Change #68636e890d58bb5ada1aa630:
Target: | The United Duchies |
---|---|
Target Type: | nations |
Status: | Approved |
Approver: | System |
Time Implemented: | 2025-07-01 05:13:45.370000 |
Changes: |
_id:
Removed:
67ef7c0698867826cf796345
Magic Stance:
Removed:
Creation
Subject Stance:
Removed:
Benevolence
Scientific Stance:
Removed:
Conservative
Name:
Removed:
The United Duchies
Infamy:
25 →
10
Economy Type:
Removed:
Production
Government Type:
Removed:
Representative Council
Mercenary Law:
Removed:
Some Mercenaries
Tax Stance:
Removed:
Low
Justice Stance:
Removed:
None
Prestige:
Removed:
0
Current Territory:
Removed:
15
Vassal Type:
Removed:
None
Region:
Removed:
67ef6b5c98867826cf7962ef
Consumption Stance:
Removed:
None
Succession Type:
Removed:
Elected
Primary Culture:
Removed:
67ef7b1798867826cf796341
Primary Race:
Removed:
67ef41c689e17a6e9fa6bbc5
Diplomatic Stance:
Removed:
Expansionist
Foreign Acceptance:
Removed:
Oppression
Expansion Control Stance:
Removed:
Free
Citizenship Stance:
Removed:
None
Road Usage:
Removed:
0
Rolling Karma:
Removed:
-4
Military Funding:
Removed:
Standard
Land Doctrine:
Removed:
Shock
Nomad Camp Type:
Removed:
None
Money:
455 →
788
Compliance:
Removed:
None
Temporary Karma:
Removed:
0
Naval Doctrine:
Removed:
Fleet
Primary Religion:
Removed:
67ef7b4298867826cf796343
Overlord:
Removed:
""
Conscription Type:
Removed:
Low
Origin:
Removed:
(C) Shattered Dominion
Temperament:
Restricted content
Stability:
Stable →
United
Administration:
Removed:
1
City Count:
Removed:
0
City Slots:
Removed:
3
Chance to Demand Concessions:
Removed:
0
Concessions Amount:
Removed:
4
Defensive Pact Slots:
Removed:
2
Chance to Disobey:
Removed:
0
District Slots:
Removed:
4
Effective Territory:
Removed:
15
Event Roll:
Restricted content
Export Slots:
Removed:
3
Import Slots:
Removed:
3
job_details:
Removed:
fisherman:
{'display_name': 'Fisherman', 'requirements': {'district': 'dock'}, 'production': {'food': 3}}
harvester:
{'display_name': 'Harvester', 'upkeep': {'stone': 1}, 'production': {'wood': 3}}
hunter:
{'display_name': 'Hunter', 'production': {'food': 2}}
merchant:
{'display_name': 'Merchant', 'upkeep': {'mount': 1}, 'production': {'trade_distance': 4, 'trade_slots': 2}}
metallurgist:
{'display_name': 'Metallurgist', 'upkeep': {'stone': 1}, 'production': {'bronze': 1}}
miner:
{'display_name': 'Miner', 'upkeep': {'wood': 1}, 'production': {'stone': 3}}
mystic:
{'display_name': 'Mystic', 'production': {'magic': 1}}
researcher:
{'display_name': 'Researcher', 'upkeep': {'stone': 1, 'bronze': 1}, 'production': {'research': 1}}
Total Karma:
Removed:
4
Land Attack Modifier:
Removed:
3
Land Defense Modifier:
Removed:
3
Land Unit Capacity:
Removed:
2
Mercenary Land Attack Modifier:
Removed:
0
Mercenary Land Defense Modifier:
Removed:
0
Mercenary Naval Attack Modifier:
Removed:
0
Mercenary Naval Defense Modifier:
Removed:
0
Migration Distance:
Removed:
6
Military Alliance Slots:
Removed:
1
Money Capacity:
Removed:
6000
Money Income:
Removed:
150
Naval Attack Modifier:
Removed:
3
Naval Defense Modifier:
Removed:
3
Naval Unit Capacity:
Removed:
2
Pop Count:
Removed:
6
Chance to Rebel:
Removed:
0
Remaining Export Slots:
Removed:
3
Remaining Import Slots:
Removed:
3
Resource Capacity:
Removed:
food:
20
wood:
15
stone:
15
mounts:
10
research:
0
magic:
10
bronze:
5
iron:
0
Resource Consumption:
Removed:
food:
6
wood:
4
stone:
3
mounts:
0
research:
0
magic:
0
bronze:
0
iron:
0
Resource Excess:
Removed:
food:
2
wood:
2
stone:
5
mounts:
0
research:
0
magic:
0
bronze:
0
iron:
0
Resource Production:
Removed:
food:
8
wood:
6
stone:
8
mounts:
0
research:
0
magic:
0
bronze:
0
iron:
0
Road Capacity:
Removed:
10
Stability Gain Chance:
Removed:
0.1
Stability Loss Chance:
Removed:
0.1
Stability Loss Chance On Leader Death:
Removed:
0.75
Stationary Delay:
Removed:
2
temp_karma:
Removed:
0
Minority Count:
Removed:
0
Event Type:
Restricted content
Raw Roll:
Restricted content
Effective Pop Capacity:
Removed:
16
Cities:
Removed:
Item 1:
name:
Raleigh
type:
metropolis
node:
stone
wall:
""
Item 2:
name:
Columbine
type:
commerce
node:
wood
wall:
""
Item 3:
name:
Humboldt
type:
generic
node:
""
wall:
""
Districts:
Removed:
Item 1:
type:
ancient_dock
node:
food
Item 2:
type:
ancient_forge
node:
""
Item 3:
type:
ancient_ranch
node:
""
Item 4:
type:
ancient_cache
node:
""
Item 5:
type:
ancient_workshop
node:
""
Item 6:
type:
ancient_center
node:
""
Jobs:
farmer:
0 →
None
fisherman:
2 →
0
harvester:
1 →
0
hunter:
0 →
None
merchant:
0 →
None
metallurgist:
5 →
0
miner:
4 →
0
mystic:
0 →
None
researcher:
4 →
0
apprentice:
0 →
None
bureaucrat:
2 →
0
artificer:
0 →
None
astronomer:
0 →
None
vampire:
0 →
None
Ongoing Modifiers:
Removed:
Item 2:
field:
stability_loss_chance
value:
-0.1
duration:
1
source:
https://discord.com/channels/1188889187018088488/1188909580378443816/1383961728563548370
Item 3:
field:
stability_loss_chance
value:
-0.25
duration:
2
source:
Mitigated from Global https://discord.com/channels/1188889187018088488/1188909580378443816/1388308204907397261
resource_nodes:
Removed:
food:
0
wood:
0
stone:
1
mounts:
0
research:
0
magic:
0
bronze:
0
iron:
0
Resource Storage:
food:
15 →
12
wood:
10 →
9
stone:
4 →
6
mounts:
2 →
3
research:
0 →
None
magic:
1 →
None
bronze:
6 →
10
iron:
0 →
None
Nomadic:
Removed:
0
Trade Distance:
Removed:
7
expansion_chance_at_tick:
Removed:
0.4
expansion_roll:
0.576422704256408 →
0.7919251599890157
stability_gain_chance_at_tick:
Removed:
0.2
stability_gain_roll:
0.3197976369270785 →
0.12593100656984602
stability_loss_chance_at_tick:
0.26 →
0.15
stability_loss_roll:
0.227105987618629 →
0.7306462002223828
Imperial District:
Removed:
type:
""
node:
""
Land Units:
Removed:
ancient_heavy_archers:
1
ancient_heavy_infantry:
0
ancient_light_archers:
0
ancient_light_infantry:
0
ancient_beacon:
0
ancient_oakling:
0
ancient_ravager:
0
ancient_vortex:
0
ancient_wyrm:
0
ancient_battering_ram:
0
ancient_civilian:
0
ancient_elite_infantry:
1
ancient_heavy_cavalry:
0
ancient_light_cavalry:
0
ancient_siege_weapon:
0
ancient_fire_shaman:
0
classical_grey_wardens:
0
imperial_legionnaire:
0
imperial_marksman:
0
imperial_vanguard:
0
classical_light_archers:
0
classical_light_infantry:
0
classical_spearmen:
0
imperial_river_runner:
0
imperial_cavalier:
0
imperial_celestial:
0
imperial_tyranus:
0
imperial_arbalest:
0
ancient_reman_longbowbird:
0
imperial_war_dancer:
0
classical_auxiliary:
0
classical_civilian:
0
ancient_ameru_marines:
0
classical_cavalry_archer:
0
classical_light_cavalry:
0
Naval Units:
Removed:
ancient_boarding_ship:
0
ancient_elite_warship:
0
ancient_missile_ship:
0
ancient_transport_ship:
0
classical_terrapin:
0
classical_boarding_ship:
0
classical_missile_ship:
0
classical_scout_ship:
0
previous_karma:
Removed:
1
previous_rolling_karma:
Removed:
-4
previous_temporary_karma:
Removed:
0
Concessions:
Removed:
Territory Types:
Removed:
plains:
17
forest:
4
dense_forest:
0
urban:
0
hill:
3
mountain:
0
river:
0
desert:
0
tundra:
2
marsh:
0
hazardous_land:
0
shallow_water:
3
deep_water:
0
hazardous_water:
0
Progress Quests:
Technologies:
aqueducts:
investing:
4 →
0
cost:
4 →
None
researched:
0 →
True
invested:
None →
4
caravansaries:
{'investing': 0, 'cost': 4, 'researched': False} →
None
chests:
{'investing': 0, 'cost': 3, 'researched': False} →
None
citizenship:
{'investing': 0, 'cost': 8, 'researched': False} →
None
city_defense:
{'investing': 0, 'cost': 6, 'researched': False} →
None
cosmology:
{'investing': 0, 'cost': 6, 'researched': False} →
None
deep_hulls:
{'investing': 0, 'cost': 7, 'researched': False} →
None
dynastic_hunters:
{'investing': 0, 'cost': 5, 'researched': False} →
None
fermentation:
{'investing': 0, 'cost': 5, 'researched': False} →
None
frame_saddles:
{'investing': 0, 'cost': 3, 'researched': False} →
None
levers_and_pulleys:
{'investing': 0, 'cost': 6, 'researched': False} →
None
lumber_yards:
{'investing': 0, 'cost': 5, 'researched': False} →
None
metal_hooks:
{'investing': 0, 'cost': 4, 'researched': False} →
None
military_wages:
{'investing': 0, 'cost': 6, 'researched': False} →
None
mine_shafts:
{'investing': 0, 'cost': 5, 'researched': False} →
None
mints:
{'investing': 0, 'cost': 2, 'researched': True} →
None
mote_stabilization:
{'investing': 0, 'cost': 7, 'researched': False} →
None
national_identity:
{'investing': 0, 'cost': 8, 'researched': False} →
None
novitiates:
{'investing': 0, 'cost': 7, 'researched': False} →
None
official_courts:
{'investing': 0, 'cost': 7, 'researched': False} →
None
philosophy:
{'investing': 0, 'cost': 8, 'researched': False} →
None
pit_mining:
{'investing': 0, 'cost': 5, 'researched': True} →
None
political_philosophy:
{'investing': 0, 'cost': 0, 'researched': True} →
None
public_programs:
{'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} →
None
public_zeal:
{'investing': 0, 'cost': 6, 'researched': False} →
None
ramparts:
{'investing': 0, 'cost': 6, 'researched': False} →
None
rig_and_sail:
{'investing': 0, 'cost': 7, 'researched': False} →
None
sewers:
{'investing': 0, 'cost': 3, 'researched': True, 'invested': 3} →
None
trade_records:
{'investing': 0, 'cost': 3, 'researched': False} →
None
war_engineers:
{'investing': 0, 'cost': 7, 'researched': False} →
None
research_consumption_at_tick:
Removed:
4
research_production_at_tick:
Removed:
4
production_at_tick:
food:
-5 →
-3
wood:
2 →
-1
stone:
-2 →
2
mounts:
2 →
1
research:
0 →
None
magic:
0 →
None
bronze:
2 →
4
iron:
0 →
None
|
Reason: | Tick Update for The United Duchies |