Change #68636e8a0d58bb5ada1aa639:
Target: | Tychi |
---|---|
Target Type: | nations |
Status: | Approved |
Approver: | System |
Time Implemented: | 2025-07-01 05:13:46.350000 |
Changes: |
_id:
Removed:
67ef764198867826cf796318
Magic Stance:
Removed:
Creation
Subject Stance:
Removed:
Balanced
Scientific Stance:
Removed:
Pragmatic
Name:
Removed:
Tychi
Infamy:
Removed:
0
Economy Type:
Removed:
Construction
Government Type:
Removed:
Representative Council
Mercenary Law:
Removed:
Mercenary Military
Tax Stance:
Removed:
Low
Justice Stance:
Removed:
None
Prestige:
Removed:
0
Current Territory:
Removed:
10
Vassal Type:
Removed:
Mercantile
Region:
Removed:
67ef6b7598867826cf7962f5
Consumption Stance:
Removed:
None
Succession Type:
Removed:
Inherited
Primary Culture:
Removed:
67ef59f2690147f64b5a82b5
Primary Race:
Removed:
67ef567689e17a6e9fa6bbf4
Diplomatic Stance:
Removed:
Expansionist
Foreign Acceptance:
Removed:
Integration
Expansion Control Stance:
Removed:
Free
Citizenship Stance:
Removed:
None
Road Usage:
Removed:
0
Rolling Karma:
-4 →
-3
Military Funding:
Removed:
Standard
Land Doctrine:
Removed:
Standard
Nomad Camp Type:
Removed:
None
Money:
582 →
753
Compliance:
Removed:
Compliant
Temporary Karma:
Removed:
2
Naval Doctrine:
Removed:
Standard
Primary Religion:
Removed:
67ef610a690147f64b5a834f
Overlord:
Removed:
67ef72db98867826cf79630c
Conscription Type:
Removed:
High
Origin:
Removed:
(A) Default
Temperament:
Restricted content
Stability:
Unsettled →
Fragile
Administration:
Removed:
2
City Count:
Removed:
0
City Slots:
Removed:
3
Chance to Demand Concessions:
Removed:
0
Concessions Amount:
Removed:
4
Defensive Pact Slots:
Removed:
1
Chance to Disobey:
Removed:
0.15
District Slots:
Removed:
6
Effective Territory:
Removed:
20
Event Roll:
Restricted content
Export Slots:
Removed:
6
Import Slots:
Removed:
6
job_details:
Removed:
bureaucrat:
{'display_name': 'Bureaucrat', 'requirements': {'district': 'center'}, 'upkeep': {'wood': 1}, 'production': {'administration': 1}}
harvester:
{'display_name': 'Harvester', 'upkeep': {'stone': 1}, 'production': {'wood': 3}}
hunter:
{'display_name': 'Hunter', 'production': {'food': 2}}
merchant:
{'display_name': 'Merchant', 'upkeep': {'mount': 1}, 'production': {'trade_distance': 4, 'trade_slots': 2}}
metallurgist:
{'display_name': 'Metallurgist', 'upkeep': {'stone': 1}, 'production': {'bronze': 1}}
miner:
{'display_name': 'Miner', 'upkeep': {'wood': 1}, 'production': {'stone': 3}}
mystic:
{'display_name': 'Mystic', 'production': {'magic': 1}}
researcher:
{'display_name': 'Researcher', 'upkeep': {'stone': 1, 'bronze': 1}, 'production': {'research': 1}}
Total Karma:
Removed:
3
Land Attack Modifier:
Removed:
-1
Land Defense Modifier:
Removed:
-1
Land Unit Capacity:
Removed:
5
Mercenary Land Attack Modifier:
Removed:
1
Mercenary Land Defense Modifier:
Removed:
1
Mercenary Naval Attack Modifier:
Removed:
1
Mercenary Naval Defense Modifier:
Removed:
1
Migration Distance:
Removed:
6
Military Alliance Slots:
Removed:
1
Money Capacity:
Removed:
6000
Money Income:
Removed:
75
Naval Attack Modifier:
Removed:
-1
Naval Defense Modifier:
Removed:
-1
Naval Unit Capacity:
Removed:
5
Pop Count:
Removed:
11
Chance to Rebel:
Removed:
0.05
Remaining Export Slots:
Removed:
6
Remaining Import Slots:
Removed:
6
Resource Capacity:
Removed:
food:
20
wood:
15
stone:
15
mounts:
10
research:
0
magic:
10
bronze:
5
iron:
0
Resource Consumption:
Removed:
food:
11
wood:
3
stone:
0
mounts:
0
research:
0
magic:
0
bronze:
0
iron:
0
Resource Excess:
Removed:
food:
-7
wood:
-3
stone:
1
mounts:
5
research:
1
magic:
1
bronze:
0
iron:
0
Resource Production:
Removed:
food:
4
wood:
0
stone:
1
mounts:
5
research:
1
magic:
1
bronze:
0
iron:
0
Road Capacity:
Removed:
14
Stability Gain Chance:
Removed:
0
Stability Loss Chance:
Removed:
0.06
Stability Loss Chance On Leader Death:
Removed:
0.75
Stationary Delay:
Removed:
2
temp_karma:
Removed:
0
Minority Count:
Removed:
2
Event Type:
Restricted content
Raw Roll:
Restricted content
Cities:
Removed:
Item 1:
name:
Athens
type:
generic
node:
food
wall:
""
Item 2:
name:
Eleusis
type:
sanctum
node:
bronze
wall:
""
Item 3:
name:
""
type:
""
node:
""
wall:
""
Districts:
Removed:
Item 1:
type:
ancient_ranch
node:
mounts
Item 2:
type:
ancient_center
node:
""
Item 3:
type:
ancient_forge
node:
""
Item 4:
type:
ancient_dock
node:
food
Item 5:
type:
latent_pylon
node:
""
Item 6:
type:
ancient_home
node:
food
Jobs:
apprentice:
0 →
None
farmer:
0 →
None
bureaucrat:
0 →
None
fisherman:
1 →
0
harvester:
3 →
0
hunter:
0 →
None
merchant:
0 →
None
metallurgist:
2 →
0
miner:
4 →
0
mystic:
0 →
None
researcher:
6 →
0
artificer:
0 →
None
vampire:
0 →
None
astronomer:
0 →
None
Ongoing Modifiers:
Removed:
Item 4:
field:
stability_loss_chance
value:
-0.1
duration:
3
source:
https://discord.com/channels/1188889187018088488/1188894981214175283/1387370836612219000
resource_nodes:
Removed:
food:
2
wood:
0
stone:
0
mounts:
1
research:
0
magic:
1
bronze:
1
iron:
0
Resource Storage:
food:
20 →
None
wood:
2 →
5
stone:
3 →
None
mounts:
9 →
14
research:
0 →
None
magic:
4 →
10
bronze:
0 →
1
iron:
0 →
2
Effective Pop Capacity:
Removed:
14
Nomadic:
Removed:
0
Trade Distance:
Removed:
10
Imperial District:
Removed:
type:
""
node:
""
Land Units:
Removed:
ancient_beacon:
0
ancient_oakling:
0
ancient_ravager:
0
ancient_vortex:
0
ancient_wyrm:
0
ancient_heavy_archers:
0
ancient_heavy_infantry:
0
ancient_light_archers:
0
ancient_light_infantry:
0
ancient_battering_ram:
0
ancient_civilian:
0
ancient_elite_infantry:
0
ancient_heavy_cavalry:
0
ancient_light_cavalry:
0
ancient_siege_weapon:
0
ancient_fire_shaman:
0
classical_grey_wardens:
0
imperial_vanguard:
0
classical_light_archers:
0
classical_light_infantry:
0
classical_spearmen:
0
imperial_river_runner:
0
imperial_cavalier:
0
imperial_celestial:
0
imperial_legionnaire:
0
imperial_marksman:
0
imperial_tyranus:
0
imperial_arbalest:
0
imperial_war_dancer:
0
classical_auxiliary:
0
classical_civilian:
0
ancient_reman_longbowbird:
0
classical_cavalry_archer:
0
classical_light_cavalry:
0
Naval Units:
Removed:
ancient_boarding_ship:
0
ancient_elite_warship:
0
ancient_missile_ship:
0
ancient_transport_ship:
0
classical_terrapin:
0
classical_boarding_ship:
0
classical_missile_ship:
0
classical_scout_ship:
0
concessions_chance_at_tick:
Removed:
0
concessions_roll:
0.0744744303643331 →
0.9648232377599814
expansion_chance_at_tick:
Removed:
0.4
expansion_roll:
0.715492134983861 →
0.6510303262315559
rebellion_chance_at_tick:
0.25 →
0
rebellion_roll:
0.4565665743551318 →
0.07790520368076514
stability_gain_chance_at_tick:
Removed:
0
stability_gain_roll:
0.38622240270778274 →
0.6894912606554734
stability_loss_chance_at_tick:
0.41 →
0.11
stability_loss_roll:
0.06429768039314077 →
0.07710907801439615
previous_karma:
Removed:
1
previous_rolling_karma:
Removed:
-4
previous_temporary_karma:
Removed:
3
Concessions:
Removed:
Progress Quests:
Territory Types:
Removed:
plains:
6
forest:
3
dense_forest:
0
urban:
0
hill:
2
mountain:
2
river:
0
desert:
0
tundra:
0
marsh:
0
hazardous_land:
0
shallow_water:
2
deep_water:
0
hazardous_water:
0
Technologies:
aqueducts:
investing:
3 →
0
cost:
3 →
None
researched:
0 →
True
invested:
None →
3
caravansaries:
{'investing': 0, 'cost': 3, 'researched': False} →
None
chests:
{'investing': 0, 'cost': 2, 'researched': False} →
None
citizenship:
{'investing': 0, 'cost': 7, 'researched': False} →
None
city_defense:
{'investing': 0, 'cost': 5, 'researched': False} →
None
cosmology:
{'investing': 0, 'cost': 5, 'researched': False} →
None
deep_hulls:
{'investing': 0, 'cost': 6, 'researched': False} →
None
dynastic_hunters:
{'investing': 0, 'cost': 4, 'researched': False} →
None
fermentation:
{'investing': 0, 'cost': 4, 'researched': False} →
None
frame_saddles:
{'investing': 0, 'cost': 2, 'researched': False} →
None
levers_and_pulleys:
{'investing': 0, 'cost': 5, 'researched': False} →
None
lumber_yards:
{'investing': 0, 'cost': 4, 'researched': False} →
None
metal_hooks:
{'investing': 0, 'cost': 3, 'researched': False} →
None
military_wages:
{'investing': 0, 'cost': 5, 'researched': False} →
None
mine_shafts:
{'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} →
None
mints:
{'investing': 0, 'cost': 3, 'researched': True, 'invested': 3} →
None
mote_stabilization:
{'investing': 0, 'cost': 6, 'researched': False} →
None
national_identity:
{'investing': 0, 'cost': 7, 'researched': False} →
None
novitiates:
{'investing': 0, 'cost': 6, 'researched': False} →
None
official_courts:
{'investing': 0, 'cost': 6, 'researched': False} →
None
philosophy:
{'investing': 0, 'cost': 7, 'researched': False} →
None
pit_mining:
investing:
4 →
0
cost:
4 →
None
researched:
0 →
True
invested:
None →
4
political_philosophy:
{'investing': 0, 'cost': 0, 'researched': True} →
None
public_programs:
{'investing': 0, 'cost': 3, 'researched': True, 'invested': 3} →
None
public_zeal:
{'investing': 0, 'cost': 5, 'researched': False} →
None
ramparts:
{'investing': 0, 'cost': 5, 'researched': False} →
None
rig_and_sail:
{'investing': 0, 'cost': 6, 'researched': False} →
None
sewers:
{'investing': 0, 'cost': 2, 'researched': True, 'invested': 1} →
None
trade_records:
{'investing': 0, 'cost': 2, 'researched': True} →
None
war_engineers:
{'investing': 0, 'cost': 6, 'researched': False} →
None
research_consumption_at_tick:
4 →
7
research_production_at_tick:
4 →
7
production_at_tick:
food:
3 →
2
wood:
0 →
3
stone:
3 →
0
mounts:
4 →
5
research:
0 →
None
magic:
6 →
None
bronze:
2 →
1
iron:
0 →
2
|
Reason: | Tick Update for Tychi |