Change #6850a95d738b4395a084bec2:
| Target: | 67f0b7b784cf1dc0bf4ffb3d |
|---|---|
| Target Type: | nations |
| Status: | Approved |
| Approver: | System |
| Time Implemented: | 2025-06-16 23:31:41.626000 |
| Changes: |
_id:
Removed:
67f0b7b784cf1dc0bf4ffb3d
Government Type:
Removed:
Representative Council
Justice Stance:
Removed:
None
Money:
Removed:
710
Primary Culture:
Removed:
67f0b68c84cf1dc0bf4ffb39
Stability:
Removed:
United
Name:
Removed:
Fjarar Eyjar
Economy Type:
Removed:
None
Current Territory:
Removed:
5
Temporary Karma:
Removed:
0
Primary Religion:
Removed:
67f0b6b084cf1dc0bf4ffb3b
Citizenship Stance:
Removed:
None
Magic Stance:
Removed:
Military
Foreign Acceptance:
Removed:
Integration
Conscription Type:
Removed:
Low
Prestige:
Removed:
0
Military Funding:
Removed:
Substantial
Mercenary Law:
Removed:
No Mercenaries
Nomad Camp Type:
Removed:
None
Compliance:
Removed:
None
Expansion Control Stance:
Removed:
Restricted
Naval Doctrine:
Removed:
Skirmish
Diplomatic Stance:
Removed:
Isolated
Origin:
Removed:
(C) Enlightened Defeat
Road Usage:
Removed:
0
Tax Stance:
Removed:
None
Consumption Stance:
Removed:
None
Overlord:
Removed:
""
Temperament:
Restricted content
Succession Type:
Removed:
Inherited
Vassal Type:
Removed:
None
Infamy:
Removed:
0
Land Doctrine:
Removed:
Standard
Primary Race:
Removed:
67ef41c689e17a6e9fa6bbc5
Subject Stance:
Removed:
Benevolence
Region:
Removed:
67ef6b5c98867826cf7962ef
Scientific Stance:
Removed:
Conservative
Rolling Karma:
Removed:
-2
Administration:
Removed:
1
City Count:
Removed:
0
City Slots:
Removed:
3
Chance to Demand Concessions:
Removed:
0
Concessions Amount:
Removed:
4
Defensive Pact Slots:
Removed:
0
Chance to Disobey:
Removed:
0
District Slots:
Removed:
5
Effective Territory:
Removed:
15
Event Roll:
Restricted content
Export Slots:
Removed:
3
Import Slots:
Removed:
3
job_details:
Removed:
harvester:
{'display_name': 'Harvester', 'upkeep': {'stone': 1}, 'production': {'wood': 3}}
hunter:
{'display_name': 'Hunter', 'production': {'food': 2}}
merchant:
{'display_name': 'Merchant', 'upkeep': {'mount': 1}, 'production': {'trade_distance': 4, 'trade_slots': 2}}
metallurgist:
{'display_name': 'Metallurgist', 'upkeep': {'stone': 1}, 'production': {'bronze': 1}}
miner:
{'display_name': 'Miner', 'upkeep': {'wood': 1}, 'production': {'stone': 3}}
mystic:
{'display_name': 'Mystic', 'production': {'magic': 1}}
researcher:
{'display_name': 'Researcher', 'upkeep': {'stone': 1, 'bronze': 1}, 'production': {'research': 1}}
Total Karma:
Removed:
3
Land Attack Modifier:
Removed:
2
Land Defense Modifier:
Removed:
2
Land Unit Capacity:
Removed:
4
Mercenary Land Attack Modifier:
Removed:
0
Mercenary Land Defense Modifier:
Removed:
0
Mercenary Naval Attack Modifier:
Removed:
0
Mercenary Naval Defense Modifier:
Removed:
0
Migration Distance:
Removed:
6
Military Alliance Slots:
Removed:
1
Money Capacity:
Removed:
6000
Money Income:
Removed:
150
Naval Attack Modifier:
Removed:
2
Naval Defense Modifier:
Removed:
2
Naval Unit Capacity:
Removed:
4
Pop Count:
Removed:
13
Chance to Rebel:
Removed:
0
Remaining Export Slots:
Removed:
3
Remaining Import Slots:
Removed:
3
resource_capacity:
Removed:
food:
20
wood:
15
stone:
15
mounts:
10
research:
0
magic:
10
bronze:
5
iron:
0
Resource Consumption:
Removed:
food:
13
wood:
0
stone:
0
mounts:
0
research:
0
magic:
0
bronze:
0
iron:
0
Resource Excess:
Removed:
food:
-12
wood:
0
stone:
0
mounts:
0
research:
0
magic:
0
bronze:
0
iron:
0
Resource Production:
Removed:
food:
1
wood:
0
stone:
0
mounts:
0
research:
0
magic:
0
bronze:
0
iron:
0
Road Capacity:
Removed:
10
Stability Gain Chance:
Removed:
0.1
Stability Loss Chance:
Removed:
0
Stability Loss Chance On Leader Death:
Removed:
0.75
Stationary Delay:
Removed:
2
temp_karma:
Removed:
0
Minority Count:
Removed:
0
Event Type:
Restricted content
Raw Roll:
Restricted content
Effective Pop Capacity:
Removed:
13
Cities:
Removed:
Item 1:
name:
Hvilà
type:
generic
node:
""
wall:
ancient_walls
Item 2:
name:
""
type:
""
node:
""
wall:
""
Item 3:
name:
""
type:
""
node:
""
wall:
""
Districts:
Removed:
Item 1:
type:
ancient_dock
node:
""
Item 2:
type:
ancient_forge
node:
bronze
Item 3:
type:
ancient_market
node:
luxury
Item 4:
type:
ancient_ranch
node:
""
Item 5:
type:
ancient_cache
node:
""
Jobs:
Removed:
apprentice:
0
farmer:
0
bureaucrat:
0
fisherman:
0
harvester:
0
hunter:
0
merchant:
0
metallurgist:
0
miner:
0
mystic:
0
researcher:
0
artificer:
0
vampire:
0
astronomer:
0
Ongoing Modifiers:
Removed:
[]
resource_nodes:
Removed:
food:
0
wood:
0
stone:
0
mounts:
0
research:
0
magic:
0
bronze:
1
iron:
0
Resource Storage:
Removed:
food:
13
wood:
18
stone:
14
mounts:
6
research:
0
magic:
0
bronze:
7
iron:
0
Nomadic:
Removed:
0
Trade Distance:
Removed:
7
Land Units:
Removed:
ancient_beacon:
0
ancient_oakling:
0
ancient_ravager:
0
ancient_vortex:
0
ancient_wyrm:
0
ancient_battering_ram:
0
ancient_elite_infantry:
0
ancient_siege_weapon:
0
ancient_civilian:
0
ancient_heavy_archers:
0
ancient_heavy_infantry:
0
ancient_light_archers:
0
ancient_light_infantry:
0
ancient_fire_shaman:
0
ancient_heavy_cavalry:
0
ancient_light_cavalry:
0
classical_grey_wardens:
0
imperial_war_dancer:
0
imperial_vanguard:
0
ancient_reman_longbowbird:
0
imperial_arbalest:
0
classical_light_archers:
0
classical_light_infantry:
0
classical_spearmen:
0
imperial_cavalier:
0
imperial_celestial:
0
imperial_legionnaire:
0
imperial_marksman:
0
imperial_tyranus:
0
imperial_river_runner:
0
ancient_ameru_marines:
0
classical_auxiliary:
0
classical_civilian:
0
classical_cavalry_archer:
0
classical_light_cavalry:
0
Naval Units:
Removed:
ancient_boarding_ship:
0
ancient_elite_warship:
0
ancient_missile_ship:
0
ancient_transport_ship:
0
classical_terrapin:
0
expansion_chance_at_tick:
0 →
0.3
expansion_roll:
0.9560762339592578 →
0.35455552218417374
stability_gain_chance_at_tick:
Removed:
0.25
stability_gain_roll:
Removed:
0.1915601359778908
stability_loss_chance_at_tick:
Removed:
0.89
stability_loss_roll:
Removed:
0.037943143610352226
previous_karma:
Removed:
6
previous_rolling_karma:
Removed:
-1
previous_temporary_karma:
Removed:
2
Imperial District:
Removed:
type:
""
node:
""
Concessions:
Removed:
Progress Quests:
Removed:
Item 1:
quest_name:
Sea Adder Taskforce (Custom Unit Creation)
progress_per_tick:
1
current_progress:
9
required_progress:
-1
link:
https://discord.com/channels/1188889187018088488/1364103728205926430/1368431454287171585
Item 2:
quest_name:
Great Labour (Trap Creation Quest)
progress_per_tick:
2
current_progress:
7
required_progress:
6
link:
https://discord.com/channels/1188889187018088488/1365106240107184198/1366382412811997227
Territory Types:
Removed:
plains:
0
forest:
0
dense_forest:
0
urban:
0
hill:
0
mountain:
3
river:
0
desert:
0
tundra:
3
marsh:
0
hazardous_land:
0
shallow_water:
1
deep_water:
0
hazardous_water:
0
Technologies:
Removed:
aqueducts:
{'investing': 0, 'cost': 4, 'researched': False}
caravansaries:
{'investing': 0, 'cost': 4, 'researched': False}
chests:
{'investing': 0, 'cost': 3, 'researched': False}
citizenship:
{'investing': 0, 'cost': 8, 'researched': False}
city_defense:
{'investing': 0, 'cost': 6, 'researched': False}
cosmology:
{'investing': 0, 'cost': 6, 'researched': False}
deep_hulls:
{'investing': 0, 'cost': 7, 'researched': False}
dynastic_hunters:
{'investing': 0, 'cost': 5, 'researched': False}
fermentation:
{'investing': 0, 'cost': 5, 'researched': False}
frame_saddles:
{'investing': 0, 'cost': 3, 'researched': False}
levers_and_pulleys:
{'investing': 0, 'cost': 6, 'researched': True}
lumber_yards:
{'investing': 0, 'cost': 5, 'researched': False}
metal_hooks:
{'investing': 0, 'cost': 4, 'researched': True}
military_wages:
{'investing': 0, 'cost': 6, 'researched': False}
mine_shafts:
{'investing': 0, 'cost': 5, 'researched': False}
mints:
{'investing': 0, 'cost': 4, 'researched': False, 'invested': 1}
mote_stabilization:
{'investing': 0, 'cost': 7, 'researched': False}
national_identity:
{'investing': 0, 'cost': 8, 'researched': False}
novitiates:
{'investing': 0, 'cost': 7, 'researched': False}
official_courts:
{'investing': 0, 'cost': 7, 'researched': False}
philosophy:
{'investing': 0, 'cost': 8, 'researched': False}
pit_mining:
{'investing': 0, 'cost': 5, 'researched': False}
political_philosophy:
{'investing': 0, 'cost': 0, 'researched': True}
public_programs:
{'investing': 0, 'cost': 4, 'researched': False}
public_zeal:
{'investing': 0, 'cost': 6, 'researched': False}
ramparts:
{'investing': 0, 'cost': 6, 'researched': False}
rig_and_sail:
{'investing': 0, 'cost': 7, 'researched': False}
sewers:
{'investing': 0, 'cost': 3, 'researched': False}
trade_records:
{'investing': 0, 'cost': 3, 'researched': True, 'invested': 3}
war_engineers:
{'investing': 0, 'cost': 7, 'researched': False}
research_consumption_at_tick:
Removed:
0
research_production_at_tick:
Removed:
0
production_at_tick:
Removed:
food:
5
wood:
10
stone:
4
mounts:
2
research:
0
magic:
0
bronze:
3
iron:
0
|
| Reason: | Tick Update for Fjarar Eyjar |