Change #68636e8b0d58bb5ada1aa645:
Target: | Yashmar |
---|---|
Target Type: | nations |
Status: | Approved |
Approver: | System |
Time Implemented: | 2025-07-01 05:13:47.426000 |
Changes: |
_id:
Removed:
67ef7f0fe311e8b3699a1b1e
Region:
Removed:
67ef6b3198867826cf7962eb
Diplomatic Stance:
Removed:
Isolated
Consumption Stance:
Removed:
Indulgence
Nomad Camp Type:
Removed:
None
Justice Stance:
Removed:
None
Expansion Control Stance:
Removed:
Limitless
Road Usage:
Removed:
10
Subject Stance:
Removed:
Balanced
Military Funding:
Removed:
Standard
Compliance:
Removed:
None
Foreign Acceptance:
Removed:
Integration
Naval Doctrine:
Removed:
Fleet
Name:
Removed:
Yashmar
Primary Race:
Removed:
67ef790098867826cf796326
Scientific Stance:
Removed:
Progressive
Economy Type:
Removed:
Construction
Primary Culture:
Removed:
67ef799198867826cf796331
Government Type:
Removed:
Representative Council
Infamy:
Removed:
0
Overlord:
Removed:
""
Land Doctrine:
Removed:
Volley
Money:
513 →
910
Tax Stance:
Removed:
Low
Citizenship Stance:
Removed:
None
Prestige:
Removed:
0
Vassal Type:
Removed:
None
Stability:
Removed:
Balanced
Primary Religion:
Removed:
67ef7a6398867826cf79633b
Succession Type:
Removed:
Elected
Conscription Type:
Removed:
Low
Mercenary Law:
Removed:
Some Mercenaries
Magic Stance:
Removed:
Creation
Origin:
Removed:
(C) Shattered Dominion
Current Territory:
Removed:
14
Temporary Karma:
Removed:
0
Rolling Karma:
Removed:
-1
Temperament:
Restricted content
Cities:
Removed:
Item 1:
name:
Durasiya
type:
metropolis
node:
stone
wall:
""
Item 2:
name:
Zarqayn
type:
commerce
node:
stone
wall:
""
Item 3:
name:
""
type:
""
node:
""
wall:
""
Districts:
Removed:
Item 1:
type:
ancient_dock
node:
food
Item 2:
type:
ancient_forge
node:
bronze
Item 3:
type:
classical_mint
node:
""
Item 4:
type:
""
node:
""
Item 5:
type:
""
node:
""
Jobs:
farmer:
0 →
None
harvester:
0 →
None
miner:
0 →
None
fisherman:
9 →
0
hunter:
0 →
None
merchant:
0 →
None
metallurgist:
1 →
0
mystic:
1 →
0
researcher:
1 →
0
bureaucrat:
0 →
None
apprentice:
0 →
None
artificer:
0 →
None
vampire:
0 →
None
astronomer:
0 →
None
Ongoing Modifiers:
Removed:
Item 1:
field:
researcher_resource_production
value:
1.0
duration:
1
source:
Artifact
Item 2:
field:
researcher_resource_upkeep
value:
1.0
duration:
1
source:
Artifact
resource_nodes:
Removed:
food:
1
wood:
0
stone:
2
mounts:
0
research:
0
magic:
0
bronze:
1
iron:
0
Resource Storage:
food:
6 →
18
wood:
4 →
3
stone:
2 →
None
mounts:
1 →
None
research:
0 →
None
magic:
6 →
7
bronze:
2 →
5
iron:
0 →
1
Administration:
Removed:
1
City Count:
Removed:
0
City Slots:
Removed:
3
Chance to Demand Concessions:
Removed:
0
Concessions Amount:
Removed:
4
Defensive Pact Slots:
Removed:
0
Chance to Disobey:
Removed:
0
District Slots:
Removed:
4
Effective Territory:
Removed:
15
Event Roll:
Restricted content
Export Slots:
Removed:
3
Import Slots:
Removed:
3
job_details:
Removed:
harvester:
{'display_name': 'Harvester', 'upkeep': {'stone': 1}, 'production': {'wood': 3}}
hunter:
{'display_name': 'Hunter', 'production': {'food': 2}}
merchant:
{'display_name': 'Merchant', 'upkeep': {'mount': 1}, 'production': {'trade_distance': 4, 'trade_slots': 2}}
metallurgist:
{'display_name': 'Metallurgist', 'upkeep': {'stone': 1}, 'production': {'bronze': 1}}
miner:
{'display_name': 'Miner', 'upkeep': {'wood': 1}, 'production': {'stone': 3}}
mystic:
{'display_name': 'Mystic', 'production': {'magic': 1}}
researcher:
{'display_name': 'Researcher', 'upkeep': {'stone': 1, 'bronze': 1}, 'production': {'research': 1}}
Total Karma:
Removed:
0
Land Attack Modifier:
Removed:
1
Land Defense Modifier:
Removed:
1
Land Unit Capacity:
Removed:
2
Mercenary Land Attack Modifier:
Removed:
0
Mercenary Land Defense Modifier:
Removed:
0
Mercenary Naval Attack Modifier:
Removed:
0
Mercenary Naval Defense Modifier:
Removed:
0
Migration Distance:
Removed:
6
Military Alliance Slots:
Removed:
1
Money Capacity:
Removed:
6000
Money Income:
Removed:
150
Naval Attack Modifier:
Removed:
1
Naval Defense Modifier:
Removed:
1
Naval Unit Capacity:
Removed:
2
Pop Count:
Removed:
6
Chance to Rebel:
Removed:
0
Remaining Export Slots:
Removed:
3
Remaining Import Slots:
Removed:
3
Resource Capacity:
Removed:
food:
20
wood:
15
stone:
15
mounts:
10
research:
0
magic:
10
bronze:
5
iron:
0
Resource Consumption:
Removed:
food:
6
wood:
2
stone:
3
mounts:
0
research:
0
magic:
0
bronze:
0
iron:
0
Resource Excess:
Removed:
food:
0
wood:
1
stone:
2
mounts:
1
research:
2
magic:
0
bronze:
2
iron:
0
Resource Production:
Removed:
food:
6
wood:
3
stone:
5
mounts:
1
research:
2
magic:
0
bronze:
2
iron:
0
Road Capacity:
Removed:
10
Stability Gain Chance:
Removed:
0
Stability Loss Chance:
Removed:
0.5
Stability Loss Chance On Leader Death:
Removed:
0.5
Stationary Delay:
Removed:
2
temp_karma:
Removed:
0
Minority Count:
Removed:
0
Event Type:
Restricted content
Raw Roll:
Restricted content
Effective Pop Capacity:
Removed:
16
Nomadic:
Removed:
0
Trade Distance:
Removed:
7
Imperial District:
Removed:
type:
""
node:
""
Land Units:
Removed:
ancient_beacon:
0
ancient_oakling:
0
ancient_ravager:
0
ancient_vortex:
0
ancient_wyrm:
0
ancient_battering_ram:
0
ancient_civilian:
0
ancient_elite_infantry:
0
ancient_siege_weapon:
0
ancient_heavy_cavalry:
0
ancient_light_cavalry:
0
ancient_heavy_archers:
0
ancient_heavy_infantry:
0
ancient_light_archers:
0
ancient_light_infantry:
0
ancient_fire_shaman:
0
classical_grey_wardens:
0
imperial_river_runner:
0
classical_light_archers:
0
classical_light_infantry:
0
classical_spearmen:
0
imperial_cavalier:
0
imperial_celestial:
0
imperial_legionnaire:
0
imperial_marksman:
0
imperial_tyranus:
0
imperial_vanguard:
0
imperial_arbalest:
0
imperial_war_dancer:
0
classical_auxiliary:
0
classical_civilian:
0
ancient_ameru_marines:
0
ancient_reman_longbowbird:
0
classical_cavalry_archer:
0
classical_light_cavalry:
0
Naval Units:
Removed:
ancient_boarding_ship:
0
ancient_elite_warship:
0
ancient_missile_ship:
0
ancient_transport_ship:
0
classical_terrapin:
0
classical_boarding_ship:
0
classical_missile_ship:
0
classical_scout_ship:
0
expansion_chance_at_tick:
Removed:
0.6
expansion_roll:
0.07982624853147657 →
0.7984749534638058
stability_gain_chance_at_tick:
Removed:
0.4
stability_gain_roll:
0.2673056411028615 →
0.39701877402093755
stability_loss_chance_at_tick:
0.66 →
0.74
stability_loss_roll:
0.08621896300630183 →
0.5127596594842236
previous_karma:
Removed:
0
previous_rolling_karma:
Removed:
-1
previous_temporary_karma:
Removed:
2
Concessions:
Removed:
Territory Types:
Removed:
plains:
0
forest:
1
dense_forest:
0
urban:
2
hill:
3
mountain:
2
river:
1
desert:
0
tundra:
4
marsh:
0
hazardous_land:
0
shallow_water:
2
deep_water:
0
hazardous_water:
0
Progress Quests:
Technologies:
aqueducts:
{'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} →
None
caravansaries:
{'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} →
None
chests:
{'investing': 0, 'cost': 3, 'researched': False} →
None
citizenship:
{'investing': 0, 'cost': 8, 'researched': False} →
None
city_defense:
{'investing': 0, 'cost': 6, 'researched': False} →
None
cosmology:
{'investing': 0, 'cost': 6, 'researched': False} →
None
deep_hulls:
{'investing': 0, 'cost': 7, 'researched': False} →
None
dynastic_hunters:
{'investing': 0, 'cost': 5, 'researched': False} →
None
fermentation:
{'investing': 0, 'cost': 5, 'researched': False} →
None
frame_saddles:
{'investing': 0, 'cost': 3, 'researched': False} →
None
levers_and_pulleys:
{'investing': 0, 'cost': 6, 'researched': False} →
None
lumber_yards:
{'investing': 0, 'cost': 5, 'researched': False} →
None
metal_hooks:
{'investing': 0, 'cost': 4, 'researched': False} →
None
military_wages:
{'investing': 0, 'cost': 6, 'researched': False} →
None
mine_shafts:
{'investing': 0, 'cost': 3, 'researched': True, 'invested': 3} →
None
mints:
{'investing': 0, 'cost': 4, 'researched': True} →
None
mote_stabilization:
{'investing': 0, 'cost': 7, 'researched': False} →
None
national_identity:
{'investing': 0, 'cost': 8, 'researched': False} →
None
novitiates:
{'investing': 0, 'cost': 7, 'researched': False} →
None
official_courts:
investing:
1 →
0
cost:
7 →
None
researched:
0 →
None
invested:
None →
1
philosophy:
{'investing': 0, 'cost': 8, 'researched': False} →
None
pit_mining:
investing:
3 →
0
cost:
5 →
None
researched:
0 →
True
invested:
2 →
5
political_philosophy:
{'investing': 0, 'cost': 0, 'researched': True} →
None
public_programs:
{'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} →
None
public_zeal:
{'investing': 0, 'cost': 6, 'researched': False} →
None
ramparts:
{'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} →
None
rig_and_sail:
{'investing': 0, 'cost': 7, 'researched': False} →
None
sewers:
{'investing': 0, 'cost': 3, 'researched': True} →
None
trade_records:
{'investing': 0, 'cost': 3, 'researched': True} →
None
war_engineers:
{'investing': 0, 'cost': 7, 'researched': False} →
None
research_consumption_at_tick:
8 →
4
research_production_at_tick:
8 →
4
production_at_tick:
food:
-6 →
12
wood:
-1 →
None
stone:
-3 →
0
mounts:
0 →
None
research:
0 →
None
magic:
5 →
1
bronze:
3 →
None
iron:
2 →
1
|
Reason: | Tick Update for Yashmar |