Change #68636e880d58bb5ada1aa622:
Target: | Taika |
---|---|
Target Type: | nations |
Status: | Approved |
Approver: | System |
Time Implemented: | 2025-07-01 05:13:44.265000 |
Changes: |
_id:
Removed:
67ef774c98867826cf79631c
Magic Stance:
Removed:
Bureaucracy
Subject Stance:
Removed:
Balanced
Scientific Stance:
Removed:
Pragmatic
Name:
Removed:
Taika
Infamy:
Removed:
0
Economy Type:
Removed:
Production
Government Type:
Removed:
Autocracy
Mercenary Law:
Removed:
Mercenary Military
Tax Stance:
Removed:
Low
Justice Stance:
Removed:
None
Prestige:
Removed:
0
Current Territory:
Removed:
0
Vassal Type:
Removed:
Protectorate
Region:
Removed:
67ef6b6c98867826cf7962f3
Consumption Stance:
Removed:
None
Succession Type:
Removed:
Strength
Primary Culture:
Removed:
67ef5a6c690147f64b5a82bf
Primary Race:
Removed:
67ef41ad89e17a6e9fa6bbc3
Diplomatic Stance:
Removed:
Expansionist
Foreign Acceptance:
Removed:
Harmony
Expansion Control Stance:
Removed:
Free
Citizenship Stance:
Removed:
None
Road Usage:
Removed:
0
Rolling Karma:
-1 →
-2
Military Funding:
Removed:
Substandard
Land Doctrine:
Removed:
Standard
Nomad Camp Type:
Removed:
None
Money:
4147 →
5181
Compliance:
Removed:
Neutral
Temporary Karma:
Removed:
0
Naval Doctrine:
Removed:
Standard
Primary Religion:
Removed:
67ef63eb690147f64b5a8381
Overlord:
Removed:
67f21ff9609d94b5146136f0
Conscription Type:
Removed:
High
Origin:
Removed:
(A) Protected Scion
Temperament:
Restricted content
Stability:
Removed:
United
jobs[harvester]:
Removed:
0
jobs[hunter]:
Removed:
0
jobs[merchant]:
Removed:
0
jobs[metallurgist]:
Removed:
0
jobs[miner]:
Removed:
0
jobs[mystic]:
Removed:
0
jobs[researcher]:
Removed:
0
resource_storage[bronze]:
Removed:
0
resource_storage[food]:
Removed:
0
resource_storage[iron]:
Removed:
0
resource_storage[magic]:
Removed:
0
resource_storage[mounts]:
Removed:
0
resource_storage[research]:
Removed:
0
resource_storage[stone]:
Removed:
0
resource_storage[wood]:
Removed:
0
Administration:
Removed:
3
City Count:
Removed:
0
City Slots:
Removed:
3
Chance to Demand Concessions:
Removed:
0.3
Concessions Amount:
Removed:
4
Defensive Pact Slots:
Removed:
1
Chance to Disobey:
Removed:
0.15
District Slots:
Removed:
7
Effective Territory:
Removed:
28
Event Roll:
Restricted content
Export Slots:
Removed:
7
Import Slots:
Removed:
7
job_details:
Removed:
bureaucrat:
{'display_name': 'Bureaucrat', 'requirements': {'district': 'center'}, 'upkeep': {'wood': 1}, 'production': {'administration': 1}}
farmer:
{'display_name': 'Farmer', 'requirements': {'district': 'farm'}, 'upkeep': {'wood': 1}, 'production': {'food': 4}}
harvester:
{'display_name': 'Harvester', 'upkeep': {'stone': 1}, 'production': {'wood': 3}}
hunter:
{'display_name': 'Hunter', 'production': {'food': 2}}
merchant:
{'display_name': 'Merchant', 'upkeep': {'mount': 1}, 'production': {'trade_distance': 4, 'trade_slots': 2}}
metallurgist:
{'display_name': 'Metallurgist', 'upkeep': {'stone': 1}, 'production': {'bronze': 1}}
miner:
{'display_name': 'Miner', 'upkeep': {'wood': 1}, 'production': {'stone': 3}}
mystic:
{'display_name': 'Mystic', 'production': {'magic': 1}}
researcher:
{'display_name': 'Researcher', 'upkeep': {'stone': 1, 'bronze': 1}, 'production': {'research': 1}}
Total Karma:
Removed:
1
Land Attack Modifier:
Removed:
-3
Land Defense Modifier:
Removed:
-3
Land Unit Capacity:
Removed:
7
Mercenary Land Attack Modifier:
Removed:
1
Mercenary Land Defense Modifier:
Removed:
1
Mercenary Naval Attack Modifier:
Removed:
1
Mercenary Naval Defense Modifier:
Removed:
1
Migration Distance:
Removed:
6
Military Alliance Slots:
Removed:
1
Money Capacity:
Removed:
6000
Money Income:
Removed:
325
Naval Attack Modifier:
Removed:
-3
Naval Defense Modifier:
Removed:
-3
Naval Unit Capacity:
Removed:
7
Pop Count:
Removed:
17
Chance to Rebel:
Removed:
0.05
Remaining Export Slots:
Removed:
7
Remaining Import Slots:
Removed:
7
Resource Capacity:
Removed:
food:
20
wood:
15
stone:
15
mounts:
10
research:
0
magic:
10
bronze:
5
iron:
0
Resource Consumption:
Removed:
food:
18
wood:
14
stone:
8
mounts:
2
research:
0
magic:
0
bronze:
2
iron:
0
Resource Excess:
Removed:
food:
15
wood:
-3
stone:
3
mounts:
3
research:
3
magic:
2
bronze:
0
iron:
0
Resource Production:
Removed:
food:
33
wood:
11
stone:
11
mounts:
5
research:
3
magic:
2
bronze:
2
iron:
0
Road Capacity:
Removed:
18
Stability Gain Chance:
Removed:
0.3
Stability Loss Chance:
Removed:
0
Stability Loss Chance On Leader Death:
Removed:
1
Stationary Delay:
Removed:
2
temp_karma:
Removed:
0
Minority Count:
Removed:
6
Event Type:
Restricted content
Raw Roll:
Restricted content
Cities:
Removed:
Item 1:
name:
Taik
type:
metropolis
node:
magic
wall:
""
Item 2:
name:
Tash-Qatshi
type:
commerce
node:
""
wall:
""
Item 3:
name:
Taik-Grimaz
type:
sanctum
node:
""
wall:
""
Districts:
Removed:
Item 1:
type:
ancient_ranch
node:
mounts
Item 2:
type:
ancient_farms
node:
""
Item 3:
type:
ancient_home
node:
food
Item 4:
type:
ancient_market
node:
""
Item 5:
type:
ancient_center
node:
wood
Item 6:
type:
ancient_magic_site
node:
magic
Item 7:
type:
classical_mint
node:
bronze
Jobs:
apprentice:
0 →
None
fisherman:
0 →
None
bureaucrat:
0 →
None
farmer:
5 →
0
harvester:
2 →
0
hunter:
0 →
None
merchant:
1 →
0
metallurgist:
2 →
0
miner:
2 →
0
mystic:
4 →
0
researcher:
3 →
0
artificer:
0 →
None
vampire:
0 →
None
astronomer:
0 →
None
Ongoing Modifiers:
Removed:
Item 2:
field:
stability_loss_chance
value:
-0.86
duration:
1
source:
https://discord.com/channels/1188889187018088488/1385731898634010654/1388490686277484604
resource_nodes:
Removed:
food:
1
wood:
1
stone:
1
mounts:
1
research:
0
magic:
1
bronze:
0
iron:
0
Resource Storage:
food:
13 →
17
wood:
16 →
15
stone:
5 →
7
mounts:
16 →
20
research:
0 →
None
magic:
0 →
13
bronze:
4 →
None
iron:
0 →
None
Effective Pop Capacity:
Removed:
21
Nomadic:
Removed:
0
Trade Distance:
Removed:
13
Imperial District:
Removed:
type:
""
node:
""
Land Units:
Removed:
ancient_beacon:
0
ancient_oakling:
0
ancient_ravager:
0
ancient_vortex:
0
ancient_wyrm:
0
ancient_battering_ram:
0
ancient_elite_infantry:
0
ancient_siege_weapon:
0
ancient_heavy_archers:
0
ancient_heavy_infantry:
0
ancient_light_archers:
0
ancient_light_infantry:
0
ancient_civilian:
0
ancient_heavy_cavalry:
0
ancient_light_cavalry:
0
ancient_fire_shaman:
0
classical_grey_wardens:
0
imperial_river_runner:
0
classical_light_archers:
0
classical_light_infantry:
0
classical_spearmen:
0
imperial_cavalier:
0
imperial_celestial:
0
imperial_legionnaire:
0
imperial_marksman:
0
imperial_tyranus:
0
imperial_vanguard:
0
ancient_reman_longbowbird:
0
imperial_arbalest:
0
classical_auxiliary:
0
classical_civilian:
0
imperial_war_dancer:
0
ancient_ameru_marines:
0
classical_cavalry_archer:
0
classical_light_cavalry:
0
Naval Units:
Removed:
ancient_boarding_ship:
0
ancient_elite_warship:
0
ancient_missile_ship:
0
ancient_transport_ship:
0
classical_terrapin:
0
classical_boarding_ship:
0
classical_missile_ship:
0
classical_scout_ship:
0
concessions_chance_at_tick:
Removed:
0.3
concessions_roll:
0.9631838469294431 →
0.10521404321183347
expansion_chance_at_tick:
Removed:
0.4
expansion_roll:
0.6870086727960812 →
0.14077779295550596
rebellion_chance_at_tick:
Removed:
0.05
rebellion_roll:
0.12290383032724272 →
0.1772953922595527
stability_gain_chance_at_tick:
Removed:
0.3
stability_gain_roll:
0.2688644338777385 →
0.10513422184239962
stability_loss_chance_at_tick:
0.66 →
0.2
stability_loss_roll:
0.17796859196745363 →
0.047152886735029376
previous_karma:
Removed:
4
previous_rolling_karma:
Removed:
-1
previous_temporary_karma:
Removed:
3
Concessions:
wood:
None →
3
stone:
None →
1
Territory Types:
Removed:
plains:
0
forest:
0
dense_forest:
0
urban:
0
hill:
6
mountain:
11
river:
0
desert:
9
tundra:
0
marsh:
0
hazardous_land:
0
shallow_water:
0
deep_water:
0
hazardous_water:
0
Progress Quests:
Technologies:
aqueducts:
{'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} →
None
caravansaries:
{'investing': 0, 'cost': 4, 'researched': False} →
None
chests:
{'investing': 0, 'cost': 3, 'researched': False} →
None
citizenship:
{'investing': 0, 'cost': 8, 'researched': False} →
None
city_defense:
{'investing': 0, 'cost': 6, 'researched': False} →
None
cosmology:
{'investing': 0, 'cost': 6, 'researched': False} →
None
deep_hulls:
{'investing': 0, 'cost': 7, 'researched': False} →
None
dynastic_hunters:
investing:
5 →
0
cost:
5 →
None
researched:
0 →
True
invested:
None →
5
fermentation:
{'investing': 0, 'cost': 5, 'researched': False} →
None
frame_saddles:
{'investing': 0, 'cost': 3, 'researched': False} →
None
levers_and_pulleys:
{'investing': 0, 'cost': 6, 'researched': False} →
None
lumber_yards:
{'investing': 0, 'cost': 5, 'researched': False} →
None
metal_hooks:
{'investing': 0, 'cost': 4, 'researched': False} →
None
military_wages:
{'investing': 0, 'cost': 6, 'researched': False} →
None
mine_shafts:
{'investing': 0, 'cost': 5, 'researched': False} →
None
mints:
{'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} →
None
mote_stabilization:
{'investing': 0, 'cost': 7, 'researched': False} →
None
national_identity:
{'investing': 0, 'cost': 8, 'researched': False} →
None
novitiates:
{'investing': 0, 'cost': 7, 'researched': False} →
None
official_courts:
{'investing': 0, 'cost': 7, 'researched': False} →
None
philosophy:
{'investing': 0, 'cost': 8, 'researched': False} →
None
pit_mining:
{'investing': 0, 'cost': 5, 'researched': False} →
None
political_philosophy:
{'investing': 0, 'cost': 0, 'researched': True} →
None
public_programs:
{'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} →
None
public_zeal:
{'investing': 0, 'cost': 6, 'researched': False} →
None
ramparts:
{'investing': 0, 'cost': 6, 'researched': False} →
None
rig_and_sail:
{'investing': 0, 'cost': 7, 'researched': False} →
None
sewers:
{'investing': 0, 'cost': 3, 'researched': True, 'invested': 3} →
None
trade_records:
{'investing': 0, 'cost': 3, 'researched': False} →
None
war_engineers:
{'investing': 0, 'cost': 7, 'researched': False} →
None
research_consumption_at_tick:
2 →
5
research_production_at_tick:
2.0 →
5
production_at_tick:
food:
8 →
4
wood:
7 →
-1
stone:
11 →
2
mounts:
6 →
5
research:
0 →
None
magic:
11 →
13
bronze:
2 →
0
iron:
0 →
None
|
Reason: | Tick Update for Taika |