Change #68636e880d58bb5ada1aa623:
Target: | Taksilar |
---|---|
Target Type: | nations |
Status: | Approved |
Approver: | System |
Time Implemented: | 2025-07-01 05:13:44.286000 |
Changes: |
_id:
Removed:
67f221a4609d94b5146136fe
Economy Type:
Removed:
None
Stability:
Removed:
Unsettled
Primary Race:
Removed:
67ef577889e17a6e9fa6bc0a
Scientific Stance:
Removed:
Pragmatic
Compliance:
Removed:
Compliant
Foreign Acceptance:
Removed:
Integration
Land Doctrine:
Removed:
Standard
Tax Stance:
Removed:
None
Primary Culture:
Removed:
680abd48c75c6e0314f121c4
Naval Doctrine:
Removed:
Standard
Name:
Removed:
Taksilar
Citizenship Stance:
Removed:
None
Justice Stance:
Removed:
None
Succession Type:
Removed:
Strength
Subject Stance:
Removed:
Balanced
Consumption Stance:
Removed:
None
Conscription Type:
Removed:
Moderate
Expansion Control Stance:
Removed:
Free
Government Type:
Removed:
Autocracy
Temperament:
Restricted content
Money:
750 →
900
Primary Religion:
Removed:
67ef610a690147f64b5a834f
Current Territory:
Removed:
0
Vassal Type:
Removed:
Protectorate
Nomad Camp Type:
Removed:
None
Origin:
Removed:
Unknown
Road Usage:
Removed:
0
Prestige:
Removed:
0
Temporary Karma:
Removed:
0
Overlord:
Removed:
67ef72db98867826cf79630c
Infamy:
Removed:
0
Rolling Karma:
Removed:
0
Region:
Removed:
67ef6b7598867826cf7962f5
Mercenary Law:
Removed:
Some Mercenaries
Diplomatic Stance:
Removed:
Expansionist
Magic Stance:
Removed:
Bureaucracy
Military Funding:
Removed:
Standard
Administration:
Removed:
1
City Count:
Removed:
0
City Slots:
Removed:
3
Chance to Demand Concessions:
Removed:
0
Concessions Amount:
Removed:
4
Defensive Pact Slots:
Removed:
1
Chance to Disobey:
Removed:
0
District Slots:
Removed:
6
Effective Territory:
Removed:
18
Event Roll:
Restricted content
Export Slots:
Removed:
3
Import Slots:
Removed:
3
job_details:
Removed:
harvester:
{'display_name': 'Harvester', 'upkeep': {'stone': 1}, 'production': {'wood': 3}}
hunter:
{'display_name': 'Hunter', 'production': {'food': 2}}
merchant:
{'display_name': 'Merchant', 'upkeep': {'mount': 1}, 'production': {'trade_distance': 4, 'trade_slots': 2}}
metallurgist:
{'display_name': 'Metallurgist', 'upkeep': {'stone': 1}, 'production': {'bronze': 1}}
miner:
{'display_name': 'Miner', 'upkeep': {'wood': 1}, 'production': {'stone': 3}}
mystic:
{'display_name': 'Mystic', 'production': {'magic': 1}}
researcher:
{'display_name': 'Researcher', 'upkeep': {'stone': 1, 'bronze': 1}, 'production': {'research': 1}}
Total Karma:
Removed:
-1
Land Attack Modifier:
Removed:
0
Land Defense Modifier:
Removed:
0
Land Unit Capacity:
Removed:
4
Mercenary Land Attack Modifier:
Removed:
0
Mercenary Land Defense Modifier:
Removed:
0
Mercenary Naval Attack Modifier:
Removed:
0
Mercenary Naval Defense Modifier:
Removed:
0
Migration Distance:
Removed:
6
Military Alliance Slots:
Removed:
1
Money Capacity:
Removed:
6000
Money Income:
Removed:
150
Naval Attack Modifier:
Removed:
0
Naval Defense Modifier:
Removed:
0
Naval Unit Capacity:
Removed:
4
Pop Count:
Removed:
11
Chance to Rebel:
Removed:
0
Remaining Export Slots:
Removed:
3
Remaining Import Slots:
Removed:
3
Resource Capacity:
Removed:
food:
20
wood:
15
stone:
15
mounts:
10
research:
0
magic:
10
bronze:
5
iron:
0
Resource Consumption:
Removed:
food:
11
wood:
0
stone:
0
mounts:
0
research:
0
magic:
0
bronze:
0
iron:
0
Resource Excess:
Removed:
food:
-8
wood:
0
stone:
0
mounts:
0
research:
1
magic:
0
bronze:
0
iron:
0
Resource Production:
Removed:
food:
3
wood:
0
stone:
0
mounts:
0
research:
1
magic:
0
bronze:
0
iron:
0
Road Capacity:
Removed:
10
Stability Gain Chance:
Removed:
0
Stability Loss Chance:
Removed:
0.09
Stability Loss Chance On Leader Death:
Removed:
1
Stationary Delay:
Removed:
2
temp_karma:
Removed:
0
Minority Count:
Removed:
3
Event Type:
Restricted content
Raw Roll:
Restricted content
Effective Pop Capacity:
Removed:
13
Cities:
Removed:
Item 1:
name:
""
type:
""
node:
""
wall:
""
Item 2:
name:
""
type:
""
node:
""
wall:
""
Item 3:
name:
""
type:
""
node:
""
wall:
""
Districts:
Removed:
Item 1:
type:
""
node:
""
Item 2:
type:
""
node:
""
Item 3:
type:
""
node:
""
Item 4:
type:
""
node:
""
Item 5:
type:
""
node:
""
Item 6:
type:
""
node:
""
Jobs:
Removed:
fisherman:
0
bureaucrat:
0
farmer:
0
harvester:
0
hunter:
0
merchant:
0
metallurgist:
0
miner:
0
mystic:
0
researcher:
0
apprentice:
0
artificer:
0
vampire:
0
Ongoing Modifiers:
Removed:
[]
resource_nodes:
Removed:
food:
0
wood:
0
stone:
0
mounts:
0
research:
0
magic:
0
bronze:
0
iron:
0
Resource Storage:
food:
-43 →
-52
wood:
0 →
None
stone:
0 →
None
mounts:
0 →
None
research:
0 →
None
magic:
0 →
None
bronze:
0 →
None
iron:
0 →
None
Nomadic:
Removed:
0
Trade Distance:
Removed:
7
concessions_chance_at_tick:
Removed:
0
concessions_roll:
0.7477951834591754 →
0.1935015465339227
expansion_chance_at_tick:
Removed:
0.4
expansion_roll:
0.22288550170678145 →
0.13220934047835786
rebellion_chance_at_tick:
0.05 →
0
rebellion_roll:
0.478688623994615 →
0.5062322129808736
stability_gain_chance_at_tick:
Removed:
0
stability_gain_roll:
0.05262856889661527 →
0.025626943799567314
stability_loss_chance_at_tick:
0.44 →
0.59
stability_loss_roll:
0.6392191602985814 →
0.6195062417459742
previous_karma:
Removed:
-2
previous_rolling_karma:
Removed:
0
previous_temporary_karma:
Removed:
0
Progress Quests:
Removed:
[]
research_consumption_at_tick:
Removed:
0
research_production_at_tick:
Removed:
0
Technologies:
Removed:
aqueducts:
{'investing': 0, 'cost': 4, 'researched': False}
caravansaries:
{'investing': 0, 'cost': 4, 'researched': False}
chests:
{'investing': 0, 'cost': 3, 'researched': False}
citizenship:
{'investing': 0, 'cost': 8, 'researched': False}
city_defense:
{'investing': 0, 'cost': 6, 'researched': False}
cosmology:
{'investing': 0, 'cost': 6, 'researched': False}
deep_hulls:
{'investing': 0, 'cost': 7, 'researched': False}
dynastic_hunters:
{'investing': 0, 'cost': 5, 'researched': False}
fermentation:
{'investing': 0, 'cost': 5, 'researched': False}
frame_saddles:
{'investing': 0, 'cost': 3, 'researched': False}
levers_and_pulleys:
{'investing': 0, 'cost': 6, 'researched': False}
lumber_yards:
{'investing': 0, 'cost': 5, 'researched': False}
metal_hooks:
{'investing': 0, 'cost': 4, 'researched': False}
military_wages:
{'investing': 0, 'cost': 6, 'researched': False}
mine_shafts:
{'investing': 0, 'cost': 5, 'researched': False}
mints:
{'investing': 0, 'cost': 4, 'researched': False}
mote_stabilization:
{'investing': 0, 'cost': 7, 'researched': False}
national_identity:
{'investing': 0, 'cost': 8, 'researched': False}
novitiates:
{'investing': 0, 'cost': 7, 'researched': False}
official_courts:
{'investing': 0, 'cost': 7, 'researched': False}
philosophy:
{'investing': 0, 'cost': 8, 'researched': False}
pit_mining:
{'investing': 0, 'cost': 5, 'researched': False}
political_philosophy:
{'investing': 0, 'cost': 0, 'researched': True}
public_programs:
{'investing': 0, 'cost': 4, 'researched': False}
public_zeal:
{'investing': 0, 'cost': 6, 'researched': False}
ramparts:
{'investing': 0, 'cost': 6, 'researched': False}
rig_and_sail:
{'investing': 0, 'cost': 7, 'researched': False}
sewers:
{'investing': 0, 'cost': 3, 'researched': False}
trade_records:
{'investing': 0, 'cost': 3, 'researched': False}
war_engineers:
{'investing': 0, 'cost': 7, 'researched': False}
Concessions:
Removed:
Imperial District:
Removed:
type:
""
node:
""
Land Units:
Removed:
ancient_civilian:
0
imperial_vanguard:
0
ancient_fire_shaman:
0
ancient_reman_longbowbird:
0
classical_light_archers:
0
classical_light_infantry:
0
classical_spearmen:
0
imperial_war_dancer:
0
ancient_beacon:
0
ancient_oakling:
0
ancient_ravager:
0
ancient_vortex:
0
ancient_wyrm:
0
ancient_heavy_archers:
0
ancient_heavy_infantry:
0
ancient_light_archers:
0
ancient_light_infantry:
0
classical_auxiliary:
0
classical_civilian:
0
imperial_cavalier:
0
imperial_celestial:
0
imperial_legionnaire:
0
imperial_marksman:
0
imperial_tyranus:
0
imperial_arbalest:
0
ancient_battering_ram:
0
ancient_elite_infantry:
0
ancient_heavy_cavalry:
0
ancient_light_cavalry:
0
ancient_siege_weapon:
0
Naval Units:
Removed:
ancient_boarding_ship:
0
ancient_elite_warship:
0
ancient_missile_ship:
0
ancient_transport_ship:
0
Territory Types:
Removed:
plains:
0
forest:
0
dense_forest:
0
urban:
0
hill:
0
mountain:
0
river:
0
desert:
0
tundra:
0
marsh:
0
hazardous_land:
0
shallow_water:
0
deep_water:
0
hazardous_water:
0
production_at_tick:
Removed:
food:
-9
wood:
0
stone:
0
mounts:
0
research:
0
magic:
0
bronze:
0
iron:
0
resource_desires:
Added:
Item 3:
resource:
stone
trade_type:
Desire to Buy
price:
60
quantity:
2
Item 4:
resource:
magic
trade_type:
Desire to Sell
price:
120
quantity:
5
Item 5:
resource:
bronze
trade_type:
Desire to Buy
price:
100
quantity:
2
Item 6:
resource:
iron
trade_type:
Desire to Buy
price:
125
quantity:
1
|
Reason: | Tick Update for Taksilar |