nodes:
Removed:
food: 2
wood: 1
stone: 2
mounts: 0
research: 0
magic: 1
bronze: 0
iron: 0
Resource Storage:
food: 9 → 17.0
wood: 13 → 12
stone: 6 → 5
mounts: 3 → 1
research: 0 → None
magic: 7 → 10
bronze: 4 → None
iron: 0 → None
Effective Pop Capacity:
Removed: 20
Nomadic:
Removed: 0
Trade Distance:
Removed: 10
expansion_chance_at_tick:
0.4 → 0
expansion_roll:
0.4865323596111114 → 0.4283717226033027
stability_gain_chance_at_tick:
0.25 → 0.4
stability_gain_roll:
0.848287673413631 → 0.05263108650032389
stability_loss_chance_at_tick:
1.21 → 1.72
stability_loss_roll:
0.5265424979700007 → 0.5154314318270614
previous_karma:
Removed: -4
previous_rolling_karma:
Removed: 0
previous_temporary_karma:
Removed: 0
Imperial District:
Removed:
type: ""
node: ""
Land Units:
Removed:
ancient_fire_shaman: 0
ancient_heavy_archers: 0
ancient_heavy_infantry: 0
ancient_light_archers: 0
ancient_light_infantry: 0
ancient_beacon: 0
ancient_oakling: 0
ancient_ravager: 0
ancient_vortex: 0
ancient_wyrm: 0
ancient_battering_ram: 0
ancient_civilian: 0
ancient_elite_infantry: 0
ancient_heavy_cavalry: 0
ancient_light_cavalry: 0
ancient_siege_weapon: 0
classical_grey_wardens: 0
imperial_legionnaire: 0
imperial_marksman: 0
imperial_river_runner: 0
classical_light_archers: 0
classical_light_infantry: 0
classical_spearmen: 0
imperial_cavalier: 0
imperial_celestial: 0
imperial_tyranus: 0
imperial_vanguard: 0
ancient_reman_longbowbird: 0
imperial_arbalest: 0
imperial_war_dancer: 0
classical_auxiliary: 0
classical_civilian: 0
ancient_ameru_marines: 0
classical_cavalry_archer: 0
classical_light_cavalry: 0
Naval Units:
Removed:
ancient_boarding_ship: 0
ancient_elite_warship: 0
ancient_missile_ship: 0
ancient_transport_ship: 0
classical_terrapin: 0
Concessions:
Removed:
Territory Types:
Removed:
plains: 3
forest: 17
dense_forest: 0
urban: 0
hill: 2
mountain: 3
river: 9
desert: 0
tundra: 0
marsh: 0
hazardous_land: 0
shallow_water: 0
deep_water: 0
hazardous_water: 1
Progress Quests:
Technologies:
aqueducts: {'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
caravansaries: {'investing': 0, 'cost': 4, 'researched': True} → None
chests: {'investing': 0, 'cost': 3, 'researched': False} → None
citizenship: {'investing': 0, 'cost': 8, 'researched': False} → None
city_defense: {'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
cosmology: {'investing': 0, 'cost': 6, 'researched': False} → None
deep_hulls: {'investing': 0, 'cost': 7, 'researched': False} → None
dynastic_hunters: {'investing': 0, 'cost': 5, 'researched': False} → None
fermentation: {'investing': 0, 'cost': 5, 'researched': False} → None
frame_saddles: {'investing': 0, 'cost': 3, 'researched': False} → None
levers_and_pulleys: {'investing': 0, 'cost': 6, 'researched': False} → None
lumber_yards: {'investing': 0, 'cost': 5, 'researched': False} → None
metal_hooks: {'investing': 0, 'cost': 4, 'researched': False} → None
military_wages: {'investing': 0, 'cost': 6, 'researched': False} → None
mine_shafts:
investing: 5 → 0
cost: 5 → None
researched: 0 → True
invested: None → 5
mints:
investing: 4 → 0
cost: 4 → None
researched: 0 → True
invested: None → 4
mote_stabilization: {'investing': 0, 'cost': 7, 'researched': False} → None
national_identity: {'investing': 0, 'cost': 8, 'researched': False} → None
novitiates: {'investing': 0, 'cost': 7, 'researched': False} → None
official_courts: {'investing': 0, 'cost': 7, 'researched': False} → None
philosophy: {'investing': 0, 'cost': 8, 'researched': False} → None
pit_mining: {'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
political_philosophy: {'investing': 0, 'cost': 0, 'researched': True} → None
public_programs: {'investing': 0, 'cost': 4, 'researched': True} → None
public_zeal: {'investing': 0, 'cost': 6, 'researched': False} → None
ramparts: {'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
rig_and_sail: {'investing': 0, 'cost': 7, 'researched': False} → None
sewers: {'investing': 0, 'cost': 3, 'researched': True} → None
trade_records: {'investing': 0, 'cost': 3, 'researched': True} → None
war_engineers: {'investing': 0, 'cost': 7, 'researched': False} → None
research_consumption_at_tick:
12 → 9
research_production_at_tick:
12.0 → 9
production_at_tick:
food: 33 → 8.0
wood: 12 → -1
stone: 10 → -1
mounts: 0 → -2
research: 12.0 → 0
magic: 2 → 3
bronze: 3 → 0
iron: 0 → None
Reason: Tick Update for Jinying