Change #686d19b1791d15a77464eaf9:
Target: | 67ef6df198867826cf7962fc |
---|---|
Target Type: | nations |
Status: | Approved |
Approver: | System |
Time Implemented: | 2025-07-08 09:14:25.483000 |
Changes: |
_id:
Removed:
67ef6df198867826cf7962fc
Magic Stance:
Removed:
Bureaucracy
Subject Stance:
Removed:
Balanced
Scientific Stance:
Removed:
Conservative
Name:
Removed:
Arkadia
Infamy:
Removed:
10
Economy Type:
Removed:
Production
Government Type:
Removed:
Autocracy
Mercenary Law:
Removed:
Some Mercenaries
Tax Stance:
Removed:
Moderate
Justice Stance:
Removed:
None
Prestige:
Removed:
0
Current Territory:
Removed:
24
Vassal Type:
Removed:
None
Region:
Removed:
67ef6b5c98867826cf7962ef
Consumption Stance:
Removed:
None
Succession Type:
Removed:
Inherited
Primary Culture:
Removed:
67ef589d690147f64b5a8299
Primary Race:
Removed:
67ef41c689e17a6e9fa6bbc5
Diplomatic Stance:
Removed:
Expansionist
Foreign Acceptance:
Removed:
Integration
Expansion Control Stance:
Removed:
Limitless
Citizenship Stance:
Removed:
None
Road Usage:
Removed:
10
Rolling Karma:
Removed:
-1
Military Funding:
Removed:
Substantial
Land Doctrine:
Removed:
Volley
Nomad Camp Type:
Removed:
None
Money:
Removed:
475
Compliance:
Removed:
None
Temporary Karma:
Removed:
0
Naval Doctrine:
Removed:
Fleet
Primary Religion:
Removed:
67ef624f690147f64b5a8365
Overlord:
Removed:
""
Conscription Type:
Removed:
Moderate
Origin:
Removed:
(T) Survivors
Temperament:
Restricted content
Stability:
Removed:
Balanced
Administration:
Removed:
3
City Count:
Removed:
0
City Slots:
Removed:
3
Chance to Demand Concessions:
Removed:
0
Concessions Amount:
Removed:
4
Defensive Pact Slots:
Removed:
1
Chance to Disobey:
Removed:
0
District Slots:
Removed:
6
Effective Territory:
Removed:
28
Event Roll:
Restricted content
Export Slots:
Removed:
4
Import Slots:
Removed:
4
job_details:
Removed:
bureaucrat:
{'display_name': 'Bureaucrat', 'requirements': {'district': 'center'}, 'upkeep': {'wood': 1}, 'production': {'administration': 1}}
farmer:
{'display_name': 'Farmer', 'requirements': {'district': 'farm'}, 'upkeep': {'wood': 1}, 'production': {'food': 4}}
harvester:
{'display_name': 'Harvester', 'upkeep': {'stone': 1}, 'production': {'wood': 3}}
hunter:
{'display_name': 'Hunter', 'production': {'food': 2}}
merchant:
{'display_name': 'Merchant', 'upkeep': {'mount': 1}, 'production': {'trade_distance': 4, 'trade_slots': 2}}
metallurgist:
{'display_name': 'Metallurgist', 'upkeep': {'stone': 1}, 'production': {'bronze': 1}}
miner:
{'display_name': 'Miner', 'upkeep': {'wood': 1}, 'production': {'stone': 3}}
mystic:
{'display_name': 'Mystic', 'production': {'magic': 1}}
researcher:
{'display_name': 'Researcher', 'upkeep': {'stone': 1, 'bronze': 1}, 'production': {'research': 1}}
Total Karma:
Removed:
-1
Land Attack Modifier:
Removed:
2
Land Defense Modifier:
Removed:
2
Land Unit Capacity:
Removed:
5
Mercenary Land Attack Modifier:
Removed:
0
Mercenary Land Defense Modifier:
Removed:
0
Mercenary Naval Attack Modifier:
Removed:
0
Mercenary Naval Defense Modifier:
Removed:
0
Migration Distance:
Removed:
6
Military Alliance Slots:
Removed:
1
Money Capacity:
Removed:
6000
Money Income:
Removed:
250
Naval Attack Modifier:
Removed:
2
Naval Defense Modifier:
Removed:
2
Naval Unit Capacity:
Removed:
5
Pop Count:
Removed:
14
Chance to Rebel:
Removed:
0
Remaining Export Slots:
Removed:
4
Remaining Import Slots:
Removed:
4
resource_capacity:
Removed:
food:
20
wood:
15
stone:
15
mounts:
10
research:
0
magic:
10
bronze:
5
iron:
0
Resource Consumption:
Removed:
food:
15
wood:
12
stone:
7
mounts:
1
research:
0
magic:
0
bronze:
0
iron:
0
Resource Excess:
Removed:
food:
3.0
wood:
4
stone:
4
mounts:
0
research:
2
magic:
0
bronze:
2
iron:
0
Resource Production:
Removed:
food:
18.0
wood:
16
stone:
11
mounts:
1
research:
2
magic:
0
bronze:
2
iron:
0
Road Capacity:
Removed:
18
Stability Gain Chance:
Removed:
0.15
Stability Loss Chance:
Removed:
0.53
Stability Loss Chance On Leader Death:
Removed:
0.75
Stationary Delay:
Removed:
2
temp_karma:
Removed:
0
Minority Count:
Removed:
1
Event Type:
Restricted content
Raw Roll:
Restricted content
Cities:
Removed:
Item 1:
name:
Appollonya
type:
metropolis
node:
food
wall:
""
Item 2:
name:
New Avalon
type:
generic
node:
""
wall:
""
Item 3:
name:
""
type:
""
node:
""
wall:
""
Districts:
Removed:
Item 1:
type:
ancient_center
node:
""
Item 2:
type:
ancient_forge
node:
mounts
Item 3:
type:
ancient_workshop
node:
""
Item 4:
type:
ancient_farms
node:
""
Item 5:
type:
ancient_market
node:
""
Item 6:
type:
ancient_church
node:
wood
Item 7:
type:
""
node:
""
Jobs:
Removed:
apprentice:
0
fisherman:
0
bureaucrat:
1
farmer:
1
harvester:
0
hunter:
0
merchant:
0
metallurgist:
3
miner:
4
mystic:
0
researcher:
7
artificer:
0
vampire:
0
astronomer:
0
Ongoing Modifiers:
Removed:
Item 1:
field:
stability_loss_chance
value:
0.01
duration:
-1
source:
https://discordapp.com/channels/1188889187018088488/1377183584221397023/1378583312091582505
Item 2:
field:
stability_loss_chance
value:
-0.1
duration:
1
source:
Doc
resource_nodes:
Removed:
food:
1
wood:
1
stone:
2
mounts:
1
research:
0
magic:
0
bronze:
0
iron:
0
Resource Storage:
Removed:
food:
11
wood:
10
stone:
1
mounts:
3
research:
-1
magic:
0
bronze:
3
iron:
0
Effective Pop Capacity:
Removed:
15
Nomadic:
Removed:
0
Trade Distance:
Removed:
10
Imperial District:
Removed:
type:
""
node:
""
Land Units:
Removed:
ancient_beacon:
0
ancient_oakling:
0
ancient_ravager:
0
ancient_vortex:
0
ancient_wyrm:
0
ancient_battering_ram:
0
ancient_civilian:
0
ancient_elite_infantry:
0
ancient_heavy_archers:
0
ancient_heavy_infantry:
0
ancient_light_archers:
0
ancient_light_infantry:
1
ancient_siege_weapon:
0
ancient_heavy_cavalry:
0
ancient_light_cavalry:
0
classical_grey_wardens:
0
ancient_fire_shaman:
0
classical_auxiliary:
0
classical_civilian:
0
classical_light_archers:
0
classical_light_infantry:
0
classical_spearmen:
0
imperial_cavalier:
0
imperial_celestial:
0
imperial_legionnaire:
0
imperial_marksman:
0
imperial_tyranus:
0
imperial_river_runner:
0
ancient_reman_longbowbird:
0
imperial_arbalest:
0
ancient_ameru_marines:
0
classical_cavalry_archer:
0
classical_light_cavalry:
0
imperial_vanguard:
0
imperial_war_dancer:
0
Naval Units:
Removed:
ancient_boarding_ship:
0
ancient_elite_warship:
0
ancient_missile_ship:
0
ancient_transport_ship:
0
expansion_chance_at_tick:
Removed:
0.6
expansion_roll:
Removed:
0.2204556674243181
stability_gain_chance_at_tick:
Removed:
0.1
stability_gain_roll:
Removed:
0.2293520045066042
stability_loss_chance_at_tick:
Removed:
0.73
stability_loss_roll:
Removed:
0.5299736168740689
previous_karma:
Removed:
4
previous_rolling_karma:
Removed:
0
previous_temporary_karma:
Removed:
0
Concessions:
Removed:
Territory Types:
Removed:
plains:
3
forest:
11
dense_forest:
1
urban:
2
hill:
1
mountain:
5
river:
3
desert:
0
tundra:
0
marsh:
0
hazardous_land:
0
shallow_water:
0
deep_water:
0
hazardous_water:
0
Progress Quests:
Removed:
Item 1:
quest_name:
Journey to the North
progress_per_tick:
1
current_progress:
6
required_progress:
12
link:
https://discordapp.com/channels/1188889187018088488/1374396534732623932
Item 2:
quest_name:
Grand Exhibition (shared with Lyroa)
progress_per_tick:
2
current_progress:
4
required_progress:
25
link:
https://discordapp.com/channels/1188889187018088488/1377183584221397023/1378583312091582505
Technologies:
Removed:
aqueducts:
{'investing': 4, 'cost': 4, 'researched': False}
caravansaries:
{'investing': 0, 'cost': 4, 'researched': False}
chests:
{'investing': 0, 'cost': 3, 'researched': False}
citizenship:
{'investing': 0, 'cost': 8, 'researched': False}
city_defense:
{'investing': 0, 'cost': 6, 'researched': False}
cosmology:
{'investing': 0, 'cost': 6, 'researched': False}
deep_hulls:
{'investing': 0, 'cost': 7, 'researched': False}
dynastic_hunters:
{'investing': 0, 'cost': 5, 'researched': False}
fermentation:
{'investing': 0, 'cost': 5, 'researched': False}
frame_saddles:
{'investing': 0, 'cost': 3, 'researched': False}
levers_and_pulleys:
{'investing': 0, 'cost': 6, 'researched': False}
lumber_yards:
{'investing': 0, 'cost': 5, 'researched': False}
metal_hooks:
{'investing': 0, 'cost': 4, 'researched': False}
military_wages:
{'investing': 0, 'cost': 6, 'researched': False}
mine_shafts:
{'investing': 0, 'cost': 5, 'researched': False}
mints:
{'investing': 0, 'cost': 2, 'researched': True, 'invested': 2}
mote_stabilization:
{'investing': 0, 'cost': 7, 'researched': False}
national_identity:
{'investing': 0, 'cost': 8, 'researched': False}
novitiates:
{'investing': 0, 'cost': 7, 'researched': False}
official_courts:
{'investing': 0, 'cost': 7, 'researched': False}
philosophy:
{'investing': 0, 'cost': 8, 'researched': False}
pit_mining:
{'investing': 0, 'cost': 5, 'researched': False}
political_philosophy:
{'investing': 0, 'cost': 0, 'researched': True}
public_programs:
{'investing': 0, 'cost': 4, 'researched': True, 'invested': 4}
public_zeal:
{'investing': 0, 'cost': 6, 'researched': False}
ramparts:
{'investing': 0, 'cost': 6, 'researched': False}
rig_and_sail:
{'investing': 0, 'cost': 7, 'researched': False}
sewers:
{'investing': 0, 'cost': 3, 'researched': True}
trade_records:
{'investing': 3, 'cost': 3, 'researched': False}
war_engineers:
{'investing': 0, 'cost': 7, 'researched': False}
research_consumption_at_tick:
Removed:
4
research_production_at_tick:
Removed:
4
production_at_tick:
Removed:
food:
-2
wood:
4
stone:
0
mounts:
1
research:
0
magic:
0
bronze:
3
iron:
0
|
Reason: | Tick Update for Arkadia |