Change #68a26cbfc9599c2363ba8af2:
| Target: | 6861d66ab8293e6a70c866a5 |
|---|---|
| Target Type: | artifacts |
| Status: | Approved |
| Approver: | titancrushet |
| Time Implemented: | 2025-08-17 23:58:55.765000 |
| Changes: |
Rarity:
Great →
Legendary
Effect Description:
The Character who equips this cape has their Charisma stat increased by 1 and doubles the effective range of diplomacy. Slightly increase diplomacy with nations in a shared market. Increase this bonus to significant if you traded with the nation this session.
Once per session, if the wielder of this artifact gained relation with a nation, the artifact gains 1 charge.
The wielder may sacrifice any number of charges once per session:
1 Charge: Gain +4 to a single charisma roll
2 Charges: Gain reduce infamy by 10 and gain +1 to all charisma rolls for a single session
3 Charges: Gain a single diplomatic MRP for the session, this can only be used to interact with another nations government.
This artifact can not be upgraded via progress quests. The cape becomes more powerful when the wielder has Allied relations with other nations.]
Legendary - Requires 9 Allied/pacted Nations
Mythic - Requires 16 Allied/pacted Nations]
Current Charges: 1 →
The wielder of this artifact has their Charisma stat increased by 2 and increased the effective range of diplomacy by +1 per Allied/Pacted nation. Moderate increase diplomacy with nations in a shared market.
Once per session, if the wielder of this artifact gained relation with a nation, the artifact gains 1 charge.
The wielder may sacrifice any number of charges once per session:
1 Charge: Gain +2 to charisma ignoring capacity and +2 to a single charisma based MRP roll
2 Charges: Reduce the nations infamy by 10 and gain +2 to all charisma rolls for a single session
2 Charges: Negate the reward to a diplomatic roll this session that you failed
3 Charges: Gain a single diplomatic MRP for the session, this can only be used to interact with another nations government. (Diplomacy)
6 Charges: When doing a diplomatic MRP, select three more additional nations, treat the base DC the same as of it were one nation but do add their temperaments.
This artifact can not be upgraded via progress quests. The cape becomes more powerful when the wielder has Allied relations with other nations.
Mythic - Requires 16 Allied/pacted Nations]
Current Charges: 1
Mechanical Modifiers:
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| Reason: | https://discord.com/channels/1188889187018088488/1239670803671552050/1405758557080784947 |