Change #686d19b1791d15a77464eaf9:

Target: 67ef6df198867826cf7962fc
Target Type: nations
Status: Approved
Approver: System
Time Implemented: 2025-07-08 09:14:25.483000
Changes:
_id:
Removed: 67ef6df198867826cf7962fc
Magic Stance:
Removed: Bureaucracy
Subject Stance:
Removed: Balanced
Scientific Stance:
Removed: Conservative
Name:
Removed: Arkadia
Infamy:
Removed: 10
Economy Type:
Removed: Production
Government Type:
Removed: Autocracy
Mercenary Law:
Removed: Some Mercenaries
Tax Stance:
Removed: Moderate
Justice Stance:
Removed: None
Prestige:
Removed: 0
Current Territory:
Removed: 24
Vassal Type:
Removed: None
Region:
Removed: 67ef6b5c98867826cf7962ef
Consumption Stance:
Removed: None
Succession Type:
Removed: Inherited
Primary Culture:
Removed: 67ef589d690147f64b5a8299
Primary Race:
Removed: 67ef41c689e17a6e9fa6bbc5
Diplomatic Stance:
Removed: Expansionist
Foreign Acceptance:
Removed: Integration
Expansion Control Stance:
Removed: Limitless
Citizenship Stance:
Removed: None
Road Usage:
Removed: 10
Rolling Karma:
Removed: -1
Military Funding:
Removed: Substantial
Land Doctrine:
Removed: Volley
Nomad Camp Type:
Removed: None
Money:
Removed: 475
Compliance:
Removed: None
Temporary Karma:
Removed: 0
Naval Doctrine:
Removed: Fleet
Primary Religion:
Removed: 67ef624f690147f64b5a8365
Overlord:
Removed: ""
Conscription Type:
Removed: Moderate
Origin:
Removed: (T) Survivors
Temperament:
Restricted content
Stability:
Removed: Balanced
Administration:
Removed: 3
City Count:
Removed: 0
City Slots:
Removed: 3
Chance to Demand Concessions:
Removed: 0
Concessions Amount:
Removed: 4
Defensive Pact Slots:
Removed: 1
Chance to Disobey:
Removed: 0
District Slots:
Removed: 6
Effective Territory:
Removed: 28
Event Roll:
Restricted content
Export Slots:
Removed: 4
Import Slots:
Removed: 4
job_details:
Removed:
bureaucrat: {'display_name': 'Bureaucrat', 'requirements': {'district': 'center'}, 'upkeep': {'wood': 1}, 'production': {'administration': 1}}
farmer: {'display_name': 'Farmer', 'requirements': {'district': 'farm'}, 'upkeep': {'wood': 1}, 'production': {'food': 4}}
harvester: {'display_name': 'Harvester', 'upkeep': {'stone': 1}, 'production': {'wood': 3}}
hunter: {'display_name': 'Hunter', 'production': {'food': 2}}
merchant: {'display_name': 'Merchant', 'upkeep': {'mount': 1}, 'production': {'trade_distance': 4, 'trade_slots': 2}}
metallurgist: {'display_name': 'Metallurgist', 'upkeep': {'stone': 1}, 'production': {'bronze': 1}}
miner: {'display_name': 'Miner', 'upkeep': {'wood': 1}, 'production': {'stone': 3}}
mystic: {'display_name': 'Mystic', 'production': {'magic': 1}}
researcher: {'display_name': 'Researcher', 'upkeep': {'stone': 1, 'bronze': 1}, 'production': {'research': 1}}
Total Karma:
Removed: -1
Land Attack Modifier:
Removed: 2
Land Defense Modifier:
Removed: 2
Land Unit Capacity:
Removed: 5
Mercenary Land Attack Modifier:
Removed: 0
Mercenary Land Defense Modifier:
Removed: 0
Mercenary Naval Attack Modifier:
Removed: 0
Mercenary Naval Defense Modifier:
Removed: 0
Migration Distance:
Removed: 6
Military Alliance Slots:
Removed: 1
Money Capacity:
Removed: 6000
Money Income:
Removed: 250
Naval Attack Modifier:
Removed: 2
Naval Defense Modifier:
Removed: 2
Naval Unit Capacity:
Removed: 5
Pop Count:
Removed: 14
Chance to Rebel:
Removed: 0
Remaining Export Slots:
Removed: 4
Remaining Import Slots:
Removed: 4
resource_capacity:
Removed:
food: 20
wood: 15
stone: 15
mounts: 10
research: 0
magic: 10
bronze: 5
iron: 0
Resource Consumption:
Removed:
food: 15
wood: 12
stone: 7
mounts: 1
research: 0
magic: 0
bronze: 0
iron: 0
Resource Excess:
Removed:
food: 3.0
wood: 4
stone: 4
mounts: 0
research: 2
magic: 0
bronze: 2
iron: 0
Resource Production:
Removed:
food: 18.0
wood: 16
stone: 11
mounts: 1
research: 2
magic: 0
bronze: 2
iron: 0
Road Capacity:
Removed: 18
Stability Gain Chance:
Removed: 0.15
Stability Loss Chance:
Removed: 0.53
Stability Loss Chance On Leader Death:
Removed: 0.75
Stationary Delay:
Removed: 2
temp_karma:
Removed: 0
Minority Count:
Removed: 1
Event Type:
Restricted content
Raw Roll:
Restricted content
Cities:
Removed:
Item 1:
name: Appollonya
type: metropolis
node: food
wall: ""
Item 2:
name: New Avalon
type: generic
node: ""
wall: ""
Item 3:
name: ""
type: ""
node: ""
wall: ""
Districts:
Removed:
Item 1:
type: ancient_center
node: ""
Item 2:
type: ancient_forge
node: mounts
Item 3:
type: ancient_workshop
node: ""
Item 4:
type: ancient_farms
node: ""
Item 5:
type: ancient_market
node: ""
Item 6:
type: ancient_church
node: wood
Item 7:
type: ""
node: ""
Jobs:
Removed:
apprentice: 0
fisherman: 0
bureaucrat: 1
farmer: 1
harvester: 0
hunter: 0
merchant: 0
metallurgist: 3
miner: 4
mystic: 0
researcher: 7
artificer: 0
vampire: 0
astronomer: 0
Ongoing Modifiers:
Removed:
Item 1:
field: stability_loss_chance
value: 0.01
duration: -1
source: https://discordapp.com/channels/1188889187018088488/1377183584221397023/1378583312091582505
Item 2:
field: stability_loss_chance
value: -0.1
duration: 1
source: Doc
resource_nodes:
Removed:
food: 1
wood: 1
stone: 2
mounts: 1
research: 0
magic: 0
bronze: 0
iron: 0
Resource Storage:
Removed:
food: 11
wood: 10
stone: 1
mounts: 3
research: -1
magic: 0
bronze: 3
iron: 0
Effective Pop Capacity:
Removed: 15
Nomadic:
Removed: 0
Trade Distance:
Removed: 10
Imperial District:
Removed:
type: ""
node: ""
Land Units:
Removed:
ancient_beacon: 0
ancient_oakling: 0
ancient_ravager: 0
ancient_vortex: 0
ancient_wyrm: 0
ancient_battering_ram: 0
ancient_civilian: 0
ancient_elite_infantry: 0
ancient_heavy_archers: 0
ancient_heavy_infantry: 0
ancient_light_archers: 0
ancient_light_infantry: 1
ancient_siege_weapon: 0
ancient_heavy_cavalry: 0
ancient_light_cavalry: 0
classical_grey_wardens: 0
ancient_fire_shaman: 0
classical_auxiliary: 0
classical_civilian: 0
classical_light_archers: 0
classical_light_infantry: 0
classical_spearmen: 0
imperial_cavalier: 0
imperial_celestial: 0
imperial_legionnaire: 0
imperial_marksman: 0
imperial_tyranus: 0
imperial_river_runner: 0
ancient_reman_longbowbird: 0
imperial_arbalest: 0
ancient_ameru_marines: 0
classical_cavalry_archer: 0
classical_light_cavalry: 0
imperial_vanguard: 0
imperial_war_dancer: 0
Naval Units:
Removed:
ancient_boarding_ship: 0
ancient_elite_warship: 0
ancient_missile_ship: 0
ancient_transport_ship: 0
expansion_chance_at_tick:
Removed: 0.6
expansion_roll:
Removed: 0.2204556674243181
stability_gain_chance_at_tick:
Removed: 0.1
stability_gain_roll:
Removed: 0.2293520045066042
stability_loss_chance_at_tick:
Removed: 0.73
stability_loss_roll:
Removed: 0.5299736168740689
previous_karma:
Removed: 4
previous_rolling_karma:
Removed: 0
previous_temporary_karma:
Removed: 0
Concessions:
Removed:
Territory Types:
Removed:
plains: 3
forest: 11
dense_forest: 1
urban: 2
hill: 1
mountain: 5
river: 3
desert: 0
tundra: 0
marsh: 0
hazardous_land: 0
shallow_water: 0
deep_water: 0
hazardous_water: 0
Progress Quests:
Removed:
Item 1:
quest_name: Journey to the North
progress_per_tick: 1
current_progress: 6
required_progress: 12
link: https://discordapp.com/channels/1188889187018088488/1374396534732623932
Item 2:
quest_name: Grand Exhibition (shared with Lyroa)
progress_per_tick: 2
current_progress: 4
required_progress: 25
link: https://discordapp.com/channels/1188889187018088488/1377183584221397023/1378583312091582505
Technologies:
Removed:
aqueducts: {'investing': 4, 'cost': 4, 'researched': False}
caravansaries: {'investing': 0, 'cost': 4, 'researched': False}
chests: {'investing': 0, 'cost': 3, 'researched': False}
citizenship: {'investing': 0, 'cost': 8, 'researched': False}
city_defense: {'investing': 0, 'cost': 6, 'researched': False}
cosmology: {'investing': 0, 'cost': 6, 'researched': False}
deep_hulls: {'investing': 0, 'cost': 7, 'researched': False}
dynastic_hunters: {'investing': 0, 'cost': 5, 'researched': False}
fermentation: {'investing': 0, 'cost': 5, 'researched': False}
frame_saddles: {'investing': 0, 'cost': 3, 'researched': False}
levers_and_pulleys: {'investing': 0, 'cost': 6, 'researched': False}
lumber_yards: {'investing': 0, 'cost': 5, 'researched': False}
metal_hooks: {'investing': 0, 'cost': 4, 'researched': False}
military_wages: {'investing': 0, 'cost': 6, 'researched': False}
mine_shafts: {'investing': 0, 'cost': 5, 'researched': False}
mints: {'investing': 0, 'cost': 2, 'researched': True, 'invested': 2}
mote_stabilization: {'investing': 0, 'cost': 7, 'researched': False}
national_identity: {'investing': 0, 'cost': 8, 'researched': False}
novitiates: {'investing': 0, 'cost': 7, 'researched': False}
official_courts: {'investing': 0, 'cost': 7, 'researched': False}
philosophy: {'investing': 0, 'cost': 8, 'researched': False}
pit_mining: {'investing': 0, 'cost': 5, 'researched': False}
political_philosophy: {'investing': 0, 'cost': 0, 'researched': True}
public_programs: {'investing': 0, 'cost': 4, 'researched': True, 'invested': 4}
public_zeal: {'investing': 0, 'cost': 6, 'researched': False}
ramparts: {'investing': 0, 'cost': 6, 'researched': False}
rig_and_sail: {'investing': 0, 'cost': 7, 'researched': False}
sewers: {'investing': 0, 'cost': 3, 'researched': True}
trade_records: {'investing': 3, 'cost': 3, 'researched': False}
war_engineers: {'investing': 0, 'cost': 7, 'researched': False}
research_consumption_at_tick:
Removed: 4
research_production_at_tick:
Removed: 4
production_at_tick:
Removed:
food: -2
wood: 4
stone: 0
mounts: 1
research: 0
magic: 0
bronze: 3
iron: 0
Reason: Tick Update for Arkadia