Change #68636e870d58bb5ada1aa61e:

Target: Sundralund
Target Type: nations
Status: Approved
Approver: System
Time Implemented: 2025-07-01 05:13:43.364000
Changes:
_id:
Removed: 67ef7e63e311e8b3699a1b1c
Region:
Removed: 67ef6c8a98867826cf7962f8
Diplomatic Stance:
Removed: Expansionist
Consumption Stance:
Removed: Rationing
Nomad Camp Type:
Removed: None
Justice Stance:
Removed: Punishment
Expansion Control Stance:
Removed: Free
Road Usage:
Removed: 13
Subject Stance:
Removed: Balanced
Military Funding:
Removed: Standard
Compliance:
Removed: Loyal
Foreign Acceptance:
Removed: Integration
Naval Doctrine:
Removed: Skirmish
Name:
Removed: Sundralund
Primary Race:
Removed: 67ef78e398867826cf796324
Scientific Stance:
Removed: Radical
Economy Type:
Removed: Commerce
Primary Culture:
Removed: 67ef795998867826cf79632c
Government Type:
Removed: Trade Federation
Infamy:
Removed: 0
Overlord:
Removed: 6801edd2a39a3e1b787aea4d
Land Doctrine:
Removed: Safeguard
Money:
4027 → 5269
Tax Stance:
Removed: Moderate
Citizenship Stance:
Removed: Free
Prestige:
Removed: 0
Vassal Type:
Removed: Mercantile
Stability:
Removed: Unsettled
Primary Religion:
Removed: 67ef610a690147f64b5a834f
Succession Type:
Removed: Inherited
Conscription Type:
Removed: Moderate
Mercenary Law:
Removed: Some Mercenaries
Magic Stance:
Removed: Creation
Origin:
Removed: (C) Loyal Vassal
Current Territory:
Removed: 5
Temporary Karma:
Removed: 0
Rolling Karma:
Removed: 2
Temperament:
Restricted content
jobs[harvester]:
Removed: 0
jobs[hunter]:
Removed: 0
jobs[merchant]:
Removed: 0
jobs[metallurgist]:
Removed: 0
jobs[miner]:
Removed: 0
jobs[mystic]:
Removed: 0
jobs[researcher]:
Removed: 0
resource_storage[bronze]:
Removed: 0
resource_storage[food]:
Removed: 0
resource_storage[iron]:
Removed: 0
resource_storage[magic]:
Removed: 0
resource_storage[mounts]:
Removed: 0
resource_storage[research]:
Removed: 0
resource_storage[stone]:
Removed: 0
resource_storage[wood]:
Removed: 0
Cities:
Removed:
Item 1:
name: The Grand Exchange
type: commerce
node: wood
wall: ""
Item 2:
name: Kawaheim
type: generic
node: ""
wall: ""
Item 3:
name: Aerinthal
type: generic
node: ""
wall: ""
Item 4:
name: ""
type: ""
node: ""
wall: ""
Districts:
Removed:
Item 1:
type: ancient_center
node: ""
Item 2:
type: ancient_market
node: ""
Item 3:
type: ancient_dock
node: food
Item 4:
type: ancient_fishery
node: research
Item 5:
type: classical_mint
node: luxury
Item 6:
type: classical_fort
node: magic
Jobs:
apprentice: 0 → None
farmer: 0 → None
bureaucrat: 2 → 0
fisherman: 2 → 0
harvester: 5 → 0
hunter: 0 → None
merchant: 0 → None
metallurgist: 2 → 0
miner: 4 → 0
mystic: 0 → None
researcher: 0 → None
artificer: 0 → None
astronomer: 0 → None
vampire: 1 → None
Ongoing Modifiers:
Removed:
Item 1:
field: trade_distance
value: 8.0
duration: -1
source: Progress Quest (Age of Wonder)
Item 2:
field: magic_nodes
value: 1.0
duration: -1
source: Fort on Magic Node
resource_nodes:
Removed:
food: 1
wood: 1
stone: 0
mounts: 0
research: 1
magic: 0
bronze: 0
iron: 0
Resource Storage:
food: 17 → 20
wood: 2 → 9
stone: 6 → 11
mounts: 3 → 1
research: 0 → None
magic: 5 → 10
bronze: 1 → None
iron: 1 → 3
Administration:
Removed: 5
City Count:
Removed: 0
City Slots:
Removed: 4
Chance to Demand Concessions:
Removed: 0.1
Concessions Amount:
Removed: 4
Defensive Pact Slots:
Removed: 1
Chance to Disobey:
Removed: 0
District Slots:
Removed: 4
Effective Territory:
Removed: 38
Event Roll:
Restricted content
Export Slots:
Removed: 23
Import Slots:
Removed: 23
job_details:
Removed:
bureaucrat: {'display_name': 'Bureaucrat', 'requirements': {'district': 'center'}, 'upkeep': {'wood': 1}, 'production': {'administration': 1}}
fisherman: {'display_name': 'Fisherman', 'requirements': {'district': 'dock'}, 'production': {'food': 2}}
harvester: {'display_name': 'Harvester', 'upkeep': {'stone': 1}, 'production': {'wood': 2}}
hunter: {'display_name': 'Hunter', 'production': {'food': 1}}
merchant: {'display_name': 'Merchant', 'upkeep': {'mount': 1}, 'production': {'trade_distance': 4, 'trade_slots': 2}}
metallurgist: {'display_name': 'Metallurgist', 'upkeep': {'stone': 1}, 'production': {'bronze': 1}}
miner: {'display_name': 'Miner', 'upkeep': {'wood': 1}, 'production': {'stone': 2}}
mystic: {'display_name': 'Mystic', 'production': {'magic': 1}}
researcher: {'display_name': 'Researcher', 'upkeep': {'stone': 1, 'bronze': 1}, 'production': {'research': 1}}
Total Karma:
Removed: -1
Land Attack Modifier:
Removed: 0
Land Defense Modifier:
Removed: 0
Land Unit Capacity:
Removed: 3
Mercenary Land Attack Modifier:
Removed: 0
Mercenary Land Defense Modifier:
Removed: 0
Mercenary Naval Attack Modifier:
Removed: 0
Mercenary Naval Defense Modifier:
Removed: 0
Migration Distance:
Removed: 6
Military Alliance Slots:
Removed: 1
Money Capacity:
Removed: 6000
Money Income:
Removed: 250
Naval Attack Modifier:
Removed: 0
Naval Defense Modifier:
Removed: 0
Naval Unit Capacity:
Removed: 3
Pop Count:
Removed: 9
Chance to Rebel:
Removed: 0
Remaining Export Slots:
Removed: 23
Remaining Import Slots:
Removed: 23
Resource Capacity:
Removed:
food: 20
wood: 15
stone: 15
mounts: 10
research: 0
magic: 10
bronze: 10.0
iron: 0
Resource Consumption:
Removed:
food: 10
wood: 5
stone: 0
mounts: 2
research: 0
magic: 0
bronze: 0
iron: 0
Resource Excess:
Removed:
food: -7
wood: -3
stone: 0
mounts: -1
research: 4
magic: 0
bronze: 0
iron: 0
Resource Production:
Removed:
food: 3
wood: 2
stone: 0
mounts: 1
research: 4
magic: 0
bronze: 0
iron: 0
Road Capacity:
Removed: 26
Stability Gain Chance:
Removed: 0
Stability Loss Chance:
Removed: 0.61
Stability Loss Chance On Leader Death:
Removed: 0.75
Stationary Delay:
Removed: 2
temp_karma:
Removed: 0
Minority Count:
Removed: 2
Event Type:
Restricted content
Raw Roll:
Restricted content
Effective Pop Capacity:
Removed: 14
Nomadic:
Removed: 0
Trade Distance:
Removed: 24.0
concessions_chance_at_tick:
Removed: 0.1
concessions_roll:
0.9714674968689863 → 0.7567422597446547
expansion_chance_at_tick:
Removed: 0.4
expansion_roll:
0.21214878810593196 → 0.08445334838732566
rebellion_chance_at_tick:
Removed: 0
rebellion_roll:
0.8462054191369455 → 0.9828146306731005
stability_gain_chance_at_tick:
0 → 0.13
stability_gain_roll:
0.3264095077125063 → 0.1806509506827233
stability_loss_chance_at_tick:
1.45 → 2
stability_loss_roll:
0.9483034437931984 → 0.4366639139692513
previous_karma:
Removed: -4
previous_rolling_karma:
Removed: 2
previous_temporary_karma:
Removed: 0
Imperial District:
Removed:
type: ""
node: ""
Land Units:
Removed:
ancient_beacon: 0
ancient_oakling: 0
ancient_ravager: 0
ancient_vortex: 0
ancient_wyrm: 0
ancient_heavy_archers: 0
ancient_heavy_infantry: 0
ancient_light_archers: 0
ancient_light_infantry: 0
ancient_battering_ram: 0
ancient_elite_infantry: 0
ancient_heavy_cavalry: 0
ancient_light_cavalry: 0
ancient_siege_weapon: 0
ancient_civilian: 0
ancient_fire_shaman: 0
classical_grey_wardens: 0
imperial_arbalest: 0
classical_light_archers: 0
classical_light_infantry: 0
classical_spearmen: 0
imperial_cavalier: 0
imperial_celestial: 0
imperial_legionnaire: 0
imperial_marksman: 0
imperial_tyranus: 0
imperial_river_runner: 0
classical_auxiliary: 0
classical_civilian: 0
ancient_ameru_marines: 0
imperial_war_dancer: 0
ancient_reman_longbowbird: 0
imperial_vanguard: 0
classical_cavalry_archer: 0
classical_light_cavalry: 0
Naval Units:
Removed:
ancient_boarding_ship: 0
ancient_elite_warship: 0
ancient_missile_ship: 0
ancient_transport_ship: 0
classical_terrapin: 0
classical_boarding_ship: 0
classical_missile_ship: 0
classical_scout_ship: 0
Concessions:
Removed:
Progress Quests:
Removed:
[]
Territory Types:
Removed:
plains: 6
forest: 4
dense_forest: 0
urban: 0
hill: 0
mountain: 0
river: 0
desert: 0
tundra: 0
marsh: 0
hazardous_land: 0
shallow_water: 12
deep_water: 0
hazardous_water: 0
Technologies:
aqueducts: {'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
caravansaries:
investing: 1 → 0
cost: 4 → None
researched: 0 → True
invested: 3 → 4
chests: {'investing': 0, 'cost': 3, 'researched': False} → None
citizenship: {'investing': 0, 'cost': 8, 'researched': False} → None
city_defense: {'investing': 0, 'cost': 6, 'researched': False} → None
cosmology: {'investing': 0, 'cost': 6, 'researched': False} → None
deep_hulls: {'investing': 0, 'cost': 7, 'researched': False} → None
dynastic_hunters: {'investing': 0, 'cost': 5, 'researched': False} → None
fermentation: {'investing': 0, 'cost': 5, 'researched': False} → None
frame_saddles: {'investing': 0, 'cost': 3, 'researched': False} → None
levers_and_pulleys: {'investing': 0, 'cost': 6, 'researched': False} → None
lumber_yards: {'investing': 0, 'cost': 5, 'researched': False} → None
metal_hooks: {'investing': 0, 'cost': 4, 'researched': False} → None
military_wages: {'investing': 0, 'cost': 6, 'researched': False} → None
mine_shafts: {'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
mints: {'investing': 0, 'cost': 4, 'researched': True} → None
mote_stabilization: {'investing': 0, 'cost': 7, 'researched': False} → None
national_identity: {'investing': 0, 'cost': 8, 'researched': False} → None
novitiates: {'investing': 0, 'cost': 7, 'researched': False} → None
official_courts: {'investing': 0, 'cost': 7, 'researched': True, 'invested': 7} → None
philosophy: {'investing': 0, 'cost': 8, 'researched': False} → None
pit_mining:
investing: 5 → 0
cost: 5 → None
researched: 0 → True
invested: None → 5
political_philosophy: {'investing': 0, 'cost': 0, 'researched': True} → None
public_programs: {'investing': 0, 'cost': 4, 'researched': True} → None
public_zeal: {'investing': 0, 'cost': 6, 'researched': False} → None
ramparts: {'investing': 0, 'cost': 6, 'researched': True} → None
rig_and_sail: {'investing': 0, 'cost': 7, 'researched': False} → None
sewers: {'investing': 0, 'cost': 3, 'researched': True} → None
trade_records: {'investing': 0, 'cost': 3, 'researched': True} → None
war_engineers: {'investing': 0, 'cost': 7, 'researched': False} → None
research_consumption_at_tick:
10 → 6
research_production_at_tick:
10.0 → 6
production_at_tick:
food: 16 → 6
wood: -8 → 7
stone: -3 → 5
mounts: -2 → None
research: 0 → None
magic: 1 → 5
bronze: -4 → 0
iron: 0 → 2
passive_negative_stab_civil_war_roll:
Added: 0.04062111459966544
passive_negative_stab_civil_war_chance_at_tick:
Added: 0.5
vampirism_roll:
Added: 0.8848529321473757
vampirism_chance_at_tick:
Added: 0.6
Reason: Tick Update for Sundralund