Change #68636e870d58bb5ada1aa61a:

Target: Sishayo
Target Type: nations
Status: Approved
Approver: System
Time Implemented: 2025-07-01 05:13:43.288000
Changes:
_id:
Removed: 67e06714d0c984f82323e43c
Foreign Acceptance:
Removed: Harmony
Succession Type:
Removed: Elected
Magic Stance:
Removed: Military
Road Usage:
Removed: 17
Expansion Control Stance:
Removed: Free
Vassal Type:
Removed: None
Conscription Type:
Removed: Low
Citizenship Stance:
Removed: None
Infamy:
Removed: 0
Region:
Removed: 67ef6b3198867826cf7962eb
Scientific Stance:
Removed: Radical
Money:
1828 → 2098
Primary Religion:
Removed: 67ef2fe3096a9b083e2a7619
Temperament:
Restricted content
Diplomatic Stance:
Removed: Expansionist
Economy Type:
Removed: Production
Justice Stance:
Removed: None
Rolling Karma:
Removed: -1
Military Funding:
Removed: Substantial
Primary Race:
Removed: 67ef2ef8096a9b083e2a760b
Government Type:
Removed: Archivist State
Naval Doctrine:
Removed: Standard
Tax Stance:
Removed: High
Temporary Karma:
Removed: 0
Stability:
Unsettled → Fragile
Consumption Stance:
Removed: Indulgence
Land Doctrine:
Removed: Volley
Origin:
Removed: (T) Fortunate
Mercenary Law:
Removed: No Mercenaries
Compliance:
Removed: None
Subject Stance:
Removed: Benevolence
Current Territory:
Removed: 18
Nomad Camp Type:
Removed: None
Primary Culture:
Removed: 67ef2f7c096a9b083e2a7613
Name:
Removed: Sishayo
Prestige:
Removed: 0
Overlord:
Removed: ""
Districts:
Removed:
Item 1:
type: ancient_magic_site
node: magic
Item 2:
type: ancient_barrow
node: ""
Item 3:
type: ancient_school
node: ""
Item 4:
type: ancient_farms
node: ""
Item 5:
type: classical_mine
node: iron
Item 6:
type: ancient_home
node: magic
Pops:
Removed: 67e5f2cf962bb7cd3a37e469
Rulers:
Removed: 67ea46357bb6175f9de22198
Vassals:
Removed: 67ef75be98867826cf796316
jobs[apprentice]:
Removed: 0
jobs[fisherman]:
Removed: 0
jobs[harvester]:
Removed: 0
jobs[hunter]:
Removed: 0
jobs[merchant]:
Removed: 0
jobs[metallurgist]:
Removed: 0
jobs[miner]:
Removed: 0
jobs[mystic]:
Removed: 0
jobs[researcher]:
Removed: 0
resource_storage[bronze]:
Removed: 0
resource_storage[food]:
Removed: 0
resource_storage[iron]:
Removed: 0
resource_storage[magic]:
Removed: 0
resource_storage[mounts]:
Removed: 0
resource_storage[research]:
Removed: 0
resource_storage[stone]:
Removed: 0
resource_storage[wood]:
Removed: 0
districts[]:
Removed: ancient_magic_site
districts-3:
Removed: ancient_dock
districts-4:
Removed: ancient_hospital
districts-5:
Removed: ancient_magic_site
districts-6:
Removed: ancient_barrow
districts-7:
Removed: ancient_center
districts-8:
Removed: ancient_farms
districts-9:
Removed: ancient_market
jobs[bureaucrat]:
Removed: 0
Jobs:
apprentice: 0 → None
farmer: 7 → 0
harvester: 6 → 0
hunter: 0 → None
merchant: 0 → None
metallurgist: 0 → None
miner: 2 → 0
mystic: 0 → None
researcher: 0 → None
bureaucrat: 0 → None
fisherman: 0 → None
artificer: 0 → None
vampire: 0 → None
astronomer: 0 → None
Ongoing Modifiers:
Removed:
Item 1:
field: research_nodes
value: 1.0
duration: -1
source: Research Node on Capital
Item 2:
field: stability_loss_chance
value: 0.02
duration: -1
source: Expansionist Diplo Stance (2 tiles)
Item 3:
field: magic_consumption
value: 3.0
duration: -1
source: Enrich Leyline https://discord.com/channels/1188889187018088488/1382857403095318709/1382857785405866036
Item 4:
field: magic_consumption
value: 2.0
duration: -1
source: Seek https://discord.com/channels/1188889187018088488/1382857403095318709/1382857893811982417
Resource Storage:
food: 10 → 18
wood: 6 → 14
stone: 12 → 16
mounts: 0 → None
research: 0 → None
magic: 3 → 9
bronze: 0 → None
iron: 6 → 10
Cities:
Removed:
Item 1:
name: Isipho
type: metropolis
node: magic
wall: ""
resource_nodes:
Removed:
food: 0
wood: 2
stone: 2
mounts: 1
research: 1
magic: 3
bronze: 0
iron: 0
Administration:
Removed: 3
City Count:
Removed: 0
City Slots:
Removed: 3
Chance to Demand Concessions:
Removed: 0
Concessions Amount:
Removed: 4
Defensive Pact Slots:
Removed: 1
Chance to Disobey:
Removed: 0
District Slots:
Removed: 5
Effective Territory:
Removed: 28
Event Roll:
Restricted content
Export Slots:
Removed: 4
Import Slots:
Removed: 4
job_details:
Removed:
apprentice: {'display_name': 'Apprentice', 'requirements': {'district': 'barrow'}, 'production': {'nation_magic_spell_rolls': 2}}
bureaucrat: {'display_name': 'Bureaucrat', 'requirements': {'district': 'center'}, 'upkeep': {'wood': 1}, 'production': {'administration': 1}}
farmer: {'display_name': 'Farmer', 'requirements': {'district': 'farm'}, 'upkeep': {'wood': 1}, 'production': {'food': 4}}
harvester: {'display_name': 'Harvester', 'upkeep': {'stone': 1}, 'production': {'wood': 3}}
hunter: {'display_name': 'Hunter', 'production': {'food': 2}}
merchant: {'display_name': 'Merchant', 'upkeep': {'mount': 1}, 'production': {'trade_distance': 4, 'trade_slots': 2}}
metallurgist: {'display_name': 'Metallurgist', 'upkeep': {'stone': 1}, 'production': {'bronze': 1}}
miner: {'display_name': 'Miner', 'upkeep': {'wood': 1}, 'production': {'stone': 3}}
mystic: {'display_name': 'Mystic', 'production': {'magic': 1}}
researcher: {'display_name': 'Researcher', 'upkeep': {'stone': 1, 'bronze': 1}, 'production': {'research': 1}}
Total Karma:
Removed: 0
Land Attack Modifier:
Removed: 3
Land Defense Modifier:
Removed: 3
Land Unit Capacity:
Removed: 3
Mercenary Land Attack Modifier:
Removed: 0
Mercenary Land Defense Modifier:
Removed: 0
Mercenary Naval Attack Modifier:
Removed: 0
Mercenary Naval Defense Modifier:
Removed: 0
Migration Distance:
Removed: 6
Military Alliance Slots:
Removed: 1
Money Capacity:
Removed: 6000
Money Income:
Removed: 250
Naval Attack Modifier:
Removed: 3
Naval Defense Modifier:
Removed: 3
Naval Unit Capacity:
Removed: 3
Pop Count:
Removed: 12
Chance to Rebel:
Removed: 0
Remaining Export Slots:
Removed: 4
Remaining Import Slots:
Removed: 4
Resource Capacity:
Removed:
food: 20
wood: 15
stone: 15
mounts: 10
research: 0
magic: 10
bronze: 5
iron: 0
Resource Consumption:
Removed:
food: 12
wood: 8
stone: 9
mounts: 1
research: 0
magic: 1
bronze: 3
iron: 0
Resource Excess:
Removed:
food: 2
wood: 1
stone: -1
mounts: 1
research: 5
magic: 6
bronze: -1
iron: 0
Resource Production:
Removed:
food: 14
wood: 9
stone: 8
mounts: 2
research: 5
magic: 7
bronze: 2
iron: 0
Road Capacity:
Removed: 18
Stability Gain Chance:
Removed: 0.3
Stability Loss Chance:
Removed: 0.5
Stability Loss Chance On Leader Death:
Removed: 0.5
Stationary Delay:
Removed: 2
temp_karma:
Removed: 0
Minority Count:
Removed: 8
Event Type:
Restricted content
Raw Roll:
Restricted content
Effective Pop Capacity:
Removed: 16
Nomadic:
Removed: 0
Trade Distance:
Removed: 10
Land Units:
Removed:
ancient_beacon: 0
ancient_oakling: 0
ancient_ravager: 0
ancient_vortex: 0
ancient_wyrm: 0
ancient_civilian: 0
ancient_fire_shaman: 0
ancient_heavy_archers: 0
ancient_heavy_infantry: 0
ancient_light_archers: 0
ancient_light_infantry: 0
ancient_battering_ram: 0
ancient_elite_infantry: 0
ancient_heavy_cavalry: 0
ancient_light_cavalry: 0
ancient_siege_weapon: 0
classical_grey_wardens: 0
imperial_legionnaire: 0
imperial_marksman: 0
imperial_vanguard: 0
classical_light_archers: 0
classical_light_infantry: 0
classical_spearmen: 0
imperial_river_runner: 0
imperial_cavalier: 0
imperial_celestial: 0
imperial_tyranus: 0
imperial_arbalest: 0
ancient_reman_longbowbird: 0
imperial_war_dancer: 0
classical_auxiliary: 0
classical_civilian: 0
ancient_ameru_marines: 0
classical_cavalry_archer: 0
classical_light_cavalry: 0
Naval Units:
Removed:
Imperial District:
Removed:
type: ""
node: ""
expansion_chance_at_tick:
Removed: 0.4
expansion_roll:
0.2881185458622233 → 0.7959114596239775
stability_gain_chance_at_tick:
0.3 → 0.7
stability_gain_roll:
0.16265522261700815 → 0.015872349551486864
stability_loss_chance_at_tick:
1.33 → 2
stability_loss_roll:
0.4677909619329568 → 0.5924892037014163
previous_karma:
Removed: -6
previous_rolling_karma:
Removed: -1
previous_temporary_karma:
Removed: 0
Concessions:
Removed:
territory_terrain:
Removed:
plains: 2
forest: 20
dense_forest: 0
urban: 0
hill: 0
mountain: 30
river: 0
desert: 0
tundra: 0
marsh: 0
hazardous_land: 0
shallow_water: 0
deep_water: 0
hazardous_water: 0
Territory Types:
Removed:
plains: 0
forest: 4
dense_forest: 0
urban: 0
hill: 0
mountain: 4
river: 0
desert: 0
tundra: 0
marsh: 0
hazardous_land: 16
shallow_water: 0
deep_water: 0
hazardous_water: 0
Progress Quests:
Technologies:
aqueducts: {'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
caravansaries: {'investing': 0, 'cost': 4, 'researched': False} → None
chests: {'investing': 0, 'cost': 3, 'researched': False} → None
citizenship: {'investing': 0, 'cost': 8, 'researched': False} → None
city_defense: {'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
cosmology: {'investing': 0, 'cost': 6, 'researched': False} → None
deep_hulls: {'investing': 0, 'cost': 7, 'researched': False} → None
dynastic_hunters: {'investing': 0, 'cost': 5, 'researched': False} → None
fermentation: {'investing': 0, 'cost': 5, 'researched': False} → None
frame_saddles: {'investing': 0, 'cost': 3, 'researched': False} → None
levers_and_pulleys: {'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
lumber_yards: {'investing': 0, 'cost': 5, 'researched': False} → None
metal_hooks: {'investing': 0, 'cost': 4, 'researched': False} → None
military_wages: {'investing': 0, 'cost': 6, 'researched': False} → None
mine_shafts: {'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
mints: {'investing': 0, 'cost': 4, 'researched': True} → None
mote_stabilization: {'investing': 0, 'cost': 7, 'researched': False} → None
national_identity: {'investing': 0, 'cost': 8, 'researched': False} → None
novitiates: {'investing': 0, 'cost': 7, 'researched': False} → None
official_courts: {'investing': 0, 'cost': 7, 'researched': False} → None
philosophy: {'investing': 0, 'cost': 8, 'researched': False} → None
pit_mining: {'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
political_philosophy: {'investing': 0, 'cost': 0, 'researched': True} → None
public_programs: {'investing': 0, 'cost': 4, 'researched': True} → None
public_zeal: {'investing': 0, 'cost': 6, 'researched': False} → None
ramparts:
investing: 6 → 0
cost: 6 → None
researched: 0 → True
invested: None → 6
rig_and_sail:
investing: 1 → 0
cost: 7 → None
researched: 0 → None
invested: None → 1
sewers: {'investing': 0, 'cost': 3, 'researched': True} → None
trade_records: {'investing': 0, 'cost': 3, 'researched': False} → None
war_engineers: {'investing': 0, 'cost': 7, 'researched': False} → None
research_consumption_at_tick:
Removed: 7
research_production_at_tick:
Removed: 7.0
production_at_tick:
food: -1 → 8
wood: 6 → 8
stone: -1 → 4
mounts: 0 → None
research: 0 → None
magic: 4.0 → 6
bronze: 2 → 0
iron: 8 → 4
Reason: Tick Update for Sishayo