Change #68636e8b0d58bb5ada1aa645:

Target: Yashmar
Target Type: nations
Status: Approved
Approver: System
Time Implemented: 2025-07-01 05:13:47.426000
Changes:
_id:
Removed: 67ef7f0fe311e8b3699a1b1e
Region:
Removed: 67ef6b3198867826cf7962eb
Diplomatic Stance:
Removed: Isolated
Consumption Stance:
Removed: Indulgence
Nomad Camp Type:
Removed: None
Justice Stance:
Removed: None
Expansion Control Stance:
Removed: Limitless
Road Usage:
Removed: 10
Subject Stance:
Removed: Balanced
Military Funding:
Removed: Standard
Compliance:
Removed: None
Foreign Acceptance:
Removed: Integration
Naval Doctrine:
Removed: Fleet
Name:
Removed: Yashmar
Primary Race:
Removed: 67ef790098867826cf796326
Scientific Stance:
Removed: Progressive
Economy Type:
Removed: Construction
Primary Culture:
Removed: 67ef799198867826cf796331
Government Type:
Removed: Representative Council
Infamy:
Removed: 0
Overlord:
Removed: ""
Land Doctrine:
Removed: Volley
Money:
513 → 910
Tax Stance:
Removed: Low
Citizenship Stance:
Removed: None
Prestige:
Removed: 0
Vassal Type:
Removed: None
Stability:
Removed: Balanced
Primary Religion:
Removed: 67ef7a6398867826cf79633b
Succession Type:
Removed: Elected
Conscription Type:
Removed: Low
Mercenary Law:
Removed: Some Mercenaries
Magic Stance:
Removed: Creation
Origin:
Removed: (C) Shattered Dominion
Current Territory:
Removed: 14
Temporary Karma:
Removed: 0
Rolling Karma:
Removed: -1
Temperament:
Restricted content
Cities:
Removed:
Item 1:
name: Durasiya
type: metropolis
node: stone
wall: ""
Item 2:
name: Zarqayn
type: commerce
node: stone
wall: ""
Item 3:
name: ""
type: ""
node: ""
wall: ""
Districts:
Removed:
Item 1:
type: ancient_dock
node: food
Item 2:
type: ancient_forge
node: bronze
Item 3:
type: classical_mint
node: ""
Item 4:
type: ""
node: ""
Item 5:
type: ""
node: ""
Jobs:
farmer: 0 → None
harvester: 0 → None
miner: 0 → None
fisherman: 9 → 0
hunter: 0 → None
merchant: 0 → None
metallurgist: 1 → 0
mystic: 1 → 0
researcher: 1 → 0
bureaucrat: 0 → None
apprentice: 0 → None
artificer: 0 → None
vampire: 0 → None
astronomer: 0 → None
Ongoing Modifiers:
Removed:
Item 1:
field: researcher_resource_production
value: 1.0
duration: 1
source: Artifact
Item 2:
field: researcher_resource_upkeep
value: 1.0
duration: 1
source: Artifact
resource_nodes:
Removed:
food: 1
wood: 0
stone: 2
mounts: 0
research: 0
magic: 0
bronze: 1
iron: 0
Resource Storage:
food: 6 → 18
wood: 4 → 3
stone: 2 → None
mounts: 1 → None
research: 0 → None
magic: 6 → 7
bronze: 2 → 5
iron: 0 → 1
Administration:
Removed: 1
City Count:
Removed: 0
City Slots:
Removed: 3
Chance to Demand Concessions:
Removed: 0
Concessions Amount:
Removed: 4
Defensive Pact Slots:
Removed: 0
Chance to Disobey:
Removed: 0
District Slots:
Removed: 4
Effective Territory:
Removed: 15
Event Roll:
Restricted content
Export Slots:
Removed: 3
Import Slots:
Removed: 3
job_details:
Removed:
harvester: {'display_name': 'Harvester', 'upkeep': {'stone': 1}, 'production': {'wood': 3}}
hunter: {'display_name': 'Hunter', 'production': {'food': 2}}
merchant: {'display_name': 'Merchant', 'upkeep': {'mount': 1}, 'production': {'trade_distance': 4, 'trade_slots': 2}}
metallurgist: {'display_name': 'Metallurgist', 'upkeep': {'stone': 1}, 'production': {'bronze': 1}}
miner: {'display_name': 'Miner', 'upkeep': {'wood': 1}, 'production': {'stone': 3}}
mystic: {'display_name': 'Mystic', 'production': {'magic': 1}}
researcher: {'display_name': 'Researcher', 'upkeep': {'stone': 1, 'bronze': 1}, 'production': {'research': 1}}
Total Karma:
Removed: 0
Land Attack Modifier:
Removed: 1
Land Defense Modifier:
Removed: 1
Land Unit Capacity:
Removed: 2
Mercenary Land Attack Modifier:
Removed: 0
Mercenary Land Defense Modifier:
Removed: 0
Mercenary Naval Attack Modifier:
Removed: 0
Mercenary Naval Defense Modifier:
Removed: 0
Migration Distance:
Removed: 6
Military Alliance Slots:
Removed: 1
Money Capacity:
Removed: 6000
Money Income:
Removed: 150
Naval Attack Modifier:
Removed: 1
Naval Defense Modifier:
Removed: 1
Naval Unit Capacity:
Removed: 2
Pop Count:
Removed: 6
Chance to Rebel:
Removed: 0
Remaining Export Slots:
Removed: 3
Remaining Import Slots:
Removed: 3
Resource Capacity:
Removed:
food: 20
wood: 15
stone: 15
mounts: 10
research: 0
magic: 10
bronze: 5
iron: 0
Resource Consumption:
Removed:
food: 6
wood: 2
stone: 3
mounts: 0
research: 0
magic: 0
bronze: 0
iron: 0
Resource Excess:
Removed:
food: 0
wood: 1
stone: 2
mounts: 1
research: 2
magic: 0
bronze: 2
iron: 0
Resource Production:
Removed:
food: 6
wood: 3
stone: 5
mounts: 1
research: 2
magic: 0
bronze: 2
iron: 0
Road Capacity:
Removed: 10
Stability Gain Chance:
Removed: 0
Stability Loss Chance:
Removed: 0.5
Stability Loss Chance On Leader Death:
Removed: 0.5
Stationary Delay:
Removed: 2
temp_karma:
Removed: 0
Minority Count:
Removed: 0
Event Type:
Restricted content
Raw Roll:
Restricted content
Effective Pop Capacity:
Removed: 16
Nomadic:
Removed: 0
Trade Distance:
Removed: 7
Imperial District:
Removed:
type: ""
node: ""
Land Units:
Removed:
ancient_beacon: 0
ancient_oakling: 0
ancient_ravager: 0
ancient_vortex: 0
ancient_wyrm: 0
ancient_battering_ram: 0
ancient_civilian: 0
ancient_elite_infantry: 0
ancient_siege_weapon: 0
ancient_heavy_cavalry: 0
ancient_light_cavalry: 0
ancient_heavy_archers: 0
ancient_heavy_infantry: 0
ancient_light_archers: 0
ancient_light_infantry: 0
ancient_fire_shaman: 0
classical_grey_wardens: 0
imperial_river_runner: 0
classical_light_archers: 0
classical_light_infantry: 0
classical_spearmen: 0
imperial_cavalier: 0
imperial_celestial: 0
imperial_legionnaire: 0
imperial_marksman: 0
imperial_tyranus: 0
imperial_vanguard: 0
imperial_arbalest: 0
imperial_war_dancer: 0
classical_auxiliary: 0
classical_civilian: 0
ancient_ameru_marines: 0
ancient_reman_longbowbird: 0
classical_cavalry_archer: 0
classical_light_cavalry: 0
Naval Units:
Removed:
ancient_boarding_ship: 0
ancient_elite_warship: 0
ancient_missile_ship: 0
ancient_transport_ship: 0
classical_terrapin: 0
classical_boarding_ship: 0
classical_missile_ship: 0
classical_scout_ship: 0
expansion_chance_at_tick:
Removed: 0.6
expansion_roll:
0.07982624853147657 → 0.7984749534638058
stability_gain_chance_at_tick:
Removed: 0.4
stability_gain_roll:
0.2673056411028615 → 0.39701877402093755
stability_loss_chance_at_tick:
0.66 → 0.74
stability_loss_roll:
0.08621896300630183 → 0.5127596594842236
previous_karma:
Removed: 0
previous_rolling_karma:
Removed: -1
previous_temporary_karma:
Removed: 2
Concessions:
Removed:
Territory Types:
Removed:
plains: 0
forest: 1
dense_forest: 0
urban: 2
hill: 3
mountain: 2
river: 1
desert: 0
tundra: 4
marsh: 0
hazardous_land: 0
shallow_water: 2
deep_water: 0
hazardous_water: 0
Progress Quests:
Technologies:
aqueducts: {'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
caravansaries: {'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
chests: {'investing': 0, 'cost': 3, 'researched': False} → None
citizenship: {'investing': 0, 'cost': 8, 'researched': False} → None
city_defense: {'investing': 0, 'cost': 6, 'researched': False} → None
cosmology: {'investing': 0, 'cost': 6, 'researched': False} → None
deep_hulls: {'investing': 0, 'cost': 7, 'researched': False} → None
dynastic_hunters: {'investing': 0, 'cost': 5, 'researched': False} → None
fermentation: {'investing': 0, 'cost': 5, 'researched': False} → None
frame_saddles: {'investing': 0, 'cost': 3, 'researched': False} → None
levers_and_pulleys: {'investing': 0, 'cost': 6, 'researched': False} → None
lumber_yards: {'investing': 0, 'cost': 5, 'researched': False} → None
metal_hooks: {'investing': 0, 'cost': 4, 'researched': False} → None
military_wages: {'investing': 0, 'cost': 6, 'researched': False} → None
mine_shafts: {'investing': 0, 'cost': 3, 'researched': True, 'invested': 3} → None
mints: {'investing': 0, 'cost': 4, 'researched': True} → None
mote_stabilization: {'investing': 0, 'cost': 7, 'researched': False} → None
national_identity: {'investing': 0, 'cost': 8, 'researched': False} → None
novitiates: {'investing': 0, 'cost': 7, 'researched': False} → None
official_courts:
investing: 1 → 0
cost: 7 → None
researched: 0 → None
invested: None → 1
philosophy: {'investing': 0, 'cost': 8, 'researched': False} → None
pit_mining:
investing: 3 → 0
cost: 5 → None
researched: 0 → True
invested: 2 → 5
political_philosophy: {'investing': 0, 'cost': 0, 'researched': True} → None
public_programs: {'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
public_zeal: {'investing': 0, 'cost': 6, 'researched': False} → None
ramparts: {'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
rig_and_sail: {'investing': 0, 'cost': 7, 'researched': False} → None
sewers: {'investing': 0, 'cost': 3, 'researched': True} → None
trade_records: {'investing': 0, 'cost': 3, 'researched': True} → None
war_engineers: {'investing': 0, 'cost': 7, 'researched': False} → None
research_consumption_at_tick:
8 → 4
research_production_at_tick:
8 → 4
production_at_tick:
food: -6 → 12
wood: -1 → None
stone: -3 → 0
mounts: 0 → None
research: 0 → None
magic: 5 → 1
bronze: 3 → None
iron: 2 → 1
Reason: Tick Update for Yashmar