Change #686d2340e2d8184648e797d6:
| Target: | 67ef774c98867826cf79631c |
|---|---|
| Target Type: | nations |
| Status: | Approved |
| Approver: | System |
| Time Implemented: | 2025-07-08 09:55:12.193000 |
| Changes: |
_id:
Removed:
67ef774c98867826cf79631c
Magic Stance:
Removed:
Bureaucracy
Subject Stance:
Removed:
Balanced
Scientific Stance:
Removed:
Pragmatic
Name:
Removed:
Taika
Infamy:
Removed:
0
Economy Type:
Removed:
Production
Government Type:
Removed:
Autocracy
Mercenary Law:
Removed:
Mercenary Military
Tax Stance:
Removed:
Low
Justice Stance:
Removed:
None
Prestige:
Removed:
0
Current Territory:
Removed:
0
Vassal Type:
Removed:
Protectorate
Region:
Removed:
67ef6b6c98867826cf7962f3
Consumption Stance:
Removed:
None
Succession Type:
Removed:
Strength
Primary Culture:
Removed:
67ef5a6c690147f64b5a82bf
Primary Race:
Removed:
67ef41ad89e17a6e9fa6bbc3
Diplomatic Stance:
Removed:
Expansionist
Foreign Acceptance:
Removed:
Harmony
Expansion Control Stance:
Removed:
Free
Citizenship Stance:
Removed:
None
Road Usage:
Removed:
0
Rolling Karma:
Removed:
-2
Military Funding:
Removed:
Substandard
Land Doctrine:
Removed:
Standard
Nomad Camp Type:
Removed:
None
Money:
Removed:
5181
Compliance:
Removed:
Neutral
Temporary Karma:
Removed:
0
Naval Doctrine:
Removed:
Standard
Primary Religion:
Removed:
67ef63eb690147f64b5a8381
Overlord:
Removed:
67f21ff9609d94b5146136f0
Conscription Type:
Removed:
High
Origin:
Removed:
(A) Protected Scion
Temperament:
Restricted content
Stability:
Removed:
United
jobs[harvester]:
Removed:
0
jobs[hunter]:
Removed:
0
jobs[merchant]:
Removed:
0
jobs[metallurgist]:
Removed:
0
jobs[miner]:
Removed:
0
jobs[mystic]:
Removed:
0
jobs[researcher]:
Removed:
0
resource_storage[bronze]:
Removed:
0
resource_storage[food]:
Removed:
0
resource_storage[iron]:
Removed:
0
resource_storage[magic]:
Removed:
0
resource_storage[mounts]:
Removed:
0
resource_storage[research]:
Removed:
0
resource_storage[stone]:
Removed:
0
resource_storage[wood]:
Removed:
0
Administration:
Removed:
3
City Count:
Removed:
0
City Slots:
Removed:
3
Chance to Demand Concessions:
Removed:
0.3
Concessions Amount:
Removed:
4
Defensive Pact Slots:
Removed:
1
Chance to Disobey:
Removed:
0.15
District Slots:
Removed:
7
Effective Territory:
Removed:
28
Event Roll:
Restricted content
Export Slots:
Removed:
7
Import Slots:
Removed:
7
job_details:
Removed:
bureaucrat:
{'display_name': 'Bureaucrat', 'requirements': {'district': 'center'}, 'upkeep': {'wood': 1}, 'production': {'administration': 1}}
farmer:
{'display_name': 'Farmer', 'requirements': {'district': 'farm'}, 'upkeep': {'wood': 1}, 'production': {'food': 4}}
harvester:
{'display_name': 'Harvester', 'upkeep': {'stone': 1}, 'production': {'wood': 3}}
hunter:
{'display_name': 'Hunter', 'production': {'food': 2}}
merchant:
{'display_name': 'Merchant', 'upkeep': {'mount': 1}, 'production': {'trade_distance': 4, 'trade_slots': 2}}
metallurgist:
{'display_name': 'Metallurgist', 'upkeep': {'stone': 1}, 'production': {'bronze': 1}}
miner:
{'display_name': 'Miner', 'upkeep': {'wood': 1}, 'production': {'stone': 3}}
mystic:
{'display_name': 'Mystic', 'production': {'magic': 1}}
researcher:
{'display_name': 'Researcher', 'upkeep': {'stone': 1, 'bronze': 1}, 'production': {'research': 1}}
Total Karma:
Removed:
1
Land Attack Modifier:
Removed:
-3
Land Defense Modifier:
Removed:
-3
Land Unit Capacity:
Removed:
7
Mercenary Land Attack Modifier:
Removed:
1
Mercenary Land Defense Modifier:
Removed:
1
Mercenary Naval Attack Modifier:
Removed:
1
Mercenary Naval Defense Modifier:
Removed:
1
Migration Distance:
Removed:
6
Military Alliance Slots:
Removed:
1
Money Capacity:
Removed:
6000
Money Income:
Removed:
325
Naval Attack Modifier:
Removed:
-3
Naval Defense Modifier:
Removed:
-3
Naval Unit Capacity:
Removed:
7
Pop Count:
Removed:
17
Chance to Rebel:
Removed:
0.05
Remaining Export Slots:
Removed:
7
Remaining Import Slots:
Removed:
7
resource_capacity:
Removed:
food:
20
wood:
15
stone:
15
mounts:
10
research:
0
magic:
10
bronze:
5
iron:
0
Resource Consumption:
Removed:
food:
18
wood:
14
stone:
8
mounts:
2
research:
0
magic:
0
bronze:
2
iron:
0
Resource Excess:
Removed:
food:
15
wood:
-3
stone:
3
mounts:
3
research:
3
magic:
2
bronze:
0
iron:
0
Resource Production:
Removed:
food:
33
wood:
11
stone:
11
mounts:
5
research:
3
magic:
2
bronze:
2
iron:
0
Road Capacity:
Removed:
18
Stability Gain Chance:
Removed:
0.3
Stability Loss Chance:
Removed:
0
Stability Loss Chance On Leader Death:
Removed:
1
Stationary Delay:
Removed:
2
temp_karma:
Removed:
0
Minority Count:
Removed:
6
Event Type:
Restricted content
Raw Roll:
Restricted content
Cities:
Removed:
Item 1:
name:
Taik
type:
metropolis
node:
magic
wall:
""
Item 2:
name:
Tash-Qatshi
type:
commerce
node:
""
wall:
""
Item 3:
name:
Taik-Grimaz
type:
sanctum
node:
""
wall:
""
Districts:
Removed:
Item 1:
type:
ancient_ranch
node:
mounts
Item 2:
type:
ancient_farms
node:
""
Item 3:
type:
ancient_home
node:
food
Item 4:
type:
ancient_market
node:
""
Item 5:
type:
ancient_center
node:
wood
Item 6:
type:
ancient_magic_site
node:
magic
Item 7:
type:
classical_mint
node:
bronze
Jobs:
Removed:
apprentice:
0
fisherman:
0
bureaucrat:
0
farmer:
0
harvester:
0
hunter:
0
merchant:
5
metallurgist:
4
miner:
0
mystic:
6
researcher:
4
artificer:
0
vampire:
0
astronomer:
0
Ongoing Modifiers:
Removed:
Item 1:
field:
stability_loss_chance
value:
0.01
duration:
-1
source:
Diplomatic Stance
resource_nodes:
Removed:
food:
1
wood:
1
stone:
1
mounts:
1
research:
0
magic:
1
bronze:
0
iron:
0
Resource Storage:
Removed:
food:
17
wood:
15
stone:
7
mounts:
20
research:
0
magic:
0
bronze:
4
iron:
0
Effective Pop Capacity:
Removed:
21
Nomadic:
Removed:
0
Trade Distance:
Removed:
13
Imperial District:
Removed:
type:
""
node:
""
Land Units:
Removed:
ancient_beacon:
0
ancient_oakling:
0
ancient_ravager:
0
ancient_vortex:
0
ancient_wyrm:
0
ancient_battering_ram:
0
ancient_elite_infantry:
0
ancient_siege_weapon:
0
ancient_heavy_archers:
0
ancient_heavy_infantry:
0
ancient_light_archers:
0
ancient_light_infantry:
0
ancient_civilian:
0
ancient_heavy_cavalry:
0
ancient_light_cavalry:
0
ancient_fire_shaman:
0
classical_grey_wardens:
0
imperial_river_runner:
0
classical_light_archers:
0
classical_light_infantry:
0
classical_spearmen:
0
imperial_cavalier:
0
imperial_celestial:
0
imperial_legionnaire:
0
imperial_marksman:
0
imperial_tyranus:
0
imperial_vanguard:
0
ancient_reman_longbowbird:
0
imperial_arbalest:
0
classical_auxiliary:
0
classical_civilian:
0
imperial_war_dancer:
0
ancient_ameru_marines:
0
classical_cavalry_archer:
0
classical_light_cavalry:
0
Naval Units:
Removed:
ancient_boarding_ship:
0
ancient_elite_warship:
0
ancient_missile_ship:
0
ancient_transport_ship:
0
concessions_chance_at_tick:
Removed:
0.3
concessions_roll:
Removed:
0.10521404321183347
expansion_chance_at_tick:
Removed:
0.4
expansion_roll:
Removed:
0.14077779295550596
rebellion_chance_at_tick:
Removed:
0.05
rebellion_roll:
Removed:
0.1772953922595527
stability_gain_chance_at_tick:
Removed:
0.3
stability_gain_roll:
Removed:
0.10513422184239962
stability_loss_chance_at_tick:
Removed:
0.2
stability_loss_roll:
Removed:
0.047152886735029376
previous_karma:
Removed:
4
previous_rolling_karma:
Removed:
-1
previous_temporary_karma:
Removed:
3
Concessions:
Removed:
wood:
3
stone:
1
Territory Types:
Removed:
plains:
0
forest:
0
dense_forest:
0
urban:
0
hill:
6
mountain:
11
river:
0
desert:
10
tundra:
0
marsh:
0
hazardous_land:
0
shallow_water:
0
deep_water:
0
hazardous_water:
0
Progress Quests:
Removed:
Item 1:
quest_name:
Mythical Caverns (A)
progress_per_tick:
0
current_progress:
12
required_progress:
12
link:
https://discord.com/channels/1188889187018088488/1270592485978017802/1369337972968657078
Item 2:
quest_name:
Mythical (B)
progress_per_tick:
0
current_progress:
11
required_progress:
11
link:
https://discord.com/channels/1188889187018088488/1270592485978017802/1369345064517632151
Item 3:
quest_name:
Searching for Umbrella (Seek)
progress_per_tick:
2
current_progress:
10
required_progress:
8
link:
https://discord.com/channels/1188889187018088488/1373127713874907226/1373883157967011880
Item 4:
quest_name:
Artifice for new legendary (Artifice)
progress_per_tick:
2
current_progress:
7
required_progress:
28
link:
https://discord.com/channels/1188889187018088488/1375262824158462125/1375263111589920859
Item 5:
quest_name:
Food Node
progress_per_tick:
0
current_progress:
4
required_progress:
18
link:
https://discord.com/channels/1188889187018088488/1295478923433480252/1370044724051968140
Item 6:
quest_name:
Goblin Project Iron Node
progress_per_tick:
1
current_progress:
0
required_progress:
16
link:
https://discord.com/channels/1188889187018088488/1387550987723603989/1388987866885128434
Item 7:
quest_name:
Research Node (Slot 1)
progress_per_tick:
2
current_progress:
14
required_progress:
18
link:
https://discord.com/channels/1188889187018088488/1370585600037490831/1371212958318723275
Item 8:
quest_name:
Slot 2
progress_per_tick:
1
current_progress:
0
required_progress:
0
link:
N/A
Technologies:
Removed:
aqueducts:
{'investing': 0, 'cost': 4, 'researched': True, 'invested': 4}
caravansaries:
{'investing': 0, 'cost': 4, 'researched': False}
chests:
{'investing': 0, 'cost': 3, 'researched': False}
citizenship:
{'investing': 0, 'cost': 8, 'researched': False}
city_defense:
{'investing': 6, 'cost': 6, 'researched': False}
cosmology:
{'investing': 0, 'cost': 6, 'researched': False}
deep_hulls:
{'investing': 0, 'cost': 7, 'researched': False}
dynastic_hunters:
{'investing': 0, 'cost': 5, 'researched': True, 'invested': 5}
fermentation:
{'investing': 0, 'cost': 5, 'researched': False}
frame_saddles:
{'investing': 0, 'cost': 3, 'researched': False}
levers_and_pulleys:
{'investing': 0, 'cost': 6, 'researched': False}
lumber_yards:
{'investing': 0, 'cost': 5, 'researched': False}
metal_hooks:
{'investing': 0, 'cost': 4, 'researched': False}
military_wages:
{'investing': 0, 'cost': 6, 'researched': False}
mine_shafts:
{'investing': 0, 'cost': 5, 'researched': False}
mints:
{'investing': 0, 'cost': 4, 'researched': True, 'invested': 4}
mote_stabilization:
{'investing': 0, 'cost': 7, 'researched': False}
national_identity:
{'investing': 0, 'cost': 8, 'researched': False}
novitiates:
{'investing': 0, 'cost': 7, 'researched': False}
official_courts:
{'investing': 0, 'cost': 7, 'researched': False}
philosophy:
{'investing': 0, 'cost': 8, 'researched': False}
pit_mining:
{'investing': 0, 'cost': 5, 'researched': False}
political_philosophy:
{'investing': 0, 'cost': 0, 'researched': True}
public_programs:
{'investing': 0, 'cost': 4, 'researched': True, 'invested': 4}
public_zeal:
{'investing': 0, 'cost': 6, 'researched': False}
ramparts:
{'investing': 0, 'cost': 6, 'researched': False}
rig_and_sail:
{'investing': 0, 'cost': 7, 'researched': False}
sewers:
{'investing': 0, 'cost': 3, 'researched': True, 'invested': 3}
trade_records:
{'investing': 0, 'cost': 3, 'researched': False}
war_engineers:
{'investing': 0, 'cost': 7, 'researched': False}
research_consumption_at_tick:
Removed:
5
research_production_at_tick:
Removed:
5
production_at_tick:
Removed:
food:
4
wood:
-1
stone:
2
mounts:
5
research:
0
magic:
13
bronze:
0
iron:
0
|
| Reason: | Tick Update for Taika |