Change #68636e860d58bb5ada1aa617:

Target: Sentinel's Remnants
Target Type: nations
Status: Approved
Approver: System
Time Implemented: 2025-07-01 05:13:42.397000
Changes:
_id:
Removed: 67ef7d7de311e8b3699a1b1a
Region:
Removed: 67ef6b3198867826cf7962eb
Diplomatic Stance:
Removed: Cooperative
Consumption Stance:
Removed: None
Nomad Camp Type:
Removed: None
Justice Stance:
Removed: None
Expansion Control Stance:
Removed: Restricted
Road Usage:
Removed: 10
Subject Stance:
Removed: Balanced
Military Funding:
Removed: Substandard
Compliance:
Removed: None
Foreign Acceptance:
Removed: Harmony
Naval Doctrine:
Removed: Standard
Name:
Removed: Sentinel's Remnants
Primary Race:
Removed: 67ef55ac89e17a6e9fa6bbe2
Scientific Stance:
Removed: Conservative
Economy Type:
Removed: Production
Primary Culture:
Removed: 67ef796a98867826cf79632e
Government Type:
Removed: City State
Infamy:
Removed: 0
Overlord:
Removed: ""
Land Doctrine:
Removed: Safeguard
Money:
570 → 795
Tax Stance:
Removed: None
Citizenship Stance:
Removed: None
Prestige:
Removed: 0
Vassal Type:
Removed: None
Stability:
United → Stable
Primary Religion:
Removed: 67ef631f690147f64b5a8373
Succession Type:
Removed: Inherited
Conscription Type:
Removed: Low
Mercenary Law:
Removed: Mercenary Military
Magic Stance:
Removed: Creation
Origin:
Removed: (C) Shattered Dominion
Current Territory:
Removed: 0
Temporary Karma:
Removed: 0
Rolling Karma:
-2 → -1
Temperament:
Restricted content
jobs[harvester]:
Removed: 0
jobs[hunter]:
Removed: 0
jobs[merchant]:
Removed: 0
jobs[metallurgist]:
Removed: 0
jobs[miner]:
Removed: 0
jobs[mystic]:
Removed: 0
jobs[researcher]:
Removed: 0
resource_storage[bronze]:
Removed: 0
resource_storage[food]:
Removed: 0
resource_storage[iron]:
Removed: 0
resource_storage[magic]:
Removed: 0
resource_storage[mounts]:
Removed: 0
resource_storage[research]:
Removed: 0
resource_storage[stone]:
Removed: 0
resource_storage[wood]:
Removed: 0
Administration:
Removed: 1
City Count:
Removed: 0
City Slots:
Removed: 1
Chance to Demand Concessions:
Removed: 0
Concessions Amount:
Removed: 4
Defensive Pact Slots:
Removed: 1
Chance to Disobey:
Removed: 0
District Slots:
Removed: 3
Effective Territory:
Removed: 9
Event Roll:
Restricted content
Export Slots:
Removed: 3
Import Slots:
Removed: 3
job_details:
Removed:
harvester: {'display_name': 'Harvester', 'upkeep': {'stone': 1}, 'production': {'wood': 3}}
hunter: {'display_name': 'Hunter', 'production': {'food': 2}}
merchant: {'display_name': 'Merchant', 'upkeep': {'mount': 1}, 'production': {'trade_distance': 4, 'trade_slots': 2}}
metallurgist: {'display_name': 'Metallurgist', 'upkeep': {'stone': 1}, 'production': {'bronze': 1}}
miner: {'display_name': 'Miner', 'upkeep': {'wood': 1}, 'production': {'stone': 3}}
mystic: {'display_name': 'Mystic', 'production': {'magic': 1}}
researcher: {'display_name': 'Researcher', 'upkeep': {'stone': 1, 'bronze': 1}, 'production': {'research': 1}}
Total Karma:
Removed: 2
Land Attack Modifier:
Removed: 3
Land Defense Modifier:
Removed: 3
Land Unit Capacity:
Removed: 1
Mercenary Land Attack Modifier:
Removed: 0
Mercenary Land Defense Modifier:
Removed: 0
Mercenary Naval Attack Modifier:
Removed: 0
Mercenary Naval Defense Modifier:
Removed: 0
Migration Distance:
Removed: 6
Military Alliance Slots:
Removed: 1
Money Capacity:
Removed: 6000
Money Income:
Removed: 150
Naval Attack Modifier:
Removed: 3
Naval Defense Modifier:
Removed: 3
Naval Unit Capacity:
Removed: 1
Pop Count:
Removed: 4
Chance to Rebel:
Removed: 0
Remaining Export Slots:
Removed: 3
Remaining Import Slots:
Removed: 3
Resource Capacity:
Removed:
food: 20
wood: 15
stone: 15
mounts: 10
research: 0
magic: 10
bronze: 5
iron: 0
Resource Consumption:
Removed:
food: 4
wood: 2
stone: 2
mounts: 0
research: 0
magic: 0
bronze: 0
iron: 0
Resource Excess:
Removed:
food: 0
wood: 1
stone: 1
mounts: 1
research: 0
magic: 3
bronze: 0
iron: 0
Resource Production:
Removed:
food: 4
wood: 3
stone: 3
mounts: 1
research: 0
magic: 3
bronze: 0
iron: 0
Road Capacity:
Removed: 10
Stability Gain Chance:
Removed: 0.1
Stability Loss Chance:
Removed: 0.1
Stability Loss Chance On Leader Death:
Removed: 0.75
Stationary Delay:
Removed: 2
temp_karma:
Removed: 0
Minority Count:
Removed: 0
Event Type:
Restricted content
Raw Roll:
Restricted content
Effective Pop Capacity:
Removed: 16
Cities:
Removed:
Item 1:
name: El'Shiano
type: metropolis
node: magic
wall: ""
Item 2:
name: Revan
type: sanctum
node: magic
wall: ""
Districts:
Removed:
Item 1:
type: ancient_barrow
node: ""
Item 2:
type: ancient_fort
node: ""
Item 3:
type: ancient_dock
node: ""
Item 4:
type: ancient_magic_site
node: magic
Item 5:
type: ancient_fishery
node: ""
Item 6:
type: ancient_forge
node: bronze
Jobs:
farmer: 0 → None
bureaucrat: 0 → None
apprentice: 0 → None
fisherman: 10 → 0
harvester: 0 → None
hunter: 0 → None
merchant: 1 → 0
metallurgist: 0 → None
miner: 2 → 0
mystic: 0 → None
researcher: 2 → 0
artificer: 0 → None
astronomer: 0 → None
vampire: 0 → None
Ongoing Modifiers:
resource_nodes:
Removed:
food: 1
wood: 0
stone: 0
mounts: 0
research: 0
magic: 2
bronze: 1
iron: 0
Resource Storage:
food: 3 → 25
wood: 13 → 10
stone: 11 → 10
mounts: 2 → 3
research: 0 → None
magic: 2 → 12
bronze: 0 → 1
iron: 0 → None
Nomadic:
Removed: 0
Trade Distance:
Removed: 7
expansion_chance_at_tick:
Removed: 0.3
expansion_roll:
0.6121436384304436 → 0.5271871477103905
stability_gain_chance_at_tick:
Removed: 0.15
stability_gain_roll:
0.15120091001948188 → 0.3478257767859354
stability_loss_chance_at_tick:
0.79 → 0.8
stability_loss_roll:
0.20363532363808978 → 0.7631016926580889
Imperial District:
Removed:
type: ""
node: ""
Land Units:
Removed:
ancient_heavy_archers: 0
ancient_heavy_infantry: 0
ancient_light_archers: 0
ancient_light_infantry: 0
ancient_beacon: 0
ancient_oakling: 0
ancient_ravager: 0
ancient_vortex: 0
ancient_wyrm: 0
ancient_civilian: 0
ancient_fire_shaman: 0
ancient_battering_ram: 0
ancient_elite_infantry: 0
ancient_heavy_cavalry: 0
ancient_light_cavalry: 0
ancient_siege_weapon: 0
classical_grey_wardens: 0
imperial_arbalest: 0
imperial_river_runner: 0
classical_light_archers: 0
imperial_vanguard: 0
classical_light_infantry: 0
classical_spearmen: 0
imperial_cavalier: 0
imperial_celestial: 0
imperial_legionnaire: 0
imperial_marksman: 0
imperial_tyranus: 0
imperial_war_dancer: 0
ancient_reman_longbowbird: 0
classical_auxiliary: 0
classical_civilian: 0
classical_cavalry_archer: 0
classical_light_cavalry: 0
Naval Units:
Removed:
ancient_boarding_ship: 0
ancient_elite_warship: 0
ancient_missile_ship: 0
ancient_transport_ship: 0
classical_terrapin: 0
classical_boarding_ship: 0
classical_missile_ship: 0
classical_scout_ship: 0
previous_karma:
Removed: 3
previous_rolling_karma:
Removed: -2
previous_temporary_karma:
Removed: 0
Concessions:
Removed:
Territory Types:
Removed:
plains: 0
forest: 0
dense_forest: 0
urban: 0
hill: 0
mountain: 1
river: 0
desert: 0
tundra: 7
marsh: 0
hazardous_land: 0
shallow_water: 4
deep_water: 0
hazardous_water: 0
Progress Quests:
Technologies:
Removed:
aqueducts: {'investing': 0, 'cost': 4, 'researched': False}
caravansaries: {'investing': 0, 'cost': 4, 'researched': False}
chests: {'investing': 0, 'cost': 3, 'researched': False}
citizenship: {'investing': 0, 'cost': 8, 'researched': False}
city_defense: {'investing': 0, 'cost': 6, 'researched': False}
cosmology: {'investing': 0, 'cost': 6, 'researched': False}
deep_hulls: {'investing': 0, 'cost': 7, 'researched': False}
dynastic_hunters: {'investing': 0, 'cost': 5, 'researched': False}
fermentation: {'investing': 0, 'cost': 5, 'researched': False}
frame_saddles: {'investing': 0, 'cost': 3, 'researched': False}
levers_and_pulleys: {'investing': 0, 'cost': 6, 'researched': False}
lumber_yards: {'investing': 0, 'cost': 5, 'researched': False}
metal_hooks: {'investing': 0, 'cost': 4, 'researched': False}
military_wages: {'investing': 0, 'cost': 6, 'researched': False}
mine_shafts: {'investing': 0, 'cost': 5, 'researched': False}
mints: {'investing': 0, 'cost': 4, 'researched': True}
mote_stabilization: {'investing': 0, 'cost': 7, 'researched': False}
national_identity: {'investing': 0, 'cost': 8, 'researched': False}
novitiates: {'investing': 0, 'cost': 7, 'researched': False}
official_courts: {'investing': 0, 'cost': 7, 'researched': False}
philosophy: {'investing': 0, 'cost': 8, 'researched': False}
pit_mining: {'investing': 0, 'cost': 5, 'researched': False}
political_philosophy: {'investing': 0, 'cost': 0, 'researched': True}
public_programs: {'investing': 0, 'cost': 4, 'researched': False}
public_zeal: {'investing': 0, 'cost': 6, 'researched': False}
ramparts: {'investing': 0, 'cost': 6, 'researched': False}
rig_and_sail: {'investing': 0, 'cost': 7, 'researched': False}
sewers: {'investing': 0, 'cost': 3, 'researched': True, 'invested': 3}
trade_records: {'investing': 0, 'cost': 3, 'researched': False}
war_engineers: {'investing': 0, 'cost': 7, 'researched': False}
research_consumption_at_tick:
3 → 0
research_production_at_tick:
3 → 2
production_at_tick:
food: 3 → 23
wood: 6 → -3
stone: 7 → -1
mounts: 2 → 1
research: 0 → 2
magic: 10 → None
bronze: 0 → 1
iron: 0 → None
Reason: Tick Update for Sentinel's Remnants