Change #684fadd9bed428052c15538d:
| Target: | 67ef7d7de311e8b3699a1b1a |
|---|---|
| Target Type: | nations |
| Status: | Approved |
| Approver: | System |
| Time Implemented: | 2025-06-16 05:38:33.491000 |
| Changes: |
_id:
Removed:
67ef7d7de311e8b3699a1b1a
Region:
Removed:
67ef6b3198867826cf7962eb
Diplomatic Stance:
Removed:
Cooperative
Consumption Stance:
Removed:
None
Nomad Camp Type:
Removed:
None
Justice Stance:
Removed:
None
Expansion Control Stance:
Removed:
Restricted
Road Usage:
Removed:
10
Subject Stance:
Removed:
Balanced
Military Funding:
Removed:
Substandard
Compliance:
Removed:
None
Foreign Acceptance:
Removed:
Harmony
Naval Doctrine:
Removed:
Standard
Name:
Removed:
Sentinel's Remnants
Primary Race:
Removed:
67ef55ac89e17a6e9fa6bbe2
Scientific Stance:
Removed:
Conservative
Economy Type:
Removed:
Production
Primary Culture:
Removed:
67ef796a98867826cf79632e
Government Type:
Removed:
City State
Infamy:
Removed:
0
Overlord:
Removed:
""
Land Doctrine:
Removed:
Safeguard
Money:
375 →
600
Tax Stance:
Removed:
None
Citizenship Stance:
Removed:
None
Prestige:
Removed:
0
Vassal Type:
Removed:
None
Stability:
United →
Stable
Primary Religion:
Removed:
67ef631f690147f64b5a8373
Succession Type:
Removed:
Inherited
Conscription Type:
Removed:
Low
Mercenary Law:
Removed:
Mercenary Military
Magic Stance:
Removed:
Creation
Origin:
Removed:
(C) Shattered Dominion
Current Territory:
Removed:
0
Temporary Karma:
Removed:
0
Rolling Karma:
-1 →
-2
Temperament:
Restricted content
jobs[harvester]:
Removed:
0
jobs[hunter]:
Removed:
0
jobs[merchant]:
Removed:
0
jobs[metallurgist]:
Removed:
0
jobs[miner]:
Removed:
0
jobs[mystic]:
Removed:
0
jobs[researcher]:
Removed:
0
resource_storage[bronze]:
Removed:
0
resource_storage[food]:
Removed:
0
resource_storage[iron]:
Removed:
0
resource_storage[magic]:
Removed:
0
resource_storage[mounts]:
Removed:
0
resource_storage[research]:
Removed:
0
resource_storage[stone]:
Removed:
0
resource_storage[wood]:
Removed:
0
Administration:
Removed:
1
City Count:
Removed:
0
City Slots:
Removed:
1
Chance to Demand Concessions:
Removed:
0
Concessions Amount:
Removed:
4
Defensive Pact Slots:
Removed:
1
Chance to Disobey:
Removed:
0
District Slots:
Removed:
3
Effective Territory:
Removed:
9
Event Roll:
Restricted content
Export Slots:
Removed:
3
Import Slots:
Removed:
3
job_details:
Removed:
harvester:
{'display_name': 'Harvester', 'upkeep': {'stone': 1}, 'production': {'wood': 3}}
hunter:
{'display_name': 'Hunter', 'production': {'food': 2}}
merchant:
{'display_name': 'Merchant', 'upkeep': {'mount': 1}, 'production': {'trade_distance': 4, 'trade_slots': 2}}
metallurgist:
{'display_name': 'Metallurgist', 'upkeep': {'stone': 1}, 'production': {'bronze': 1}}
miner:
{'display_name': 'Miner', 'upkeep': {'wood': 1}, 'production': {'stone': 3}}
mystic:
{'display_name': 'Mystic', 'production': {'magic': 1}}
researcher:
{'display_name': 'Researcher', 'upkeep': {'stone': 1, 'bronze': 1}, 'production': {'research': 1}}
Total Karma:
Removed:
2
Land Attack Modifier:
Removed:
3
Land Defense Modifier:
Removed:
3
Land Unit Capacity:
Removed:
1
Mercenary Land Attack Modifier:
Removed:
0
Mercenary Land Defense Modifier:
Removed:
0
Mercenary Naval Attack Modifier:
Removed:
0
Mercenary Naval Defense Modifier:
Removed:
0
Migration Distance:
Removed:
6
Military Alliance Slots:
Removed:
1
Money Capacity:
Removed:
6000
Money Income:
Removed:
150
Naval Attack Modifier:
Removed:
3
Naval Defense Modifier:
Removed:
3
Naval Unit Capacity:
Removed:
1
Pop Count:
Removed:
4
Chance to Rebel:
Removed:
0
Remaining Export Slots:
Removed:
3
Remaining Import Slots:
Removed:
3
resource_capacity:
Removed:
food:
20
wood:
15
stone:
15
mounts:
10
research:
0
magic:
10
bronze:
5
iron:
0
Resource Consumption:
Removed:
food:
4
wood:
2
stone:
2
mounts:
0
research:
0
magic:
0
bronze:
0
iron:
0
Resource Excess:
Removed:
food:
0
wood:
1
stone:
1
mounts:
1
research:
0
magic:
3
bronze:
0
iron:
0
Resource Production:
Removed:
food:
4
wood:
3
stone:
3
mounts:
1
research:
0
magic:
3
bronze:
0
iron:
0
Road Capacity:
Removed:
10
Stability Gain Chance:
Removed:
0.1
Stability Loss Chance:
Removed:
0.1
Stability Loss Chance On Leader Death:
Removed:
0.75
Stationary Delay:
Removed:
2
temp_karma:
Removed:
0
Minority Count:
Removed:
0
Event Type:
Restricted content
Raw Roll:
Restricted content
Effective Pop Capacity:
Removed:
16
Cities:
Removed:
Item 1:
name:
El'Shiano
type:
metropolis
node:
magic
wall:
""
Item 2:
name:
Revan
type:
sanctum
node:
magic
wall:
""
Districts:
Removed:
Item 1:
type:
ancient_barrow
node:
""
Item 2:
type:
ancient_fort
node:
""
Item 3:
type:
ancient_dock
node:
""
Item 4:
type:
ancient_magic_site
node:
magic
Item 5:
type:
ancient_fishery
node:
""
Item 6:
type:
ancient_forge
node:
bronze
Jobs:
farmer:
0 →
None
bureaucrat:
0 →
None
apprentice:
0 →
None
fisherman:
4 →
0
harvester:
3 →
0
hunter:
0 →
None
merchant:
0 →
None
metallurgist:
0 →
None
miner:
5 →
0
mystic:
0 →
None
researcher:
3 →
0
artificer:
0 →
None
astronomer:
0 →
None
vampire:
0 →
None
Ongoing Modifiers:
Removed:
Item 4:
field:
city_slots
value:
1.0
duration:
-1
source:
Age of Wonder https://discord.com/channels/1188889187018088488/1265744219964965049/1382811975108530257
resource_nodes:
Removed:
food:
1
wood:
0
stone:
0
mounts:
0
research:
0
magic:
2
bronze:
1
iron:
0
Resource Storage:
food:
2 →
5
wood:
3 →
9
stone:
4 →
11
mounts:
0 →
2
research:
0 →
None
magic:
0 →
10
bronze:
0 →
None
iron:
0 →
None
Nomadic:
Removed:
0
Trade Distance:
Removed:
7
expansion_chance_at_tick:
0.3 →
0
expansion_roll:
0.5217264168189264 →
0.3056147340356208
stability_gain_chance_at_tick:
0.2 →
0.15
stability_gain_roll:
0.3750609053601952 →
0.15120091001948188
stability_loss_chance_at_tick:
0.25 →
0.79
stability_loss_roll:
0.028484978074179046 →
0.20363532363808978
Imperial District:
Removed:
type:
""
node:
""
Land Units:
Removed:
ancient_heavy_archers:
0
ancient_heavy_infantry:
0
ancient_light_archers:
0
ancient_light_infantry:
0
ancient_beacon:
0
ancient_oakling:
0
ancient_ravager:
0
ancient_vortex:
0
ancient_wyrm:
0
ancient_civilian:
0
ancient_fire_shaman:
0
ancient_battering_ram:
0
ancient_elite_infantry:
0
ancient_heavy_cavalry:
0
ancient_light_cavalry:
0
ancient_siege_weapon:
0
classical_grey_wardens:
0
imperial_arbalest:
0
imperial_river_runner:
0
classical_light_archers:
0
imperial_vanguard:
0
classical_light_infantry:
0
classical_spearmen:
0
imperial_cavalier:
0
imperial_celestial:
0
imperial_legionnaire:
0
imperial_marksman:
0
imperial_tyranus:
0
imperial_war_dancer:
0
ancient_reman_longbowbird:
0
classical_auxiliary:
0
classical_civilian:
0
classical_cavalry_archer:
0
classical_light_cavalry:
0
Naval Units:
Removed:
ancient_boarding_ship:
0
ancient_elite_warship:
0
ancient_missile_ship:
0
ancient_transport_ship:
0
previous_karma:
Removed:
4
previous_rolling_karma:
Removed:
-1
previous_temporary_karma:
Removed:
0
Concessions:
Removed:
Territory Types:
Removed:
plains:
0
forest:
0
dense_forest:
0
urban:
0
hill:
0
mountain:
1
river:
0
desert:
0
tundra:
7
marsh:
0
hazardous_land:
0
shallow_water:
4
deep_water:
0
hazardous_water:
0
Progress Quests:
Technologies:
aqueducts:
{'investing': 0, 'cost': 4, 'researched': False} →
None
caravansaries:
{'investing': 0, 'cost': 4, 'researched': False} →
None
chests:
{'investing': 0, 'cost': 3, 'researched': False} →
None
citizenship:
{'investing': 0, 'cost': 8, 'researched': False} →
None
city_defense:
{'investing': 0, 'cost': 6, 'researched': False} →
None
cosmology:
{'investing': 0, 'cost': 6, 'researched': False} →
None
deep_hulls:
{'investing': 0, 'cost': 7, 'researched': False} →
None
dynastic_hunters:
{'investing': 0, 'cost': 5, 'researched': False} →
None
fermentation:
{'investing': 0, 'cost': 5, 'researched': False} →
None
frame_saddles:
{'investing': 0, 'cost': 3, 'researched': False} →
None
levers_and_pulleys:
{'investing': 0, 'cost': 6, 'researched': False} →
None
lumber_yards:
{'investing': 0, 'cost': 5, 'researched': False} →
None
metal_hooks:
{'investing': 0, 'cost': 4, 'researched': False} →
None
military_wages:
{'investing': 0, 'cost': 6, 'researched': False} →
None
mine_shafts:
{'investing': 0, 'cost': 5, 'researched': False} →
None
mints:
{'investing': 0, 'cost': 4, 'researched': True} →
None
mote_stabilization:
{'investing': 0, 'cost': 7, 'researched': False} →
None
national_identity:
{'investing': 0, 'cost': 8, 'researched': False} →
None
novitiates:
{'investing': 0, 'cost': 7, 'researched': False} →
None
official_courts:
{'investing': 0, 'cost': 7, 'researched': False} →
None
philosophy:
{'investing': 0, 'cost': 8, 'researched': False} →
None
pit_mining:
{'investing': 0, 'cost': 5, 'researched': False} →
None
political_philosophy:
{'investing': 0, 'cost': 0, 'researched': True} →
None
public_programs:
{'investing': 0, 'cost': 4, 'researched': False} →
None
public_zeal:
{'investing': 0, 'cost': 6, 'researched': False} →
None
ramparts:
{'investing': 0, 'cost': 6, 'researched': False} →
None
rig_and_sail:
{'investing': 0, 'cost': 7, 'researched': False} →
None
sewers:
investing:
3 →
0
cost:
3 →
None
researched:
0 →
True
invested:
None →
3
trade_records:
{'investing': 0, 'cost': 3, 'researched': False} →
None
war_engineers:
{'investing': 0, 'cost': 7, 'researched': False} →
None
research_consumption_at_tick:
0 →
3
research_production_at_tick:
0 →
3
production_at_tick:
food:
15 →
3
wood:
3 →
6
stone:
15 →
7
mounts:
2 →
None
research:
0 →
None
magic:
11 →
10
bronze:
3 →
0
iron:
0 →
None
|
| Reason: | Tick Update for Sentinel's Remnants |