Change #68636e8b0d58bb5ada1aa642:

Target: Vyssafia Coven
Target Type: nations
Status: Approved
Approver: System
Time Implemented: 2025-07-01 05:13:47.364000
Changes:
_id:
Removed: 67ef784498867826cf796320
Magic Stance:
Removed: Military
Subject Stance:
Removed: Balanced
Scientific Stance:
Removed: Progressive
Name:
Removed: Vyssafia Coven
Infamy:
25 → 10
Economy Type:
Removed: Production
Government Type:
Removed: Representative Council
Mercenary Law:
Removed: No Mercenaries
Tax Stance:
Removed: Low
Justice Stance:
Removed: Standard
Prestige:
Removed: 0
Current Territory:
Removed: 18
Vassal Type:
Removed: None
Region:
Removed: 67ef6b7598867826cf7962f5
Consumption Stance:
Removed: None
Succession Type:
Removed: Elected
Primary Culture:
Removed: 67ef5e2c690147f64b5a831b
Primary Race:
Removed: 67ef55ca89e17a6e9fa6bbe4
Diplomatic Stance:
Removed: Expansionist
Foreign Acceptance:
Removed: Harmony
Expansion Control Stance:
Removed: Free
Citizenship Stance:
Removed: None
Road Usage:
Removed: 14
Rolling Karma:
-1 → -2
Military Funding:
Removed: Substantial
Land Doctrine:
Removed: Shock
Nomad Camp Type:
Removed: None
Money:
1533 → 1629
Compliance:
Removed: None
Temporary Karma:
Removed: 0
Naval Doctrine:
Removed: Fleet
Primary Religion:
Removed: 67ef6588690147f64b5a839f
Overlord:
Removed: ""
Conscription Type:
Removed: Low
Origin:
Removed: (A) Conquest State
Temperament:
Restricted content
Stability:
United → Balanced
jobs[harvester]:
Removed: 0
jobs[hunter]:
Removed: 0
jobs[merchant]:
Removed: 0
jobs[metallurgist]:
Removed: 0
jobs[miner]:
Removed: 0
jobs[mystic]:
Removed: 0
jobs[researcher]:
Removed: 0
resource_storage[bronze]:
Removed: 0
resource_storage[food]:
Removed: 0
resource_storage[iron]:
Removed: 0
resource_storage[magic]:
Removed: 0
resource_storage[mounts]:
Removed: 0
resource_storage[research]:
Removed: 0
resource_storage[stone]:
Removed: 0
resource_storage[wood]:
Removed: 0
Cities:
Removed:
Item 1:
name: Kor'Vrakros
type: metropolis
node: food
wall: ancient_walls
Item 2:
name: Aprodiium
type: sanctum
node: ""
wall: ""
Item 3:
name: ""
type: ""
node: ""
wall: ""
Districts:
Removed:
Item 1:
type: ancient_magic_site
node: magic
Item 2:
type: ancient_home
node: food
Item 3:
type: ancient_center
node: wood
Item 4:
type: ancient_barrow
node: ""
Item 5:
type: ancient_quarry
node: stone
Item 6:
type: ancient_school
node: research
Item 7:
type: ""
node: ""
Jobs:
farmer: 0 → None
apprentice: 0 → None
bureaucrat: 0 → None
fisherman: 0 → None
harvester: 1 → 0
hunter: 6 → 0
merchant: 0 → None
metallurgist: 5 → 0
miner: 3 → 0
mystic: 1 → 0
researcher: 5 → 0
artificer: 0 → None
astronomer: 0 → None
vampire: 0 → None
Ongoing Modifiers:
resource_nodes:
Removed:
food: 2
wood: 1
stone: 1
mounts: 0
research: 1
magic: 1
bronze: 0
iron: 0
Resource Storage:
food: 20 → None
wood: 19 → 20
stone: 18 → 20
mounts: 4 → None
research: 0 → None
magic: 9 → 14
bronze: 5 → None
iron: 5 → 10
Administration:
Removed: 3
City Count:
Removed: 0
City Slots:
Removed: 3
Chance to Demand Concessions:
Removed: 0
Concessions Amount:
Removed: 4
Defensive Pact Slots:
Removed: 1
Chance to Disobey:
Removed: 0
District Slots:
Removed: 5
Effective Territory:
Removed: 28
Event Roll:
Restricted content
Export Slots:
Removed: 3
Import Slots:
Removed: 3
job_details:
Removed:
apprentice: {'display_name': 'Apprentice', 'requirements': {'district': 'barrow'}, 'production': {'nation_magic_spell_rolls': 2}}
bureaucrat: {'display_name': 'Bureaucrat', 'requirements': {'district': 'center'}, 'upkeep': {'wood': 1}, 'production': {'administration': 1}}
fisherman: {'display_name': 'Fisherman', 'requirements': {'district': 'dock'}, 'production': {'food': 3}}
harvester: {'display_name': 'Harvester', 'upkeep': {'stone': 1}, 'production': {'wood': 3}}
hunter: {'display_name': 'Hunter', 'production': {'food': 2}}
merchant: {'display_name': 'Merchant', 'upkeep': {'mount': 1}, 'production': {'trade_distance': 4, 'trade_slots': 2}}
metallurgist: {'display_name': 'Metallurgist', 'upkeep': {'stone': 1}, 'production': {'bronze': 1}}
miner: {'display_name': 'Miner', 'upkeep': {'wood': 1}, 'production': {'stone': 3}}
mystic: {'display_name': 'Mystic', 'production': {'magic': 1}}
researcher: {'display_name': 'Researcher', 'upkeep': {'stone': 1, 'bronze': 1}, 'production': {'research': 1}}
Total Karma:
Removed: -4
Land Attack Modifier:
Removed: 3
Land Defense Modifier:
Removed: 3
Land Unit Capacity:
Removed: 3
Mercenary Land Attack Modifier:
Removed: 0
Mercenary Land Defense Modifier:
Removed: 0
Mercenary Naval Attack Modifier:
Removed: 0
Mercenary Naval Defense Modifier:
Removed: 0
Migration Distance:
Removed: 6
Military Alliance Slots:
Removed: 1
Money Capacity:
Removed: 6000
Money Income:
Removed: 150
Naval Attack Modifier:
Removed: 3
Naval Defense Modifier:
Removed: 3
Naval Unit Capacity:
Removed: 3
Pop Count:
Removed: 13
Chance to Rebel:
Removed: 0
Remaining Export Slots:
Removed: 3
Remaining Import Slots:
Removed: 3
Resource Capacity:
Removed:
food: 20
wood: 15
stone: 15
mounts: 10
research: 0
magic: 10
bronze: 5
iron: 0
Resource Consumption:
Removed:
food: 14
wood: 7
stone: 8
mounts: 0
research: 0
magic: 1
bronze: 1
iron: 0
Resource Excess:
Removed:
food: 4
wood: 7
stone: 7
mounts: 0
research: 4
magic: 3
bronze: 0
iron: 0
Resource Production:
Removed:
food: 18
wood: 14
stone: 15
mounts: 0
research: 4
magic: 4
bronze: 1
iron: 0
Road Capacity:
Removed: 18
Stability Gain Chance:
Removed: 0.3
Stability Loss Chance:
Removed: 0.15
Stability Loss Chance On Leader Death:
Removed: 0.75
Stationary Delay:
Removed: 2
temp_karma:
Removed: 0
Minority Count:
Removed: 9
Event Type:
Restricted content
Raw Roll:
Restricted content
Effective Pop Capacity:
Removed: 16
Nomadic:
Removed: 0
Trade Distance:
Removed: 7
Imperial District:
Removed:
type: ""
node: ""
Land Units:
Removed:
ancient_heavy_cavalry: 0
ancient_light_cavalry: 0
ancient_heavy_archers: 0
ancient_heavy_infantry: 0
ancient_light_archers: 0
ancient_light_infantry: 0
ancient_battering_ram: 0
ancient_elite_infantry: 0
ancient_siege_weapon: 0
ancient_beacon: 0
ancient_oakling: 0
ancient_ravager: 0
ancient_vortex: 1
ancient_wyrm: 0
ancient_civilian: 0
ancient_fire_shaman: 0
classical_grey_wardens: 0
classical_light_infantry: 0
classical_spearmen: 0
imperial_cavalier: 0
imperial_celestial: 0
imperial_legionnaire: 0
imperial_marksman: 0
imperial_tyranus: 0
imperial_war_dancer: 0
ancient_reman_longbowbird: 0
classical_auxiliary: 0
classical_civilian: 0
classical_light_archers: 0
imperial_vanguard: 0
imperial_river_runner: 0
imperial_arbalest: 0
ancient_ameru_marines: 0
classical_cavalry_archer: 0
classical_light_cavalry: 0
Naval Units:
Removed:
ancient_boarding_ship: 0
ancient_elite_warship: 0
ancient_missile_ship: 0
ancient_transport_ship: 0
expansion_chance_at_tick:
Removed: 0.4
expansion_roll:
0.07619807768587539 → 0.4435143023880558
stability_gain_chance_at_tick:
Removed: 0.3
stability_gain_roll:
0.07378428619976385 → 0.7947812817509413
stability_loss_chance_at_tick:
0.77 → 1.55
stability_loss_roll:
0.1926343634838762 → 0.39464965687685316
previous_karma:
Removed: 1
previous_rolling_karma:
Removed: -1
previous_temporary_karma:
Removed: 1
Concessions:
Removed:
Progress Quests:
Territory Types:
Removed:
plains: 5
forest: 0
dense_forest: 0
urban: 0
hill: 4
mountain: 0
river: 18
desert: 0
tundra: 0
marsh: 0
hazardous_land: 0
shallow_water: 1
deep_water: 0
hazardous_water: 0
Technologies:
aqueducts: {'investing': 0, 'cost': 4, 'researched': False} → None
caravansaries: {'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
chests: {'investing': 0, 'cost': 3, 'researched': False} → None
citizenship: {'investing': 0, 'cost': 8, 'researched': False} → None
city_defense:
investing: 2 → 0
cost: 6 → None
researched: 0 → None
invested: None → 2
cosmology: {'investing': 0, 'cost': 6, 'researched': False} → None
deep_hulls: {'investing': 0, 'cost': 7, 'researched': False} → None
dynastic_hunters: {'investing': 0, 'cost': 5, 'researched': False} → None
fermentation: {'investing': 0, 'cost': 5, 'researched': False} → None
frame_saddles: {'investing': 0, 'cost': 3, 'researched': False} → None
levers_and_pulleys: {'investing': 0, 'cost': 6, 'researched': False} → None
lumber_yards:
investing: 5 → 0
cost: 5 → None
researched: 0 → True
invested: None → 5
metal_hooks: {'investing': 0, 'cost': 4, 'researched': False} → None
military_wages:
investing: 3 → 0
cost: 3 → None
researched: 0 → True
invested: None → 3
mine_shafts: {'investing': 0, 'cost': 5, 'researched': True} → None
mints: {'investing': 0, 'cost': 4, 'researched': True} → None
mote_stabilization: {'investing': 0, 'cost': 7, 'researched': False} → None
national_identity: {'investing': 0, 'cost': 8, 'researched': False} → None
novitiates: {'investing': 0, 'cost': 7, 'researched': False} → None
official_courts: {'investing': 0, 'cost': 7, 'researched': True, 'invested': 7} → None
philosophy: {'investing': 0, 'cost': 8, 'researched': False} → None
pit_mining: {'investing': 0, 'cost': 3, 'researched': True, 'invested': 3} → None
political_philosophy: {'investing': 0, 'cost': 0, 'researched': True} → None
public_programs: {'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
public_zeal: {'investing': 0, 'cost': 6, 'researched': False} → None
ramparts: {'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
rig_and_sail: {'investing': 0, 'cost': 7, 'researched': False} → None
sewers: {'investing': 0, 'cost': 3, 'researched': True} → None
trade_records: {'investing': 0, 'cost': 3, 'researched': True, 'invested': 3} → None
war_engineers: {'investing': 0, 'cost': 7, 'researched': False} → None
research_consumption_at_tick:
7 → 10
research_production_at_tick:
7 → 10
production_at_tick:
food: 5 → 0
wood: 7 → 1
stone: 3 → 2
mounts: 0 → None
research: 0 → None
magic: 3 → 5
bronze: 1 → 0
iron: 3 → 5
Reason: Tick Update for Vyssafia Coven