Change #68636e8b0d58bb5ada1aa63e:
Target: | Vandador |
---|---|
Target Type: | nations |
Status: | Approved |
Approver: | System |
Time Implemented: | 2025-07-01 05:13:47.276000 |
Changes: |
_id:
Removed:
67ef77d898867826cf79631e
Magic Stance:
Removed:
Persecution
Subject Stance:
Removed:
Balanced
Scientific Stance:
Removed:
Progressive
Name:
Removed:
Vandador
Infamy:
Removed:
0
Economy Type:
Removed:
Construction
Government Type:
Removed:
Far Travelers
Mercenary Law:
Removed:
No Mercenaries
Tax Stance:
Removed:
Low
Justice Stance:
Removed:
None
Prestige:
Removed:
0
Current Territory:
Removed:
21
Vassal Type:
Removed:
None
Region:
Removed:
67ef6b3198867826cf7962eb
Consumption Stance:
Removed:
Standard
Succession Type:
Removed:
Inherited
Primary Culture:
Removed:
67ef5ddd690147f64b5a8313
Primary Race:
Removed:
67ef564589e17a6e9fa6bbf0
Diplomatic Stance:
Removed:
Cooperative
Foreign Acceptance:
Removed:
Harmony
Expansion Control Stance:
Removed:
Free
Citizenship Stance:
Removed:
None
Road Usage:
Removed:
0
Rolling Karma:
2 →
3
Military Funding:
Removed:
Substantial
Land Doctrine:
Removed:
Nomadic
Nomad Camp Type:
Removed:
None
Money:
2470 →
3060
Compliance:
Removed:
None
Temporary Karma:
Removed:
0
Naval Doctrine:
Removed:
Fleet
Primary Religion:
Removed:
67ef5f0e690147f64b5a832d
Overlord:
Removed:
""
Conscription Type:
Removed:
Low
Origin:
Removed:
(A) Artificer State
Temperament:
Restricted content
Stability:
Balanced →
Unsettled
Administration:
Removed:
1
City Count:
Removed:
0
City Slots:
Removed:
0
Chance to Demand Concessions:
Removed:
0
Concessions Amount:
Removed:
4
Defensive Pact Slots:
Removed:
1
Chance to Disobey:
Removed:
0
District Slots:
Removed:
6
Effective Territory:
Removed:
21
Event Roll:
Restricted content
Export Slots:
Removed:
4
Import Slots:
Removed:
4
job_details:
Removed:
harvester:
{'display_name': 'Harvester', 'upkeep': {'stone': 1}, 'production': {'wood': 3}}
hunter:
{'display_name': 'Hunter', 'production': {'food': 3}}
merchant:
{'display_name': 'Merchant', 'upkeep': {'mount': 1}, 'production': {'trade_distance': 4, 'trade_slots': 2}}
metallurgist:
{'display_name': 'Metallurgist', 'upkeep': {'stone': 1}, 'production': {'bronze': 2}}
miner:
{'display_name': 'Miner', 'upkeep': {'wood': 1}, 'production': {'stone': 3}}
mystic:
{'display_name': 'Mystic', 'production': {'magic': 1}}
researcher:
{'display_name': 'Researcher', 'upkeep': {'stone': 1, 'bronze': 1}, 'production': {'research': 1}}
Total Karma:
Removed:
-2
Land Attack Modifier:
Removed:
3
Land Defense Modifier:
Removed:
4
Land Unit Capacity:
Removed:
3
Mercenary Land Attack Modifier:
Removed:
0
Mercenary Land Defense Modifier:
Removed:
0
Mercenary Naval Attack Modifier:
Removed:
0
Mercenary Naval Defense Modifier:
Removed:
0
Migration Distance:
Removed:
6
Military Alliance Slots:
Removed:
1
Money Capacity:
Removed:
6000
Money Income:
Removed:
250
Naval Attack Modifier:
Removed:
3
Naval Defense Modifier:
Removed:
4
Naval Unit Capacity:
Removed:
3
Pop Count:
Removed:
15
Chance to Rebel:
Removed:
0
Remaining Export Slots:
Removed:
4
Remaining Import Slots:
Removed:
4
Resource Capacity:
Removed:
food:
20
wood:
15
stone:
15
mounts:
10
research:
0
magic:
10
bronze:
5
iron:
0
Resource Consumption:
Removed:
food:
18
wood:
4
stone:
4
mounts:
1
research:
0
magic:
0
bronze:
0
iron:
0
Resource Excess:
Removed:
food:
14.0
wood:
6.0
stone:
4.0
mounts:
2.0
research:
3
magic:
1.0
bronze:
2
iron:
0
Resource Production:
Removed:
food:
32.0
wood:
10.0
stone:
8.0
mounts:
3.0
research:
3
magic:
1.0
bronze:
2
iron:
0
Road Capacity:
Removed:
10
Stability Gain Chance:
Removed:
0.3
Stability Loss Chance:
Removed:
0.15
Stability Loss Chance On Leader Death:
Removed:
0.75
Stationary Delay:
Removed:
2
temp_karma:
Removed:
0
Minority Count:
Removed:
8
Event Type:
Restricted content
Raw Roll:
Restricted content
Cities:
Removed:
[]
Districts:
Removed:
Item 1:
type:
ancient_ranch
node:
""
Item 2:
type:
ancient_forge
node:
stone
Item 3:
type:
ancient_home
node:
""
Item 4:
type:
ancient_market
node:
""
Item 5:
type:
ancient_school
node:
""
Item 6:
type:
classical_mint
node:
""
Jobs:
bureaucrat:
0 →
None
fisherman:
0 →
None
harvester:
0 →
None
hunter:
5 →
0
merchant:
0 →
None
metallurgist:
3 →
0
miner:
0 →
None
mystic:
0 →
None
researcher:
7 →
0
apprentice:
0 →
None
farmer:
0 →
None
artificer:
0 →
None
vampire:
0 →
None
astronomer:
0 →
None
Ongoing Modifiers:
Removed:
Item 1:
field:
researcher_research_production
value:
-0.5
duration:
1
source:
https://discord.com/channels/1188889187018088488/1188895008913371136/1388963139898310676
Item 2:
field:
stability_loss_chance
value:
-0.15
duration:
1
source:
https://discord.com/channels/1188889187018088488/1188909580378443816/1389009774221332524
resource_nodes:
Removed:
food:
2
wood:
0
stone:
1
mounts:
0
research:
0
magic:
0
bronze:
1
iron:
0
Resource Storage:
food:
2 →
0
wood:
15 →
None
stone:
4 →
0
mounts:
3 →
6
research:
0 →
None
magic:
6 →
None
bronze:
4 →
None
iron:
0 →
3
Effective Pop Capacity:
Removed:
16
Nomadic:
Removed:
1
Trade Distance:
Removed:
10
Imperial District:
Removed:
type:
""
node:
""
Land Units:
Removed:
ancient_heavy_archers:
0
ancient_heavy_infantry:
0
ancient_light_archers:
0
ancient_light_infantry:
0
ancient_battering_ram:
0
ancient_civilian:
0
ancient_elite_infantry:
0
ancient_heavy_cavalry:
0
ancient_light_cavalry:
0
ancient_siege_weapon:
0
ancient_beacon:
0
ancient_oakling:
0
ancient_ravager:
0
ancient_vortex:
0
ancient_wyrm:
0
ancient_fire_shaman:
0
classical_grey_wardens:
0
imperial_legionnaire:
0
imperial_marksman:
0
imperial_river_runner:
0
classical_light_archers:
0
classical_light_infantry:
0
classical_spearmen:
0
imperial_cavalier:
0
imperial_celestial:
0
imperial_tyranus:
0
imperial_vanguard:
0
imperial_arbalest:
0
ancient_reman_longbowbird:
0
imperial_war_dancer:
0
classical_auxiliary:
0
classical_civilian:
0
ancient_ameru_marines:
0
classical_cavalry_archer:
0
classical_light_cavalry:
0
Naval Units:
Removed:
ancient_boarding_ship:
0
ancient_elite_warship:
0
ancient_missile_ship:
0
ancient_transport_ship:
0
classical_terrapin:
0
classical_boarding_ship:
0
classical_missile_ship:
0
classical_scout_ship:
0
expansion_chance_at_tick:
Removed:
0.4
expansion_roll:
0.13037658065677726 →
0.02470196923951351
stability_gain_chance_at_tick:
0.3 →
0.35
stability_gain_roll:
0.5946352638644431 →
0.5056833829591377
stability_loss_chance_at_tick:
0.62 →
0.75
stability_loss_roll:
0.7769721138571755 →
0.18121265871021175
previous_karma:
Removed:
-1
previous_rolling_karma:
Removed:
2
previous_temporary_karma:
Removed:
0
Concessions:
Removed:
Progress Quests:
Territory Types:
Removed:
plains:
0
forest:
0
dense_forest:
0
urban:
0
hill:
2
mountain:
12
river:
0
desert:
0
tundra:
4
marsh:
0
hazardous_land:
0
shallow_water:
0
deep_water:
0
hazardous_water:
0
Technologies:
aqueducts:
{'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} →
None
caravansaries:
{'investing': 0, 'cost': 4, 'researched': False} →
None
chests:
{'investing': 0, 'cost': 3, 'researched': False} →
None
citizenship:
{'investing': 0, 'cost': 8, 'researched': False} →
None
city_defense:
{'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} →
None
cosmology:
{'investing': 0, 'cost': 6, 'researched': False} →
None
deep_hulls:
{'investing': 0, 'cost': 7, 'researched': False} →
None
dynastic_hunters:
{'investing': 0, 'cost': 5, 'researched': False} →
None
fermentation:
{'investing': 0, 'cost': 5, 'researched': False} →
None
frame_saddles:
{'investing': 0, 'cost': 3, 'researched': False} →
None
levers_and_pulleys:
{'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} →
None
lumber_yards:
{'investing': 0, 'cost': 5, 'researched': False} →
None
metal_hooks:
{'investing': 0, 'cost': 4, 'researched': False} →
None
military_wages:
{'investing': 0, 'cost': 6, 'researched': False} →
None
mine_shafts:
{'investing': 0, 'cost': 5, 'researched': True} →
None
mints:
{'investing': 0, 'cost': 4, 'researched': True} →
None
mote_stabilization:
{'investing': 0, 'cost': 7, 'researched': False} →
None
national_identity:
{'investing': 0, 'cost': 8, 'researched': False} →
None
novitiates:
{'investing': 0, 'cost': 7, 'researched': False} →
None
official_courts:
{'investing': 0, 'cost': 7, 'researched': False} →
None
philosophy:
{'investing': 0, 'cost': 8, 'researched': False} →
None
pit_mining:
{'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} →
None
political_philosophy:
{'investing': 0, 'cost': 0, 'researched': True} →
None
public_programs:
{'investing': 0, 'cost': 4, 'researched': True} →
None
public_zeal:
{'investing': 0, 'cost': 6, 'researched': False} →
None
ramparts:
investing:
6 →
0
cost:
6 →
None
researched:
0 →
True
invested:
None →
6
rig_and_sail:
investing:
1 →
0
cost:
7 →
None
researched:
0 →
None
invested:
None →
1
sewers:
{'investing': 0, 'cost': 3, 'researched': True} →
None
trade_records:
{'investing': 0, 'cost': 3, 'researched': False} →
None
war_engineers:
{'investing': 0, 'cost': 7, 'researched': False} →
None
research_consumption_at_tick:
11.0 →
7
research_production_at_tick:
11 →
10
production_at_tick:
food:
-17 →
-2
wood:
1 →
0
stone:
-6 →
-4
mounts:
3 →
None
research:
0 →
3
magic:
3 →
0
bronze:
-1 →
0
iron:
3 →
None
|
Reason: | Tick Update for Vandador |