Change #6874c2dd803fd4efea2fbc24:
| Target: | 67f576283ea41ff4f8ea83cd |
|---|---|
| Target Type: | artifacts |
| Status: | Approved |
| Approver: | System |
| Time Implemented: | 2025-07-14 08:42:05.456000 |
| Changes: |
_id:
Removed:
67f576283ea41ff4f8ea83cd
Name:
Removed:
Seed of Destiny
Owner:
Removed:
67fb2d610761f268a3ecf8de
Effect Description:
Removed:
Once per war session, the wielder of the Seed of Destiny may sacrifice a unit at full HP in order to heal all other non-ruler units by half HP, rounded up. When this occurs, the wielder also reduces their Food storage by 2d4+1, which causes the loss of a level of stability if their storage is reduced to 0. If a mercenary company were to use this instead, they suffer an immediate 50% chance to lose a level of renown.
Creator:
Removed:
""
Rarity:
Removed:
Legendary
Mechanical Modifiers:
Removed:
[]
administration:
Removed:
0
current_territory:
Removed:
0
district_details:
Removed:
effective_pop_capacity:
Removed:
0
effective_territory:
Removed:
0
job_details:
Removed:
land_unit_details:
Removed:
naval_unit_details:
Removed:
owner_death_loss_chance:
Removed:
0.1
passive_loss_chance:
Removed:
0.01
pop_count:
Removed:
0
road_capacity:
Removed:
0
loss_roll:
Added:
0.23689921458845142
loss_chance_at_tick:
Added:
0.01
|
| Reason: | Tick Update for Seed of Destiny |