Change #68d1ca76f543357b045e934b:
| Target: | 6861d66ab8293e6a70c866a5 |
|---|---|
| Target Type: | artifacts |
| Status: | Approved |
| Approver: | titancrushet |
| Time Implemented: | 2025-09-22 22:15:18.715000 |
| Changes: |
Effect Description:
The wielder of this artifact has their Charisma stat increased by 2 and increased the effective range of diplomacy by +1 per Allied/Pacted nation. Moderate increase diplomacy with nations in a shared market.
Once per session, if the wielder of this artifact gained relation with a nation, the artifact gains 1 charge.
The wielder may sacrifice any number of charges once per session:
1 Charge: Gain +2 to charisma ignoring capacity and +2 to a single charisma based MRP roll
2 Charges: Reduce the nations infamy by 10 and gain +2 to all charisma rolls for a single session
2 Charges: Negate the reward to a diplomatic roll this session that you failed
3 Charges: Gain a single diplomatic MRP for the session, this can only be used to interact with another nations government. (Diplomacy)
6 Charges: When doing a diplomatic MRP, select three more additional nations, treat the base DC the same as of it were one nation but do add their temperaments.
This artifact can not be upgraded via progress quests. The cape becomes more powerful when the wielder has Allied relations with other nations.
Mythic - Requires 16 Allied/pacted Nations]
Current Charges: 4 →
The wielder’s Charisma stat is increased by 2 and their effective diplomatic range is increased by +1 for each Allied or Pact'ed nation. The wielder gains +4 to diplomacy with nations in a shared market.
Once per session, if the wielder increases relations with a nation, this artifact gains 1 charge. This artifact can't gain charges in any other way.
Charges
The wielder may sacrifice any number of charges once per session to gain the following effects:
• 1 Charge — Gain +2 Charisma (bypassing capacity) and +2 to a single Charisma-based MRP roll.
• 2 Charges — Reduce the nation’s Infamy by 10.
• 2 Charges — Gain +2 to all Charisma rolls for the session.
• 3 Charges — Negate the reward of a failed diplomatic roll this session.
• 3 Charges — Gain a single diplomatic MRP for the session. This may only be used to interact with another nation’s government.
• 6 Charges — When making a diplomatic MRP, select 3 additional nations. Treat the base DC as if it were a single nation, but apply each nation’s temperament.
This artifact cannot be upgraded via progress quests. It becomes more powerful when the wielder has Allied relations with other nations.
Mythic Requirement
Requires 16 Allied or Pact'ed nations.
Current Charges: 4/6
|
| Reason: | None |