Change #68d6006b039af58078dfa4f2:

Target: 681ada0efbd7be29685c558c
Target Type: spells
Status: Approved
Approver: mykonos_
Time Implemented: 2025-09-26 02:54:35.377000
Changes:
Effect:
If successful, reroll a failed check involving a d20. If the original roll was a natural one, double the initial cost. If cast by nation magic, suffer -2 temporary karma for every 1 the caster misses the DC, in either directions. If cast by character magic, caster suffers a 10% chance to reduce their magic attribute for every 1 the caster misses the DC, in either directions. If the above downsides are mitigated in any sense, increase the base cost and complexity by 2. → If successful, reroll a failed check involving a d20. If the original roll was a natural one, double the initial cost. If cast by nation magic, suffer -2 temporary karma for every 1 the caster misses the DC, in either directions. If cast by character magic, caster suffers a 10% chance to reduce their magic attribute for every 1 the caster misses the DC, in either directions. If the above downsides are mitigated in any sense, increase the base cost and complexity by 2. A single Mech RP can only gain the benefits of a foresight spell once.
Reason: None