Change #684faddbbed428052c1553a0:

Target: 67ef72db98867826cf79630c
Target Type: nations
Status: Approved
Approver: System
Time Implemented: 2025-06-16 05:38:35.504000
Changes:
_id:
Removed: 67ef72db98867826cf79630c
Magic Stance:
Removed: Persecution
Subject Stance:
Removed: Suppression
Scientific Stance:
Removed: Pragmatic
Name:
Removed: The Conclave
Infamy:
40 → 20
Economy Type:
Removed: Production
Government Type:
Removed: Sacred Vicar
Mercenary Law:
Removed: No Mercenaries
Tax Stance:
Removed: Low
Justice Stance:
Removed: Standard
Prestige:
100 → 97
Current Territory:
Removed: 0
Vassal Type:
Removed: None
Region:
Removed: 67ef6b7598867826cf7962f5
Consumption Stance:
Removed: None
Succession Type:
Removed: Strength
Empire:
Removed: on
Primary Culture:
Removed: 680abd48c75c6e0314f121c4
Primary Race:
Removed: 67ef3fb389e17a6e9fa6bba7
Diplomatic Stance:
Removed: Belligerent
Foreign Acceptance:
Removed: Integration
Expansion Control Stance:
Removed: Free
Citizenship Stance:
Removed: None
Road Usage:
Removed: 17
Rolling Karma:
Removed: -1
Military Funding:
Removed: Notable
Land Doctrine:
Removed: Shock
Nomad Camp Type:
Removed: None
Money:
1371 → 1725.0
Compliance:
Removed: None
Temporary Karma:
Removed: 0
Naval Doctrine:
Removed: Fleet
Primary Religion:
Removed: 67ef610a690147f64b5a834f
Overlord:
Removed: ""
Conscription Type:
Removed: Moderate
Origin:
Removed: (A) Default
Temperament:
Restricted content
Stability:
Removed: Unsettled
Vassals:
Removed: 67ef764198867826cf796318
jobs[harvester]:
Removed: 0
jobs[hunter]:
Removed: 0
jobs[merchant]:
Removed: 0
jobs[metallurgist]:
Removed: 0
jobs[miner]:
Removed: 0
jobs[mystic]:
Removed: 0
jobs[researcher]:
Removed: 0
resource_storage[bronze]:
Removed: 0
resource_storage[food]:
Removed: 0
resource_storage[iron]:
Removed: 0
resource_storage[magic]:
Removed: 0
resource_storage[mounts]:
Removed: 0
resource_storage[research]:
Removed: 0
resource_storage[stone]:
Removed: 0
resource_storage[wood]:
Removed: 0
Administration:
Removed: 1
City Count:
Removed: 0
City Slots:
Removed: 5
Chance to Demand Concessions:
Removed: 0
Concessions Amount:
Removed: 4
Defensive Pact Slots:
Removed: 1
Chance to Disobey:
Removed: 0
District Slots:
Removed: 6
Effective Territory:
Removed: 15
Event Roll:
Restricted content
Export Slots:
Removed: 6
Import Slots:
Removed: 6
job_details:
Removed:
fisherman: {'display_name': 'Fisherman', 'requirements': {'district': 'dock'}, 'production': {'food': 3}}
harvester: {'display_name': 'Harvester', 'upkeep': {'stone': 1}, 'production': {'wood': 3}}
hunter: {'display_name': 'Hunter', 'production': {'food': 2}}
merchant: {'display_name': 'Merchant', 'upkeep': {'mount': 1}, 'production': {'trade_distance': 4, 'trade_slots': 2}}
metallurgist: {'display_name': 'Metallurgist', 'upkeep': {'stone': 1}, 'production': {'bronze': 2}}
miner: {'display_name': 'Miner', 'upkeep': {'wood': 1}, 'production': {'stone': 3}}
mystic: {'display_name': 'Mystic', 'production': {'magic': 1}}
researcher: {'display_name': 'Researcher', 'upkeep': {'stone': 1, 'bronze': 1}, 'production': {'research': 1}}
Total Karma:
Removed: 3
Land Attack Modifier:
Removed: 1
Land Defense Modifier:
Removed: 1
Land Unit Capacity:
Removed: 8
Mercenary Land Attack Modifier:
Removed: 0
Mercenary Land Defense Modifier:
Removed: 0
Mercenary Naval Attack Modifier:
Removed: 0
Mercenary Naval Defense Modifier:
Removed: 0
Migration Distance:
Removed: 6
Military Alliance Slots:
Removed: 1
Money Capacity:
Removed: 6000
Money Income:
Removed: 225
Naval Attack Modifier:
Removed: 1
Naval Defense Modifier:
Removed: 1
Naval Unit Capacity:
Removed: 8
Pop Count:
Removed: 18
Chance to Rebel:
Removed: 0
Remaining Export Slots:
Removed: 6
Remaining Import Slots:
Removed: 6
resource_capacity:
Removed:
food: 20
wood: 15
stone: 15
mounts: 10
research: 0
magic: 10
bronze: 5
iron: 0
Resource Consumption:
Removed:
food: 20
wood: 7
stone: 10
mounts: 1
research: 0
magic: 0
bronze: 4
iron: 0
Resource Excess:
Removed:
food: 15
wood: 4
stone: 0
mounts: 0
research: 10
magic: 3
bronze: 1
iron: 1
Resource Production:
Removed:
food: 35
wood: 11
stone: 10
mounts: 1
research: 10
magic: 3
bronze: 5
iron: 1
Road Capacity:
Removed: 10
Stability Gain Chance:
Removed: 0
Stability Loss Chance:
Removed: 0.53
Stability Loss Chance On Leader Death:
Removed: 1
Stationary Delay:
Removed: 2
temp_karma:
Removed: 0
Minority Count:
Removed: 1
Event Type:
Restricted content
Raw Roll:
Restricted content
Cities:
Removed:
Item 1:
name: Opal
type: commerce
node: research
wall: ancient_walls
Item 2:
name: Flowstone
type: metropolis
node: ""
wall: ""
Item 3:
name: TBD
type: sanctum
node: ""
wall: ""
Item 4:
name: Aislid
type: generic
node: food
wall: ""
Item 5:
name: Tides Landing
type: generic
node: food
wall: ""
Districts:
Removed:
Item 1:
type: ancient_home
node: food
Item 2:
type: classical_dock
node: ""
Item 3:
type: classical_workshop
node: wood
Item 4:
type: ancient_school
node: magic
Item 5:
type: ancient_forge
node: bronze
Item 6:
type: ancient_center
node: wood
Item 7:
type: classical_fishery
node: ""
Item 8:
type: classical_mine
node: wood
Jobs:
farmer: 0 → None
apprentice: 0 → None
bureaucrat: 0 → None
fisherman: 3 → 0
harvester: 5 → 0
hunter: 0 → None
merchant: 0 → None
metallurgist: 5 → 0
miner: 8 → 0
mystic: 0 → None
researcher: 9 → 0
artificer: 0 → None
vampire: 0 → None
astronomer: 0 → None
Ongoing Modifiers:
Removed:
Item 8:
field: stability_loss_chance
value: -0.05
duration: -1
source: https://discord.com/channels/1188889187018088488/1188909580378443816/1383527676886782014
resource_nodes:
Removed:
food: 3
wood: 3
stone: 0
mounts: 1
research: 1
magic: 1
bronze: 1
iron: 0
Resource Storage:
food: 21 → 22
wood: 15 → 16
stone: 11 → 15
mounts: 3 → 2
research: 0 → None
magic: 9 → 15.0
bronze: 6 → 4
iron: 0 → 10
Effective Pop Capacity:
Removed: 21
Nomadic:
Removed: 0
Trade Distance:
Removed: 10
Land Units:
Removed:
ancient_beacon: 0
ancient_oakling: 0
ancient_ravager: 0
ancient_vortex: 0
ancient_wyrm: 0
ancient_heavy_cavalry: 0
ancient_light_cavalry: 0
ancient_battering_ram: 0
ancient_civilian: 0
ancient_elite_infantry: 1
ancient_heavy_archers: 0
ancient_heavy_infantry: 1
ancient_light_archers: 3
ancient_light_infantry: 1
ancient_siege_weapon: 0
ancient_fire_shaman: 0
classical_grey_wardens: 0
imperial_legionnaire: 0
imperial_marksman: 0
imperial_vanguard: 0
classical_light_archers: 0
classical_light_infantry: 0
classical_spearmen: 0
imperial_cavalier: 0
imperial_celestial: 0
imperial_tyranus: 0
imperial_river_runner: 3
imperial_arbalest: 0
imperial_war_dancer: 0
classical_auxiliary: 0
classical_civilian: 0
ancient_reman_longbowbird: 0
ancient_ameru_marines: 0
classical_cavalry_archer: 0
classical_light_cavalry: 0
Naval Units:
Removed:
ancient_boarding_ship: 5
ancient_elite_warship: 1
ancient_missile_ship: 0
ancient_transport_ship: 3
classical_terrapin: 0
Imperial District:
Removed:
type: harbor
node: research
expansion_chance_at_tick:
0.4 → 0
expansion_roll:
0.7820050758269718 → 0.686547742195505
stability_gain_chance_at_tick:
0.54 → 0.25
stability_gain_roll:
0.7463845174778366 → 0.5797117882027899
stability_loss_chance_at_tick:
1.61 → 0
stability_loss_roll:
0.8760756987309078 → 0.9542313096667931
previous_karma:
Removed: 4
previous_rolling_karma:
Removed: -1
previous_temporary_karma:
Removed: 1
Concessions:
Removed:
Territory Types:
Removed:
plains: 3
forest: 1
dense_forest: 0
urban: 0
hill: 0
mountain: 6
river: 20
desert: 0
tundra: 0
marsh: 0
hazardous_land: 0
shallow_water: 3
deep_water: 0
hazardous_water: 0
Progress Quests:
Technologies:
aqueducts: {'investing': 0, 'cost': 4, 'researched': False} → None
caravansaries: {'investing': 0, 'cost': 4, 'researched': True} → None
chests: {'investing': 0, 'cost': 3, 'researched': False} → None
citizenship: {'investing': 0, 'cost': 8, 'researched': False} → None
city_defense: {'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
cosmology: {'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
deep_hulls: {'investing': 0, 'cost': 7, 'researched': False} → None
dynastic_hunters: {'investing': 0, 'cost': 5, 'researched': False} → None
fermentation: {'investing': 0, 'cost': 5, 'researched': False} → None
frame_saddles: {'investing': 0, 'cost': 3, 'researched': False} → None
levers_and_pulleys:
investing: 2 → 0
cost: 2 → None
researched: 0 → True
invested: None → 2
lumber_yards: {'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
metal_hooks: {'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
military_wages: {'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
mine_shafts: {'investing': 0, 'cost': 5, 'researched': True} → None
mints: {'investing': 0, 'cost': 4, 'researched': True} → None
mote_stabilization: {'investing': 0, 'cost': 7, 'researched': False} → None
national_identity: {'investing': 0, 'cost': 8, 'researched': False} → None
novitiates: {'investing': 0, 'cost': 7, 'researched': False} → None
official_courts: {'investing': 0, 'cost': 7, 'researched': True, 'invested': 7} → None
philosophy: {'investing': 0, 'cost': 8, 'researched': False} → None
pit_mining: {'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
political_philosophy: {'investing': 0, 'cost': 0, 'researched': True} → None
public_programs: {'investing': 0, 'cost': 4, 'researched': True} → None
public_zeal:
investing: 6 → 0
cost: 6 → None
researched: 0 → True
invested: None → 6
ramparts: {'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
rig_and_sail:
investing: 7 → 0
cost: 7 → None
researched: 0 → True
invested: None → 7
sewers: {'investing': 0, 'cost': 3, 'researched': True} → None
trade_records: {'investing': 0, 'cost': 3, 'researched': True} → None
war_engineers: {'investing': 0, 'cost': 7, 'researched': False} → None
research_consumption_at_tick:
23 → 15
research_production_at_tick:
23.0 → 15.0
production_at_tick:
food: 32 → 1
wood: 15 → 1
stone: 22 → 4
mounts: 0 → -1
research: 23.0 → 0
magic: 4.0 → 6.0
bronze: 13 → -2
iron: 10.0 → 11
Reason: Tick Update for The Conclave