Change #68ed06101e8ce37ba3836cb9:

Target: 67f57af13ea41ff4f8ea83e3
Target Type: artifacts
Status: Approved
Approver: System
Time Implemented: 2025-10-13 14:00:48.288000
Changes:
_id:
Removed: 67f57af13ea41ff4f8ea83e3
Name:
Removed: Tear of the Archon
Owner:
Removed: 67fb283b0761f268a3ecf8d4
Effect Description:
Removed: At the start of a war session, the wielder may spend 1 nation magic point to instantly take control of any non-ruler/archon Void unit. Only one unit can be taken at a time. At the start of any war session, the wielder of the Tear of Archon may designate one friendly unit to become a Void Archon under their control. Only one Void Archon may exist in a war at a time. At the end of a war session, there is a 5% chance the Void Archon becomes a hostile unit. Each time this unit attacks, substitutes its attack, or joins a battle, this chance increases by 5%. Before the chance is rolled, the user choose to sacrifice 2 Nation Magic to reduce the chance by 10%.
Creator:
Removed: ""
Rarity:
Removed: Legendary
Mechanical Modifiers:
Removed:
[]
Equipped:
Removed: 0
administration:
Removed: 0
current_territory:
Removed: 0
district_details:
Removed:
effective_pop_capacity:
Removed: 0
effective_territory:
Removed: 0
job_details:
Removed:
land_unit_details:
Removed:
naval_unit_details:
Removed:
owner_death_loss_chance:
Removed: 0.1
passive_loss_chance:
Removed: 0.01
pop_count:
Removed: 0
road_capacity:
Removed: 0
loss_chance_at_tick:
Removed: 0.01
loss_roll:
0.35541277707856145 → 0.37030084701860166
Reason: Tick Update for Tear of the Archon