Change #68636e8a0d58bb5ada1aa639:

Target: Tychi
Target Type: nations
Status: Approved
Approver: System
Time Implemented: 2025-07-01 05:13:46.350000
Changes:
_id:
Removed: 67ef764198867826cf796318
Magic Stance:
Removed: Creation
Subject Stance:
Removed: Balanced
Scientific Stance:
Removed: Pragmatic
Name:
Removed: Tychi
Infamy:
Removed: 0
Economy Type:
Removed: Construction
Government Type:
Removed: Representative Council
Mercenary Law:
Removed: Mercenary Military
Tax Stance:
Removed: Low
Justice Stance:
Removed: None
Prestige:
Removed: 0
Current Territory:
Removed: 10
Vassal Type:
Removed: Mercantile
Region:
Removed: 67ef6b7598867826cf7962f5
Consumption Stance:
Removed: None
Succession Type:
Removed: Inherited
Primary Culture:
Removed: 67ef59f2690147f64b5a82b5
Primary Race:
Removed: 67ef567689e17a6e9fa6bbf4
Diplomatic Stance:
Removed: Expansionist
Foreign Acceptance:
Removed: Integration
Expansion Control Stance:
Removed: Free
Citizenship Stance:
Removed: None
Road Usage:
Removed: 0
Rolling Karma:
-4 → -3
Military Funding:
Removed: Standard
Land Doctrine:
Removed: Standard
Nomad Camp Type:
Removed: None
Money:
582 → 753
Compliance:
Removed: Compliant
Temporary Karma:
Removed: 2
Naval Doctrine:
Removed: Standard
Primary Religion:
Removed: 67ef610a690147f64b5a834f
Overlord:
Removed: 67ef72db98867826cf79630c
Conscription Type:
Removed: High
Origin:
Removed: (A) Default
Temperament:
Restricted content
Stability:
Unsettled → Fragile
Administration:
Removed: 2
City Count:
Removed: 0
City Slots:
Removed: 3
Chance to Demand Concessions:
Removed: 0
Concessions Amount:
Removed: 4
Defensive Pact Slots:
Removed: 1
Chance to Disobey:
Removed: 0.15
District Slots:
Removed: 6
Effective Territory:
Removed: 20
Event Roll:
Restricted content
Export Slots:
Removed: 6
Import Slots:
Removed: 6
job_details:
Removed:
bureaucrat: {'display_name': 'Bureaucrat', 'requirements': {'district': 'center'}, 'upkeep': {'wood': 1}, 'production': {'administration': 1}}
harvester: {'display_name': 'Harvester', 'upkeep': {'stone': 1}, 'production': {'wood': 3}}
hunter: {'display_name': 'Hunter', 'production': {'food': 2}}
merchant: {'display_name': 'Merchant', 'upkeep': {'mount': 1}, 'production': {'trade_distance': 4, 'trade_slots': 2}}
metallurgist: {'display_name': 'Metallurgist', 'upkeep': {'stone': 1}, 'production': {'bronze': 1}}
miner: {'display_name': 'Miner', 'upkeep': {'wood': 1}, 'production': {'stone': 3}}
mystic: {'display_name': 'Mystic', 'production': {'magic': 1}}
researcher: {'display_name': 'Researcher', 'upkeep': {'stone': 1, 'bronze': 1}, 'production': {'research': 1}}
Total Karma:
Removed: 3
Land Attack Modifier:
Removed: -1
Land Defense Modifier:
Removed: -1
Land Unit Capacity:
Removed: 5
Mercenary Land Attack Modifier:
Removed: 1
Mercenary Land Defense Modifier:
Removed: 1
Mercenary Naval Attack Modifier:
Removed: 1
Mercenary Naval Defense Modifier:
Removed: 1
Migration Distance:
Removed: 6
Military Alliance Slots:
Removed: 1
Money Capacity:
Removed: 6000
Money Income:
Removed: 75
Naval Attack Modifier:
Removed: -1
Naval Defense Modifier:
Removed: -1
Naval Unit Capacity:
Removed: 5
Pop Count:
Removed: 11
Chance to Rebel:
Removed: 0.05
Remaining Export Slots:
Removed: 6
Remaining Import Slots:
Removed: 6
Resource Capacity:
Removed:
food: 20
wood: 15
stone: 15
mounts: 10
research: 0
magic: 10
bronze: 5
iron: 0
Resource Consumption:
Removed:
food: 11
wood: 3
stone: 0
mounts: 0
research: 0
magic: 0
bronze: 0
iron: 0
Resource Excess:
Removed:
food: -7
wood: -3
stone: 1
mounts: 5
research: 1
magic: 1
bronze: 0
iron: 0
Resource Production:
Removed:
food: 4
wood: 0
stone: 1
mounts: 5
research: 1
magic: 1
bronze: 0
iron: 0
Road Capacity:
Removed: 14
Stability Gain Chance:
Removed: 0
Stability Loss Chance:
Removed: 0.06
Stability Loss Chance On Leader Death:
Removed: 0.75
Stationary Delay:
Removed: 2
temp_karma:
Removed: 0
Minority Count:
Removed: 2
Event Type:
Restricted content
Raw Roll:
Restricted content
Cities:
Removed:
Item 1:
name: Athens
type: generic
node: food
wall: ""
Item 2:
name: Eleusis
type: sanctum
node: bronze
wall: ""
Item 3:
name: ""
type: ""
node: ""
wall: ""
Districts:
Removed:
Item 1:
type: ancient_ranch
node: mounts
Item 2:
type: ancient_center
node: ""
Item 3:
type: ancient_forge
node: ""
Item 4:
type: ancient_dock
node: food
Item 5:
type: latent_pylon
node: ""
Item 6:
type: ancient_home
node: food
Jobs:
apprentice: 0 → None
farmer: 0 → None
bureaucrat: 0 → None
fisherman: 1 → 0
harvester: 3 → 0
hunter: 0 → None
merchant: 0 → None
metallurgist: 2 → 0
miner: 4 → 0
mystic: 0 → None
researcher: 6 → 0
artificer: 0 → None
vampire: 0 → None
astronomer: 0 → None
Ongoing Modifiers:
Removed:
Item 4:
field: stability_loss_chance
value: -0.1
duration: 3
source: https://discord.com/channels/1188889187018088488/1188894981214175283/1387370836612219000
resource_nodes:
Removed:
food: 2
wood: 0
stone: 0
mounts: 1
research: 0
magic: 1
bronze: 1
iron: 0
Resource Storage:
food: 20 → None
wood: 2 → 5
stone: 3 → None
mounts: 9 → 14
research: 0 → None
magic: 4 → 10
bronze: 0 → 1
iron: 0 → 2
Effective Pop Capacity:
Removed: 14
Nomadic:
Removed: 0
Trade Distance:
Removed: 10
Imperial District:
Removed:
type: ""
node: ""
Land Units:
Removed:
ancient_beacon: 0
ancient_oakling: 0
ancient_ravager: 0
ancient_vortex: 0
ancient_wyrm: 0
ancient_heavy_archers: 0
ancient_heavy_infantry: 0
ancient_light_archers: 0
ancient_light_infantry: 0
ancient_battering_ram: 0
ancient_civilian: 0
ancient_elite_infantry: 0
ancient_heavy_cavalry: 0
ancient_light_cavalry: 0
ancient_siege_weapon: 0
ancient_fire_shaman: 0
classical_grey_wardens: 0
imperial_vanguard: 0
classical_light_archers: 0
classical_light_infantry: 0
classical_spearmen: 0
imperial_river_runner: 0
imperial_cavalier: 0
imperial_celestial: 0
imperial_legionnaire: 0
imperial_marksman: 0
imperial_tyranus: 0
imperial_arbalest: 0
imperial_war_dancer: 0
classical_auxiliary: 0
classical_civilian: 0
ancient_reman_longbowbird: 0
classical_cavalry_archer: 0
classical_light_cavalry: 0
Naval Units:
Removed:
ancient_boarding_ship: 0
ancient_elite_warship: 0
ancient_missile_ship: 0
ancient_transport_ship: 0
classical_terrapin: 0
classical_boarding_ship: 0
classical_missile_ship: 0
classical_scout_ship: 0
concessions_chance_at_tick:
Removed: 0
concessions_roll:
0.0744744303643331 → 0.9648232377599814
expansion_chance_at_tick:
Removed: 0.4
expansion_roll:
0.715492134983861 → 0.6510303262315559
rebellion_chance_at_tick:
0.25 → 0
rebellion_roll:
0.4565665743551318 → 0.07790520368076514
stability_gain_chance_at_tick:
Removed: 0
stability_gain_roll:
0.38622240270778274 → 0.6894912606554734
stability_loss_chance_at_tick:
0.41 → 0.11
stability_loss_roll:
0.06429768039314077 → 0.07710907801439615
previous_karma:
Removed: 1
previous_rolling_karma:
Removed: -4
previous_temporary_karma:
Removed: 3
Concessions:
Removed:
Progress Quests:
Territory Types:
Removed:
plains: 6
forest: 3
dense_forest: 0
urban: 0
hill: 2
mountain: 2
river: 0
desert: 0
tundra: 0
marsh: 0
hazardous_land: 0
shallow_water: 2
deep_water: 0
hazardous_water: 0
Technologies:
aqueducts:
investing: 3 → 0
cost: 3 → None
researched: 0 → True
invested: None → 3
caravansaries: {'investing': 0, 'cost': 3, 'researched': False} → None
chests: {'investing': 0, 'cost': 2, 'researched': False} → None
citizenship: {'investing': 0, 'cost': 7, 'researched': False} → None
city_defense: {'investing': 0, 'cost': 5, 'researched': False} → None
cosmology: {'investing': 0, 'cost': 5, 'researched': False} → None
deep_hulls: {'investing': 0, 'cost': 6, 'researched': False} → None
dynastic_hunters: {'investing': 0, 'cost': 4, 'researched': False} → None
fermentation: {'investing': 0, 'cost': 4, 'researched': False} → None
frame_saddles: {'investing': 0, 'cost': 2, 'researched': False} → None
levers_and_pulleys: {'investing': 0, 'cost': 5, 'researched': False} → None
lumber_yards: {'investing': 0, 'cost': 4, 'researched': False} → None
metal_hooks: {'investing': 0, 'cost': 3, 'researched': False} → None
military_wages: {'investing': 0, 'cost': 5, 'researched': False} → None
mine_shafts: {'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
mints: {'investing': 0, 'cost': 3, 'researched': True, 'invested': 3} → None
mote_stabilization: {'investing': 0, 'cost': 6, 'researched': False} → None
national_identity: {'investing': 0, 'cost': 7, 'researched': False} → None
novitiates: {'investing': 0, 'cost': 6, 'researched': False} → None
official_courts: {'investing': 0, 'cost': 6, 'researched': False} → None
philosophy: {'investing': 0, 'cost': 7, 'researched': False} → None
pit_mining:
investing: 4 → 0
cost: 4 → None
researched: 0 → True
invested: None → 4
political_philosophy: {'investing': 0, 'cost': 0, 'researched': True} → None
public_programs: {'investing': 0, 'cost': 3, 'researched': True, 'invested': 3} → None
public_zeal: {'investing': 0, 'cost': 5, 'researched': False} → None
ramparts: {'investing': 0, 'cost': 5, 'researched': False} → None
rig_and_sail: {'investing': 0, 'cost': 6, 'researched': False} → None
sewers: {'investing': 0, 'cost': 2, 'researched': True, 'invested': 1} → None
trade_records: {'investing': 0, 'cost': 2, 'researched': True} → None
war_engineers: {'investing': 0, 'cost': 6, 'researched': False} → None
research_consumption_at_tick:
4 → 7
research_production_at_tick:
4 → 7
production_at_tick:
food: 3 → 2
wood: 0 → 3
stone: 3 → 0
mounts: 4 → 5
research: 0 → None
magic: 6 → None
bronze: 2 → 1
iron: 0 → 2
Reason: Tick Update for Tychi