Change #684fadd5bed428052c155364:
| Target: | 67ef6fbf98867826cf796302 |
|---|---|
| Target Type: | nations |
| Status: | Approved |
| Approver: | System |
| Time Implemented: | 2025-06-16 05:38:29.389000 |
| Changes: |
_id:
Removed:
67ef6fbf98867826cf796302
Magic Stance:
Removed:
Creation
Subject Stance:
Removed:
Balanced
Scientific Stance:
Removed:
Radical
Name:
Removed:
Jinying
Infamy:
35 →
20
Economy Type:
Removed:
None
Government Type:
Removed:
Trade Federation
Mercenary Law:
Removed:
No Mercenaries
Tax Stance:
Removed:
Low
Justice Stance:
Removed:
None
Prestige:
Removed:
0
Current Territory:
Removed:
0
Vassal Type:
Removed:
None
Region:
Removed:
67ef6c8a98867826cf7962f8
Consumption Stance:
Removed:
Comfort
Succession Type:
Removed:
Inherited
Primary Culture:
Removed:
67ef5e98690147f64b5a8327
Primary Race:
Removed:
67ef4cd789e17a6e9fa6bbdb
Diplomatic Stance:
Removed:
Expansionist
Foreign Acceptance:
Removed:
Integration
Expansion Control Stance:
Removed:
Free
Citizenship Stance:
Removed:
None
Road Usage:
Removed:
18
Rolling Karma:
0 →
1
Military Funding:
Removed:
Standard
Land Doctrine:
Removed:
Militia
Nomad Camp Type:
Removed:
None
Money:
423 →
924.0
Compliance:
Removed:
None
Temporary Karma:
Removed:
0
Naval Doctrine:
Removed:
Fleet
Primary Religion:
Removed:
67ef661c690147f64b5a83ab
Overlord:
Removed:
""
Conscription Type:
Removed:
High
Origin:
Removed:
(A) Conquest State
Temperament:
Restricted content
Stability:
Stable →
Balanced
Administration:
Removed:
4
City Count:
Removed:
0
City Slots:
Removed:
4
Chance to Demand Concessions:
Removed:
0
Concessions Amount:
Removed:
4
Defensive Pact Slots:
Removed:
1
Chance to Disobey:
Removed:
0
District Slots:
Removed:
6
Effective Territory:
Removed:
33
Event Roll:
Restricted content
Export Slots:
Removed:
8
Import Slots:
Removed:
8
job_details:
Removed:
bureaucrat:
{'display_name': 'Bureaucrat', 'requirements': {'district': 'center'}, 'upkeep': {'wood': 1}, 'production': {'administration': 1}}
fisherman:
{'display_name': 'Fisherman', 'requirements': {'district': 'dock'}, 'production': {'food': 3, 'administration': 0.25}}
harvester:
{'display_name': 'Harvester', 'upkeep': {'stone': 1}, 'production': {'wood': 3}}
hunter:
{'display_name': 'Hunter', 'production': {'food': 2}}
merchant:
{'display_name': 'Merchant', 'upkeep': {'mount': 1}, 'production': {'trade_distance': 4, 'trade_slots': 2}}
metallurgist:
{'display_name': 'Metallurgist', 'upkeep': {'stone': 1}, 'production': {'bronze': 1}}
miner:
{'display_name': 'Miner', 'upkeep': {'wood': 1}, 'production': {'stone': 3}}
mystic:
{'display_name': 'Mystic', 'production': {'magic': 1}}
researcher:
{'display_name': 'Researcher', 'upkeep': {'stone': 1, 'bronze': 1}, 'production': {'research': 1}}
Total Karma:
Removed:
1
Land Attack Modifier:
Removed:
1
Land Defense Modifier:
Removed:
1
Land Unit Capacity:
Removed:
8
Mercenary Land Attack Modifier:
Removed:
0
Mercenary Land Defense Modifier:
Removed:
0
Mercenary Naval Attack Modifier:
Removed:
0
Mercenary Naval Defense Modifier:
Removed:
0
Migration Distance:
Removed:
6
Military Alliance Slots:
Removed:
1
Money Capacity:
Removed:
6000
Money Income:
Removed:
250
Naval Attack Modifier:
Removed:
1
Naval Defense Modifier:
Removed:
1
Naval Unit Capacity:
Removed:
8
Pop Count:
Removed:
18
Chance to Rebel:
Removed:
0
Remaining Export Slots:
Removed:
8
Remaining Import Slots:
Removed:
8
resource_capacity:
Removed:
food:
20
wood:
15
stone:
15
mounts:
10
research:
0
magic:
10
bronze:
5
iron:
0
Resource Consumption:
Removed:
food:
18
wood:
8
stone:
11
mounts:
1
research:
0
magic:
1.0
bronze:
4
iron:
0
Resource Excess:
Removed:
food:
0
wood:
6
stone:
3
mounts:
-1
research:
6
magic:
0
bronze:
0
iron:
0
Resource Production:
Removed:
food:
18
wood:
14
stone:
14
mounts:
0
research:
6
magic:
1
bronze:
4.0
iron:
0
Road Capacity:
Removed:
22
Stability Gain Chance:
Removed:
0
Stability Loss Chance:
Removed:
0.06
Stability Loss Chance On Leader Death:
Removed:
0.75
Stationary Delay:
Removed:
2
temp_karma:
Removed:
0
Minority Count:
Removed:
2
Event Type:
Restricted content
Raw Roll:
Restricted content
Cities:
Removed:
Item 1:
name:
Shílín
type:
metropolis
node:
""
wall:
""
Item 2:
name:
Huīzīché
type:
commerce
node:
magic
wall:
""
Item 3:
name:
""
type:
""
node:
""
wall:
""
Item 4:
name:
""
type:
""
node:
""
wall:
""
Districts:
Removed:
Item 1:
type:
ancient_dock
node:
food
Item 2:
type:
ancient_home
node:
food
Item 3:
type:
classical_market
node:
""
Item 4:
type:
ancient_center
node:
wood
Item 5:
type:
""
node:
""
Item 6:
type:
""
node:
""
Item 7:
type:
""
node:
""
Jobs:
apprentice:
0 →
None
farmer:
0 →
None
bureaucrat:
0 →
None
fisherman:
10 →
0
harvester:
0 →
None
hunter:
0 →
None
merchant:
0 →
None
metallurgist:
5 →
0
miner:
3 →
0
mystic:
0 →
None
researcher:
5 →
0
artificer:
0 →
None
vampire:
1 →
0
astronomer:
0 →
None
Ongoing Modifiers:
Removed:
Item 3:
field:
stability_gain_chance
value:
0.05
duration:
1
source:
https://discord.com/channels/1188889187018088488/1188909580378443816/1383983345465032705
resource_nodes:
Removed:
food:
2
wood:
1
stone:
2
mounts:
0
research:
0
magic:
1
bronze:
0
iron:
0
Resource Storage:
food:
9 →
17.0
wood:
13 →
12
stone:
6 →
5
mounts:
3 →
1
research:
0 →
None
magic:
7 →
10
bronze:
4 →
None
iron:
0 →
None
Effective Pop Capacity:
Removed:
20
Nomadic:
Removed:
0
Trade Distance:
Removed:
10
expansion_chance_at_tick:
0.4 →
0
expansion_roll:
0.4865323596111114 →
0.4283717226033027
stability_gain_chance_at_tick:
0.25 →
0.4
stability_gain_roll:
0.848287673413631 →
0.05263108650032389
stability_loss_chance_at_tick:
1.21 →
1.72
stability_loss_roll:
0.5265424979700007 →
0.5154314318270614
previous_karma:
Removed:
-4
previous_rolling_karma:
Removed:
0
previous_temporary_karma:
Removed:
0
Imperial District:
Removed:
type:
""
node:
""
Land Units:
Removed:
ancient_fire_shaman:
0
ancient_heavy_archers:
0
ancient_heavy_infantry:
0
ancient_light_archers:
0
ancient_light_infantry:
0
ancient_beacon:
0
ancient_oakling:
0
ancient_ravager:
0
ancient_vortex:
0
ancient_wyrm:
0
ancient_battering_ram:
0
ancient_civilian:
0
ancient_elite_infantry:
0
ancient_heavy_cavalry:
0
ancient_light_cavalry:
0
ancient_siege_weapon:
0
classical_grey_wardens:
0
imperial_legionnaire:
0
imperial_marksman:
0
imperial_river_runner:
0
classical_light_archers:
0
classical_light_infantry:
0
classical_spearmen:
0
imperial_cavalier:
0
imperial_celestial:
0
imperial_tyranus:
0
imperial_vanguard:
0
ancient_reman_longbowbird:
0
imperial_arbalest:
0
imperial_war_dancer:
0
classical_auxiliary:
0
classical_civilian:
0
ancient_ameru_marines:
0
classical_cavalry_archer:
0
classical_light_cavalry:
0
Naval Units:
Removed:
ancient_boarding_ship:
0
ancient_elite_warship:
0
ancient_missile_ship:
0
ancient_transport_ship:
0
classical_terrapin:
0
Concessions:
Removed:
Territory Types:
Removed:
plains:
3
forest:
17
dense_forest:
0
urban:
0
hill:
2
mountain:
3
river:
9
desert:
0
tundra:
0
marsh:
0
hazardous_land:
0
shallow_water:
0
deep_water:
0
hazardous_water:
1
Progress Quests:
Technologies:
aqueducts:
{'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} →
None
caravansaries:
{'investing': 0, 'cost': 4, 'researched': True} →
None
chests:
{'investing': 0, 'cost': 3, 'researched': False} →
None
citizenship:
{'investing': 0, 'cost': 8, 'researched': False} →
None
city_defense:
{'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} →
None
cosmology:
{'investing': 0, 'cost': 6, 'researched': False} →
None
deep_hulls:
{'investing': 0, 'cost': 7, 'researched': False} →
None
dynastic_hunters:
{'investing': 0, 'cost': 5, 'researched': False} →
None
fermentation:
{'investing': 0, 'cost': 5, 'researched': False} →
None
frame_saddles:
{'investing': 0, 'cost': 3, 'researched': False} →
None
levers_and_pulleys:
{'investing': 0, 'cost': 6, 'researched': False} →
None
lumber_yards:
{'investing': 0, 'cost': 5, 'researched': False} →
None
metal_hooks:
{'investing': 0, 'cost': 4, 'researched': False} →
None
military_wages:
{'investing': 0, 'cost': 6, 'researched': False} →
None
mine_shafts:
investing:
5 →
0
cost:
5 →
None
researched:
0 →
True
invested:
None →
5
mints:
investing:
4 →
0
cost:
4 →
None
researched:
0 →
True
invested:
None →
4
mote_stabilization:
{'investing': 0, 'cost': 7, 'researched': False} →
None
national_identity:
{'investing': 0, 'cost': 8, 'researched': False} →
None
novitiates:
{'investing': 0, 'cost': 7, 'researched': False} →
None
official_courts:
{'investing': 0, 'cost': 7, 'researched': False} →
None
philosophy:
{'investing': 0, 'cost': 8, 'researched': False} →
None
pit_mining:
{'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} →
None
political_philosophy:
{'investing': 0, 'cost': 0, 'researched': True} →
None
public_programs:
{'investing': 0, 'cost': 4, 'researched': True} →
None
public_zeal:
{'investing': 0, 'cost': 6, 'researched': False} →
None
ramparts:
{'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} →
None
rig_and_sail:
{'investing': 0, 'cost': 7, 'researched': False} →
None
sewers:
{'investing': 0, 'cost': 3, 'researched': True} →
None
trade_records:
{'investing': 0, 'cost': 3, 'researched': True} →
None
war_engineers:
{'investing': 0, 'cost': 7, 'researched': False} →
None
research_consumption_at_tick:
12 →
9
research_production_at_tick:
12.0 →
9
production_at_tick:
food:
33 →
8.0
wood:
12 →
-1
stone:
10 →
-1
mounts:
0 →
-2
research:
12.0 →
0
magic:
2 →
3
bronze:
3 →
0
iron:
0 →
None
|
| Reason: | Tick Update for Jinying |