Change #68e4aeb18d09cc60e02252f1:
| Target: | 67ef800de311e8b3699a1b22 |
|---|---|
| Target Type: | nations |
| Status: | Approved |
| Approver: | juggernacht |
| Time Implemented: | 2025-10-07 06:09:53.055000 |
| Changes: |
Resource Storage:
food:
-9 →
19
wood:
15 →
17
stone:
25 →
22
research:
-6 →
0
bronze:
11 →
13
iron:
5 →
4
Jobs:
bureaucrat:
None →
0
farmer:
None →
0
harvester:
None →
0
hunter:
None →
0
merchant:
None →
0
metallurgist:
None →
0
miner:
None →
0
mystic:
None →
0
researcher:
None →
0
stone_speaker:
None →
0
Land Units:
ancient_beacon:
None →
0
ancient_oakling:
None →
0
ancient_ravager:
None →
0
ancient_vortex:
None →
0
ancient_wyrm:
None →
0
ancient_battering_ram:
None →
0
ancient_civilian:
None →
0
ancient_elite_infantry:
None →
0
ancient_heavy_cavalry:
None →
0
ancient_light_cavalry:
None →
0
ancient_siege_weapon:
None →
0
classical_auxiliary:
None →
0
classical_cavalry_archer:
None →
0
classical_civilian:
None →
0
classical_light_cavalry:
None →
0
classical_orchal_cavalry:
None →
0
imperial_cavalier:
None →
0
|
| Reason: | Jug Fixing jobs from tick 7 Farmers: +28 food, -7 wood 3 Harvesters: +9 wood, -3 stone 4 Metallurgist: +8 bronze, +4 iron, -4 stone 6 Researchers: +6 research, -6 bronze, -6 iron 1 Stone Speaker: -5 stone Food: +28 Wood: +2 Stone: -12 Bronze: +2 Iron: -2 Food: -9 -> 19 Wood: 15 -> 17 Stone: 25 -> 22 (Weird because -12 production puts it at 3 production over tick) Bronze: 11 -> 13 Iron: 5 -> 4 |