Change #68e4aeb18d09cc60e02252f1:

Target: 67ef800de311e8b3699a1b22
Target Type: nations
Status: Approved
Approver: juggernacht
Time Implemented: 2025-10-07 06:09:53.055000
Changes:
Resource Storage:
food: -9 → 19
wood: 15 → 17
stone: 25 → 22
research: -6 → 0
bronze: 11 → 13
iron: 5 → 4
Jobs:
bureaucrat: None → 0
farmer: None → 0
harvester: None → 0
hunter: None → 0
merchant: None → 0
metallurgist: None → 0
miner: None → 0
mystic: None → 0
researcher: None → 0
stone_speaker: None → 0
Land Units:
ancient_beacon: None → 0
ancient_oakling: None → 0
ancient_ravager: None → 0
ancient_vortex: None → 0
ancient_wyrm: None → 0
ancient_battering_ram: None → 0
ancient_civilian: None → 0
ancient_elite_infantry: None → 0
ancient_heavy_cavalry: None → 0
ancient_light_cavalry: None → 0
ancient_siege_weapon: None → 0
classical_auxiliary: None → 0
classical_cavalry_archer: None → 0
classical_civilian: None → 0
classical_light_cavalry: None → 0
classical_orchal_cavalry: None → 0
imperial_cavalier: None → 0
Reason: Jug Fixing jobs from tick 7 Farmers: +28 food, -7 wood 3 Harvesters: +9 wood, -3 stone 4 Metallurgist: +8 bronze, +4 iron, -4 stone 6 Researchers: +6 research, -6 bronze, -6 iron 1 Stone Speaker: -5 stone Food: +28 Wood: +2 Stone: -12 Bronze: +2 Iron: -2 Food: -9 -> 19 Wood: 15 -> 17 Stone: 25 -> 22 (Weird because -12 production puts it at 3 production over tick) Bronze: 11 -> 13 Iron: 5 -> 4