Change #68636e8b0d58bb5ada1aa63e:

Target: Vandador
Target Type: nations
Status: Approved
Approver: System
Time Implemented: 2025-07-01 05:13:47.276000
Changes:
_id:
Removed: 67ef77d898867826cf79631e
Magic Stance:
Removed: Persecution
Subject Stance:
Removed: Balanced
Scientific Stance:
Removed: Progressive
Name:
Removed: Vandador
Infamy:
Removed: 0
Economy Type:
Removed: Construction
Government Type:
Removed: Far Travelers
Mercenary Law:
Removed: No Mercenaries
Tax Stance:
Removed: Low
Justice Stance:
Removed: None
Prestige:
Removed: 0
Current Territory:
Removed: 21
Vassal Type:
Removed: None
Region:
Removed: 67ef6b3198867826cf7962eb
Consumption Stance:
Removed: Standard
Succession Type:
Removed: Inherited
Primary Culture:
Removed: 67ef5ddd690147f64b5a8313
Primary Race:
Removed: 67ef564589e17a6e9fa6bbf0
Diplomatic Stance:
Removed: Cooperative
Foreign Acceptance:
Removed: Harmony
Expansion Control Stance:
Removed: Free
Citizenship Stance:
Removed: None
Road Usage:
Removed: 0
Rolling Karma:
2 → 3
Military Funding:
Removed: Substantial
Land Doctrine:
Removed: Nomadic
Nomad Camp Type:
Removed: None
Money:
2470 → 3060
Compliance:
Removed: None
Temporary Karma:
Removed: 0
Naval Doctrine:
Removed: Fleet
Primary Religion:
Removed: 67ef5f0e690147f64b5a832d
Overlord:
Removed: ""
Conscription Type:
Removed: Low
Origin:
Removed: (A) Artificer State
Temperament:
Restricted content
Stability:
Balanced → Unsettled
Administration:
Removed: 1
City Count:
Removed: 0
City Slots:
Removed: 0
Chance to Demand Concessions:
Removed: 0
Concessions Amount:
Removed: 4
Defensive Pact Slots:
Removed: 1
Chance to Disobey:
Removed: 0
District Slots:
Removed: 6
Effective Territory:
Removed: 21
Event Roll:
Restricted content
Export Slots:
Removed: 4
Import Slots:
Removed: 4
job_details:
Removed:
harvester: {'display_name': 'Harvester', 'upkeep': {'stone': 1}, 'production': {'wood': 3}}
hunter: {'display_name': 'Hunter', 'production': {'food': 3}}
merchant: {'display_name': 'Merchant', 'upkeep': {'mount': 1}, 'production': {'trade_distance': 4, 'trade_slots': 2}}
metallurgist: {'display_name': 'Metallurgist', 'upkeep': {'stone': 1}, 'production': {'bronze': 2}}
miner: {'display_name': 'Miner', 'upkeep': {'wood': 1}, 'production': {'stone': 3}}
mystic: {'display_name': 'Mystic', 'production': {'magic': 1}}
researcher: {'display_name': 'Researcher', 'upkeep': {'stone': 1, 'bronze': 1}, 'production': {'research': 1}}
Total Karma:
Removed: -2
Land Attack Modifier:
Removed: 3
Land Defense Modifier:
Removed: 4
Land Unit Capacity:
Removed: 3
Mercenary Land Attack Modifier:
Removed: 0
Mercenary Land Defense Modifier:
Removed: 0
Mercenary Naval Attack Modifier:
Removed: 0
Mercenary Naval Defense Modifier:
Removed: 0
Migration Distance:
Removed: 6
Military Alliance Slots:
Removed: 1
Money Capacity:
Removed: 6000
Money Income:
Removed: 250
Naval Attack Modifier:
Removed: 3
Naval Defense Modifier:
Removed: 4
Naval Unit Capacity:
Removed: 3
Pop Count:
Removed: 15
Chance to Rebel:
Removed: 0
Remaining Export Slots:
Removed: 4
Remaining Import Slots:
Removed: 4
Resource Capacity:
Removed:
food: 20
wood: 15
stone: 15
mounts: 10
research: 0
magic: 10
bronze: 5
iron: 0
Resource Consumption:
Removed:
food: 18
wood: 4
stone: 4
mounts: 1
research: 0
magic: 0
bronze: 0
iron: 0
Resource Excess:
Removed:
food: 14.0
wood: 6.0
stone: 4.0
mounts: 2.0
research: 3
magic: 1.0
bronze: 2
iron: 0
Resource Production:
Removed:
food: 32.0
wood: 10.0
stone: 8.0
mounts: 3.0
research: 3
magic: 1.0
bronze: 2
iron: 0
Road Capacity:
Removed: 10
Stability Gain Chance:
Removed: 0.3
Stability Loss Chance:
Removed: 0.15
Stability Loss Chance On Leader Death:
Removed: 0.75
Stationary Delay:
Removed: 2
temp_karma:
Removed: 0
Minority Count:
Removed: 8
Event Type:
Restricted content
Raw Roll:
Restricted content
Cities:
Removed:
[]
Districts:
Removed:
Item 1:
type: ancient_ranch
node: ""
Item 2:
type: ancient_forge
node: stone
Item 3:
type: ancient_home
node: ""
Item 4:
type: ancient_market
node: ""
Item 5:
type: ancient_school
node: ""
Item 6:
type: classical_mint
node: ""
Jobs:
bureaucrat: 0 → None
fisherman: 0 → None
harvester: 0 → None
hunter: 5 → 0
merchant: 0 → None
metallurgist: 3 → 0
miner: 0 → None
mystic: 0 → None
researcher: 7 → 0
apprentice: 0 → None
farmer: 0 → None
artificer: 0 → None
vampire: 0 → None
astronomer: 0 → None
Ongoing Modifiers:
Removed:
Item 1:
field: researcher_research_production
value: -0.5
duration: 1
source: https://discord.com/channels/1188889187018088488/1188895008913371136/1388963139898310676
Item 2:
field: stability_loss_chance
value: -0.15
duration: 1
source: https://discord.com/channels/1188889187018088488/1188909580378443816/1389009774221332524
resource_nodes:
Removed:
food: 2
wood: 0
stone: 1
mounts: 0
research: 0
magic: 0
bronze: 1
iron: 0
Resource Storage:
food: 2 → 0
wood: 15 → None
stone: 4 → 0
mounts: 3 → 6
research: 0 → None
magic: 6 → None
bronze: 4 → None
iron: 0 → 3
Effective Pop Capacity:
Removed: 16
Nomadic:
Removed: 1
Trade Distance:
Removed: 10
Imperial District:
Removed:
type: ""
node: ""
Land Units:
Removed:
ancient_heavy_archers: 0
ancient_heavy_infantry: 0
ancient_light_archers: 0
ancient_light_infantry: 0
ancient_battering_ram: 0
ancient_civilian: 0
ancient_elite_infantry: 0
ancient_heavy_cavalry: 0
ancient_light_cavalry: 0
ancient_siege_weapon: 0
ancient_beacon: 0
ancient_oakling: 0
ancient_ravager: 0
ancient_vortex: 0
ancient_wyrm: 0
ancient_fire_shaman: 0
classical_grey_wardens: 0
imperial_legionnaire: 0
imperial_marksman: 0
imperial_river_runner: 0
classical_light_archers: 0
classical_light_infantry: 0
classical_spearmen: 0
imperial_cavalier: 0
imperial_celestial: 0
imperial_tyranus: 0
imperial_vanguard: 0
imperial_arbalest: 0
ancient_reman_longbowbird: 0
imperial_war_dancer: 0
classical_auxiliary: 0
classical_civilian: 0
ancient_ameru_marines: 0
classical_cavalry_archer: 0
classical_light_cavalry: 0
Naval Units:
Removed:
ancient_boarding_ship: 0
ancient_elite_warship: 0
ancient_missile_ship: 0
ancient_transport_ship: 0
classical_terrapin: 0
classical_boarding_ship: 0
classical_missile_ship: 0
classical_scout_ship: 0
expansion_chance_at_tick:
Removed: 0.4
expansion_roll:
0.13037658065677726 → 0.02470196923951351
stability_gain_chance_at_tick:
0.3 → 0.35
stability_gain_roll:
0.5946352638644431 → 0.5056833829591377
stability_loss_chance_at_tick:
0.62 → 0.75
stability_loss_roll:
0.7769721138571755 → 0.18121265871021175
previous_karma:
Removed: -1
previous_rolling_karma:
Removed: 2
previous_temporary_karma:
Removed: 0
Concessions:
Removed:
Progress Quests:
Territory Types:
Removed:
plains: 0
forest: 0
dense_forest: 0
urban: 0
hill: 2
mountain: 12
river: 0
desert: 0
tundra: 4
marsh: 0
hazardous_land: 0
shallow_water: 0
deep_water: 0
hazardous_water: 0
Technologies:
aqueducts: {'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
caravansaries: {'investing': 0, 'cost': 4, 'researched': False} → None
chests: {'investing': 0, 'cost': 3, 'researched': False} → None
citizenship: {'investing': 0, 'cost': 8, 'researched': False} → None
city_defense: {'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
cosmology: {'investing': 0, 'cost': 6, 'researched': False} → None
deep_hulls: {'investing': 0, 'cost': 7, 'researched': False} → None
dynastic_hunters: {'investing': 0, 'cost': 5, 'researched': False} → None
fermentation: {'investing': 0, 'cost': 5, 'researched': False} → None
frame_saddles: {'investing': 0, 'cost': 3, 'researched': False} → None
levers_and_pulleys: {'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
lumber_yards: {'investing': 0, 'cost': 5, 'researched': False} → None
metal_hooks: {'investing': 0, 'cost': 4, 'researched': False} → None
military_wages: {'investing': 0, 'cost': 6, 'researched': False} → None
mine_shafts: {'investing': 0, 'cost': 5, 'researched': True} → None
mints: {'investing': 0, 'cost': 4, 'researched': True} → None
mote_stabilization: {'investing': 0, 'cost': 7, 'researched': False} → None
national_identity: {'investing': 0, 'cost': 8, 'researched': False} → None
novitiates: {'investing': 0, 'cost': 7, 'researched': False} → None
official_courts: {'investing': 0, 'cost': 7, 'researched': False} → None
philosophy: {'investing': 0, 'cost': 8, 'researched': False} → None
pit_mining: {'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
political_philosophy: {'investing': 0, 'cost': 0, 'researched': True} → None
public_programs: {'investing': 0, 'cost': 4, 'researched': True} → None
public_zeal: {'investing': 0, 'cost': 6, 'researched': False} → None
ramparts:
investing: 6 → 0
cost: 6 → None
researched: 0 → True
invested: None → 6
rig_and_sail:
investing: 1 → 0
cost: 7 → None
researched: 0 → None
invested: None → 1
sewers: {'investing': 0, 'cost': 3, 'researched': True} → None
trade_records: {'investing': 0, 'cost': 3, 'researched': False} → None
war_engineers: {'investing': 0, 'cost': 7, 'researched': False} → None
research_consumption_at_tick:
11.0 → 7
research_production_at_tick:
11 → 10
production_at_tick:
food: -17 → -2
wood: 1 → 0
stone: -6 → -4
mounts: 3 → None
research: 0 → 3
magic: 3 → 0
bronze: -1 → 0
iron: 3 → None
Reason: Tick Update for Vandador