Change #689b8e962e3212b152679797:
| Target: | 681adcedd08c2e2af401f33f |
|---|---|
| Target Type: | spells |
| Status: | Approved |
| Approver: | mykonos_ |
| Time Implemented: | 2025-08-12 18:57:26.822000 |
| Changes: |
Effect:
If successful, you will summon a powerful entity with which to make a bargain with. You may make a request of this entity, and it will be compelled to assist you, usually with a powerful effect.
Typically, entities of this nature will require something in return, whether it be youth, a sacrifice, or servitude. Once the Pact succeeds, a secret flat-d20 roll is made by a moderator which determines how abusive the entity is in it's wishes.
1: Completely Abusive & Manipulative
2-5: Fairly Abusive & Manipulative
6-10: Somewhat Abusive
11-15: A perfect mix of Abusive and Benevolent
16-19: Mostly Benevolent
20: Completely Benevolent
If desired, the caster may increase the cost of the spell by 4 to call for a specific entity, resulting in the secret d20 roll becoming public.
A Pact can only be denied if a specific entity is reached out to, as per the above rules. A character who cannot deny the pact keeps it until they die. If they are immortal, it is instead held until the end of the age.
A character possessing multiple Pacts may lead to... unforeseen and terrible circumstances. →
If successful, you will summon a powerful entity with which to make a bargain with. You may make a request of this entity, and it will be compelled to assist you, usually with a powerful effect.
Typically, entities of this nature will require something in return, whether it be youth, a sacrifice, or servitude. Once the Pact succeeds, a secret flat-d20 roll is made by a moderator which determines how abusive the entity is in it's wishes.
1: Completely Abusive & Manipulative
2-5: Fairly Abusive & Manipulative
6-10: Somewhat Abusive
11-15: A perfect mix of Abusive and Benevolent
16-19: Mostly Benevolent
20: Completely Benevolent
If desired, the caster may increase the cost of the spell by 4 to call for a specific entity, resulting in the secret d20 roll becoming public.
A Pact can only be denied if a specific entity is reached out to, as per the above rules. A character who cannot deny the pact keeps it until they die. If they are immortal, it is instead held until they die, or ten sessions elapse.
A character possessing multiple Pacts may lead to... unforeseen and terrible circumstances.
|
| Reason: | None |