Change #684fadd5bed428052c15536a:

Target: 67ef725298867826cf79630a
Target Type: nations
Status: Approved
Approver: System
Time Implemented: 2025-06-16 05:38:30.316000
Changes:
_id:
Removed: 67ef725298867826cf79630a
Magic Stance:
Removed: Creation
Subject Stance:
Removed: Balanced
Scientific Stance:
Removed: Pragmatic
Name:
Removed: Lokhim Empire
Infamy:
65 → 30
Economy Type:
Removed: Production
Government Type:
Removed: Iron-Fisted Dictatorship
Mercenary Law:
Removed: Some Mercenaries
Tax Stance:
Removed: Low
Justice Stance:
Removed: Punishment
Prestige:
Removed: 100
Current Territory:
Removed: 24
Vassal Type:
Removed: None
Region:
Removed: 67ef6b3198867826cf7962eb
Consumption Stance:
Removed: Comfort
Succession Type:
Removed: Elected
Empire:
Removed: on
Primary Culture:
Removed: 67ef5d78690147f64b5a8309
Primary Race:
Removed: 67ef565d89e17a6e9fa6bbf2
Diplomatic Stance:
Removed: Isolated
Foreign Acceptance:
Removed: Oppression
Expansion Control Stance:
Removed: Free
Citizenship Stance:
Removed: None
Road Usage:
Removed: 16
Rolling Karma:
Removed: -1
Military Funding:
Removed: Standard
Land Doctrine:
Removed: Standard
Nomad Camp Type:
Removed: None
Money:
3529 → 4829.0
Compliance:
Removed: None
Temporary Karma:
Removed: 0
Naval Doctrine:
Removed: Fleet
Primary Religion:
Removed: 67ef6523690147f64b5a8397
Overlord:
Removed: ""
Conscription Type:
Removed: Moderate
Origin:
Removed: (T) Strange Outsiders
Temperament:
Restricted content
Stability:
Removed: United
Administration:
Removed: 4
City Count:
Removed: 0
City Slots:
Removed: 6
Chance to Demand Concessions:
Removed: 0
Concessions Amount:
Removed: 4
Defensive Pact Slots:
Removed: 0
Chance to Disobey:
Removed: 0
District Slots:
Removed: 7
Effective Territory:
Removed: 30
Event Roll:
Restricted content
Export Slots:
Removed: 6
Import Slots:
Removed: 6
job_details:
Removed:
bureaucrat: {'display_name': 'Bureaucrat', 'requirements': {'district': 'center'}, 'upkeep': {'wood': 1}, 'production': {'administration': 1}}
farmer: {'display_name': 'Farmer', 'requirements': {'district': 'farm'}, 'upkeep': {'wood': 1}, 'production': {'food': 4}}
harvester: {'display_name': 'Harvester', 'upkeep': {'stone': 1}, 'production': {'wood': 3}}
hunter: {'display_name': 'Hunter', 'production': {'food': 2}}
merchant: {'display_name': 'Merchant', 'upkeep': {'mount': 1}, 'production': {'trade_distance': 4, 'trade_slots': 2}}
metallurgist: {'display_name': 'Metallurgist', 'upkeep': {'stone': 1}, 'production': {'bronze': 2}}
miner: {'display_name': 'Miner', 'upkeep': {'wood': 1}, 'production': {'stone': 3}}
mystic: {'display_name': 'Mystic', 'production': {'magic': 1}}
researcher: {'display_name': 'Researcher', 'upkeep': {'stone': 1, 'bronze': 1}, 'production': {'research': 1}}
Total Karma:
Removed: 5
Land Attack Modifier:
Removed: 5
Land Defense Modifier:
Removed: 5
Land Unit Capacity:
Removed: 7
Mercenary Land Attack Modifier:
Removed: 0
Mercenary Land Defense Modifier:
Removed: 0
Mercenary Naval Attack Modifier:
Removed: 0
Mercenary Naval Defense Modifier:
Removed: 0
Migration Distance:
Removed: 6
Military Alliance Slots:
Removed: 1
Money Capacity:
Removed: 6000
Money Income:
Removed: 225
Naval Attack Modifier:
Removed: 5
Naval Defense Modifier:
Removed: 5
Naval Unit Capacity:
Removed: 7
Pop Count:
Removed: 21
Chance to Rebel:
Removed: 0
Remaining Export Slots:
Removed: 6
Remaining Import Slots:
Removed: 6
resource_capacity:
Removed:
food: 20
wood: 15
stone: 15
mounts: 10
research: 0
magic: 10
bronze: 5
iron: 0
Resource Consumption:
Removed:
food: 23
wood: 19
stone: 11
mounts: 1
research: 0
magic: 2.0
bronze: 1
iron: 0
Resource Excess:
Removed:
food: 20.0
wood: 3.0
stone: 4.0
mounts: 3.0
research: 9.0
magic: 9.0
bronze: 3.0
iron: 2.0
Resource Production:
Removed:
food: 43.0
wood: 22.0
stone: 15.0
mounts: 4.0
research: 9.0
magic: 11.0
bronze: 4.0
iron: 2.0
Road Capacity:
Removed: 22
Stability Gain Chance:
Removed: 0
Stability Loss Chance:
Removed: 0.35
Stability Loss Chance On Leader Death:
Removed: 0.5
Stationary Delay:
Removed: 2
temp_karma:
Removed: 0
Minority Count:
Removed: 1
Event Type:
Restricted content
Raw Roll:
Restricted content
Cities:
Removed:
Item 1:
name: Khwamlok-Kaern
type: metropolis
node: magic
wall: ""
Item 2:
name: Thonboran
type: sanctum
node: ""
wall: ""
Item 3:
name: Yurr Kathrim
type: commerce
node: ""
wall: ""
Item 4:
name: ""
type: ""
node: ""
wall: ""
Item 5:
name: ""
type: ""
node: ""
wall: ""
Item 6:
name: ""
type: ""
node: ""
wall: ""
Districts:
Removed:
Item 1:
type: ancient_home
node: food
Item 2:
type: ancient_farms
node: research
Item 3:
type: classical_mint
node: luxury
Item 4:
type: ancient_magic_site
node: magic
Item 5:
type: ancient_center
node: wood
Item 6:
type: ancient_school
node: research
Item 7:
type: ancient_forge
node: ""
Item 8:
type: classical_workshop
node: mounts
Jobs:
bureaucrat: 0 → None
farmer: 5 → 0
harvester: 4 → 0
hunter: 0 → None
merchant: 0 → None
metallurgist: 6 → 0
miner: 4 → 0
mystic: 0 → None
researcher: 6 → 0
apprentice: 0 → None
fisherman: 0 → None
artificer: 0 → None
astronomer: 0 → None
vampire: 0 → None
Ongoing Modifiers:
resource_nodes:
Removed:
food: 2
wood: 1
stone: 1
mounts: 1
research: 2
magic: 2
bronze: 1
iron: 0
Resource Storage:
food: 17 → 13
wood: 14 → 15
stone: 15 → None
mounts: 16 → 20
research: 0 → None
magic: 3 → 8.0
bronze: 6 → 8
iron: 3 → 10
Effective Pop Capacity:
Removed: 25
Nomadic:
Removed: 0
Trade Distance:
Removed: 10
Land Units:
Removed:
ancient_beacon: 0
ancient_oakling: 0
ancient_ravager: 0
ancient_vortex: 0
ancient_wyrm: 0
ancient_battering_ram: 0
ancient_civilian: 0
ancient_elite_infantry: 0
ancient_siege_weapon: 0
ancient_heavy_archers: 0
ancient_heavy_infantry: 0
ancient_light_archers: 0
ancient_light_infantry: 0
classical_grey_wardens: 0
ancient_fire_shaman: 0
ancient_heavy_cavalry: 0
ancient_light_cavalry: 0
imperial_cavalier: 0
imperial_celestial: 0
imperial_legionnaire: 0
imperial_marksman: 0
imperial_tyranus: 0
imperial_vanguard: 1
classical_light_archers: 2
classical_light_infantry: 4
classical_spearmen: 0
imperial_arbalest: 0
imperial_river_runner: 0
ancient_reman_longbowbird: 0
imperial_war_dancer: 0
classical_auxiliary: 0
classical_civilian: 0
ancient_ameru_marines: 0
classical_cavalry_archer: 0
classical_light_cavalry: 0
Naval Units:
Removed:
ancient_boarding_ship: 0
ancient_elite_warship: 0
ancient_missile_ship: 0
ancient_transport_ship: 0
classical_terrapin: 0
Imperial District:
Removed:
type: vineyard
node: luxury
expansion_chance_at_tick:
0.4 → 0
expansion_roll:
0.757304811029977 → 0.4465521839168398
stability_gain_chance_at_tick:
Removed: 0.5
stability_gain_roll:
0.8109896923264063 → 0.2334545294863294
stability_loss_chance_at_tick:
0.4 → 0.56
stability_loss_roll:
0.13118862247453722 → 0.7991213398534341
previous_karma:
Removed: 7
previous_rolling_karma:
Removed: -1
previous_temporary_karma:
Removed: 0
Concessions:
Removed:
Territory Types:
Removed:
plains: 0
forest: 10
dense_forest: 0
urban: 0
hill: 1
mountain: 3
river: 0
desert: 0
tundra: 7
marsh: 0
hazardous_land: 0
shallow_water: 2
deep_water: 0
hazardous_water: 0
Progress Quests:
Technologies:
aqueducts: {'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
caravansaries: {'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
chests: {'investing': 0, 'cost': 3, 'researched': False} → None
citizenship: {'investing': 0, 'cost': 8, 'researched': False} → None
city_defense: {'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
cosmology:
investing: 6 → 0
cost: 6 → None
researched: 0 → True
invested: None → 6
deep_hulls: {'investing': 0, 'cost': 7, 'researched': False} → None
dynastic_hunters: {'investing': 0, 'cost': 5, 'researched': False} → None
fermentation: {'investing': 0, 'cost': 5, 'researched': False} → None
frame_saddles: {'investing': 0, 'cost': 3, 'researched': False} → None
levers_and_pulleys:
investing: 6 → 0
cost: 6 → None
researched: 0 → True
invested: None → 6
lumber_yards: {'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
metal_hooks: {'investing': 0, 'cost': 4, 'researched': False} → None
military_wages: {'investing': 0, 'cost': 6, 'researched': True, 'invested': 3} → None
mine_shafts: {'investing': 0, 'cost': 5, 'researched': True} → None
mints: {'investing': 0, 'cost': 4, 'researched': True} → None
mote_stabilization: {'investing': 0, 'cost': 7, 'researched': False} → None
national_identity: {'investing': 0, 'cost': 8, 'researched': False} → None
novitiates: {'investing': 0, 'cost': 7, 'researched': False} → None
official_courts: {'investing': 0, 'cost': 7, 'researched': True, 'invested': 7} → None
philosophy: {'investing': 0, 'cost': 8, 'researched': False} → None
pit_mining: {'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
political_philosophy: {'investing': 0, 'cost': 0, 'researched': True} → None
public_programs: {'investing': 0, 'cost': 4, 'researched': True} → None
public_zeal: {'investing': 0, 'cost': 6, 'researched': False} → None
ramparts: {'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
rig_and_sail:
investing: 7 → 0
cost: 7 → None
researched: 0 → True
invested: None → 7
sewers: {'investing': 0, 'cost': 3, 'researched': True} → None
trade_records: {'investing': 0, 'cost': 3, 'researched': True} → None
war_engineers: {'investing': 0, 'cost': 7, 'researched': False} → None
research_consumption_at_tick:
18 → 19
research_production_at_tick:
18.0 → 19.0
production_at_tick:
food: 47 → -4
wood: 20 → 1
stone: 19.0 → 0
mounts: 5 → 4
research: 18.0 → 0
magic: 10 → 5.0
bronze: 16 → 2
iron: 8 → 7
Reason: Tick Update for Lokhim Empire