Change #68636e880d58bb5ada1aa622:

Target: Taika
Target Type: nations
Status: Approved
Approver: System
Time Implemented: 2025-07-01 05:13:44.265000
Changes:
_id:
Removed: 67ef774c98867826cf79631c
Magic Stance:
Removed: Bureaucracy
Subject Stance:
Removed: Balanced
Scientific Stance:
Removed: Pragmatic
Name:
Removed: Taika
Infamy:
Removed: 0
Economy Type:
Removed: Production
Government Type:
Removed: Autocracy
Mercenary Law:
Removed: Mercenary Military
Tax Stance:
Removed: Low
Justice Stance:
Removed: None
Prestige:
Removed: 0
Current Territory:
Removed: 0
Vassal Type:
Removed: Protectorate
Region:
Removed: 67ef6b6c98867826cf7962f3
Consumption Stance:
Removed: None
Succession Type:
Removed: Strength
Primary Culture:
Removed: 67ef5a6c690147f64b5a82bf
Primary Race:
Removed: 67ef41ad89e17a6e9fa6bbc3
Diplomatic Stance:
Removed: Expansionist
Foreign Acceptance:
Removed: Harmony
Expansion Control Stance:
Removed: Free
Citizenship Stance:
Removed: None
Road Usage:
Removed: 0
Rolling Karma:
-1 → -2
Military Funding:
Removed: Substandard
Land Doctrine:
Removed: Standard
Nomad Camp Type:
Removed: None
Money:
4147 → 5181
Compliance:
Removed: Neutral
Temporary Karma:
Removed: 0
Naval Doctrine:
Removed: Standard
Primary Religion:
Removed: 67ef63eb690147f64b5a8381
Overlord:
Removed: 67f21ff9609d94b5146136f0
Conscription Type:
Removed: High
Origin:
Removed: (A) Protected Scion
Temperament:
Restricted content
Stability:
Removed: United
jobs[harvester]:
Removed: 0
jobs[hunter]:
Removed: 0
jobs[merchant]:
Removed: 0
jobs[metallurgist]:
Removed: 0
jobs[miner]:
Removed: 0
jobs[mystic]:
Removed: 0
jobs[researcher]:
Removed: 0
resource_storage[bronze]:
Removed: 0
resource_storage[food]:
Removed: 0
resource_storage[iron]:
Removed: 0
resource_storage[magic]:
Removed: 0
resource_storage[mounts]:
Removed: 0
resource_storage[research]:
Removed: 0
resource_storage[stone]:
Removed: 0
resource_storage[wood]:
Removed: 0
Administration:
Removed: 3
City Count:
Removed: 0
City Slots:
Removed: 3
Chance to Demand Concessions:
Removed: 0.3
Concessions Amount:
Removed: 4
Defensive Pact Slots:
Removed: 1
Chance to Disobey:
Removed: 0.15
District Slots:
Removed: 7
Effective Territory:
Removed: 28
Event Roll:
Restricted content
Export Slots:
Removed: 7
Import Slots:
Removed: 7
job_details:
Removed:
bureaucrat: {'display_name': 'Bureaucrat', 'requirements': {'district': 'center'}, 'upkeep': {'wood': 1}, 'production': {'administration': 1}}
farmer: {'display_name': 'Farmer', 'requirements': {'district': 'farm'}, 'upkeep': {'wood': 1}, 'production': {'food': 4}}
harvester: {'display_name': 'Harvester', 'upkeep': {'stone': 1}, 'production': {'wood': 3}}
hunter: {'display_name': 'Hunter', 'production': {'food': 2}}
merchant: {'display_name': 'Merchant', 'upkeep': {'mount': 1}, 'production': {'trade_distance': 4, 'trade_slots': 2}}
metallurgist: {'display_name': 'Metallurgist', 'upkeep': {'stone': 1}, 'production': {'bronze': 1}}
miner: {'display_name': 'Miner', 'upkeep': {'wood': 1}, 'production': {'stone': 3}}
mystic: {'display_name': 'Mystic', 'production': {'magic': 1}}
researcher: {'display_name': 'Researcher', 'upkeep': {'stone': 1, 'bronze': 1}, 'production': {'research': 1}}
Total Karma:
Removed: 1
Land Attack Modifier:
Removed: -3
Land Defense Modifier:
Removed: -3
Land Unit Capacity:
Removed: 7
Mercenary Land Attack Modifier:
Removed: 1
Mercenary Land Defense Modifier:
Removed: 1
Mercenary Naval Attack Modifier:
Removed: 1
Mercenary Naval Defense Modifier:
Removed: 1
Migration Distance:
Removed: 6
Military Alliance Slots:
Removed: 1
Money Capacity:
Removed: 6000
Money Income:
Removed: 325
Naval Attack Modifier:
Removed: -3
Naval Defense Modifier:
Removed: -3
Naval Unit Capacity:
Removed: 7
Pop Count:
Removed: 17
Chance to Rebel:
Removed: 0.05
Remaining Export Slots:
Removed: 7
Remaining Import Slots:
Removed: 7
Resource Capacity:
Removed:
food: 20
wood: 15
stone: 15
mounts: 10
research: 0
magic: 10
bronze: 5
iron: 0
Resource Consumption:
Removed:
food: 18
wood: 14
stone: 8
mounts: 2
research: 0
magic: 0
bronze: 2
iron: 0
Resource Excess:
Removed:
food: 15
wood: -3
stone: 3
mounts: 3
research: 3
magic: 2
bronze: 0
iron: 0
Resource Production:
Removed:
food: 33
wood: 11
stone: 11
mounts: 5
research: 3
magic: 2
bronze: 2
iron: 0
Road Capacity:
Removed: 18
Stability Gain Chance:
Removed: 0.3
Stability Loss Chance:
Removed: 0
Stability Loss Chance On Leader Death:
Removed: 1
Stationary Delay:
Removed: 2
temp_karma:
Removed: 0
Minority Count:
Removed: 6
Event Type:
Restricted content
Raw Roll:
Restricted content
Cities:
Removed:
Item 1:
name: Taik
type: metropolis
node: magic
wall: ""
Item 2:
name: Tash-Qatshi
type: commerce
node: ""
wall: ""
Item 3:
name: Taik-Grimaz
type: sanctum
node: ""
wall: ""
Districts:
Removed:
Item 1:
type: ancient_ranch
node: mounts
Item 2:
type: ancient_farms
node: ""
Item 3:
type: ancient_home
node: food
Item 4:
type: ancient_market
node: ""
Item 5:
type: ancient_center
node: wood
Item 6:
type: ancient_magic_site
node: magic
Item 7:
type: classical_mint
node: bronze
Jobs:
apprentice: 0 → None
fisherman: 0 → None
bureaucrat: 0 → None
farmer: 5 → 0
harvester: 2 → 0
hunter: 0 → None
merchant: 1 → 0
metallurgist: 2 → 0
miner: 2 → 0
mystic: 4 → 0
researcher: 3 → 0
artificer: 0 → None
vampire: 0 → None
astronomer: 0 → None
Ongoing Modifiers:
Removed:
Item 2:
field: stability_loss_chance
value: -0.86
duration: 1
source: https://discord.com/channels/1188889187018088488/1385731898634010654/1388490686277484604
resource_nodes:
Removed:
food: 1
wood: 1
stone: 1
mounts: 1
research: 0
magic: 1
bronze: 0
iron: 0
Resource Storage:
food: 13 → 17
wood: 16 → 15
stone: 5 → 7
mounts: 16 → 20
research: 0 → None
magic: 0 → 13
bronze: 4 → None
iron: 0 → None
Effective Pop Capacity:
Removed: 21
Nomadic:
Removed: 0
Trade Distance:
Removed: 13
Imperial District:
Removed:
type: ""
node: ""
Land Units:
Removed:
ancient_beacon: 0
ancient_oakling: 0
ancient_ravager: 0
ancient_vortex: 0
ancient_wyrm: 0
ancient_battering_ram: 0
ancient_elite_infantry: 0
ancient_siege_weapon: 0
ancient_heavy_archers: 0
ancient_heavy_infantry: 0
ancient_light_archers: 0
ancient_light_infantry: 0
ancient_civilian: 0
ancient_heavy_cavalry: 0
ancient_light_cavalry: 0
ancient_fire_shaman: 0
classical_grey_wardens: 0
imperial_river_runner: 0
classical_light_archers: 0
classical_light_infantry: 0
classical_spearmen: 0
imperial_cavalier: 0
imperial_celestial: 0
imperial_legionnaire: 0
imperial_marksman: 0
imperial_tyranus: 0
imperial_vanguard: 0
ancient_reman_longbowbird: 0
imperial_arbalest: 0
classical_auxiliary: 0
classical_civilian: 0
imperial_war_dancer: 0
ancient_ameru_marines: 0
classical_cavalry_archer: 0
classical_light_cavalry: 0
Naval Units:
Removed:
ancient_boarding_ship: 0
ancient_elite_warship: 0
ancient_missile_ship: 0
ancient_transport_ship: 0
classical_terrapin: 0
classical_boarding_ship: 0
classical_missile_ship: 0
classical_scout_ship: 0
concessions_chance_at_tick:
Removed: 0.3
concessions_roll:
0.9631838469294431 → 0.10521404321183347
expansion_chance_at_tick:
Removed: 0.4
expansion_roll:
0.6870086727960812 → 0.14077779295550596
rebellion_chance_at_tick:
Removed: 0.05
rebellion_roll:
0.12290383032724272 → 0.1772953922595527
stability_gain_chance_at_tick:
Removed: 0.3
stability_gain_roll:
0.2688644338777385 → 0.10513422184239962
stability_loss_chance_at_tick:
0.66 → 0.2
stability_loss_roll:
0.17796859196745363 → 0.047152886735029376
previous_karma:
Removed: 4
previous_rolling_karma:
Removed: -1
previous_temporary_karma:
Removed: 3
Concessions:
wood: None → 3
stone: None → 1
Territory Types:
Removed:
plains: 0
forest: 0
dense_forest: 0
urban: 0
hill: 6
mountain: 11
river: 0
desert: 9
tundra: 0
marsh: 0
hazardous_land: 0
shallow_water: 0
deep_water: 0
hazardous_water: 0
Progress Quests:
Technologies:
aqueducts: {'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
caravansaries: {'investing': 0, 'cost': 4, 'researched': False} → None
chests: {'investing': 0, 'cost': 3, 'researched': False} → None
citizenship: {'investing': 0, 'cost': 8, 'researched': False} → None
city_defense: {'investing': 0, 'cost': 6, 'researched': False} → None
cosmology: {'investing': 0, 'cost': 6, 'researched': False} → None
deep_hulls: {'investing': 0, 'cost': 7, 'researched': False} → None
dynastic_hunters:
investing: 5 → 0
cost: 5 → None
researched: 0 → True
invested: None → 5
fermentation: {'investing': 0, 'cost': 5, 'researched': False} → None
frame_saddles: {'investing': 0, 'cost': 3, 'researched': False} → None
levers_and_pulleys: {'investing': 0, 'cost': 6, 'researched': False} → None
lumber_yards: {'investing': 0, 'cost': 5, 'researched': False} → None
metal_hooks: {'investing': 0, 'cost': 4, 'researched': False} → None
military_wages: {'investing': 0, 'cost': 6, 'researched': False} → None
mine_shafts: {'investing': 0, 'cost': 5, 'researched': False} → None
mints: {'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
mote_stabilization: {'investing': 0, 'cost': 7, 'researched': False} → None
national_identity: {'investing': 0, 'cost': 8, 'researched': False} → None
novitiates: {'investing': 0, 'cost': 7, 'researched': False} → None
official_courts: {'investing': 0, 'cost': 7, 'researched': False} → None
philosophy: {'investing': 0, 'cost': 8, 'researched': False} → None
pit_mining: {'investing': 0, 'cost': 5, 'researched': False} → None
political_philosophy: {'investing': 0, 'cost': 0, 'researched': True} → None
public_programs: {'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
public_zeal: {'investing': 0, 'cost': 6, 'researched': False} → None
ramparts: {'investing': 0, 'cost': 6, 'researched': False} → None
rig_and_sail: {'investing': 0, 'cost': 7, 'researched': False} → None
sewers: {'investing': 0, 'cost': 3, 'researched': True, 'invested': 3} → None
trade_records: {'investing': 0, 'cost': 3, 'researched': False} → None
war_engineers: {'investing': 0, 'cost': 7, 'researched': False} → None
research_consumption_at_tick:
2 → 5
research_production_at_tick:
2.0 → 5
production_at_tick:
food: 8 → 4
wood: 7 → -1
stone: 11 → 2
mounts: 6 → 5
research: 0 → None
magic: 11 → 13
bronze: 2 → 0
iron: 0 → None
Reason: Tick Update for Taika