Change #68636e870d58bb5ada1aa61e:
Target: | Sundralund |
---|---|
Target Type: | nations |
Status: | Approved |
Approver: | System |
Time Implemented: | 2025-07-01 05:13:43.364000 |
Changes: |
_id:
Removed:
67ef7e63e311e8b3699a1b1c
Region:
Removed:
67ef6c8a98867826cf7962f8
Diplomatic Stance:
Removed:
Expansionist
Consumption Stance:
Removed:
Rationing
Nomad Camp Type:
Removed:
None
Justice Stance:
Removed:
Punishment
Expansion Control Stance:
Removed:
Free
Road Usage:
Removed:
13
Subject Stance:
Removed:
Balanced
Military Funding:
Removed:
Standard
Compliance:
Removed:
Loyal
Foreign Acceptance:
Removed:
Integration
Naval Doctrine:
Removed:
Skirmish
Name:
Removed:
Sundralund
Primary Race:
Removed:
67ef78e398867826cf796324
Scientific Stance:
Removed:
Radical
Economy Type:
Removed:
Commerce
Primary Culture:
Removed:
67ef795998867826cf79632c
Government Type:
Removed:
Trade Federation
Infamy:
Removed:
0
Overlord:
Removed:
6801edd2a39a3e1b787aea4d
Land Doctrine:
Removed:
Safeguard
Money:
4027 →
5269
Tax Stance:
Removed:
Moderate
Citizenship Stance:
Removed:
Free
Prestige:
Removed:
0
Vassal Type:
Removed:
Mercantile
Stability:
Removed:
Unsettled
Primary Religion:
Removed:
67ef610a690147f64b5a834f
Succession Type:
Removed:
Inherited
Conscription Type:
Removed:
Moderate
Mercenary Law:
Removed:
Some Mercenaries
Magic Stance:
Removed:
Creation
Origin:
Removed:
(C) Loyal Vassal
Current Territory:
Removed:
5
Temporary Karma:
Removed:
0
Rolling Karma:
Removed:
2
Temperament:
Restricted content
jobs[harvester]:
Removed:
0
jobs[hunter]:
Removed:
0
jobs[merchant]:
Removed:
0
jobs[metallurgist]:
Removed:
0
jobs[miner]:
Removed:
0
jobs[mystic]:
Removed:
0
jobs[researcher]:
Removed:
0
resource_storage[bronze]:
Removed:
0
resource_storage[food]:
Removed:
0
resource_storage[iron]:
Removed:
0
resource_storage[magic]:
Removed:
0
resource_storage[mounts]:
Removed:
0
resource_storage[research]:
Removed:
0
resource_storage[stone]:
Removed:
0
resource_storage[wood]:
Removed:
0
Cities:
Removed:
Item 1:
name:
The Grand Exchange
type:
commerce
node:
wood
wall:
""
Item 2:
name:
Kawaheim
type:
generic
node:
""
wall:
""
Item 3:
name:
Aerinthal
type:
generic
node:
""
wall:
""
Item 4:
name:
""
type:
""
node:
""
wall:
""
Districts:
Removed:
Item 1:
type:
ancient_center
node:
""
Item 2:
type:
ancient_market
node:
""
Item 3:
type:
ancient_dock
node:
food
Item 4:
type:
ancient_fishery
node:
research
Item 5:
type:
classical_mint
node:
luxury
Item 6:
type:
classical_fort
node:
magic
Jobs:
apprentice:
0 →
None
farmer:
0 →
None
bureaucrat:
2 →
0
fisherman:
2 →
0
harvester:
5 →
0
hunter:
0 →
None
merchant:
0 →
None
metallurgist:
2 →
0
miner:
4 →
0
mystic:
0 →
None
researcher:
0 →
None
artificer:
0 →
None
astronomer:
0 →
None
vampire:
1 →
None
Ongoing Modifiers:
Removed:
Item 1:
field:
trade_distance
value:
8.0
duration:
-1
source:
Progress Quest (Age of Wonder)
Item 2:
field:
magic_nodes
value:
1.0
duration:
-1
source:
Fort on Magic Node
resource_nodes:
Removed:
food:
1
wood:
1
stone:
0
mounts:
0
research:
1
magic:
0
bronze:
0
iron:
0
Resource Storage:
food:
17 →
20
wood:
2 →
9
stone:
6 →
11
mounts:
3 →
1
research:
0 →
None
magic:
5 →
10
bronze:
1 →
None
iron:
1 →
3
Administration:
Removed:
5
City Count:
Removed:
0
City Slots:
Removed:
4
Chance to Demand Concessions:
Removed:
0.1
Concessions Amount:
Removed:
4
Defensive Pact Slots:
Removed:
1
Chance to Disobey:
Removed:
0
District Slots:
Removed:
4
Effective Territory:
Removed:
38
Event Roll:
Restricted content
Export Slots:
Removed:
23
Import Slots:
Removed:
23
job_details:
Removed:
bureaucrat:
{'display_name': 'Bureaucrat', 'requirements': {'district': 'center'}, 'upkeep': {'wood': 1}, 'production': {'administration': 1}}
fisherman:
{'display_name': 'Fisherman', 'requirements': {'district': 'dock'}, 'production': {'food': 2}}
harvester:
{'display_name': 'Harvester', 'upkeep': {'stone': 1}, 'production': {'wood': 2}}
hunter:
{'display_name': 'Hunter', 'production': {'food': 1}}
merchant:
{'display_name': 'Merchant', 'upkeep': {'mount': 1}, 'production': {'trade_distance': 4, 'trade_slots': 2}}
metallurgist:
{'display_name': 'Metallurgist', 'upkeep': {'stone': 1}, 'production': {'bronze': 1}}
miner:
{'display_name': 'Miner', 'upkeep': {'wood': 1}, 'production': {'stone': 2}}
mystic:
{'display_name': 'Mystic', 'production': {'magic': 1}}
researcher:
{'display_name': 'Researcher', 'upkeep': {'stone': 1, 'bronze': 1}, 'production': {'research': 1}}
Total Karma:
Removed:
-1
Land Attack Modifier:
Removed:
0
Land Defense Modifier:
Removed:
0
Land Unit Capacity:
Removed:
3
Mercenary Land Attack Modifier:
Removed:
0
Mercenary Land Defense Modifier:
Removed:
0
Mercenary Naval Attack Modifier:
Removed:
0
Mercenary Naval Defense Modifier:
Removed:
0
Migration Distance:
Removed:
6
Military Alliance Slots:
Removed:
1
Money Capacity:
Removed:
6000
Money Income:
Removed:
250
Naval Attack Modifier:
Removed:
0
Naval Defense Modifier:
Removed:
0
Naval Unit Capacity:
Removed:
3
Pop Count:
Removed:
9
Chance to Rebel:
Removed:
0
Remaining Export Slots:
Removed:
23
Remaining Import Slots:
Removed:
23
Resource Capacity:
Removed:
food:
20
wood:
15
stone:
15
mounts:
10
research:
0
magic:
10
bronze:
10.0
iron:
0
Resource Consumption:
Removed:
food:
10
wood:
5
stone:
0
mounts:
2
research:
0
magic:
0
bronze:
0
iron:
0
Resource Excess:
Removed:
food:
-7
wood:
-3
stone:
0
mounts:
-1
research:
4
magic:
0
bronze:
0
iron:
0
Resource Production:
Removed:
food:
3
wood:
2
stone:
0
mounts:
1
research:
4
magic:
0
bronze:
0
iron:
0
Road Capacity:
Removed:
26
Stability Gain Chance:
Removed:
0
Stability Loss Chance:
Removed:
0.61
Stability Loss Chance On Leader Death:
Removed:
0.75
Stationary Delay:
Removed:
2
temp_karma:
Removed:
0
Minority Count:
Removed:
2
Event Type:
Restricted content
Raw Roll:
Restricted content
Effective Pop Capacity:
Removed:
14
Nomadic:
Removed:
0
Trade Distance:
Removed:
24.0
concessions_chance_at_tick:
Removed:
0.1
concessions_roll:
0.9714674968689863 →
0.7567422597446547
expansion_chance_at_tick:
Removed:
0.4
expansion_roll:
0.21214878810593196 →
0.08445334838732566
rebellion_chance_at_tick:
Removed:
0
rebellion_roll:
0.8462054191369455 →
0.9828146306731005
stability_gain_chance_at_tick:
0 →
0.13
stability_gain_roll:
0.3264095077125063 →
0.1806509506827233
stability_loss_chance_at_tick:
1.45 →
2
stability_loss_roll:
0.9483034437931984 →
0.4366639139692513
previous_karma:
Removed:
-4
previous_rolling_karma:
Removed:
2
previous_temporary_karma:
Removed:
0
Imperial District:
Removed:
type:
""
node:
""
Land Units:
Removed:
ancient_beacon:
0
ancient_oakling:
0
ancient_ravager:
0
ancient_vortex:
0
ancient_wyrm:
0
ancient_heavy_archers:
0
ancient_heavy_infantry:
0
ancient_light_archers:
0
ancient_light_infantry:
0
ancient_battering_ram:
0
ancient_elite_infantry:
0
ancient_heavy_cavalry:
0
ancient_light_cavalry:
0
ancient_siege_weapon:
0
ancient_civilian:
0
ancient_fire_shaman:
0
classical_grey_wardens:
0
imperial_arbalest:
0
classical_light_archers:
0
classical_light_infantry:
0
classical_spearmen:
0
imperial_cavalier:
0
imperial_celestial:
0
imperial_legionnaire:
0
imperial_marksman:
0
imperial_tyranus:
0
imperial_river_runner:
0
classical_auxiliary:
0
classical_civilian:
0
ancient_ameru_marines:
0
imperial_war_dancer:
0
ancient_reman_longbowbird:
0
imperial_vanguard:
0
classical_cavalry_archer:
0
classical_light_cavalry:
0
Naval Units:
Removed:
ancient_boarding_ship:
0
ancient_elite_warship:
0
ancient_missile_ship:
0
ancient_transport_ship:
0
classical_terrapin:
0
classical_boarding_ship:
0
classical_missile_ship:
0
classical_scout_ship:
0
Concessions:
Removed:
Progress Quests:
Removed:
[]
Territory Types:
Removed:
plains:
6
forest:
4
dense_forest:
0
urban:
0
hill:
0
mountain:
0
river:
0
desert:
0
tundra:
0
marsh:
0
hazardous_land:
0
shallow_water:
12
deep_water:
0
hazardous_water:
0
Technologies:
aqueducts:
{'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} →
None
caravansaries:
investing:
1 →
0
cost:
4 →
None
researched:
0 →
True
invested:
3 →
4
chests:
{'investing': 0, 'cost': 3, 'researched': False} →
None
citizenship:
{'investing': 0, 'cost': 8, 'researched': False} →
None
city_defense:
{'investing': 0, 'cost': 6, 'researched': False} →
None
cosmology:
{'investing': 0, 'cost': 6, 'researched': False} →
None
deep_hulls:
{'investing': 0, 'cost': 7, 'researched': False} →
None
dynastic_hunters:
{'investing': 0, 'cost': 5, 'researched': False} →
None
fermentation:
{'investing': 0, 'cost': 5, 'researched': False} →
None
frame_saddles:
{'investing': 0, 'cost': 3, 'researched': False} →
None
levers_and_pulleys:
{'investing': 0, 'cost': 6, 'researched': False} →
None
lumber_yards:
{'investing': 0, 'cost': 5, 'researched': False} →
None
metal_hooks:
{'investing': 0, 'cost': 4, 'researched': False} →
None
military_wages:
{'investing': 0, 'cost': 6, 'researched': False} →
None
mine_shafts:
{'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} →
None
mints:
{'investing': 0, 'cost': 4, 'researched': True} →
None
mote_stabilization:
{'investing': 0, 'cost': 7, 'researched': False} →
None
national_identity:
{'investing': 0, 'cost': 8, 'researched': False} →
None
novitiates:
{'investing': 0, 'cost': 7, 'researched': False} →
None
official_courts:
{'investing': 0, 'cost': 7, 'researched': True, 'invested': 7} →
None
philosophy:
{'investing': 0, 'cost': 8, 'researched': False} →
None
pit_mining:
investing:
5 →
0
cost:
5 →
None
researched:
0 →
True
invested:
None →
5
political_philosophy:
{'investing': 0, 'cost': 0, 'researched': True} →
None
public_programs:
{'investing': 0, 'cost': 4, 'researched': True} →
None
public_zeal:
{'investing': 0, 'cost': 6, 'researched': False} →
None
ramparts:
{'investing': 0, 'cost': 6, 'researched': True} →
None
rig_and_sail:
{'investing': 0, 'cost': 7, 'researched': False} →
None
sewers:
{'investing': 0, 'cost': 3, 'researched': True} →
None
trade_records:
{'investing': 0, 'cost': 3, 'researched': True} →
None
war_engineers:
{'investing': 0, 'cost': 7, 'researched': False} →
None
research_consumption_at_tick:
10 →
6
research_production_at_tick:
10.0 →
6
production_at_tick:
food:
16 →
6
wood:
-8 →
7
stone:
-3 →
5
mounts:
-2 →
None
research:
0 →
None
magic:
1 →
5
bronze:
-4 →
0
iron:
0 →
2
passive_negative_stab_civil_war_roll:
Added:
0.04062111459966544
passive_negative_stab_civil_war_chance_at_tick:
Added:
0.5
vampirism_roll:
Added:
0.8848529321473757
vampirism_chance_at_tick:
Added:
0.6
|
Reason: | Tick Update for Sundralund |