Change #689b90592e3212b152679798:

Target: 681adcedd08c2e2af401f33f
Target Type: spells
Status: Approved
Approver: mykonos_
Time Implemented: 2025-08-12 19:04:57.561000
Changes:
Effect:
If successful, you will summon a powerful entity with which to make a bargain with. You may make a request of this entity, and it will be compelled to assist you, usually with a powerful effect. Typically, entities of this nature will require something in return, whether it be youth, a sacrifice, or servitude. Once the Pact succeeds, a secret flat-d20 roll is made by a moderator which determines how abusive the entity is in it's wishes. 1: Completely Abusive & Manipulative 2-5: Fairly Abusive & Manipulative 6-10: Somewhat Abusive 11-15: A perfect mix of Abusive and Benevolent 16-19: Mostly Benevolent 20: Completely Benevolent If desired, the caster may increase the cost of the spell by 4 to call for a specific entity, resulting in the secret d20 roll becoming public. A Pact can only be denied if a specific entity is reached out to, as per the above rules. A character who cannot deny the pact keeps it until they die. If they are immortal, it is instead held until they die, or ten sessions elapse. A character possessing multiple Pacts may lead to... unforeseen and terrible circumstances. → If successful, you will summon a powerful entity with which to make a bargain with. You may make a request of this entity, and it will be compelled to assist you, usually with a powerful effect. Typically, entities of this nature will require something in return, whether it be youth, a sacrifice, or servitude. Once the Pact succeeds, a secret flat-d20 roll is made by a moderator which determines how abusive the entity is in it's wishes. 1: Completely Abusive & Manipulative 2-5: Fairly Abusive & Manipulative 6-10: Somewhat Abusive 11-15: A perfect mix of Abusive and Benevolent 16-19: Mostly Benevolent 20: Completely Benevolent If desired, the caster may increase the cost of the spell by 4 to call for a specific entity, resulting in the secret d20 roll becoming public. A Pact can only be denied if a specific entity is reached out to, as per the above rules. A character who cannot deny the pact keeps it until they die. If they are immortal, it is instead held until they die, or five sessions elapse. Until this elapses, a character cannot willingly dispel their pact. A character possessing multiple Pacts may lead to... unforeseen and terrible circumstances.
Reason: None