Change #68636e850d58bb5ada1aa60b:

Target: Qad’ashin
Target Type: nations
Status: Approved
Approver: System
Time Implemented: 2025-07-01 05:13:41.344000
Changes:
_id:
Removed: 67f21ff9609d94b5146136f0
Economy Type:
Removed: None
Stability:
Removed: Fragile
Primary Race:
Removed: 67ef40a089e17a6e9fa6bbb5
Scientific Stance:
Removed: Pragmatic
Compliance:
Removed: None
Foreign Acceptance:
Removed: Integration
Land Doctrine:
Removed: Standard
Tax Stance:
Removed: None
Primary Culture:
Removed: 67ef5e80690147f64b5a8325
Naval Doctrine:
Removed: Standard
Name:
Removed: Qad’ashin
Citizenship Stance:
Removed: None
Justice Stance:
Removed: None
Succession Type:
Removed: Strength
Subject Stance:
Removed: Balanced
Consumption Stance:
Removed: None
Conscription Type:
Removed: Moderate
Expansion Control Stance:
Removed: Free
Government Type:
Removed: Great Khanate
Temperament:
Restricted content
Money:
750 → 900
Primary Religion:
Removed: 67ef6542690147f64b5a8399
Current Territory:
Removed: 0
Vassal Type:
Removed: None
Nomad Camp Type:
Removed: None
Origin:
Removed: Unknown
Road Usage:
Removed: 0
Prestige:
Removed: 0
Temporary Karma:
Removed: 0
Overlord:
Removed: ""
Infamy:
Removed: 0
Rolling Karma:
3 → 4
Region:
Removed: 67ef6b6398867826cf7962f1
Mercenary Law:
Removed: Some Mercenaries
Diplomatic Stance:
Removed: Expansionist
Magic Stance:
Removed: Bureaucracy
Military Funding:
Removed: Standard
Administration:
Removed: 1
City Count:
Removed: 0
City Slots:
Removed: 0
Chance to Demand Concessions:
Removed: 0
Concessions Amount:
Removed: 4
Defensive Pact Slots:
Removed: 1
Chance to Disobey:
Removed: 0
District Slots:
Removed: 5
Effective Territory:
Removed: 18
Event Roll:
Restricted content
Export Slots:
Removed: 3
Import Slots:
Removed: 3
job_details:
Removed:
harvester: {'display_name': 'Harvester', 'upkeep': {'stone': 1}, 'production': {'wood': 3}}
hunter: {'display_name': 'Hunter', 'production': {'food': 2}}
merchant: {'display_name': 'Merchant', 'upkeep': {'mount': 1}, 'production': {'trade_distance': 4, 'trade_slots': 2}}
metallurgist: {'display_name': 'Metallurgist', 'upkeep': {'stone': 1}, 'production': {'bronze': 1}}
miner: {'display_name': 'Miner', 'upkeep': {'wood': 1}, 'production': {'stone': 3}}
mystic: {'display_name': 'Mystic', 'production': {'magic': 1}}
researcher: {'display_name': 'Researcher', 'upkeep': {'stone': 1, 'bronze': 1}, 'production': {'research': 1}}
Total Karma:
Removed: 1
Land Attack Modifier:
Removed: 0
Land Defense Modifier:
Removed: 0
Land Unit Capacity:
Removed: 4
Mercenary Land Attack Modifier:
Removed: 0
Mercenary Land Defense Modifier:
Removed: 0
Mercenary Naval Attack Modifier:
Removed: 0
Mercenary Naval Defense Modifier:
Removed: 0
Migration Distance:
Removed: 6
Military Alliance Slots:
Removed: 1
Money Capacity:
Removed: 6000
Money Income:
Removed: 150
Naval Attack Modifier:
Removed: 0
Naval Defense Modifier:
Removed: 0
Naval Unit Capacity:
Removed: 4
Pop Count:
Removed: 12
Chance to Rebel:
Removed: 0
Remaining Export Slots:
Removed: 3
Remaining Import Slots:
Removed: 3
Resource Capacity:
Removed:
food: 20
wood: 15
stone: 15
mounts: 10
research: 0
magic: 10
bronze: 5
iron: 0
Resource Consumption:
Removed:
food: 12
wood: 0
stone: 0
mounts: 0
research: 0
magic: 0
bronze: 0
iron: 0
Resource Excess:
Removed:
food: -11
wood: 1
stone: 1
mounts: 2
research: 2
magic: 1
bronze: 1
iron: 1
Resource Production:
Removed:
food: 1
wood: 1
stone: 1
mounts: 2
research: 2
magic: 1
bronze: 1
iron: 1
Road Capacity:
Removed: 10
Stability Gain Chance:
Removed: 0
Stability Loss Chance:
Removed: 0.03
Stability Loss Chance On Leader Death:
Removed: 1
Stationary Delay:
Removed: 2
temp_karma:
Removed: 0
Minority Count:
Removed: 1
Event Type:
Restricted content
Raw Roll:
Restricted content
Effective Pop Capacity:
Removed: 13
Cities:
Removed:
Item 1:
name: ""
type: ""
node: ""
wall: ""
Item 2:
name: ""
type: ""
node: ""
wall: ""
Item 3:
name: ""
type: ""
node: ""
wall: ""
Districts:
Removed:
Item 1:
type: ""
node: ""
Item 2:
type: ""
node: ""
Item 3:
type: ""
node: ""
Item 4:
type: ""
node: ""
Item 5:
type: ""
node: ""
Item 6:
type: ""
node: ""
Jobs:
Removed:
farmer: 0
bureaucrat: 0
fisherman: 0
harvester: 0
hunter: 0
merchant: 0
metallurgist: 0
miner: 0
mystic: 0
researcher: 0
apprentice: 0
Ongoing Modifiers:
Removed:
[]
resource_nodes:
Removed:
food: 0
wood: 0
stone: 0
mounts: 0
research: 0
magic: 0
bronze: 0
iron: 0
Resource Storage:
food: -155 → -191
wood: 1 → None
stone: 1 → None
mounts: 3 → None
research: 0 → None
magic: 1 → None
bronze: 1 → None
iron: 0 → None
Nomadic:
Removed: 0
Trade Distance:
Removed: 7
expansion_chance_at_tick:
Removed: 0.4
expansion_roll:
0.8401480594085725 → 0.5405630289432303
stability_gain_chance_at_tick:
Removed: 0
stability_gain_roll:
0.21606071973135266 → 0.45236136940554594
stability_loss_chance_at_tick:
0.41 → 0.56
stability_loss_roll:
0.9767316876077822 → 0.26701586409892464
previous_karma:
Removed: -7
previous_rolling_karma:
Removed: 3
previous_temporary_karma:
Removed: 0
Imperial District:
Removed:
type: ""
node: ""
Land Units:
Removed:
ancient_heavy_cavalry: 0
ancient_light_cavalry: 0
ancient_battering_ram: 0
ancient_elite_infantry: 0
ancient_heavy_archers: 0
ancient_heavy_infantry: 0
ancient_light_archers: 0
ancient_light_infantry: 0
ancient_siege_weapon: 0
ancient_civilian: 0
ancient_fire_shaman: 0
ancient_beacon: 0
ancient_oakling: 0
ancient_ravager: 0
ancient_vortex: 0
ancient_wyrm: 0
classical_grey_wardens: 0
Naval Units:
Removed:
ancient_boarding_ship: 0
ancient_elite_warship: 0
ancient_missile_ship: 0
ancient_transport_ship: 0
Progress Quests:
Removed:
[]
research_consumption_at_tick:
Removed: 0
research_production_at_tick:
Removed: 0
Technologies:
Removed:
aqueducts: {'investing': 0, 'cost': 4, 'researched': False}
caravansaries: {'investing': 0, 'cost': 4, 'researched': False}
chests: {'investing': 0, 'cost': 3, 'researched': False}
citizenship: {'investing': 0, 'cost': 8, 'researched': False}
city_defense: {'investing': 0, 'cost': 6, 'researched': False}
cosmology: {'investing': 0, 'cost': 6, 'researched': False}
deep_hulls: {'investing': 0, 'cost': 7, 'researched': False}
dynastic_hunters: {'investing': 0, 'cost': 5, 'researched': False}
fermentation: {'investing': 0, 'cost': 5, 'researched': False}
frame_saddles: {'investing': 0, 'cost': 3, 'researched': False}
levers_and_pulleys: {'investing': 0, 'cost': 6, 'researched': False}
lumber_yards: {'investing': 0, 'cost': 5, 'researched': False}
metal_hooks: {'investing': 0, 'cost': 4, 'researched': False}
military_wages: {'investing': 0, 'cost': 6, 'researched': False}
mine_shafts: {'investing': 0, 'cost': 5, 'researched': False}
mints: {'investing': 0, 'cost': 4, 'researched': False}
mote_stabilization: {'investing': 0, 'cost': 7, 'researched': False}
national_identity: {'investing': 0, 'cost': 8, 'researched': False}
novitiates: {'investing': 0, 'cost': 7, 'researched': False}
official_courts: {'investing': 0, 'cost': 7, 'researched': False}
philosophy: {'investing': 0, 'cost': 8, 'researched': False}
pit_mining: {'investing': 0, 'cost': 5, 'researched': False}
political_philosophy: {'investing': 0, 'cost': 0, 'researched': True}
public_programs: {'investing': 0, 'cost': 4, 'researched': False}
public_zeal: {'investing': 0, 'cost': 6, 'researched': False}
ramparts: {'investing': 0, 'cost': 6, 'researched': False}
rig_and_sail: {'investing': 0, 'cost': 7, 'researched': False}
sewers: {'investing': 0, 'cost': 3, 'researched': False}
trade_records: {'investing': 0, 'cost': 3, 'researched': False}
war_engineers: {'investing': 0, 'cost': 7, 'researched': False}
Concessions:
Removed:
Territory Types:
Removed:
plains: 0
forest: 0
dense_forest: 0
urban: 0
hill: 0
mountain: 0
river: 0
desert: 0
tundra: 0
marsh: 0
hazardous_land: 0
shallow_water: 0
deep_water: 0
hazardous_water: 0
production_at_tick:
Removed:
food: -36
wood: 0
stone: 0
mounts: 0
research: 0
magic: 0
bronze: 0
iron: 0
resource_desires:
Added:
Item 2:
resource: narcotics
trade_type: Desire to Buy
price: 230
quantity: 1
passive_civil_war_roll:
Added: 0.9045887717146035
passive_civil_war_chance_at_tick:
Added: 0.2
passive_negative_stab_civil_war_roll:
Added: 0.5203017178068092
passive_negative_stab_civil_war_chance_at_tick:
Added: 0.5
Reason: Tick Update for Qad’ashin