Change #68636e820d58bb5ada1aa5f3:
| Target: | 67ef725298867826cf79630a |
|---|---|
| Target Type: | nations |
| Status: | Approved |
| Approver: | System |
| Time Implemented: | 2025-07-01 05:13:38.394000 |
| Changes: |
_id:
Removed:
67ef725298867826cf79630a
Magic Stance:
Removed:
Creation
Subject Stance:
Removed:
Balanced
Scientific Stance:
Removed:
Pragmatic
Name:
Removed:
Lokhim Empire
Infamy:
65 →
30
Economy Type:
Removed:
Production
Government Type:
Removed:
Iron-Fisted Dictatorship
Mercenary Law:
Removed:
Some Mercenaries
Tax Stance:
Removed:
Low
Justice Stance:
Removed:
Punishment
Prestige:
Removed:
100
Current Territory:
Removed:
24
Vassal Type:
Removed:
None
Region:
Removed:
67ef6b3198867826cf7962eb
Consumption Stance:
Removed:
Comfort
Succession Type:
Removed:
Elected
Empire:
Removed:
on
Primary Culture:
Removed:
67ef5d78690147f64b5a8309
Primary Race:
Removed:
67ef565d89e17a6e9fa6bbf2
Diplomatic Stance:
Removed:
Isolated
Foreign Acceptance:
Removed:
Oppression
Expansion Control Stance:
Removed:
Free
Citizenship Stance:
Removed:
None
Road Usage:
Removed:
18
Rolling Karma:
-1 →
-2
Military Funding:
Removed:
Standard
Land Doctrine:
Removed:
Standard
Nomad Camp Type:
Removed:
None
Money:
4569 →
5936
Compliance:
Removed:
None
Temporary Karma:
Removed:
0
Naval Doctrine:
Removed:
Fleet
Primary Religion:
Removed:
67ef6523690147f64b5a8397
Overlord:
Removed:
""
Conscription Type:
Removed:
Moderate
Origin:
Removed:
(T) Strange Outsiders
Temperament:
Restricted content
Stability:
United →
Stable
Administration:
Removed:
4
City Count:
Removed:
0
City Slots:
Removed:
6
Chance to Demand Concessions:
Removed:
0
Concessions Amount:
Removed:
4
Defensive Pact Slots:
Removed:
0
Chance to Disobey:
Removed:
0
District Slots:
Removed:
7
Effective Territory:
Removed:
30
Event Roll:
Restricted content
Export Slots:
Removed:
6
Import Slots:
Removed:
6
job_details:
Removed:
bureaucrat:
{'display_name': 'Bureaucrat', 'requirements': {'district': 'center'}, 'upkeep': {'wood': 1}, 'production': {'administration': 1}}
farmer:
{'display_name': 'Farmer', 'requirements': {'district': 'farm'}, 'upkeep': {'wood': 1}, 'production': {'food': 4}}
harvester:
{'display_name': 'Harvester', 'upkeep': {'stone': 1}, 'production': {'wood': 3}}
hunter:
{'display_name': 'Hunter', 'production': {'food': 2}}
merchant:
{'display_name': 'Merchant', 'upkeep': {'mount': 1}, 'production': {'trade_distance': 4, 'trade_slots': 2}}
metallurgist:
{'display_name': 'Metallurgist', 'upkeep': {'stone': 1}, 'production': {'bronze': 2}}
miner:
{'display_name': 'Miner', 'upkeep': {'wood': 1}, 'production': {'stone': 3}}
mystic:
{'display_name': 'Mystic', 'production': {'magic': 1}}
researcher:
{'display_name': 'Researcher', 'upkeep': {'stone': 1, 'bronze': 1}, 'production': {'research': 1}}
Total Karma:
Removed:
5
Land Attack Modifier:
Removed:
5
Land Defense Modifier:
Removed:
5
Land Unit Capacity:
Removed:
7
Mercenary Land Attack Modifier:
Removed:
0
Mercenary Land Defense Modifier:
Removed:
0
Mercenary Naval Attack Modifier:
Removed:
0
Mercenary Naval Defense Modifier:
Removed:
0
Migration Distance:
Removed:
6
Military Alliance Slots:
Removed:
1
Money Capacity:
Removed:
6000
Money Income:
Removed:
225
Naval Attack Modifier:
Removed:
5
Naval Defense Modifier:
Removed:
5
Naval Unit Capacity:
Removed:
7
Pop Count:
Removed:
21
Chance to Rebel:
Removed:
0
Remaining Export Slots:
Removed:
6
Remaining Import Slots:
Removed:
6
resource_capacity:
Removed:
food:
20
wood:
15
stone:
15
mounts:
10
research:
0
magic:
10
bronze:
5
iron:
0
Resource Consumption:
Removed:
food:
23
wood:
19
stone:
11
mounts:
1
research:
0
magic:
2.0
bronze:
1
iron:
0
Resource Excess:
Removed:
food:
20.0
wood:
3.0
stone:
4.0
mounts:
3.0
research:
9.0
magic:
9.0
bronze:
3.0
iron:
2.0
Resource Production:
Removed:
food:
43.0
wood:
22.0
stone:
15.0
mounts:
4.0
research:
9.0
magic:
11.0
bronze:
4.0
iron:
2.0
Road Capacity:
Removed:
22
Stability Gain Chance:
Removed:
0
Stability Loss Chance:
Removed:
0.35
Stability Loss Chance On Leader Death:
Removed:
0.5
Stationary Delay:
Removed:
2
temp_karma:
Removed:
0
Minority Count:
Removed:
1
Event Type:
Restricted content
Raw Roll:
Restricted content
Cities:
Removed:
Item 1:
name:
Khwamlok-Kaern
type:
metropolis
node:
magic
wall:
""
Item 2:
name:
Thonboran
type:
sanctum
node:
""
wall:
""
Item 3:
name:
Yurr Kathrim
type:
commerce
node:
""
wall:
""
Item 4:
name:
Sahwadika
type:
generic
node:
""
wall:
""
Item 5:
name:
""
type:
""
node:
""
wall:
""
Item 6:
name:
""
type:
""
node:
""
wall:
""
Districts:
Removed:
Item 1:
type:
ancient_home
node:
food
Item 2:
type:
ancient_farms
node:
research
Item 3:
type:
classical_mint
node:
luxury
Item 4:
type:
ancient_magic_site
node:
magic
Item 5:
type:
ancient_center
node:
wood
Item 6:
type:
ancient_school
node:
research
Item 7:
type:
ancient_forge
node:
""
Item 8:
type:
classical_mine
node:
iron
Item 9:
type:
""
node:
""
Jobs:
bureaucrat:
0 →
None
farmer:
9 →
0
harvester:
5 →
0
hunter:
0 →
None
merchant:
0 →
None
metallurgist:
3 →
0
miner:
6 →
0
mystic:
0 →
None
researcher:
9 →
0
apprentice:
0 →
None
fisherman:
0 →
None
artificer:
0 →
None
astronomer:
0 →
None
vampire:
0 →
None
Ongoing Modifiers:
Removed:
Item 13:
field:
job_stability_loss_chance_production
value:
0.08
duration:
3
source:
https://discord.com/channels/1188889187018088488/1188909580378443816/1385395283470586017
Item 14:
field:
farmer_stability_loss_chance_production
value:
-0.08
duration:
3
source:
https://discord.com/channels/1188889187018088488/1188909580378443816/1385395283470586017
resource_nodes:
Removed:
food:
2
wood:
1
stone:
1
mounts:
1
research:
2
magic:
2
bronze:
1
iron:
0
Resource Storage:
food:
17 →
20
wood:
8 →
16
stone:
6 →
12
mounts:
20 →
None
research:
0 →
None
magic:
3 →
9
bronze:
6 →
4
iron:
0 →
10
Effective Pop Capacity:
Removed:
25
Nomadic:
Removed:
0
Trade Distance:
Removed:
10
Land Units:
Removed:
ancient_beacon:
0
ancient_oakling:
0
ancient_ravager:
0
ancient_vortex:
0
ancient_wyrm:
0
ancient_battering_ram:
0
ancient_civilian:
0
ancient_elite_infantry:
0
ancient_siege_weapon:
0
ancient_heavy_archers:
0
ancient_heavy_infantry:
0
ancient_light_archers:
0
ancient_light_infantry:
0
classical_grey_wardens:
0
ancient_fire_shaman:
0
ancient_heavy_cavalry:
0
ancient_light_cavalry:
0
imperial_cavalier:
0
imperial_celestial:
0
imperial_legionnaire:
0
imperial_marksman:
0
imperial_tyranus:
0
imperial_vanguard:
1
classical_light_archers:
0
classical_light_infantry:
0
classical_spearmen:
0
imperial_arbalest:
0
imperial_river_runner:
0
ancient_reman_longbowbird:
0
imperial_war_dancer:
0
classical_auxiliary:
0
classical_civilian:
0
ancient_ameru_marines:
0
classical_cavalry_archer:
0
classical_light_cavalry:
0
Naval Units:
Removed:
classical_terrapin:
0
classical_boarding_ship:
0
classical_missile_ship:
0
classical_scout_ship:
0
ancient_boarding_ship:
0
ancient_elite_warship:
0
ancient_missile_ship:
0
ancient_transport_ship:
0
Imperial District:
Removed:
type:
vineyard
node:
luxury
expansion_chance_at_tick:
Removed:
0.4
expansion_roll:
0.011958316260266444 →
0.11874524998736147
stability_gain_chance_at_tick:
0.5 →
1
stability_gain_roll:
0.2334545294863294 →
0.00595072045966083
stability_loss_chance_at_tick:
0.56 →
2
stability_loss_roll:
0.7991213398534341 →
0.4936309914926629
previous_karma:
Removed:
5
previous_rolling_karma:
Removed:
-1
previous_temporary_karma:
Removed:
-2
Concessions:
Removed:
Territory Types:
Removed:
plains:
0
forest:
20
dense_forest:
0
urban:
0
hill:
3
mountain:
6
river:
0
desert:
0
tundra:
10
marsh:
0
hazardous_land:
0
shallow_water:
3
deep_water:
0
hazardous_water:
0
Progress Quests:
Technologies:
aqueducts:
{'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} →
None
caravansaries:
{'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} →
None
chests:
{'investing': 0, 'cost': 3, 'researched': False} →
None
citizenship:
{'investing': 0, 'cost': 8, 'researched': False} →
None
city_defense:
{'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} →
None
cosmology:
{'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} →
None
deep_hulls:
{'investing': 0, 'cost': 7, 'researched': False} →
None
dynastic_hunters:
{'investing': 0, 'cost': 5, 'researched': False} →
None
fermentation:
{'investing': 0, 'cost': 5, 'researched': False} →
None
frame_saddles:
{'investing': 0, 'cost': 3, 'researched': False} →
None
levers_and_pulleys:
{'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} →
None
lumber_yards:
{'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} →
None
metal_hooks:
{'investing': 0, 'cost': 4, 'researched': False} →
None
military_wages:
{'investing': 0, 'cost': 6, 'researched': True, 'invested': 3} →
None
mine_shafts:
{'investing': 0, 'cost': 5, 'researched': True} →
None
mints:
{'investing': 0, 'cost': 4, 'researched': True} →
None
mote_stabilization:
investing:
7 →
0
cost:
7 →
None
researched:
0 →
True
invested:
None →
7
national_identity:
{'investing': 0, 'cost': 8, 'researched': False} →
None
novitiates:
{'investing': 0, 'cost': 7, 'researched': False} →
None
official_courts:
{'investing': 0, 'cost': 7, 'researched': True, 'invested': 7} →
None
philosophy:
investing:
8 →
0
cost:
8 →
None
researched:
0 →
True
invested:
None →
8
pit_mining:
{'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} →
None
political_philosophy:
{'investing': 0, 'cost': 0, 'researched': True} →
None
public_programs:
{'investing': 0, 'cost': 4, 'researched': True} →
None
public_zeal:
{'investing': 0, 'cost': 6, 'researched': False} →
None
ramparts:
{'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} →
None
rig_and_sail:
{'investing': 0, 'cost': 7, 'researched': True, 'invested': 7} →
None
sewers:
{'investing': 0, 'cost': 3, 'researched': True} →
None
trade_records:
{'investing': 0, 'cost': 3, 'researched': True} →
None
war_engineers:
investing:
7 →
0
cost:
7 →
None
researched:
0 →
True
invested:
None →
7
research_consumption_at_tick:
19 →
22
research_production_at_tick:
19.0 →
22
production_at_tick:
food:
-4 →
3
wood:
1 →
8
stone:
0 →
6
mounts:
4 →
3
research:
0 →
None
magic:
5.0 →
6
bronze:
2 →
-2
iron:
7 →
11
|
| Reason: | Tick Update for Lokhim Empire |