Change #68636e8b0d58bb5ada1aa642:
Target: | Vyssafia Coven |
---|---|
Target Type: | nations |
Status: | Approved |
Approver: | System |
Time Implemented: | 2025-07-01 05:13:47.364000 |
Changes: |
_id:
Removed:
67ef784498867826cf796320
Magic Stance:
Removed:
Military
Subject Stance:
Removed:
Balanced
Scientific Stance:
Removed:
Progressive
Name:
Removed:
Vyssafia Coven
Infamy:
25 →
10
Economy Type:
Removed:
Production
Government Type:
Removed:
Representative Council
Mercenary Law:
Removed:
No Mercenaries
Tax Stance:
Removed:
Low
Justice Stance:
Removed:
Standard
Prestige:
Removed:
0
Current Territory:
Removed:
18
Vassal Type:
Removed:
None
Region:
Removed:
67ef6b7598867826cf7962f5
Consumption Stance:
Removed:
None
Succession Type:
Removed:
Elected
Primary Culture:
Removed:
67ef5e2c690147f64b5a831b
Primary Race:
Removed:
67ef55ca89e17a6e9fa6bbe4
Diplomatic Stance:
Removed:
Expansionist
Foreign Acceptance:
Removed:
Harmony
Expansion Control Stance:
Removed:
Free
Citizenship Stance:
Removed:
None
Road Usage:
Removed:
14
Rolling Karma:
-1 →
-2
Military Funding:
Removed:
Substantial
Land Doctrine:
Removed:
Shock
Nomad Camp Type:
Removed:
None
Money:
1533 →
1629
Compliance:
Removed:
None
Temporary Karma:
Removed:
0
Naval Doctrine:
Removed:
Fleet
Primary Religion:
Removed:
67ef6588690147f64b5a839f
Overlord:
Removed:
""
Conscription Type:
Removed:
Low
Origin:
Removed:
(A) Conquest State
Temperament:
Restricted content
Stability:
United →
Balanced
jobs[harvester]:
Removed:
0
jobs[hunter]:
Removed:
0
jobs[merchant]:
Removed:
0
jobs[metallurgist]:
Removed:
0
jobs[miner]:
Removed:
0
jobs[mystic]:
Removed:
0
jobs[researcher]:
Removed:
0
resource_storage[bronze]:
Removed:
0
resource_storage[food]:
Removed:
0
resource_storage[iron]:
Removed:
0
resource_storage[magic]:
Removed:
0
resource_storage[mounts]:
Removed:
0
resource_storage[research]:
Removed:
0
resource_storage[stone]:
Removed:
0
resource_storage[wood]:
Removed:
0
Cities:
Removed:
Item 1:
name:
Kor'Vrakros
type:
metropolis
node:
food
wall:
ancient_walls
Item 2:
name:
Aprodiium
type:
sanctum
node:
""
wall:
""
Item 3:
name:
""
type:
""
node:
""
wall:
""
Districts:
Removed:
Item 1:
type:
ancient_magic_site
node:
magic
Item 2:
type:
ancient_home
node:
food
Item 3:
type:
ancient_center
node:
wood
Item 4:
type:
ancient_barrow
node:
""
Item 5:
type:
ancient_quarry
node:
stone
Item 6:
type:
ancient_school
node:
research
Item 7:
type:
""
node:
""
Jobs:
farmer:
0 →
None
apprentice:
0 →
None
bureaucrat:
0 →
None
fisherman:
0 →
None
harvester:
1 →
0
hunter:
6 →
0
merchant:
0 →
None
metallurgist:
5 →
0
miner:
3 →
0
mystic:
1 →
0
researcher:
5 →
0
artificer:
0 →
None
astronomer:
0 →
None
vampire:
0 →
None
Ongoing Modifiers:
resource_nodes:
Removed:
food:
2
wood:
1
stone:
1
mounts:
0
research:
1
magic:
1
bronze:
0
iron:
0
Resource Storage:
food:
20 →
None
wood:
19 →
20
stone:
18 →
20
mounts:
4 →
None
research:
0 →
None
magic:
9 →
14
bronze:
5 →
None
iron:
5 →
10
Administration:
Removed:
3
City Count:
Removed:
0
City Slots:
Removed:
3
Chance to Demand Concessions:
Removed:
0
Concessions Amount:
Removed:
4
Defensive Pact Slots:
Removed:
1
Chance to Disobey:
Removed:
0
District Slots:
Removed:
5
Effective Territory:
Removed:
28
Event Roll:
Restricted content
Export Slots:
Removed:
3
Import Slots:
Removed:
3
job_details:
Removed:
apprentice:
{'display_name': 'Apprentice', 'requirements': {'district': 'barrow'}, 'production': {'nation_magic_spell_rolls': 2}}
bureaucrat:
{'display_name': 'Bureaucrat', 'requirements': {'district': 'center'}, 'upkeep': {'wood': 1}, 'production': {'administration': 1}}
fisherman:
{'display_name': 'Fisherman', 'requirements': {'district': 'dock'}, 'production': {'food': 3}}
harvester:
{'display_name': 'Harvester', 'upkeep': {'stone': 1}, 'production': {'wood': 3}}
hunter:
{'display_name': 'Hunter', 'production': {'food': 2}}
merchant:
{'display_name': 'Merchant', 'upkeep': {'mount': 1}, 'production': {'trade_distance': 4, 'trade_slots': 2}}
metallurgist:
{'display_name': 'Metallurgist', 'upkeep': {'stone': 1}, 'production': {'bronze': 1}}
miner:
{'display_name': 'Miner', 'upkeep': {'wood': 1}, 'production': {'stone': 3}}
mystic:
{'display_name': 'Mystic', 'production': {'magic': 1}}
researcher:
{'display_name': 'Researcher', 'upkeep': {'stone': 1, 'bronze': 1}, 'production': {'research': 1}}
Total Karma:
Removed:
-4
Land Attack Modifier:
Removed:
3
Land Defense Modifier:
Removed:
3
Land Unit Capacity:
Removed:
3
Mercenary Land Attack Modifier:
Removed:
0
Mercenary Land Defense Modifier:
Removed:
0
Mercenary Naval Attack Modifier:
Removed:
0
Mercenary Naval Defense Modifier:
Removed:
0
Migration Distance:
Removed:
6
Military Alliance Slots:
Removed:
1
Money Capacity:
Removed:
6000
Money Income:
Removed:
150
Naval Attack Modifier:
Removed:
3
Naval Defense Modifier:
Removed:
3
Naval Unit Capacity:
Removed:
3
Pop Count:
Removed:
13
Chance to Rebel:
Removed:
0
Remaining Export Slots:
Removed:
3
Remaining Import Slots:
Removed:
3
Resource Capacity:
Removed:
food:
20
wood:
15
stone:
15
mounts:
10
research:
0
magic:
10
bronze:
5
iron:
0
Resource Consumption:
Removed:
food:
14
wood:
7
stone:
8
mounts:
0
research:
0
magic:
1
bronze:
1
iron:
0
Resource Excess:
Removed:
food:
4
wood:
7
stone:
7
mounts:
0
research:
4
magic:
3
bronze:
0
iron:
0
Resource Production:
Removed:
food:
18
wood:
14
stone:
15
mounts:
0
research:
4
magic:
4
bronze:
1
iron:
0
Road Capacity:
Removed:
18
Stability Gain Chance:
Removed:
0.3
Stability Loss Chance:
Removed:
0.15
Stability Loss Chance On Leader Death:
Removed:
0.75
Stationary Delay:
Removed:
2
temp_karma:
Removed:
0
Minority Count:
Removed:
9
Event Type:
Restricted content
Raw Roll:
Restricted content
Effective Pop Capacity:
Removed:
16
Nomadic:
Removed:
0
Trade Distance:
Removed:
7
Imperial District:
Removed:
type:
""
node:
""
Land Units:
Removed:
ancient_heavy_cavalry:
0
ancient_light_cavalry:
0
ancient_heavy_archers:
0
ancient_heavy_infantry:
0
ancient_light_archers:
0
ancient_light_infantry:
0
ancient_battering_ram:
0
ancient_elite_infantry:
0
ancient_siege_weapon:
0
ancient_beacon:
0
ancient_oakling:
0
ancient_ravager:
0
ancient_vortex:
1
ancient_wyrm:
0
ancient_civilian:
0
ancient_fire_shaman:
0
classical_grey_wardens:
0
classical_light_infantry:
0
classical_spearmen:
0
imperial_cavalier:
0
imperial_celestial:
0
imperial_legionnaire:
0
imperial_marksman:
0
imperial_tyranus:
0
imperial_war_dancer:
0
ancient_reman_longbowbird:
0
classical_auxiliary:
0
classical_civilian:
0
classical_light_archers:
0
imperial_vanguard:
0
imperial_river_runner:
0
imperial_arbalest:
0
ancient_ameru_marines:
0
classical_cavalry_archer:
0
classical_light_cavalry:
0
Naval Units:
Removed:
ancient_boarding_ship:
0
ancient_elite_warship:
0
ancient_missile_ship:
0
ancient_transport_ship:
0
expansion_chance_at_tick:
Removed:
0.4
expansion_roll:
0.07619807768587539 →
0.4435143023880558
stability_gain_chance_at_tick:
Removed:
0.3
stability_gain_roll:
0.07378428619976385 →
0.7947812817509413
stability_loss_chance_at_tick:
0.77 →
1.55
stability_loss_roll:
0.1926343634838762 →
0.39464965687685316
previous_karma:
Removed:
1
previous_rolling_karma:
Removed:
-1
previous_temporary_karma:
Removed:
1
Concessions:
Removed:
Progress Quests:
Territory Types:
Removed:
plains:
5
forest:
0
dense_forest:
0
urban:
0
hill:
4
mountain:
0
river:
18
desert:
0
tundra:
0
marsh:
0
hazardous_land:
0
shallow_water:
1
deep_water:
0
hazardous_water:
0
Technologies:
aqueducts:
{'investing': 0, 'cost': 4, 'researched': False} →
None
caravansaries:
{'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} →
None
chests:
{'investing': 0, 'cost': 3, 'researched': False} →
None
citizenship:
{'investing': 0, 'cost': 8, 'researched': False} →
None
city_defense:
investing:
2 →
0
cost:
6 →
None
researched:
0 →
None
invested:
None →
2
cosmology:
{'investing': 0, 'cost': 6, 'researched': False} →
None
deep_hulls:
{'investing': 0, 'cost': 7, 'researched': False} →
None
dynastic_hunters:
{'investing': 0, 'cost': 5, 'researched': False} →
None
fermentation:
{'investing': 0, 'cost': 5, 'researched': False} →
None
frame_saddles:
{'investing': 0, 'cost': 3, 'researched': False} →
None
levers_and_pulleys:
{'investing': 0, 'cost': 6, 'researched': False} →
None
lumber_yards:
investing:
5 →
0
cost:
5 →
None
researched:
0 →
True
invested:
None →
5
metal_hooks:
{'investing': 0, 'cost': 4, 'researched': False} →
None
military_wages:
investing:
3 →
0
cost:
3 →
None
researched:
0 →
True
invested:
None →
3
mine_shafts:
{'investing': 0, 'cost': 5, 'researched': True} →
None
mints:
{'investing': 0, 'cost': 4, 'researched': True} →
None
mote_stabilization:
{'investing': 0, 'cost': 7, 'researched': False} →
None
national_identity:
{'investing': 0, 'cost': 8, 'researched': False} →
None
novitiates:
{'investing': 0, 'cost': 7, 'researched': False} →
None
official_courts:
{'investing': 0, 'cost': 7, 'researched': True, 'invested': 7} →
None
philosophy:
{'investing': 0, 'cost': 8, 'researched': False} →
None
pit_mining:
{'investing': 0, 'cost': 3, 'researched': True, 'invested': 3} →
None
political_philosophy:
{'investing': 0, 'cost': 0, 'researched': True} →
None
public_programs:
{'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} →
None
public_zeal:
{'investing': 0, 'cost': 6, 'researched': False} →
None
ramparts:
{'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} →
None
rig_and_sail:
{'investing': 0, 'cost': 7, 'researched': False} →
None
sewers:
{'investing': 0, 'cost': 3, 'researched': True} →
None
trade_records:
{'investing': 0, 'cost': 3, 'researched': True, 'invested': 3} →
None
war_engineers:
{'investing': 0, 'cost': 7, 'researched': False} →
None
research_consumption_at_tick:
7 →
10
research_production_at_tick:
7 →
10
production_at_tick:
food:
5 →
0
wood:
7 →
1
stone:
3 →
2
mounts:
0 →
None
research:
0 →
None
magic:
3 →
5
bronze:
1 →
0
iron:
3 →
5
|
Reason: | Tick Update for Vyssafia Coven |